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View Full Version : NYGM Persicope Mod v1.1 - Released


Der Teddy Bar
06-23-06, 03:12 AM
NYGM is proud to present the NYGM Persicope Mod v1.1

NYGM have done ALL the u-boat towers using Sergbuto's U-boat reflections mod v2.0

Be the envy of your fellow Captains by being the first in your flotilla to sport one of these fantastic towers! :up:

Available here http://www.filefactory.com/?6927c3


http://img151.imageshack.us/img151/6336/nygmpersicopemodv110mi.jpg

Gammel
06-23-06, 03:58 AM
Downloading now...
Thank you very much!!!:up::up::up:

Wow..."blade master" :o

edit:
I can recomment the "file factory" FTP download option, http did not work for me.

Fabrice
06-23-06, 04:29 AM
Thanks a lot for your efforts :up:

poor sailor
06-23-06, 06:32 AM
Thanks NYGM team!

Der Teddy Bar
06-23-06, 07:32 AM
Thanks and my pleasure.

Thanks must also go to Ducimus as he was the one who initially spent a LOT of hours testing the original proof of concept IX persicope mod for correct height, range finding and damage etc. Not only that, it was his idea.

irish1958
06-23-06, 08:05 AM
Teddy,
Could you post your mods on filefront or rapidshares.
I have a terrible time downloading on file factory.
irish1958

Rosencrantz
06-23-06, 08:27 AM
Thanks Teddy!
These scopes has allways been so irritating! :up:

-RC-

snakech
06-23-06, 08:39 AM
Teddy,
Could you post your mods on filefront or rapidshares.
I have a terrible time downloading on file factory.
irish1958
d/l here
IE user
ftp://snakech.kicks-ass.org/
username: SH3
password: silent-hunter

Firefox user
ftp://SH3@snakech.kicks-ass.org/
password: silent-hunter


or rapidshare
http://rapidshare.de/files/23886170/NYGM_Persicope_Mod_V1.1.7z

Kpt. Lehmann
06-23-06, 08:44 AM
Way to go Teddy and company!!! Three thumbs up!!! :up: :up: :up:

Redwine
06-23-06, 08:51 AM
Many thanks Teddy...:up: I understand this version had included Sergbuto reflections and Cablefix.... but Do this version conserve my oxid or caustic textures ?

The last version changes my textures.

Thanks a lot for job and effort.

Kpt. Lehmann
06-23-06, 10:04 AM
Hi Teddy,

Just a bit of a problem... all else is perfect...

The Type IID/1 Turm has periscope ends that protrude from the base of the U-boat hull... Some screenies below. I hope this helps.

http://i46.photobucket.com/albums/f117/KptLehmann/12.jpg

http://i46.photobucket.com/albums/f117/KptLehmann/14.jpg

http://i46.photobucket.com/albums/f117/KptLehmann/11.jpg

Sailor Steve
06-23-06, 10:26 AM
That's cool!:sunny: Thanks.

SquareSteelBar
06-23-06, 11:24 AM
THX to all mates who worked on this very fine mod !!!:rock:

irish1958
06-23-06, 11:35 AM
Thenks Snackah for the mirrors.
irish1958

Der Teddy Bar
06-23-06, 06:03 PM
Now that is just BAD :rotfl:

I will have to see how practical it is to chop the bottoms off.

Thanks for the heads up, clasic picture :up:

Hi Teddy,

Just a bit of a problem... all else is perfect...

The Type IID/1 Turm has periscope ends that protrude from the base of the U-boat hull... Some screenies below. I hope this helps.

http://i46.photobucket.com/albums/f117/KptLehmann/12.jpg

Der Teddy Bar
06-23-06, 06:05 PM
Snackah,
Thankyou for kindly providing the alternate download location.

Bum
06-23-06, 11:59 PM
Hi Teddy,

Just a bit of a problem... all else is perfect...

The Type IID/1 Turm has periscope ends that protrude from the base of the U-boat hull... Some screenies below. I hope this helps.


Wow, good catch. Now we need a Keel Mod:hmm:

Onkel Neal
06-24-06, 12:20 AM
Good show, guys, added to Downloads.
http://www.subsim.com/subsim_files/patches2005.html

SquareSteelBar
06-24-06, 04:18 AM
Hi Teddy Bär,

just two little questions:
what's about the file 'Turm9b_1_hd.dat' - it's not included in stock game? Would it be used by SH3?

Greetings,
SSB

Der Teddy Bar
06-24-06, 06:49 AM
Hi Teddy Bär,

just two little questions:
what's about the file 'Turm9b_1_hd.dat' - it's not included in stock game? Would it be used by SH3?

Greetings,
SSB
Yes it is.

SquareSteelBar
06-24-06, 08:52 AM
THX :up:

panthercules
06-24-06, 09:05 PM
Sounds great - can't wait to try this out. Just a couple of questions:

1. Does this only work with the NYGM TW mod? I'm still running GW 1.0, but I'm expecting to give TW a shot once I get some time to figure out all my little personalizations again. However, that might be a few days yet and I'd like to try this 'scope fix in the meantime if it will work with GW (those Type IX scopes sticking up have really been bothering me).

2. Do you need to be in port to do this mod (I assume so - just checking to be sure)?

Thanks for getting this figured out - great work :up:

BTW - if you settle onto the bottom with your scopes sticking out through the keel like some of those pictures above, do you get periscope damage? That would be pretty disconcerting if you weren't expecting it :)

Der Teddy Bar
06-24-06, 10:02 PM
Sounds great - can't wait to try this out. Just a couple of questions:

1. Does this only work with the NYGM TW mod? I'm still running GW 1.0, but I'm expecting to give TW a shot once I get some time to figure out all my little personalizations again. However, that might be a few days yet and I'd like to try this 'scope fix in the meantime if it will work with GW (those Type IX scopes sticking up have really been bothering me).

2. Do you need to be in port to do this mod (I assume so - just checking to be sure)?

Thanks for getting this figured out - great work :up:

BTW - if you settle onto the bottom with your scopes sticking out through the keel like some of those pictures above, do you get periscope damage? That would be pretty disconcerting if you weren't expecting it :) 1. This is a stand alone mod that is compatible with any install, such as GW and will be included in the next revision of the NYGM Tonnage War.

2. The u-boat is actually loaded each time you start, that is, as I was changing the scopes I was not required to exit the game only the mission. I suggest making a backup of your save games and try it.

3. Not tested but there is no collision sphere on the persicope apart from the one located at the very top and the damage zone is not all the way to the base and is still inside the u-boat.

As far as rectifying the issue there is a small catch. I can easily 'resize' the object so that it does not stick out the bottom of the u-boat. The catch is the location of the view does not in this instance move in relation to the change.

Or to say it another way, if I resize the scope by 1 metre then the view is 1 metre out of sync with the actual view location.

panthercules
06-24-06, 11:17 PM
Thanks for the quick and thorough response. I got impatient and decided to load it up anyway, so I can confirm that indeed it does seem to work with GW 1.0, at least so far - and it looks awesome :rock: I was trying a couple of other mods out and had just left port anyway, so I did this in port just to be safe.

I also noticed that the scopes don't actually stick out the bottom of the Type IX (B version at least) - I guess it's a big enough boat to keep that from happening. Therefore, I wasn't able to test out the bottom theory. Based on what you said though, I wonder if (on the smaller boats that they do stick out of the keel on) you could settle down on the bottom and wind up resting sort of raised up on the bottoms of the scopes so your hull wouldn't take as much damage from scraping along the bottom - might be a nice unintended consequence if it actually worked out that way.

Again - great work - I love the way the bridge looks now :up:

Der Teddy Bar
06-24-06, 11:57 PM
I have worked out how to resize the scope and not have the visual reference adversly effected.

Should have the Type IID/1 Turm update available today ot tomorrow.

Rhodes
06-25-06, 06:29 AM
Thanks for the mod, I download yesterday and forgott to thank You. :rock:

Highbury
06-30-06, 02:22 PM
I have worked out how to resize the scope and not have the visual reference adversly effected.

Should have the Type IID/1 Turm update available today ot tomorrow.

Just wondering if this was ever fixed? I am just about at a date to move to the D and would love to use this mod.

Der Teddy Bar
06-30-06, 06:22 PM
Just wondering if this was ever fixed? I am just about at a date to move to the D and would love to use this mod. Yes it has been :up:

Life has been getting in the way of things the NYGM_Persicope_Mod_v1.2.7z is available through the generousity of hardcampa at
ftp://gibbage.mine.nu/Silent%20Hunter%20III/NYGM%20Tonnage%20War/

Gammel
06-30-06, 06:53 PM
Thanks for the update :up:

unfortunately server died during download:down:

can you upload it to rapidshare perhaps? :rotfl:


Seriously, i never had any problem downloading from rapidshare, dl always worked, even for large files..

basilio
07-01-06, 05:35 AM
rapishare link here
http://rapidshare.de/files/24631342/NYGM_Persicope_Mod_v1.2.7z.html

Fabrice
07-01-06, 07:58 AM
A big thank you :D

hardcampa
07-01-06, 08:01 AM
Thanks for the update :up:

unfortunately server died during download:down:

can you upload it to rapidshare perhaps? :rotfl:


Seriously, i never had any problem downloading from rapidshare, dl always worked, even for large files..

Lol
Nice timing.
I rebooted the server yesterday. Must have been during your upload then.

Highbury
07-01-06, 10:10 AM
Just wondering if this was ever fixed? I am just about at a date to move to the D and would love to use this mod. Yes it has been :up:

Life has been getting in the way of things the NYGM_Persicope_Mod_v1.2.7z is available through the generousity of hardcampa at
ftp://gibbage.mine.nu/Silent%20Hunter%20III/NYGM%20Tonnage%20War/

Thank you sir!

Gammel
07-01-06, 06:54 PM
thank you basilio and hardcampa! :up:

WolfyBrandon
07-01-06, 08:16 PM
Thanks Teddy and all who put time into v1.2 of this mod, everything looks and works good on my end! Another bug in SH3 has been squashed! :up:

Wolfy