Der Teddy Bar
06-22-06, 07:20 AM
Guys,
The time required to test a new ship damage mod is very extensive when your aim is to make the ship unpredicable and yet some what consistant and all the while trying to ensure that the 'Enemy Ship Sunk' does not occur when the ship has barely bagan to take on water.
I am going to release NYGM SD v2 comaptible ships for you to configure. I will take your feedback & values and adjust the ship zones if need be untill we have a working ship. This will go on for all the ships.
The end result will be public property for use in ANY mod. There will be no restrictions on what you do with the ship/s. The only thing we ask is that we can use them with due credit but also in anyway we wish.
DOWNLOAD THE NYGM SD Mod v2 Public Beta - Liberty Ship - Here: http://www.filefactory.com/?adf4d6
NOTE: This is a beta ship with minimal flooding values and is not a release product
http://img95.imageshack.us/img95/9397/nygmsdv2liberty0li.jpg
The time required to test a new ship damage mod is very extensive when your aim is to make the ship unpredicable and yet some what consistant and all the while trying to ensure that the 'Enemy Ship Sunk' does not occur when the ship has barely bagan to take on water.
I am going to release NYGM SD v2 comaptible ships for you to configure. I will take your feedback & values and adjust the ship zones if need be untill we have a working ship. This will go on for all the ships.
The end result will be public property for use in ANY mod. There will be no restrictions on what you do with the ship/s. The only thing we ask is that we can use them with due credit but also in anyway we wish.
DOWNLOAD THE NYGM SD Mod v2 Public Beta - Liberty Ship - Here: http://www.filefactory.com/?adf4d6
NOTE: This is a beta ship with minimal flooding values and is not a release product
http://img95.imageshack.us/img95/9397/nygmsdv2liberty0li.jpg