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Warhunter
06-30-06, 04:59 PM
It's done! Hms Hood is ready for battle.

Displacement: 48,360 t
Length: 262.3 m
Beam: 32 m
Draft: 10.1 m
Mast: 54.8 m
Speed: 28.8 knots
Main Battery:8 x 15"
Secondary Battery:14 x 4"
Anti-Aircraft Battery:24 x 2 pdr pompoms
5 x 7" "Unrotated Projectile" rocket launcher
16 x 0.5" Vickers

http://img191.imageshack.us/img191/3585/hood37bp.jpg


Download: http://fallout.immortal-forces.net/SH3/NBB_Hood.rar

irish1958
06-30-06, 05:08 PM
Looks great, thanks
irish1958

andy_311
06-30-06, 05:32 PM
Excellent.
Bismarks one and only kill

Tigrone
06-30-06, 07:48 PM
How likely are we to actually see her or find her at anchor? Could we replace the Nelson with her in some locations, like Loch Ewe?

iambecomelife
06-30-06, 08:16 PM
How likely are we to actually see her or find her at anchor? Could we replace the Nelson with her in some locations, like Loch Ewe?

As long as there are generic battleship entries in the campaign there's a fairly good chance you'll see her (provided you encounter a task force). There are only four types of British battleships (Hood included), so the chance is 25% per generic entry.

Redwine
06-30-06, 08:57 PM
Many thanks for job ! :up:

I installed it as in the readme, for the comment of Iambecomelife i can understand... i have cances to found it at sea with no changes into my campaign files ? Is it correct ?

:up:

AG124
06-30-06, 09:55 PM
Only if you have generic entries for battleships (type 11). And if you choose to classify her as a battlecruiser (type 10) she will definitely not appear.

Wulfmann
06-30-06, 09:58 PM
Very nice indeed. A great piece of work.
Thanks

Wulfmann

horsa
07-01-06, 05:59 AM
Come on guys . This is not just nice. This is a thing of Beauty :o

It's the most impressive rendering of this great warship in the best naval game environment on the market.
:rock: :rock: :rock:

VonHelsching
07-01-06, 06:15 AM
Well done, Warhunter!

Redwine
07-01-06, 07:07 AM
Only if you have generic entries for battleships (type 11). And if you choose to classify her as a battlecruiser (type 10) she will definitely not appear.

Thanks AG .... :up: I never edit Campaign files before, can you plese, be more speciphic to help me to check those settings ....

I found type 11 ships in my Campaign SRC file.

There is no generic entries i think so because all has a speciphied name for BBs.

Can i duplicate one and replace the name ?

Wulfmann
07-01-06, 04:03 PM
My, I underspoke, this is a stunning model!
I added it to my SCR in GW by replacing the Revenge class used as Hood and also added it to the Firth of Forth where she was staioned to react to the Sealion event then remained for alterations until moving to join the Home Fleet and her date with Bismarck.
I also added a sortie into the middle North Sea where she went in Oct 39 briefly and was hit by a bomb.
Not sure I will ever see her but then I have never seen Bismarck either.
Just knowing she is there is a treat!

What, stopping to rest? Get going, we want the Admiral Scheer!!:rotfl:

Wulfmann

Shadow9216
07-01-06, 04:36 PM
So for those mods with the Bismarck/Hood engagement already modeled, what's the preferred method for inserting the Hood? IIRC someone said when you open the SCR layer some ships automatically delete?

HanSolo78
07-01-06, 05:36 PM
So for those mods with the Bismarck/Hood engagement already modeled, what's the preferred method for inserting the Hood? IIRC someone said when you open the SCR layer some ships automatically delete?

Open the scr. layer with wordpad and exchange the hood with the model that repreents the hood. You should consider unit name, unit class and type!

bigboywooly
07-01-06, 09:09 PM
So for those mods with the Bismarck/Hood engagement already modeled, what's the preferred method for inserting the Hood? IIRC someone said when you open the SCR layer some ships automatically delete?

Open the scr. layer with wordpad and exchange the hood with the model that repreents the hood. You should consider unit name, unit class and type!

My scr currently has

Name=HMS Hood
Class=BBRevenge
Type=11
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101

Which I changed to

Name=HMS Hood
Class=BBHood
Type=11
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101

Easy

Just open scr in notepad and search for Hood

Make sue you do them all - I had 3 entries for Hood

Tigrone
07-01-06, 09:48 PM
Where is the "scr" found? Is "scr" it's actual name, or is that a nickname or description of the type of file? I took a look in the game's folder and the "data" folder and did not see a file with that name or extension.

Wulfmann
07-01-06, 10:02 PM
It is in data, campaign, campaign (not sure why there is a campaign folder in the campaign folder but there is and the SCR is there with the LND and RND.
Sorry I shut down my game PC but tomorrow night I will post the way it needs to be changed. I know this because I added it to the SCR via the mission editor so can duplicate how the game insist it be named.
Wulfmann

poor sailor
07-02-06, 03:49 AM
My scr currently has

Name=HMS Hood
Class=BBRevenge
Type=11
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101

Which I changed to

Name=HMS Hood
Class=BBHood
Type=11
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101

Easy

Just open scr in notepad and search for Hood

Make sue you do them all - I had 3 entries for Hood
Thank You, now I understand how to do it.:up:

Wulfmann
07-02-06, 09:25 AM
Correct me if I am wrong but I believe it should appear like this:

[Group 5.Unit 1]
Name=BR BB Hood
Class=BBHood
Type=11

However, I suggest you add it like this:

[Group 5.Unit 1]
Name=BR BB Hood#1
Class=BBHood
Type=11
.
For those that wish to add HMS Hood when she was stationed in Rosyth (I have her at the harbor at Firth of Forth as there is no base at Rosyth). Add this to your SCR file after the last unit (before [OrdnanceUnit 1] ) and change the number 4083 to make it the last unit number.

[Unit 4083]
Name=BR BB Hood#2
Class=BBHood
Type=11
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19400901
GameEntryTime=0
GameExitDate=19410324
GameExitTime=0
EvolveFromEntryDate=false
Long=-436447.000000
Lat=6723128.000000
Height=0.000000
Heading=0.000000
Speed=5.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0


For those that would like the Schranhorst docked at Wilhelmshaven for the first patrol there in 39 add this and change the number to be the one after the Hood number. What ever your last unit number is make it the next one.
Click save.

[Unit 4085]
Name=GE BC Scharnhorst#1
Class=BCScharnhorst
Type=10
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19390101
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19390901
GameEntryTime=0
GameExitDate=19390917
GameExitTime=0
EvolveFromEntryDate=false
Long=972995.000000
Lat=6419480.000000
Height=0.000000
Heading=71.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

Wulfmann

Beltza
07-02-06, 11:59 AM
Congratulations! Is a great work.:up:

bigboywooly
07-02-06, 01:15 PM
Correct me if I am wrong but I believe it should appear like this:

[Group 5.Unit 1]
Name=BR BB Hood
Class=BBHood
Type=11

However, I suggest you add it like this:

[Group 5.Unit 1]
Name=BR BB Hood#1
Class=BBHood
Type=11
.
For those that wish to add HMS Hood when she was stationed in Rosyth (I have her at the harbor at Firth of Forth as there is no base at Rosyth). Add this to your SCR file after the last unit (before [OrdnanceUnit 1] ) and change the number 4083 to make it the last unit number.

[Unit 4083]
Name=BR BB Hood#2
Class=BBHood
Type=11
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19400901
GameEntryTime=0
GameExitDate=19410324
GameExitTime=0
EvolveFromEntryDate=false
Long=-436447.000000
Lat=6723128.000000
Height=0.000000
Heading=0.000000
Speed=5.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0


For those that would like the Schranhorst docked at Wilhelmshaven for the first patrol there in 39 add this and change the number to be the one after the Hood number. What ever your last unit number is make it the next one.
Click save.

[Unit 4085]
Name=GE BC Scharnhorst#1
Class=BCScharnhorst
Type=10
Origin=German
Side=2
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19390101
DeleteOnLastWaypoint=true
DockedShip=true
GameEntryDate=19390901
GameEntryTime=0
GameExitDate=19390917
GameExitTime=0
EvolveFromEntryDate=false
Long=972995.000000
Lat=6419480.000000
Height=0.000000
Heading=71.000000
Speed=0.000000
CrewRating=3
DelayMin=0
ReportPosMin=-1
ReportPosProbability=100
RandStartRadius=0.000000
NextWP=0

Wulfmann

Wulfman - sorry yes your probably right

If you want to add Rosyth to your map copy and paste these

[Location 52] ; Rosyth
Long=-3.422903
Lat=56.019905
Heading=180
OnLand=false
ShowOnMap=true
FileName=Large_harbor_type_III
LocationName=Rosyth

to your locations file in terrains

If you dont have Rosyth in your locations file add the complete bit to the bottom changing the location number one up from the last one on yours

Wulfmann
07-02-06, 04:02 PM
Actually I believe the placement of the Firth of Forth is wrong. I could be wrong but I was doing a story on Scotland once in 1995 on Rob Roy and was on the south shore looking north toward the naval base on the opposite north shore. We had stopped to see the bridge.
I had placed Hood believing it was incorrect and then considered the fact I would never, playing at 100%, be able to go and have a look so did not bother to do what you then suggested.
So I made the Oct sortie in hopes I could get near enough for a peak, one day, maybe, not likely mate!:rotfl:
I need to find out who was with her and add them or maybe I will just add a couple of the new DDs from the Seawolves Med beta that I know can not be a duplicate of something in the SCR already used.

Wulfmann

bigboywooly
07-02-06, 04:35 PM
Actually I believe the placement of the Firth of Forth is wrong. I could be wrong but I was doing a story on Scotland once in 1995 on Rob Roy and was on the south shore looking north toward the naval base on the opposite north shore. We had stopped to see the bridge.
I had placed Hood believing it was incorrect and then considered the fact I would never, playing at 100%, be able to go and have a look so did not bother to do what you then suggested.
So I made the Oct sortie in hopes I could get near enough for a peak, one day, maybe, not likely mate!:rotfl:
I need to find out who was with her and add them or maybe I will just add a couple of the new DDs from the Seawolves Med beta that I know can not be a duplicate of something in the SCR already used.

Wulfmann

Well
09 November: At Rosyth.
09–11 November: En route to Plymouth escorted by destroyers H.M.S.’s Intrepid, Ivanhoe and Fearless

This link is to the full timeline of the Hood so if you want you can add its entire route - maybe you will get to see it along its route
http://www.hmshood.com/ship/history/Timeline.html

U768
07-03-06, 03:05 PM
Really superb ship that this Hood !
Big work !

I installed files on a version of SH3+Rub 1.45. And I tested thr whole on a mission Multi whom I created with the editor.
Hood sails very well, but at the time of the attack, I have a problem on the tracer table.


http://img402.imageshack.us/img402/6153/hood0202xa.jpg


If I click on the "-" problem dissapear !


http://img444.imageshack.us/img444/5237/hood0107qa.jpg


The ship is correctly identified in the book.

Beltza
07-04-06, 02:31 AM
Yes, I've the same problem.
The Hood is really beautifull and impresive. Bravo!

SquareSteelBar
07-04-06, 03:08 AM
Hi U768 & Beltza,

take the *_shp.tga from 'Bismarck' or 'King George', rename it to 'NBB_Hood_shp.tga' and copy it to ...\data\Sea\NBB_Hood directory by overwriting of the faulty file.

Greetz,
SSB

Warhunter
07-04-06, 03:18 AM
It's my mistake, I included the sil.tga two times into the rar file. I will fix that.

U768
07-04-06, 06:46 AM
Hi U768 & Beltza,

take the *_shp.tga from 'Bismarck' or 'King George', rename it to 'NBB_Hood_shp.tga' and copy it to ...\data\Sea\NBB_Hood directory by overwriting of the faulty file.

Greetz,
SSB

Thank !
I am going to try.

U768.

Hunter
07-04-06, 08:19 AM
There are two more mistakes with the Hood. Her flag as it is turned around and Pom-pom's should be Octuple instead of Quadruple.

Wulfmann
07-04-06, 09:00 AM
Hunter, that may be true and it seems Warhunter is a perfectionist and will be glad to get trivial critique but if I were to start a list of just what I know on SH3 ship inaccuracies this thread could go to ten pages from the one post.
I hope just once when I play this that I will get close enough to even know I am looking at the Hood.
Knowing it is there is a treat to me.
I know you meant well by this and I am not disagreeing with such posting as we do want to always be more accurate when ever we can.
I said nothing about either Scharnhorst models made (Seawolves made on before the freeware one but that has not been released)
Most of this is a compromise and the Hood seems to be the best single model built after the release, but, IMO!

Wulfmann

Hunter
07-04-06, 09:26 AM
I posted my massage no to criticise Warhunter, not at all. Hood is obviously the most accurate model for SH3 now. I'm thankfull to Warhunter and enjoy having her very much. I just did those improvements by myself - placed Octuples into hood.eqp file
and rotated the flag by changing co-ordinates of flag nod 4940 0000 0000 003F 0000 0000.

Warhunter
07-04-06, 09:31 AM
@Hunter: thx

It's true: Iam very glad to recieve constructive criticism, which allows me to make my ship more accurate.

I already collected many bugs and will solve them with the next release. Next release will feature an improved sil.tga, and a better surface texture.

But sometimes the SH3 engine does not allow full realism. Take for example the UP turret, which was mounted onto the second main gun...

Kpt. Lehmann
07-04-06, 10:27 AM
But sometimes the SH3 engine does not allow full realism.

Exactly... in many ways.

Awesome work though given the limitations of SH3 :up: :up: :up:

Beltza
07-05-06, 09:46 AM
Hi U768 & Beltza,

take the *_shp.tga from 'Bismarck' or 'King George', rename it to 'NBB_Hood_shp.tga' and copy it to ...\data\Sea\NBB_Hood directory by overwriting of the faulty file.

Greetz,
SSB

Thanks, now is fixed :up: .

donots76
07-05-06, 10:22 AM
here is the correct sil.tag for the Hood.Its from the German forum.:up:

http://rapidshare.de/files/24859868/sil_hood.rar.html

Redwine
07-05-06, 10:26 AM
Sorry... i cant understand well wich is the problem of U-768 and Beltza ... my be my bad english.

Hola Beltza !!

I made a simple mission including the Hood and it looks wonderful !! :up:

The only thing... it is posible to add some more caustic and dirty textures ?
It looks so new.

I look for entries in my present campaign files, (U Boat War Ace V1.6) i found the Hood with another ship model, i made the replacement, but not fond the "generic entries"mentioned.

Have i a chance to found it in campaign ?

Great job, many thanks.

Redwine
07-05-06, 10:30 AM
here is the correct sil.tag for the Hood.Its from the German forum.:up:

http://rapidshare.de/files/24859868/sil_hood.rar.html

Many thanks Donots....

It is posible one not dark and with no those coloured zones at some place ?

donots76
07-05-06, 11:13 AM
Yes Redwine.I have make this light version.have fun with it.

dl link:

http://rapidshare.de/files/25020379/NBB_Hood_sil_light.rar.html

:rock:

SquareSteelBar
07-05-06, 03:02 PM
Hi Kaleuns,

there was a little mistake because of the renown in the dark version of the 'NBB_Hood_sil.tga'; so I corrected it...

Hood_sil (http://rapidshare.de/files/25045584/NBB_Hood_sil.7z.html) or Hood_sil (http://www.badongo.com/file/1013243)

Greetz,
SSB http://www.click-smilies.de/sammlung0304/spezial/Fool/mat.gif

Redwine
07-05-06, 03:12 PM
Yes Redwine.I have make this light version.have fun with it.

dl link:

http://rapidshare.de/files/25020379/NBB_Hood_sil_light.rar.html

:rock:

Great ! many thanks... :up:

But i have two files :

NBB_Hood_shp.tga

and

NBB_Hood_sil.tga


Both seems to be the same file with diferent name.... Need i to rename it and replce both....?

Sorry if it a stupid question.

Many thanks for the job.... :up:

SquareSteelBar
07-05-06, 03:22 PM
Sorry if it a stupid question
Hi Redwine,

read from post #24 down on previous page...;)

Redwine
07-06-06, 01:06 AM
Hi Redwine,

read from post #24 down on previous page...;)

OK, now i can uderstand which was the problem, the map icon.

