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View Full Version : GreyWolves; a few more (serious) recommendations. . .


Sir Big Jugs
07-12-06, 01:03 AM
1. Fix the bloody "Draft" place in the Recognition manual. It's annoying to see every other ship have a draft of 40.7m!:damn:

2. Would it be possible to edit the crew managment so, that you could put for example an officer who needs rest and the quarters are full to sleep in a "normal" bunk, intended for Petty Officers and Sailors?

3. XXI, could you please fix the issues with how much crew you need in specific compartments for things to start working. It is rediculous!

4. Type II. Same thing.

I know there was something more to it, but I can't come to think of it now.

Thanks!

Brewster

bigboywooly
07-12-06, 02:30 AM
Must be something wrong with your recog manual then
Mine all have different draughts
:hmm: Not got around to using a XXI so dont know bout that one

JScones
07-12-06, 02:31 AM
If you have any more suggestions, you may like to post to the GW thread that's been set up to take them... http://www.subsim.com/radioroom/showthread.php?t=95149

Doing so will help ensure that your suggestions are not overlooked by the GW mod team, plus avoiding over duplication. :up:

U-Bones
07-12-06, 07:50 AM
1. Fix the bloody "Draft" place in the Recognition manual. It's annoying to see every other ship have a draft of 40.7m!:damn:

2. Would it be possible to edit the crew managment so, that you could put for example an officer who needs rest and the quarters are full to sleep in a "normal" bunk, intended for Petty Officers and Sailors?

3. XXI, could you please fix the issues with how much crew you need in specific compartments for things to start working. It is rediculous!

4. Type II. Same thing.

I know there was something more to it, but I can't come to think of it now.

Thanks!

Brewster

1. Is not a GW issue - something local to your install IMO.
2. ?
3. (and 4) May be related to an issue with the 24 hour fatigue model in the 1.1a distribution. Which compartment(s) is also relevant. At any rate, efficiency requirements for specific compartments can be tweaked by lowering the Interval1_x settings in the [COMPARTMENT] section of cfg/basic.cfg

NumberOfCrew5=10; 7&9DmgCtrl 2BTorp 21EEng 21DEng
Interval1_5=3.0;30

Hope this helps

U-snafu
07-12-06, 11:10 AM
2. ?---I know the crew "hot bunked" but did the german sub officers actually sleep in bunks intented for the warrants and regular sailors? also, how many offficers were required to be "on station" at a time?-could just one be at station while the remaining rested? (real life of course)--im just starting to read some interesting books on the wwII sub war (i know that fratinization was relaxed in the u-boat arm, but as far as sharing bunks?)

3. and 4. -i believe the gw guys advised this would be fixed in next release--u-bones came up with the solution until then

The Noob
09-23-06, 03:33 AM
Well, i once tried to make a mod with more officers, like 2 Watch officers, and so on.

Issue: Only 2 Bunks for officers, so the suckers were always tired. And you were runnind short on space, if you don't have enought bunks for the officers. In real life i'm sure there where more bunks for officers.

With this fixed, this could be a nice mod. But i was to dumb to make that work right anyway. Like always with my mods. Nice idea, but to dumb to make it work...:damn:

kylania
09-23-06, 03:38 AM
Anyone know if BunkerRats' ships mod is included in GWX? I've been using that, but it's totally broken my museum. :( Hoping that GWX will include those ships (and more!) and also allow me to use my museum again.

bigboywooly
09-23-06, 07:23 AM
Anyone know if BunkerRats' ships mod is included in GWX? I've been using that, but it's totally broken my museum. :( Hoping that GWX will include those ships (and more!) and also allow me to use my museum again.

What ships are in it ?

AG124
09-23-06, 06:06 PM
All of mine, but I am not sure which others.:-?

bigboywooly
09-23-06, 06:19 PM
Hmmm I had all of AG ships in GW and was ok
Be nice to know what else is included then

AG124
09-23-06, 06:21 PM
You should be able to find the entire mod over at the official SHIII forums somewhere, but I am not sure where right now.:hmm: