Log in

View Full Version : The Grey Wolves Supermod


Pages : 1 2 3 [4]

Jimbuna
12-30-06, 05:14 AM
Your graphics card could be struggling a bit and you def need more RAM :up:
So, I got no choice but to buy a new comp? Because I dont know how to put more RAM in my comp and I need more CPU Frequency to put in too.

Surely you have a mate/associate who can help and advise :hmm:
If not, any half decent PC shop will match up and install a stick of memory in for you...it's literally like putting in a stick of Lego :yep:

azn_132
12-30-06, 05:50 AM
Ill ask my comp repair shop if they can put more RAM but what about CPU Frequency? U didnt say anythin about that.

Jimbuna
12-30-06, 08:09 AM
Ill ask my comp repair shop if they can put more RAM but what about CPU Frequency? U didnt say anythin about that.

That's because it meets the minimum requirements...1.4GHz or better :up:

azn_132
12-30-06, 09:35 PM
Ill ask my comp repair shop if they can put more RAM but what about CPU Frequency? U didnt say anythin about that.

That's because it meets the minimum requirements...1.4GHz or better :up:
Just that I have 3 RAM sticks from my old comps tho.
PS:Can I add u in my buddy list thingy?

Jimbuna
12-31-06, 03:01 AM
Yeah...no prob :up:

maeeh
12-31-06, 10:33 AM
Hi All,
after copying the december 23rd update into my gamefolder i have ctd's nearly before the mission is loaded in career-mode. before installing the update everything worked superb. any ideas? do you need any additional info??

btw: wish you all a happy new year

wkr

axel

Kpt. Lehmann
12-31-06, 10:38 AM
Hi All,
after copying the december 23rd update into my gamefolder i have ctd's nearly before the mission is loaded in career-mode. before installing the update everything worked superb. any ideas? do you need any additional info??

btw: wish you all a happy new year

wkr

axel

1) Welcome to Subsim... here is your potato peeler.;)

2) Are you using any other mods?

3) Did you apply the Dec. 23rd update while you were on patrol?

4) Did you put the Dec. 23rd update in your SilentHunterIII directory or in your MODS folder for the mod enabler?

maeeh
12-31-06, 10:46 AM
1) Welcome to Subsim... here is your potato peeler.;)

2) Are you using any other mods?

3) Did you apply the Dec. 23rd update while you were on patrol?

4) Did you put the Dec. 23rd update in your SilentHunterIII directory or in your MODS folder for the mod enabler?

Ahoi Kptn.

thanx for the warm welcome . Pls. see my answers below:

1.) Ahoi
2.) Nope only the GWX plus SH3 Commander (Yes the 4 files are updated)
3.) Nope, the Update was applied to a brandnew installation of SH 3. pls. see the installation-order below:
a) SH3
b) GWX
c) Update 23rd
d) SH3C 2.7
4) As i don't have the ModEnabler i just copied all the files into the SH3 Directory which is located at F://SilentHunterIII

As mentioned above before the update everything was fine but after allways a CTD shortly before the mission-loading screen is loaded.
Uuups, i forgot. I'm using the german version. I tried with both keyboard-files the original and the one from the update allways the same CTD.

Hope that helps, if not pls. await my next transmission in the next year as we are going to leave the harbor.

see you all next year.

axel

Kpt. Lehmann
12-31-06, 10:53 AM
1) Welcome to Subsim... here is your potato peeler.;)

2) Are you using any other mods?

3) Did you apply the Dec. 23rd update while you were on patrol?

4) Did you put the Dec. 23rd update in your SilentHunterIII directory or in your MODS folder for the mod enabler?

Ahoi Kptn.

thanx for the warm welcome . Pls. see my answers below:

1.) Ahoi
2.) Nope only the GWX plus SH3 Commander (Yes the 4 files are updated)
3.) Nope, the Update was applied to a brandnew installation of SH 3. pls. see the installation-order below:
a) SH3
b) GWX
c) Update 23rd
d) SH3C 2.7
4) As i don't have the ModEnabler i just copied all the files into the SH3 Directory which is located at F://SilentHunterIII

As mentioned above before the update everything was fine but after allways a CTD shortly before the mission-loading screen is loaded.
Uuups, i forgot. I'm using the german version. I tried with both keyboard-files the original and the one from the update allways the same CTD.

Hope that helps, if not pls. await my next transmission in the next year as we are going to leave the harbor.

see you all next year.

axel

If your installation list is complete... it looks like you forgot to patch your base installation of SH3 to version 1.4b.

Also, prior to installing the Dec. 23rd update you must disable all mods in the mod enabler and use the "ROLL BACK" function in SH3 Commander.

bigboywooly
12-31-06, 11:05 AM
The mod enabler was installed into your SilentHunterIII directory by GWX
Along with a MODS folder

Mush Martin
12-31-06, 02:35 PM
Just had my first peek at GWX wow again thanks to whole team for tremendous effort its a beautiful piece of work so far and I havent even encountered the enemy yet. MM

ps Ifigured out about the update. big.[edit] Wrooonnng..!

maeeh
01-01-07, 07:40 AM
The mod enabler was installed into your SilentHunterIII directory by GWX
Along with a MODS folder
OK, seems i had an older version of GWX without MOD-enabler installed. I will try the current one. BEsides that, i've bought SH3 as part of GoldGames 9 and as far as i know the version should be 1.4b after install.

maeeh
01-01-07, 08:22 AM
The mod enabler was installed into your SilentHunterIII directory by GWX
Along with a MODS folder OK, seems i had an older version of GWX without MOD-enabler installed. I will try the current one. BEsides that, i've bought SH3 as part of GoldGames 9 and as far as i know the version should be 1.4b after install.

OK, problem solved. I had the older Version of GWX installed. With the new one everything works fine. Thanx a lot to all helped me. Wish you all the best for 007 :D

wkr

axel

bigboywooly
01-01-07, 01:47 PM
lol glad you have it sorted now but there is only one version of GWX
And it had JSGME from the outset

Jimbuna
01-01-07, 03:09 PM
lol glad you have it sorted now but there is only one version of GWX
And it had JSGME from the outset

TGW perhaps ? :hmm:

Mush Martin
01-03-07, 11:07 PM
The mod enabler was installed into your SilentHunterIII directory by GWX
Along with a MODS folder OK, seems i had an older version of GWX without MOD-enabler installed. I will try the current one. BEsides that, i've bought SH3 as part of GoldGames 9 and as far as i know the version should be 1.4b after install.
boy does this sound familiar .MM:damn:

maeeh
01-04-07, 07:39 AM
The mod enabler was installed into your SilentHunterIII directory by GWX
Along with a MODS folder OK, seems i had an older version of GWX without MOD-enabler installed. I will try the current one. BEsides that, i've bought SH3 as part of GoldGames 9 and as far as i know the version should be 1.4b after install. boy does this sound familiar .MM:damn:

So, have checked my older downloads, and in fact the older one was TGW. what a hussle ;) but now GWX is running properly. thanks again to all.

wkr

axel

Mush Martin
01-04-07, 07:41 AM
Reading on, but in 5 attempts I havent been able to get it to load and every time I try to activate the mod it wants me to reload the game if ive tried even once, total and consistant failure of activation whenever I get to turm7c_2_hd (i cant remember it)
and at this point in my frustration I forgot to write down the specific file name but it was the same everytime i got to turm_7c_hd or Turm_7c_2hd(or 3 if I forced the issue) either way it was consistently bin 5 that seemed to be the problem downloaded a fresh bin 5 from a different source no good downloaded a different installer latest version for certain no good error over and over and darn near an hours work everytime to get the error, in bitter frustration I am starting to think of dropping the mod I had the older version working fine why did I uninstall it??

Just too many hours with no success at all yesterday I can not be bothered with it if I have to unload and reload the game everytime I try to activate the mod, it it isnt worth it to me to invest that much time.
I really dont understand the issue, something wrong but doubt that its actually a corrupt part 5 bin as statistically unlikely twice from seperate source to get exact same error
and yes by attempt 3 I did back up 1.4 data file on different drive and start using it but not really very fast either still a long copy to replace and still shouldnt have to do it every time I activate the mod.
and just to put a rub on it I posted this on the wrong thread before posting here, MM.:damn:

[Edit] the correct file that the install stalls on is Turm_7c_hd.dat 24 hours now and still no solution.
at this point I will eradicate existing GWX bins and components and download again but I have my doubts...

Mush Martin
01-04-07, 08:47 PM
Censored ..........................................


[edit] ok so maybe it does sound bitter but why have to reinstall and repatch game everytime if only thing done to it is attempt to install GWX.
[2nd Edit] all right it was plainly bitter and I apologize to the authors and GWX dev team members who have worked hard to make this an accurate and beautiful mod, being slightly bipolar I promise that if ever I do get it loaded I will heap praise on it just as much.

[3rd Edit] it was too bitter I am making one last try with files I have verfd as uncorrupted will be back to heap enormous amounts of praise on GWX assuming I succeed and spend a few hours taking my frustrations out on the allies. MM

Mush Martin
01-04-07, 11:07 PM
I am sorry Iam sorry I cannot in adequate terms express the depths of my sorrow and remorse I spoke hastily (after two day's?) I will never again transgress to be so callous or demeaning I retract completely any previous negative reference........................................

As you may surmise by now I succeeded with download and install just going to verify my dec23 is a clean download and activate it, and also REMEMBER TO BACK UP MY DATA FILE

In ernest now I hope in sincerity not to have offended and will report back with heaps of praise and glory as soon as I find a chance to play.
:sunny::sunny::sunny::sunny::sunny::sunny::sunny:: sunny::sunny:
one for each reload in last two days
the darkness has gone now, and soon I will be free to roam the oceans.

Jimbuna
01-05-07, 06:56 AM
God is good to those who are patient :know:

Mush Martin
01-05-07, 07:13 AM
God is good to those who are patient :know:

Then If that is so Jim why has he been so good to me.

Did I mention its time for me to eat crow GWX is Breathtaking, the assembly of research alone never mind the talent of authors Have resulted in what truly is a masterpiece. there will be many years of GWX for me I am sure.

I am not to proud to say I was impatient and acted like a Ninny about corrupt files. and dont buy it when I say I have eliminated human error. of course I cant I'm imperfect, but trying to Improve. MM :|\\

Jimbuna
01-05-07, 08:23 AM
Hey!!..don't beat yersel up so much matey.....come on...enjoy the game like the rest of us and chill out a little maybe in the process :yep:

Oh!!...and if that crow tastes any good then send me some over in a pie :lol:

best wishes Jim :up:

melendir
01-05-07, 01:13 PM
Just got GWX installed, burned it to DVD for later reinstall (if needed) and printed DVD covers for it, so it will look wonderful on the shelf next to Silent Hunter 3 :D

THANK YOU,
very much GWX team and all the others too :up:

bigboywooly
01-05-07, 01:19 PM
Thanx for those words melen
Glad you are enjoying GWX

Welcome aboard

Jimbuna
01-05-07, 01:50 PM
Welcome aboard kaleun...and welcome to GWX :arrgh!:

Mush Martin
01-05-07, 06:47 PM
Hey!!..don't beat yersel up so much matey.....come on...enjoy the game like the rest of us and chill out a little maybe in the process :yep:

Oh!!...and if that crow tastes any good then send me some over in a pie :lol:

best wishes Jim :up:
Crow was great will send pie soon. will break for lunch sometime. Ok did I mention at some point during the rant that I was a little Bipolar, GWX Rocks
started my first campaign and proceeded to an12 arrived shortly after war declared cleared my square and afterwards (of course) I decided to proceed to Scapa flow. where I still am at this moment. I am afraid I alerted them to my presence by sinking a patrolling Hunt1 I am clear of the searchers and just waiting for dawn to have a look around the anchorage.
very exhilarating to be out of muppet labs and back on the boat.
MM:D

Cheering up by the tonne

Kpt. Lehmann
01-05-07, 08:23 PM
...Cheering up by the tonne

Very cool!!! I was not sure until now that you were able to sucessfully run GWX.

Jimbuna, danlisa et al... Thanks guys!!! :up: :up: :up:

melendir
01-06-07, 08:21 AM
Thanks for welcoming me Bigboywooly & Jimbuna :)

I started in 2nd Flotilla at 1941 (I think) with U-boat IXb (I think...again).
Was really great to leave from Lorient with all those other ships around and fighter planes flying over :D

Never had tried the IX-model before and I still have never tried XXI-model, because when Silent Hunter 3 came to stores, I bought it and started campaign in 7th Flotille at first possible day and been playing that campaign all the time from beginning to yesterday. So I had VIIB and later VIIC. I'm kind of slow to play, because I also writed my "Kriegstage Buch" during those patrols :D Still missing the end for the "wardiary."

I miss a little bit that career and that VIIC, because I had to start new career with GWX, but everything else of my career got a lot better :up:

I'll propably use this IXb for a while and then start a new career with VII-model ,because of the Das Boot -movie and VII just is the beauty :rock:

Mush Martin
01-06-07, 08:58 AM
Thanks for welcoming me Bigboywooly & Jimbuna :)

I started in 2nd Flotilla at 1941 (I think) with U-boat IXb (I think...again).
Was really great to leave from Lorient with all those other ships around and fighter planes flying over :D

Never had tried the IX-model before and I still have never tried XXI-model, because when Silent Hunter 3 came to stores, I bought it and started campaign in 7th Flotille at first possible day and been playing that campaign all the time from beginning to yesterday. So I had VIIB and later VIIC. I'm kind of slow to play, because I also writed my "Kriegstage Buch" during those patrols :D Still missing the end for the "wardiary."