Solved :up:

Beltza
07-06-06, 11:41 AM
Eso era Redwine :up: .
Now is ok in the TDC map.

Redwine
07-06-06, 01:21 PM
Eso era Redwine :up: .
Now is ok in the TDC map.

Hola Beltza ! Como estas... !

It take me some time to understand which was the problem, until i experienced the fact in my map ! :lol:

Un abrazo.... !

Warhunter
07-12-06, 03:06 PM
@Hunter: plz read your pm's

Redwine
07-17-06, 01:24 PM
Hi Warhunter ! Another time, thanks for the job !

Can you explain to me... i am attempting to make a new camo for this ship, so i unpack the camo from the .dat file.

But there are 2 camos, one in low res. and another in high res.

I made my camo, and replace the hi res. one, and put it into the TNormal/Tex folder.... but game meke non sense... then i made the same with the low res. one, and then the game changes the camo. But i use hi resolution tetures in game options.

The camos into the .dat file are :

NBB_HoodC.tga >> hi res. 2048x2048

NBB_HoodNOU.tga >> low res. 512x512

I make my changes on a 2048 file, and put it with the name of the 512 file, game pick up it.

My question is....

Why when i replce the hit res. 2048 file, and i am using hi Tex in game options, the game make non sense ?

And why when i replace the low res. 512 and i am using hi res Texutres the game sense the change ?

I seems how if the hig res. file must to be the NBB_HoodNOU.tga insted the NBB_HoodC.tga..... i am wrong ?

Any way i solved the problem making both files in 2048, and it works, but will be good for me o understand how they works :up:

Thanks in advance, any help on this will be very apreciated.... :up:

Here the camo, not so good, but it has an old and dirty fashion....

http://img348.imageshack.us/img348/1451/sh3img1772006151630515qw4.th.jpg (http://img348.imageshack.us/my.php?image=sh3img1772006151630515qw4.jpg)

http://img274.imageshack.us/img274/5933/2jv8.th.jpg (http://img274.imageshack.us/my.php?image=2jv8.jpg)

http://img103.imageshack.us/img103/8338/4at7.th.jpg (http://img103.imageshack.us/my.php?image=4at7.jpg)

Warhunter
07-17-06, 05:46 PM
In the .dat file only high res version should be included. For the stock Sh3 ships the textures are splitted. The ship uses both of them. I haven't split it, thats why I included it a second time.
I the texlow folder there are only the low res textures for each ship.

And now I have to kiss you :oops:

I was runing serveral test in order to verify your thoughts about the possibility that i interchanged the two textures types. While doing this I discovered a huge bug: The Hood uses JUST the low res texture version, it have never used the other one, because the SH3 engine first activates the NOU.tga file. Instead of using them at the same time, like on other ships...
I now changed the both textures and the Hood is looking much better...

I will release the new version asap.

Redwine
07-17-06, 06:16 PM
In the .dat file only high res version should be included. For the stock Sh3 ships the textures are splitted. The ship uses both of them. I haven't split it, thats why I included it a second time.
I the texlow folder there are only the low res textures for each ship.

And now I have to kiss you :oops:

I was runing serveral test in order to verify your thoughts about the possibility that i interchanged the two textures types. While doing this I discovered a huge bug: The Hood uses JUST the low res texture version, it have never used the other one, because the SH3 engine first activates the NOU.tga file. Instead of using them at the same time, like on other ships...
I now changed the both textures and the Hood is looking much better...

I will release the new version asap.


Whow ! I note some strange thing/behaviour happens but was not able to explain why... good to know you discover the fact and i still waiting for the udate.

Many thanks for help ! :up:

About my camo, wich name will be the correct one for the 2048x2048 file, the NOU.tga ?

Warhunter
07-17-06, 06:22 PM
I overwrited the NBB_Hood.rar file you can get it inthe first post or here:

http://fallout.immortal-forces.net/SH3/NBB_Hood.rar

@Redwine: yes, XXXNOU.tga

Redwine
07-17-06, 06:24 PM
I overwrited the NBB_Hood.rar file you can get it inthe first post or here:

http://fallout.immortal-forces.net/SH3/NBB_Hood.rar

@Redwine: yes, XXXNOU.tga

Great ! many thanks ! :up: