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SeaQueen
07-06-06, 09:35 PM
You asked... I delivered...

I just sent a mission to Bill. I hope he posts it.

It's fairly simple, you just have to try to sink some ships in a formation. It's also more fast paced. Instead of a search problem, like I did in the last one, I made this one more navigationally oriented. I put you someplace between the limiting lines of approach for a fast-moving amphibious force approaching a coastline. You want to try to get as close as you can to the gators without being spotted or colliding with anyone so that you can shoot at least one of them. Depending on the angles it can be pretty tough to get a good shot.

Best played with wake homers. Look out for the shotgun ship, having a bunch of VLA land on you is very sad. Sonar is less of an issue in this mission so much as the periscope, acoustic intercept and ESM.

As always, questions, comments and snide remarks are always appreciated.

Enigma65
07-07-06, 10:33 AM
You asked... I delivered...

As always, questions, comments and snide remarks are always appreciated.

Right On! Coming your way.:D

SeaQueen
07-09-06, 05:24 PM
Until Bill does his next update, if anyone wants a copy, just PM me.

Bill Nichols
07-09-06, 08:09 PM
Until Bill does his next update, if anyone wants a copy, just PM me.

I expect to have an update tomorrow. :oops:

SeaQueen
07-09-06, 09:03 PM
I expect to have an update tomorrow. :oops:

No biggie. I hate to pressure people who do these things for the love of it. I'm just curious to see people's response to it. I get all excited. :sunny:

Sea Demon
07-21-06, 06:31 AM
You asked... I delivered...

I just sent a mission to Bill. I hope he posts it.



I sent in 5 new missions to the Subguru myself. :smug: May not be exactly what you're looking for, but I'm working on an additional 2 Kilo missions in littoral areas. These are my first real attempts at the mission builder so please let me know if you have suggestions.

Bellman
07-21-06, 02:46 PM
Hope all is well with Bill - he has been a bit quiet of late. I suspect he will surface soon saying that he has been working hard - and you know
if you spend any amount of time away from home there is a lot of RL stuff to handle on return and family will always come first.

God speed Bill - we look forward to you rejoining us safe and well when you can.:up:

SeaQueen
07-21-06, 05:49 PM
I sent in 5 new missions to the Subguru myself. :smug: May not be exactly what you're looking for, but I'm working on an additional 2 Kilo missions in littoral areas. These are my first real attempts at the mission builder so please let me know if you have suggestions.

Cool, I'm curious to see what you did.

Sea Demon
07-21-06, 10:53 PM
I sent in 5 new missions to the Subguru myself. :smug: May not be exactly what you're looking for, but I'm working on an additional 2 Kilo missions in littoral areas. These are my first real attempts at the mission builder so please let me know if you have suggestions.
Cool, I'm curious to see what you did.

I have to re-send because I got a notice in my e-mail that my message failed. I'll do it again later. I had an extra letter in the Subguru's e-mail address. :doh:

Anyway, these missions are kind of long. Don't expect to be right in the action right away. You will have to use your sensors and actually hunt down contacts. They take awhile to play. I also plan to improve these missions, but wanted to release them just to get possible suggestions or critiques. I'll re-email them tonight.

SeaQueen
07-21-06, 11:02 PM
Anyway, these missions are kind of long. Don't expect to be right in the action right away. You will have to use your sensors and actually hunt down contacts. They take awhile to play. I also plan to improve these missions, but wanted to release them just to get possible suggestions or critiques. I'll re-email them tonight.

My experience is that diesel electric subs tend not to do much hunting. It's more like they go someplace where they'll probably be in the way of a target and then wait hidden. Instead they're more like a very smart mine. The problem is that they're slow, so they're always constrained by the limiting lines of approach of whatever they're chasing after.

To a certain extent that's the problem with submarines in general, if they aren't armed with ASCMs but with diesel electrics, it's especially the case because they lack endurance.

Sea Demon
07-22-06, 02:28 AM
OK, I re-sent my missions. This time it should get through.

BTW, these missions are 2 688(I) scenarios, 2 Seawolf, 1 Kilo or FFG-7 scenario.

BTW SeaQueen. I was kind of inspired by another thread you were involved in pertaining to mission building. These missions are certainly not in the same league as the legendary Sicilian Wedding by the Subguru, but they are simple scenarios that put you in a situation. Not a ton of heavy scripting in them. Only two did I attempt to heavily script. But the whole goal of a sim like this is to get in a situation where you can use your sensors to find targets, and shoot torpedo's and such. While I like a good story line, it's more important to be placed in the scenario with tangible objectives.

SeaQueen
07-22-06, 08:07 AM
BTW SeaQueen. I was kind of inspired by another thread you were involved in pertaining to mission building.

Thank you. I'll definitely have to give them a try. :-)

Ori_b
07-22-06, 12:46 PM
I dont see your missions on SUBGURU, Sea Demon.
There are 3 new missions with the last site update.

Bill Nichols
07-22-06, 12:56 PM
OK, I re-sent my missions. This time it should get through.

BTW, these missions are 2 688(I) scenarios, 2 Seawolf, 1 Kilo or FFG-7 scenario.

BTW SeaQueen. I was kind of inspired by another thread you were involved in pertaining to mission building. These missions are certainly not in the same league as the legendary Sicilian Wedding by the Subguru, but they are simple scenarios that put you in a situation. Not a ton of heavy scripting in them. Only two did I attempt to heavily script. But the whole goal of a sim like this is to get in a situation where you can use your sensors to find targets, and shoot torpedo's and such. While I like a good story line, it's more important to be placed in the scenario with tangible objectives.

SeaDeamon - I need you to send your missions in a zip file. Missions that are sent to me 'raw' usually get messed-up by my e-mail service :damn:

Sea Demon
07-22-06, 04:27 PM
Gotcha. My apologies. I just sent them your way Bill in a compressed (zipped) file.

Sea Demon

Bill Nichols
07-22-06, 05:15 PM
Got em! They're posted at my site, now.
Many thanks! :rock:

SeaQueen
07-22-06, 05:21 PM
Yay! It's up! It's up! Thanks Bill!

Let me know what you guys think of the KILO mission. I think it's fun when I want to play with something that's not enormously time consuming. It only takes a few hours. I think I spotted a typo in the scenario notes. I'm going to be floored if anyone spots it, though. That'll be the one other Koopman geek. :-)

Bellman
07-22-06, 10:57 PM
Thanks for the goodies guys and gal ! Great to see Bill back :rock:

Am assuming, apart from Miitkas, all scenarios are for stock in the absence of any contra indications ? :hmm:

If LwAmi which mod version and/or are any scenarios suitable for both stock and LwAmi ?

SeaQueen
07-23-06, 10:08 AM
If LwAmi which mod version and/or are any scenarios suitable for both stock and LwAmi ?

I wouldn't worry too much about it. I try to avoid designing around a specific database. There might be some small differences, but the essential substance should be about the same. If you guys could see some of the stuff that I've seen, you'd realize that we'd probably do just as well to roll dice and call that the detection range at any particular time.

Bellman
07-23-06, 11:17 AM
Rolling, rolling, rolling. .................... :yep:

XabbaRus
07-24-06, 01:49 AM
I'm playing it and am in the middle of it. REad the presentation but haven't done the mats. Just know roughly what speed I need to be to keep within the LOA.

I like it, perfect kind of mission. Simple goal but could be hellishly hard.

Sea Demon
07-24-06, 02:56 AM
Nice Mission SeaQueen.:up: Great setup. I've played a little bit of it too, and so far I haven't been able to detect the group. Still looking. :ping:

XabbaRus
07-24-06, 05:11 AM
Detected the group pretty quick, the escorts at least. Now I am getting into a position I can avoid the escorts and hit the LPD.

I want to do the attack old style at PD using the periscope for getting a good range.

SeaQueen
07-24-06, 05:34 AM
I'm playing it and am in the middle of it. REad the presentation but haven't done the mats. Just know roughly what speed I need to be to keep within the LOA.


That's up to you. You could even crank it up to 17kts and the LLOA would span all 360deg. (This reflects that you'd be faster than the ESG). I don't recommend doing that, though. :-) If your initial position is highly offset, you might want to go a little faster. Don't go too fast, though, because they'll catch you on passive sonar. Even quiet SSKs have their limits. If your initial position is right smack in front of them (you'll know this if on active intercept the bearing rate stays low and doesn't eventually increase), you might want to basically just sit still (bottom it? it's a little deep for that...) and wait for them to come.

Since your initial position is randomly determined, every time you play it, the angles ought to be a little bit different, so your CPA course ought to be different each time. You've got to figure it out, drive that way, and shoot.

So far I've yet to get both a gator and a surface combattant without getting killed myself. I think to stand any chance of survival, you have to shoot and run. Don't even worry about follow up attacks.

SeaQueen
07-24-06, 05:35 AM
Detected the group pretty quick, the escorts at least. Now I am getting into a position I can avoid the escorts and hit the LPD.

I want to do the attack old style at PD using the periscope for getting a good range.

That's probably the best way to do it, I think. ESM and periscope are what I mostly rely on. I also use active intercept a lot.

SeaQueen
07-24-06, 05:36 AM
Nice Mission SeaQueen.:up: Great setup. I've played a little bit of it too, and so far I haven't been able to detect the group. Still looking. :ping:

It shouldn't take too long. It's right there. You just have to wait a minute and charge your air tanks or something. It'll come to you.

XabbaRus
07-24-06, 04:15 PM
Wow, that was the perfect mission. you don't have to wait too long to pick things up on sonar but you have to make the right choices.

Big tip. Hold your finger off of the fire button.

Love it Sea Queen. I'm going to try it again. I damaged the Bremen and avoided counterfire from a Perry. got in the middle of the convoy shot off my toprs using periscope and ESM for range and bearing data.

Went deep and all hell breaks loose. ASROCS everywhere.

I bought the farm just before damaging one LSD and The LPD.

SeaQueen
07-24-06, 08:22 PM
Wow, that was the perfect mission.

I'll call that a good review. :-)

Big tip. Hold your finger off of the fire button.

Yeah... I think that's the hardest thing. You want to get those gators, the surface combatants are ultimately small cheese. I sort of suspect that a real KILO driver, if he couldn't get the gators at all, might just ignore the surface combatants because tangling with them is nothing but a headache. Suppose you get one... that's great.. but now the rest of them are ganging up on you, and they have a flaming datum...


Love it Sea Queen. I'm going to try it again. I damaged the Bremen and avoided counterfire from a Perry. got in the middle of the convoy shot off my toprs using periscope and ESM for range and bearing data.

I've decided I need to put at least one of the helos on the surface combattants airborn. It seems like most of the time they just sit on the deck. SVTT just kinda... well... is a less than preferable way to operate. The shotgun ship with the VLA is a total juggarnaut.

I'm glad you enjoy it. Every time it plays a little differently. It's all about getting the right angles. I think that's what makes it so obsessive. Just because you pulled it off once doesn't mean you'll pull it off again. I actually based this on a scenario I used for doing some stuff for Lockheed-Martin, and then modified for some other stuff I did for Raytheon. I modified it again for use in Dangerous Waters, but the essentials remain the same. It's a typical approach problem, and it's tough because the closer you get, the faster things start happening.

Sea Demon
07-24-06, 11:19 PM
Make that two good reviews. :D I just finished playing this scenario and I'm wondering something about the calculation for LLOA. Does a calculation of this nature take into account weapons engagement envelopes. You might not want to fire an 18.5 Km weapon at a target right at max R (right on the edge of LLOA) if the value for R = 18.5. Or am I just confusing myself?:doh:

SeaQueen
07-25-06, 05:55 AM
Make that two good reviews. :D I just finished playing this scenario and I'm wondering something about the calculation for LLOA. Does a calculation of this nature take into account weapons engagement envelopes. You might not want to fire an 18.5 Km weapon at a target right at max R (right on the edge of LLOA) if the value for R = 18.5. Or am I just confusing myself?:doh:

You COULD fire at max range, but no. You have to do that yourself. Usually, when figuring out the LLOA for a target one substitutes in the maximum effective range of the weapon and not the maximum range, so that you have a little bit of wiggle room.

Btw, I need to recheck the briefing because I think there's a typo in it.