I miss a little bit that career and that VIIC, because I had to start new career with GWX, but everything else of my career got a lot better :up:

I'll propably use this IXb for a while and then start a new career with VII-model ,because of the Das Boot -movie and VII just is the beauty :rock:

I am not new to subs but am also new to GWX watch me if you want to learn how not to act

further to my last gentlemen, Crow tastes like slightly charred Hunt type 1 done in brine available at the Scapa Cafe near you. MM.:arrgh!:

Jimbuna
01-06-07, 09:49 AM
@Mush Martin and melendir

Direct order from Bdu..........SINK EM ALL!! :arrgh!:

Preuss
01-06-07, 04:49 PM
Hi to all GWX Modder

I play your Mod since release. One or two enemy travels per day. My second campaign is running. In my first campaign i was sunk November 1942. I donīt have seen all shipīs and all baseīs. The AI is still very good. Your Mod is a masterpiece.:up:
For my current patrol, i have activated the "Longer Repair Times v1.31 LITE". I think it is a very good addition, i like it. Make the enemy travelīs still more excitingly.
The mod addition from nvdrifter is not finished. Do you want to install this mod in your future updates when the addition is finished?

Greet Preuss

Matyas
01-06-07, 05:33 PM
Ahoi Kaleuns!

First of all, let me join the huge group of GWX users who have a hard time finding the most appropriate words to express their gratitude for this masterpiece: the new GWX! Thank you, thank you, thank you! :) You guys did a fantastic work!

Actually I was using War Ace Campaign 1.92full before and recently upgraded it to 2.0. I was very satisfied with that mod too (the graphics was absolutely breathtaking), so first I hesitated to even try the GWX out (it is so tedious to reinstall SH3, patch it and then mod it), but finally I decided to give it a try. And I haven't regreted it at all!!!

The graphics of GWX is stunning, sounds effects and speech are perfect, realism seems to be just right to me! (However, my crew on my first patrol seemed to become tired too fast, after just a few hours of watch or diesel compartment duty... Maybe because they are green rookies and should get used to real war missions, I don't know.)

After I tried the GWX out I had a really hard time deciding which mod (GWX or WAC 2.0) to prefer, because both of them are close to perfect. Finally I chose the GWX because it seems a bit more mature to me: I sought for minor bugs in both of these mods and GWX seemed to be immaculate, while in WAC 2.0 I have found some minor bugs (e.g. the recognition manual contains some vessels with high contrast backgrounds making the whole low-contrast recmanual look heterogenous and these pages are also pretty disturbing at night operations, but there are other minor bugs too). Also I used to have some CTDs with WAC 1.92full (especially close to harbours) so I do not fully trust this mod. Please do not misunderstand my words, because I think that Hansolo78 (the creator of WAC) is a genius and deserves every praise and respect for his fantastic work.

So the main points that made me to choose GWX is was (supposed) stability and matureness (i.e.no minor bugs detected by me yet), because in other factors (e.g. graphics) I couldn't feel any significant differences (both of them are perfect). The only thing in which WAC seems to be the better than GWX is the fire+smoke+explosion effects: WAC incorporates the Hollywood XXL mod and sobers smoke mod, both of which I adore (I love to see those bodies flying off the deck after viscious explosions :)). So only the lack of these mods from GWX caused me the hard time when trying to decide which mod to choose. I hope that in the future these mods will be incorporated in the actual version of GWX too. (BTW: do you think that they can be implemented even now through JSGME or some other way? I mean: are they compatible with GWX? Has anyone tried to do that yet? Actually I was browsing in the Textures/Tnormal directory which - I suppose - should contain the smoke related .tga files, but suprisingly I found the whole Textures directory of the GWX modded sh3 totally empty. So eventually I gave up experimenting with copying smoke-related .tga files from the previous, WAC modded sh3 directory to this empty Textures directory.)

To conclude my long post let me express my gratitude once again to every person who worked on this two, truly great mods!

Good hunting, gentlemen! :)

Matyas

p.s.: I hope that my post was (more or less) understandable, because sometimes I tend to compose my thoughts quite complicatedly (even in Hungarian)... :lol:

Kpt. Lehmann
01-06-07, 11:42 PM
Hi Matyas,

Thanks for your kind words.

I'm glad you had some good words for HanSolo78 as well. He does really great work... One thing that struck me about his mod is the really creative main menu interface he has constructed. I'm sure he will improve on the quirks of his mod... just as we improve on the quirks in ours.

Welcome to Subsim.com... here is your potato peeler! Fritz is waiting for you in the galley. ;)

Sink them all mate!

Jimbuna
01-07-07, 06:50 AM
Welcome aboard Matyas :arrgh!:

Matyas
01-07-07, 05:16 PM
Hi GWX devs!

Thanks for welcoming me. If you don't mind I share my latest experience with GWX.

I had some time tonight to test the GWX, and I encountered some minor bugs. I am curious whether others also have these.

1. I was playing one of the naval academy missions when suddenly the sound went off and didn't come back. I have also encountered this problem before when tweaking sound options in the sound menu (accessed via the main menu). I had to restart sh3, which solved this issue, but I am unhappy, because I couldn't save my progress before exiting, as I was playing a training mission...

2. During this training mission (convoy encounter) I was damaged by DCs and had to repair one of the electric engines (I don't remember which one) that is located in the electric engine room. However, I had to dispatch a repair team to the bow quarters (!) to repair it... The bow quarter was highlighted with yellow, but listing the devices in that compartment I didn't see any problems. Anyway I send the repairmen there and eventually noticed that the repair team in the bow quarters seemed to repair the damaged electric engine in the electric engine compartment. Strange, isn't it?

3. I also had a strange experience with the two destroyers, that were scorting the small convoy in this training mission. After the explosion of my torpedoes they came after me and started to attack me. OK, that 's normal, I didn't expected a war welcome from them. ;) But after a while I noticed that only one of the destroyers was attacking me and the other one was probably sunk (as anotjher sunken ship was indicated on the map, despite I only attacked one ship and then was forced to dive deep). Maybe they killed each other? Or the sunken one was too lousy and run over its own DC or something?

I hope you take these observations constructively as I wrote them only to help you in your future developments.

I wish you all the very bests. Now I go back to peal some more potatoes. ;)

Matyas

Kpt. Lehmann
01-07-07, 09:42 PM
Hi GWX devs!

Thanks for welcoming me. If you don't mind I share my latest experience with GWX.

I had some time tonight to test the GWX, and I encountered some minor bugs. I am curious whether others also have these.

1. I was playing one of the naval academy missions when suddenly the sound went off and didn't come back. I have also encountered this problem before when tweaking sound options in the sound menu (accessed via the main menu). I had to restart sh3, which solved this issue, but I am unhappy, because I couldn't save my progress before exiting, as I was playing a training mission...

2. During this training mission (convoy encounter) I was damaged by DCs and had to repair one of the electric engines (I don't remember which one) that is located in the electric engine room. However, I had to dispatch a repair team to the bow quarters (!) to repair it... The bow quarter was highlighted with yellow, but listing the devices in that compartment I didn't see any problems. Anyway I send the repairmen there and eventually noticed that the repair team in the bow quarters seemed to repair the damaged electric engine in the electric engine compartment. Strange, isn't it?

3. I also had a strange experience with the two destroyers, that were scorting the small convoy in this training mission. After the explosion of my torpedoes they came after me and started to attack me. OK, that 's normal, I didn't expected a war welcome from them. ;) But after a while I noticed that only one of the destroyers was attacking me and the other one was probably sunk (as anotjher sunken ship was indicated on the map, despite I only attacked one ship and then was forced to dive deep). Maybe they killed each other? Or the sunken one was too lousy and run over its own DC or something?

I hope you take these observations constructively as I wrote them only to help you in your future developments.

I wish you all the very bests. Now I go back to peal some more potatoes. ;)

Matyas

1) SH3 problem not related to GWX

2) The "yellow compartment" simply appears to have taken damage to the structural integrity without damaging internal components... leading to your perception of the problem.

3) Old problem with SH3 again... sometimes ASW vessels sink themselves with DC's that detonate too shallow, catching them in the blast radius... This is lessened in GWX but not completely absent. We've done what we could with it.

4) When you're done with the potatoes you can start on the onions. ;)

azn_132
01-07-07, 09:44 PM
Hi GWX devs!

Thanks for welcoming me. If you don't mind I share my latest experience with GWX.

I had some time tonight to test the GWX, and I encountered some minor bugs. I am curious whether others also have these.

1. I was playing one of the naval academy missions when suddenly the sound went off and didn't come back. I have also encountered this problem before when tweaking sound options in the sound menu (accessed via the main menu). I had to restart sh3, which solved this issue, but I am unhappy, because I couldn't save my progress before exiting, as I was playing a training mission...

2. During this training mission (convoy encounter) I was damaged by DCs and had to repair one of the electric engines (I don't remember which one) that is located in the electric engine room. However, I had to dispatch a repair team to the bow quarters (!) to repair it... The bow quarter was highlighted with yellow, but listing the devices in that compartment I didn't see any problems. Anyway I send the repairmen there and eventually noticed that the repair team in the bow quarters seemed to repair the damaged electric engine in the electric engine compartment. Strange, isn't it?

3. I also had a strange experience with the two destroyers, that were scorting the small convoy in this training mission. After the explosion of my torpedoes they came after me and started to attack me. OK, that 's normal, I didn't expected a war welcome from them. ;) But after a while I noticed that only one of the destroyers was attacking me and the other one was probably sunk (as anotjher sunken ship was indicated on the map, despite I only attacked one ship and then was forced to dive deep). Maybe they killed each other? Or the sunken one was too lousy and run over its own DC or something?

I hope you take these observations constructively as I wrote them only to help you in your future developments.

I wish you all the very bests. Now I go back to peal some more potatoes. ;)

Matyas

1) SH3 problem not related to GWX

2) The "yellow compartment" simply appears to have taken damage to the structural integrity without damaging internal components... leading to your perception of the problem.

3) Old problem with SH3 again... sometimes ASW vessels sink themselves with DC's that detonate too shallow, catching them in the blast radius... This is lessened in GWX but not completely absent. We've done what we could with it.

4) When you're done with the potatoes you can start on the onions. ;)

Then when he's done wit onions then he'll do apples.:)

Kpt. Lehmann
01-07-07, 09:50 PM
Then when he's done wit onions then he'll do apples.:)

Actually, Matyas can start on the apples now.

AzN, you can peel the onions FOR SPAMMING ALL DAY EVERYWHERE!!! :|\\

azn_132
01-07-07, 09:52 PM
Then when he's done wit onions then he'll do apples.:)

Actually, Matyas can start on the apples now.

AzN, you can peel the onions FOR SPAMMING ALL DAY EVERYWHERE!!! :|\\

K then I will anyway Im bored.

shegeek72
01-08-07, 12:12 AM
The hull integrity percentage in the crew screen is missing. Is this part of GWX and how can I put it back? Thx.
--
http://tarafoundation.org/sh3_dark_gw3r.jpg

melendir
01-08-07, 08:52 AM
The hull integrity percentage in the crew screen is missing. Is this part of GWX and how can I put it back? Thx.
I think it's intented so you have to be a little bit nervous on the next dive, if hull is going to last or not. I'm not sure about this though, but I believe so :)


Made a little search and found this under another thread, I haven't tested it though...

"------------------------------------------------------------
Hi charlesmester

I play the GERMAN gwx version.

I have activated the hull integrity in my german gwx version
in Data/menu/de_menu.txt.
The Number 589 ist empty.
There you can write this command:
589=RUMPFZUSTAND %s %

Then is the hull integrity on.

I think in the ENGLISH version is it nearly the same:

Data/menu/en_menu.txt.
The Number 589 ist empty.
There you can write this command:
589=hullintegrity %s %


Preuss
------------------------------------------------------------"

Mush Martin
01-08-07, 10:28 AM
Ok So heres a quick question I loaded GWX and took a look at the code.
after mucking about for a little while to see what you guys did I dumped
the Main Data file and loaded in my Back up Data file and started my first
Campaign in GWX for serious. (I had looked at the harbour earlier). However
when I chose 7th Flotilla and launched my Type VIIB it turns out that the
Deckgun has no ammo. the aa gun has AP only. is this normal?

I Had put on a side emblem prior to launch, and remembered reading somewhere that that was at own risk. so deleted career and tried again
samething over again. did not do any other upgrading prior to no launch
not even torpedo load.

Any Suggestions other than Uninstall Defrag Reload & Remod. ?
MM:cry:

bigboywooly
01-08-07, 10:31 AM
Nope tis normal
Uboats only carried HE for the DG as a rule so thats all you have
Click on the shell icon to begin loading the gun - whan manned of vourse :up:

The flak guns only show the ammo you actually have - the other icons that were there originally did nothing as you had no ammo for them

Mush Martin
01-08-07, 10:37 AM
Nope tis normal
Uboats only carried HE for the DG as a rule so thats all you have
Click on the shell icon to begin loading the gun - whan manned of vourse :up:

The flak guns only show the ammo you actually have - the other icons that were there originally did nothing as you had no ammo for them
did I fail to mention Only ap Icon appearing and message no more ammo for gun;only ap icon for aa gun too!. sorry. oops MM

Mush Martin
01-08-07, 02:37 PM
So I just Re asserted the loadout for GWX in File analyzer and problem gone.
Manual loading no problem. however I am curious what file governs which ammo Icon appears with each gun? could someone answer that.
MM:hmm:

bigboywooly
01-08-07, 03:37 PM
:roll: its in the basic cfg

You can add the other shells back to your flak guns but it wont fire them - never has

the 20mm uses AP and the 37mm AP and AA - which is exactly what you have
Neither gun ever fired HE or SS so no need for icons

The DG never fired AA shells either

Safe-Keeper
01-08-07, 03:56 PM
Right. Tried to give the machine gun SS shells (don't ask:p), but it didn't work.

Mush Martin
01-08-07, 05:12 PM
:roll: its in the basic cfg

You can add the other shells back to your flak guns but it wont fire them - never has

the 20mm uses AP and the 37mm AP and AA - which is exactly what you have
Neither gun ever fired HE or SS so no need for icons

The DG never fired AA shells either

I did add in ap shells for a DG as I knew they were there in basic cfg in Vanilla no luck only the HE icon appeared for Deck guns, and AP for 20mm even though I had AA working on 20 mm in vanilla whats odd is that in vanilla (1.4) whenever you didnt have a certain type of ammo the Icon still appeared and registered zero ammo so far in GWX I am only getting Icons For the one type of Ammo (more correctly GWX limited types of ammo) and no other Icons appear when I add them in basic cfg. stranger still when I change the amount of ammo and storage in basic cfg that changes as normal. Interestingly when I changed guns around on the custom job the ammo type availability stayed with the hardpoint not the weapon. (all weapons were S0 type ie 37mm single , 20mm Quad
ammo stayed in place when I reversed the guns had one 37 with AP and one 37 with the normal AP/AA (I forgot to check and see what the quad had )

Weeeiiiiiiirrrrrddddd! any useful insight on why no Icons? or why ammo limit appears local to hardpoint not weapon?

MM:|\\

[edit] ps what is the function of the secondary semi coloned weapons suites that appear in GWX , limited time changes??????

Mush Martin
01-08-07, 06:06 PM
Right. Tried to give the machine gun SS shells (don't ask:p), but it didn't work.

I approached the same problem differently I increase ammo of all types and rerated Deckgun to 120 rpm (although fun and funny { RIOTOUS } this was short lived.)

I found that a better approach was to salvo the gun with a four round mag between reloads a round about every 3/4 seconds then 8 sec mag change
this was a nice balance for surface combat and bonus was four shot starshell
patterns Perfect.


:arrgh!:MM. ( Currently trying to develop improvised Type XI Cruiser Sub )

Kpt. Lehmann
01-08-07, 06:15 PM
Guys, it is really simple.

We gave the U-boats in GWX historically accurate weapon loadouts for the deck and AA guns... part of the process was removing icons for ammunition types that were removed in GWX.

Mush Martin
01-08-07, 06:44 PM
Guys, it is really simple.

We gave the U-boats in GWX historically accurate weapon loadouts for the deck and AA guns... part of the process was removing icons for ammunition types that were removed in GWX.
Yes thats true and when I campaign I am playing on a stock type VIIB at the moment. But as previously stated I am trying to develop a Type-XI Cruiser Sub mod that would be GWX compatible. Since Type-XI Was ordered and Cancelled Same year there never was a Historical Loadout. So I am trying to
load in a little AP ammo for the two deck mounts and starshells of course.

But I still need to know What files to go to add the ability to select ammo and icons for the Type-XI . ??????????????

Nice Avatar there Kap
MM:roll:

Shakatan
01-08-07, 10:31 PM
I have a small question:
I've spotted "small tramp streamer" which was on collide course, 7km from me, at 350 deg.
I've ordered all stop and tryed calculate his speed and plot his course. After 2 min (when he was 6,5km form my IIA) he detected me and start zigzaging.
Visual detection from that distance is normal GWX behavior, unlucky accident or bug?
Thanks for reply and sorry for my poor english.
By the way: GWX is, in my opinion, best mod ever!
Big thanks for all GWX Dev Team!:up:

bookworm_020
01-08-07, 11:18 PM
Hi GWX guys,

Just want to say thanks for GWX again, I have being haveing a ball with it and wonder how I could have lived without it.

Just a cople of little points that I noticed that may need correction, but nothing that causes games problems

Australian Aircraft - Australia never flew the Hurricane in Australia (except for one example that made it's way to Australia from Singapore)
Missing the Mozzie! Australia used then and even built some!
There was another aircraft that was listed that didn't belong there as well, but I've have forgot what it was.

Minor things in the game but just wanted to let you know ( I will change it around in my game so they show up correctly)

Thanks again for such a wonderul game and all the hard work put into it! I will be playing SHIII long after SHIV comes out due to your work!:up:

Mush Martin
01-09-07, 11:57 AM
First I dont think I have seen anybody mention the gamemusic you guys put
in, Nice addition , and good selection. I dont mean the gramaphone music
i mean the game music in general during menu screen.

Also as GWX is such a beautiful looking mod with so many beautiful looking ships and subs is there an easy way to make the water more transparent to
faciltate a Screenshots mission.?

MM.

melnibonian
01-09-07, 01:21 PM
Visual detection from that distance is normal GWX behavior, unlucky accident or bug?
Thanks for reply and sorry for my poor english.
By the way: GWX is, in my opinion, best mod ever!
Big thanks for all GWX Dev Team!:up:
Visual detection from that range is difficult unless the weather is very clear. If there is a sunny bright day with no wind and waves, you can be spotted from large distances. If the weather is poor (fog, heavy seas, night etc) then you can come closer to the target. Also the year matters a lot. Late in the war you can be spotted from larger distances as radar technology and crew efficiency has improved

Kruger
01-09-07, 03:07 PM
Does anyone know if Sobers 3d waves mod is compatible with GWX ?

moosenoodles
01-09-07, 03:36 PM
In reply to:

Guys, it is really simple.

We gave the U-boats in GWX historically accurate weapon loadouts for the deck and AA guns... part of the process was removing icons for ammunition types that were removed in GWX.

------------------------------------------------------------------------------

Do you mean like the right hand side ammo images like Armor piercing starshell images etc.. ? The ones you see when using flak/deck guns etc..

I still see them with only gwx and the update etc over fresh sh3 install....

Maybe you mean something else and can elaborate if so..

thanks in advance..

moose..

moosenoodles
01-09-07, 05:47 PM
I have a question regarding battery charge drop on type IID.

I charge to 100%, when i then go below ,in 9 mins i loose 5% charge at flank.. it reads 8knts and i have 5 reg men and one machinist in the engine room.. no officer.. green bar is just under halfway...

Is that normal for this sub? I thought id mention it incase it was a glitch etc....

Edit.. ok 14 mins underwater now and its used 10% charge already... seems a bit fast..

and no time compression is not on lol :P

Cheers..

Moose.

Mush Martin
01-09-07, 06:26 PM
In reply to:

Guys, it is really simple.

We gave the U-boats in GWX historically accurate weapon loadouts for the deck and AA guns... part of the process was removing icons for ammunition types that were removed in GWX.

------------------------------------------------------------------------------

Do you mean like the right hand side ammo images like Armor piercing starshell images etc.. ? The ones you see when using flak/deck guns etc..

I still see them with only gwx and the update etc over fresh sh3 install....

Maybe you mean something else and can elaborate if so..

thanks in advance..

moose..

No I think you have it. when I am at the deckgun station or an aa gun station I only see the Icons of the following type DG=HE icon only AA=AP icon only and Secondary armament (37MM) shows AA and AP icons only

no other Icons appear at all it has been explained to me (several times) that these are the types of ammo as they should appear in GWX but I am not at all certain that I sholdnt be seeing the other icons in each station

ie at DG icons should appear for HE AP AA & SS but only HE should have any rounds in GWX, if that was what I was seeing I would think all is normal
but as described other Icon types dont appear on any gun station.

this is problematic if you are trying to mod a Type XI Cruiser sub.
MM.

Mush Martin
01-09-07, 06:31 PM
I have a question regarding battery charge drop on type IID.

I charge to 100%, when i then go below ,in 9 mins i loose 5% charge at flank.. it reads 8knts and i have 5 reg men and one machinist in the engine room.. no officer.. green bar is just under halfway...

Is that normal for this sub? I thought id mention it incase it was a glitch etc....

Edit.. ok 14 mins underwater now and its used 10% charge already... seems a bit fast..

and no time compression is not on lol :P

Cheers..

Moose.

Flank ahead would probably do it, try slowing down a bit you will find energy conservation will work. If you want more battery power (blasphemy) just pm me.
MM.:|\\

moosenoodles
01-09-07, 08:06 PM
oh noooo lol pm you probably means alter a cfg lol.. not into cheating im hardcore player .....

but still thanks :P

Good hunting..

moose.

panthercules
01-09-07, 08:38 PM
I have a question regarding battery charge drop on type IID.

I charge to 100%, when i then go below ,in 9 mins i loose 5% charge at flank.. it reads 8knts and i have 5 reg men and one machinist in the engine room.. no officer.. green bar is just under halfway...

Is that normal for this sub? I thought id mention it incase it was a glitch etc....

Edit.. ok 14 mins underwater now and its used 10% charge already... seems a bit fast..

and no time compression is not on lol :P

Cheers..

Moose.

Flank ahead would probably do it, try slowing down a bit you will find energy conservation will work.

Bingo! High submerged speeds will really eat up your battery. According to u-boat.net, "In WW1 a submarine was able to navigate underwater 50 hours with speed of 2 knots and 1 hour with speed of 7 to 10 knots." (I know, wrong war, but indicative of the effect of speed on battery life, which as a principle really didn't change between the wars). Under the Type IID specs it shows a range of 56 miles at 4 knots submerged. If correct, that translates to about 14 hours of battery life at 4 knots. It's clear from experience in the game and reading that the batteries in these boats would actually last a lot longer (24+ hours) at very low speeds (1 or 2 knots), so it's logical to assume that they wouldn't last nearly as long at very high speeds. Your test indicates a likely battery life of about 140 minutes (a little over 2 hours) at flank speed, which u-boat.net lists as 7.4 knots, assuming the battery drain is constant (which it may not be - I can imagine it would get worse toward the end, but maybe not) . That translates to about a 100% improvement over the batteries in the WWI subs, based on the first quote above. I'd say what you're seeing as flank speed battery drain seems to be just about right.

Mush Martin
01-09-07, 09:03 PM
I have a question regarding battery charge drop on type IID.

I charge to 100%, when i then go below ,in 9 mins i loose 5% charge at flank.. it reads 8knts and i have 5 reg men and one machinist in the engine room.. no officer.. green bar is just under halfway...

Is that normal for this sub? I thought id mention it incase it was a glitch etc....

Edit.. ok 14 mins underwater now and its used 10% charge already... seems a bit fast..

and no time compression is not on lol :P


Cheers..

Moose.
Flank ahead would probably do it, try slowing down a bit you will find energy conservation will work.
Bingo! High submerged speeds will really eat up your battery. According to u-boat.net, "In WW1 a submarine was able to navigate underwater 50 hours with speed of 2 knots and 1 hour with speed of 7 to 10 knots." (I know, wrong war, but indicative of the effect of speed on battery life, which as a principle really didn't change between the wars). Under the Type IID specs it shows a range of 56 miles at 4 knots submerged. If correct, that translates to about 14 hours of battery life at 4 knots. It's clear from experience in the game and reading that the batteries in these boats would actually last a lot longer (24+ hours) at very low speeds (1 or 2 knots), so it's logical to assume that they wouldn't last nearly as long at very high speeds. Your test indicates a likely battery life of about 140 minutes (a little over 2 hours) at flank speed, which u-boat.net lists as 7.4 knots, assuming the battery drain is constant (which it may not be - I can imagine it would get worse toward the end, but maybe not) . That translates to about a 100% improvement over the batteries in the WWI subs, based on the first quote above. I'd say what you're seeing as flank speed battery drain seems to be just about right.

there is a finite limit of underwater range in the game ie 90km@4kts
how fast that baseline range depletes against the defined battery charge amount changes with speedsettings so conserve it all boys thats why they call them simulations. (changing speed to range ratio or battery charge will drastically effect the siutation) however such behaviour is not considered ethical.
MM:|\\

moosenoodles
01-10-07, 11:01 AM
I dont recall 1.1a having the auto pause on contact with ship or plane on surface, and then giving you 3 options to dive to periscope stay surfaced etc etc..

Wasnt that wiped out the sim a long time ago? i dont see no options in sh3 commander for it so guess its a supermod alteration.. is it back ? has it always been there? or has something fecked up ?

cheers,

Moose.

Sailor Steve
01-10-07, 12:10 PM
That's part of the official 1.4b patch. If you are properly patched you will have the pause/choice option.

moosenoodles
01-10-07, 01:43 PM
I take it you mean in the general options settings ingame ?

If so for some reason I did not notice them earlier when looking hehe.

Ill check again later..

Sailor Steve
01-10-07, 04:19 PM
No, I mean the autopause. It was created by the UBI team for the official 1.4b patch.

Cmndrgray
01-10-07, 05:34 PM
I've just come back to playing SHIII and found The Grey Wolves MOD

I've installed a clean SHIII

I have a few questions?

Do i need to install the other updates or can i just download 1.4b

Which are the best Components to select for installation

'Das Boot' Background Movie
Enhanced sea floor textures
Atmosphere 8km Dark or 16km light or 16km dark
Generic ship contact names
24 hour fatigue model
Remove friendly mines
Remove Swastikas

Thanks for your help :up:

melnibonian
01-10-07, 06:09 PM
Do i need to install the other updates or can i just download 1.4b
No just patch the SH3 version with 1.4b and you're all set.


'Das Boot' Background Movie
This shows part of the Das Boot movie in the main menu

Enhanced sea floor textures
Changes the sea floor and makes it more realistic. Be careful though as it is heavy on CPU and RAM

Atmosphere 8km Dark or 16km light or 16km dark
The 8km means you see up to 8km (visual) the 16km means that you see double the normal distance (obviously the same applies for the enemy). The Dark and light versions have to do with the brightness of your monitor (basically the nights look brighter or darker)

Generic ship contact names
If you use this you will have to identify the targets manually. That means you will not know if the ship is a merchant or a DD.

24 hour fatigue model
It causes bugs to the game. Don't use it. It's better to alter the fatigue model using SH3Cmd

Remove friendly mines
Removes mines and subnets in German harbours.

Remove Swastikas
Self-explanatory actually;)

In my opinion you should try GWX. The expansion of GW 1.1a. It's far better with more ships, better damage model, larger map, new theaters of operation etc. You can download it from the link in my signature.

Thanks for your help :up:
You're welcome

Cmndrgray
01-10-07, 06:28 PM
In my opinion you should try GWX. The expansion of GW 1.1a. It's far better with more ships, better damage model, larger map, new theaters of operation etc. You can download it from the link in my signature.

Thanks for your help :up:
You're welcome[/quote]

Thanks again

Does GWX go on a clean install and patched 1.4b also?

Can I download it on one file or does it have to be in stages?

I have a G-Force4 graphics card will that be good enough?

melnibonian
01-11-07, 03:32 AM
Thanks again

Does GWX go on a clean install and patched 1.4b also?

Can I download it on one file or does it have to be in stages?

I have a G-Force4 graphics card will that be good enough?
If your computer can cope with GW it can play GWX. To install GWX you need to have a CLEAN patched to 1.4b intallation of SH3. As far as the download is concerned, get all the GWX bin and executable files, put them in one directory and run the installer (the .exe file). At the prompt give the installer the path where you want GWX to be installed (it has to be a SH3v1.4b path as well) and you're ready to go. It's really simple, but if you have any problems let me know and I'll do all I can to help you.:up:

shegeek72
01-11-07, 05:27 AM
Made a little search and found this under another thread, I haven't tested it though...

"------------------------------------------------------------
Hi charlesmester

I play the GERMAN gwx version.

I have activated the hull integrity in my german gwx version
in Data/menu/de_menu.txt.
The Number 589 ist empty.
There you can write this command:
589=RUMPFZUSTAND %s %

Then is the hull integrity on.

I think in the ENGLISH version is it nearly the same:

Data/menu/en_menu.txt.
The Number 589 ist empty.
There you can write this command:
589=hullintegrity %s %


Preuss
------------------------------------------------------------"
That worked. Thanks, mate. :up:
--
http://tarafoundation.org/sh3_dark_gw3r.jpg

melendir
01-12-07, 02:30 PM
That worked. Thanks, mate. :up:
--
http://tarafoundation.org/sh3_dark_gw3r.jpg
Great news :)

JScones
01-12-07, 09:19 PM
Australian Aircraft - Australia never flew the Hurricane in Australia (except for one example that made it's way to Australia from Singapore)
I assume you mean V7476, which was stationed primarily at Laverton and used for demonstration purposes. ;)

Anyway, GWX does not spawn RAAF Hurricanes in or even near Australia - they are in the Museum to reflect the fact that Australia did use them during WWII. Indeed, it provides flexibility if one wants to add them to an airbase in North Africa or the like.

The appearance of the roundel sans red dot on the Hurricane in the Museum is a limitation of SH3 - it only provides one roundel to cover the whole war. As most/all activity relating to the RAAF in GWX is in the SW Pacific, the correct post-November 1942 RAAF Type SWPA roundel is used. I mean, seeing a Cat off the coast of Sydney with correct region roundel outweighs seeing a RAAF Hurricane with the same roundel only in the Museum.

However, to overcome some of SH3's limitations in this regards, I'm running an SH3Cmdr add-on that I created which changes the roundels of all countries that historically did so at the appropriate dates. Thus RAAF planes in *my* SH3 get the correct RAAF Type M2 roundel until November 1942 and then the latter variation SWPA roundel after April 1944. I haven't decided whether or not to release the add-on to the masses, and I'm waiting to hear from some others on related aspects.

Anyway, here's how all roundels appear in my game... http://www.users.on.net/~jscones/markings/markings.htm

The only other alternative is to clone and specifically hand paint all aircraft, but again, unless one used SH3Cmdr to update plane skins as the war progressed, you still wouldn't have a full workaround to these SH3 limitations.

But these limitations are understandable - I mean, SH3 is a u-boat sim, not a flight sim and the aim is to avoid aircraft, not marvel at their wonderful paint schemes! :rotfl:

Missing the Mozzie! Australia used then and even built some!
Yes, my fave plane. IIRC its omission was simply an oversight.

I was away interstate during the week prior to GWX release, which coincidently was the week that Serg's planes were being adapted and included in GWX. Thus I did not get a chance to "QA" this aspect and ensure that one was added.

No dramas though, one can very easily be added to the Australian Roster (will need a start date change to reflect "our" later acquisition) and I'm sure this can be done for the next GWX update.

However, as RAAF Mosquitos in the Pacific did not take part in ASW, you still won't see one in the region.

FWIW I would *love* to see a Mosquito carrying the correct 3:8 ratio SWPA roundel (yes, I'm a bit of an aircraft freak, especially when it comes to the RAAF).

There was another aircraft that was listed that didn't belong there as well, but I've have forgot what it was.
Every aircraft under the Australia Roster belongs there (even the P38, although again, due to SH3 design, it utilises a "hard-painted" US roundel).

