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View Full Version : How Beam back to base with NYGM 2.0? and another question..


Phylacista
06-18-06, 04:14 PM
Hello Captains,

I got 2 Questions concerning the excellent NYGM TW 2.0.
I liked to play with map contact off, but as my time to play gets less and less and I still want to make progress I play with gods eye view enabled (extra mod provided by NYGM). Its way faster to get target speed...

Now I get single ship contacts on the map colored in red for enemy. How can I get rid of them? Thats a little bit too much of gods eye for my taste...

edit: no, I did not install the included optional single merchant contact mod

2nd question:
Is there a way to re-enable the beam-to-base feature? When I have the time I like to play with 12h shift rotations taking morale into account, but when it has to be quick... I like to decide myself whether to beam or not. How can I get rid of the "end career" and regain "Return to Base" in midpatrol?


Thanks for your help!

HW3
06-18-06, 07:19 PM
For number 2 you need to change the realism setting from 100% to 99% or less. I haven't checked in NYGM for how to do that, whether it is just clicking off a setting or whether you have to go into a file and edit it.

Der Teddy Bar
06-18-06, 08:10 PM
Phylacista,
The grey contacts mod is here - http://www.filefactory.com/?560501

This was done by From the readme... Hopefully all due credit has been addressed.

Update:

I've updated this mod to eliminate the contact "tail". The only drawback to this mod is the tail for your uboat is also missing.

This version contains both the no contact color and tail mod. This zip is designed to work with the JoneSoft mod installer for SHIII. Unzip the files to your :\MODS folder making sure to use folder names when extracting the files. Select the mod with the JoneSoft installer and enjoy.

If you do not use the JoneSoft installer install the files to the directories below making sure to backup the originals first.

Full credit goes to Myros for the original concept and art...I've just tweaked it a bit. Original readme text below.

Observer
---------------------------------------------------------------------------

A mod for Silent Hunter III.

This mod is for those playing with the 'no map update' option on and who like added challenge/realism.

The radio icons that appear on the map to notify you of contacts outside of your own range are no longer color coded. You will no longer know if the are friend/neutral/enemy untill you ID them personaly.

If you encounter any problems etc drop me an email at sh3@neuralstudios.com

Myros
----------------------------------------------------------------------------

INSTALATION:

ContLine.tga .... this file goes in SilentHunterIII\Data\Menu\Gui\

All other tga files go in SilentHunterIII\Data\Menu\Gui\Units\

As always ..... MAKE A BACKUP before adding, changing or overwriting any game file. That way if you dont like a change you can restore the original.

Observer
06-18-06, 08:47 PM
Clarification.

The ContLine.tga was deleted since you don't need it.

Phylacista
06-19-06, 12:48 AM
For number 2 you need to change the realism setting from 100% to 99% or less. I haven't checked in NYGM for how to do that, whether it is just clicking off a setting or whether you have to go into a file and edit it.

Thanx - Problem is with NYGM you have 100% realism even with map updates and WO enabled.
Can somebody point me to the file where to change this?

Phylacista
06-19-06, 01:03 AM
Phylacista,
The grey contacts mod is here - http://www.filefactory.com/?560501

This was done by From the readme... Hopefully all due credit has been addressed.

Update:

I've updated this mod to eliminate the contact "tail". The only drawback to this mod is the tail for your uboat is also missing.ginal.

perhaps what I asked above was not perfecly clear (since Im no native english speaker):

I get single ship contacts some km around my boat. First I took them for spotted ships but neither my watch officer gave any sight contacts nor did the icon change on zooming in (you know - on higher soom levels the square of a merchant changes to the shape).

thanks! You are really fast! The contacts being grey is a step in the right direction, but I would prefer getting no single ship contacts at all. Since there is a mod included in NYGM to re-enable single ship contacts there sure must be a way to get rid of them.



In my previous SH3 (before NYGM 2.0) I did the gods eye myself. All contacts were grey except of the tail. When changing the tail color or removing it it will also change or remove the torpedo line on TDC - that I want to keep.

SH3 Modding must be making compromises the whole time and there is always some player who disagree with the direction taken...
TW2.0 is great so far! Previously I had 1.0 ontop of GW with EUC and some tweaks I did myself to menu_1024* - the maps and chronometer in map view is what I really like - that was the main reason using GW before.

Did you take a look into sales' TDC mod, too? It is really great to have torpedo running depth, speed, spread/single shot in UZO and periscope view. (You dont have to install all those other dials - I will post a screenshot when I play again)

Thx (and sorry for mixing topics here....)

U-Bones
06-19-06, 07:12 AM
For number 2 you need to change the realism setting from 100% to 99% or less. I haven't checked in NYGM for how to do that, whether it is just clicking off a setting or whether you have to go into a file and edit it.
Thanx - Problem is with NYGM you have 100% realism even with map updates and WO enabled.
Can somebody point me to the file where to change this?

/cfg/gameplaysettings.cfg

[RealismPercentage]
LimitedBatteriesRealismPercentage=10 ;yes

Change to 9 and you have 99% realism.

Phylacista
06-20-06, 01:33 AM
Thanks a lot U-bones. Worsk perfectly well.

About getting no nearby single merchant contacts: There is a mod in NYGM 2.0 to enable this contacts. It seems with gods eye on it is enabled by default. Is it this simple to take the file (UnitMShip.tga) from the original NYGM 2.0 and replace the one in the gods eye mod?

I think I am going to play around with this - like to get that grey color, too.

The map and contact cfg in NYGM - what is the difference to the stock ones? Perhaps for me it is better to use them in spite of playing in gods eye mode..

Thanks again. :up: