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View Full Version : Sub Skins Causing bug?


U-snafu
07-07-06, 06:51 AM
Anyone ever have a problem with a graphical sub skin mod causing a problem with gw? I rolled back commander, enabled a IIa skin and also fubar's U552 VIIc skin through jsmge (per read me files) for my campaign play (only other mods on clean install/patch1.4/gw at the time) then lauched from kiel in the duck. Everything was fine in game until after i fired my torps--the inner reserve torps would not load:damn: they moved to and just sat in the tube. had fresh full compartment crew, silent running was off, calm seas, and waited for three game days. torps never loaded, weapons officer states there waiting in que. at that point i noticed the duck had 3 inner reserve torps, i thought the IIa had only 2 reloads. tried many times through commander,rolling back then just loading through the icon---same results. also started w/ the VIIb and it would not reload. rolled back commander and disabled skin mods. same results using the IIa and noticed the game still had the VIIc fubar skin although it reloaded normally. could it be anything else other that the graphic skin causing the presumed incompatibility??? (same skins had no issue w/nygm, or rub 1.45.) --did complete reinstall--perfect timing, new sh3commander 2.6 and uwac "1.7 gw compatible" available, but would still like to use the skins.

Redwine
07-07-06, 05:21 PM
I have a friend with the same problem using GW and a type II, torps never reloads, disregarding time, he is not at silent running and his crew is not fatigued, and he has enought creww in compartements and green band is OK.

Good if some body can help about it. :up:

U-snafu
07-07-06, 06:13 PM
well it's not the skins or commander---did a complate reinstall,patch +GW and launched-still not reloading torps:damn: :damn: :damn: -other subs work fine. is it possible the fresh green crew is not enough until i get some experianced crew??? thanks redwine for your reply-at least i know now it isn't just me. anyone???

bigboywooly
07-07-06, 06:19 PM
If you are opening the doors yourself in conning tower are you closing them too??
They wont load if open
Long shot

U-snafu
07-07-06, 06:32 PM
tks for reply--actualyy at this point i just use the weapon officer and i do not open the doors first before firing, but i havn't made sure they were closed either. going to test run and make sure doors are closed. if not-i downloaded the gw 1.1a from hardcampa's sit--did not think i needed the 1.0 a.i. sub overlay patch--could that have an effect??

U-snafu
07-07-06, 07:31 PM
retested it--made sure outer doors were closed-they were--no difference.
problem solved-- see official GW thread.