Fortunately, the GWX campaign researcher is ex-RAAF (well, Reserves, but still...). ;)

Zinmar
01-12-07, 11:01 PM
Quick trivia question with the patch coming out the end of this month or thereabout. Has there been a reason found why so many people CTD when doing multi-player and is it possible to correct this? I know every mission I have played online so far has crashed, even when folks weren't using external view.

melnibonian
01-13-07, 05:55 AM
Quick trivia question with the patch coming out the end of this month or thereabout. Has there been a reason found why so many people CTD when doing multi-player and is it possible to correct this? I know every mission I have played online so far has crashed, even when folks weren't using external view.
There are two possible reasons for CTD during MP games.
1. The installations of all the players are not identical
2. Some MP missions files are corrupt.

My suggestion would be to create a second installation just for MP games. Let your friends know it so that they can have exactly the same one, and you should not have any problems. Also make sure you do not use SH3Cmd in MP. It's a BIG NO NO.

Good Luck:up:

Jimbuna
01-13-07, 08:13 AM
Quick trivia question with the patch coming out the end of this month or thereabout. Has there been a reason found why so many people CTD when doing multi-player and is it possible to correct this? I know every mission I have played online so far has crashed, even when folks weren't using external view.

Can't really add to what Mel has already said. EVERYONE must have the same game config. The only exception being sounds and textures :yep:

Mush Martin
01-13-07, 06:05 PM
Made a little search and found this under another thread, I haven't tested it though...

"------------------------------------------------------------
Hi charlesmester

I play the GERMAN gwx version.

I have activated the hull integrity in my german gwx version
in Data/menu/de_menu.txt.
The Number 589 ist empty.
There you can write this command:
589=RUMPFZUSTAND %s %

Then is the hull integrity on.

I think in the ENGLISH version is it nearly the same:

Data/menu/en_menu.txt.
The Number 589 ist empty.
There you can write this command:
589=hullintegrity %s %


Preuss
------------------------------------------------------------"
That worked. Thanks, mate. :up:
--
http://tarafoundation.org/sh3_dark_gw3r.jpg


This didnt work for me am I missing something??MM

Kentrat
01-18-07, 04:21 PM
Hi All,

Apologies if this has been answered before; the sheer volume of posts on this amazing mod has made it difficult to pin-point a definitive answer, I have seen posts saying that the side emblem problem is solved in the Dec 23 update and in other posts that it will be dealt with in the late January update; which is correct?

Is the problem solveable with a "quick'n'dirty" bit of manual editing or is there something more complex that needs fixing?

Again, apologies if this has been definitively answered; And serious thanks to the dev team for a stunning piece of work.

Regards

Kentrat

Kpt. Lehmann
01-18-07, 06:25 PM
Hi All,

Apologies if this has been answered before; the sheer volume of posts on this amazing mod has made it difficult to pin-point a definitive answer, I have seen posts saying that the side emblem problem is solved in the Dec 23 update and in other posts that it will be dealt with in the late January update; which is correct?

Is the problem solveable with a "quick'n'dirty" bit of manual editing or is there something more complex that needs fixing?

Again, apologies if this has been definitively answered; And serious thanks to the dev team for a stunning piece of work.

Regards

Kentrat

Apparently it depends on the conning tower in question. At least one of them was fixed by the Dec 23rd update. We are looking at all of them though.

The January 31 update will cover that and more cool stuff for the conning towers.

Kentrat
01-18-07, 06:38 PM
Hi Kpt;

Thanks for the info; are you able to tell me which tower has been fixed on the VIIc?

Regards

Kentrat

Kpt. Lehmann
01-18-07, 06:48 PM
Hi Kpt;

Thanks for the info; are you able to tell me which tower has been fixed on the VIIc?

Regards

Kentrat

It was a couple of conning towers used by AI SUBS that were causing problems with player towers. Two AI Type VIIC towers were fixed. The AI turm ID's do not directly correspond with the player turm ID's...

Long story.

I can't answer you accurately without deep digging ATM.

Maybe Ref can comment on this better in a bit.

shegeek72
01-19-07, 01:21 AM
This didnt work for me am I missing something??MM
This is exactly from my en_menu.txt: 589=hullintegrity %s %

HTH.
--
http://tarafoundation.org/sh3_wac_banner3.jpg

Mush Martin
01-20-07, 10:51 AM
This didnt work for me am I missing something??MM
This is exactly from my en_menu.txt: 589=hullintegrity %s %

HTH.
--
http://tarafoundation.org/sh3_wac_banner3.jpg

Thanks Femme Kaleun! MM:arrgh!:

BladeHeart
01-21-07, 01:22 PM
Having refreshed my skills I have started my first career using GWX and ustilising SH3Cmdr have set the fatigue model to the GWX 8 version.

Given the problem that the fatigue model does not work when the game is being played at 64 or higher could some one please tell me how long it takes for a basic crewman to recover when placed in either quarters; I appreciate that experience, medals and a medic affect this, but not withsatanding any of these variables, how long?

Also I can remember that there used to be an issue with the those buttons in the lower left side of the crew management screen, with one of them causing the game to crash; has this been addressed in the mod?

Thanks

bigboywooly
01-21-07, 02:23 PM
Having refreshed my skills I have started my first career using GWX and ustilising SH3Cmdr have set the fatigue model to the GWX 8 version.

Given the problem that the fatigue model does not work when the game is being played at 64 or higher could some one please tell me how long it takes for a basic crewman to recover when placed in either quarters; I appreciate that experience, medals and a medic affect this, but not withsatanding any of these variables, how long?

Also I can remember that there used to be an issue with the those buttons in the lower left side of the crew management screen, with one of them causing the game to crash; has this been addressed in the mod?

Thanks

No that button hasnt as cant be without the right tools
Tis a random problem - some get it some dont
Same as all the other bugs

I cant answer your fatigue q I'm afraid
I play with fatigue - have enough to do without babysitting them too

BladeHeart
01-21-07, 02:41 PM
Thanks anyway; I'll stay away from those buttons as I did before.:up:

I can see the value and to be fair the improvement brought by GWX to fatigue when playing a single mission but for patrols I am beginning to think I'll slip back to the RUB option. However, I welcome any observations or counsel. :)

Captain_AJ
01-21-07, 11:16 PM
I loaded GWx and the faces of the crew are shaded . is there a fix for this ??

Kpt. Lehmann
01-21-07, 11:20 PM
I loaded GWx and the faces of the crew are shaded . is there a fix for this ??

Did you install any other crew mods? :hmm:

The GWX default crew looks fine on my machine.

BladeHeart
01-22-07, 05:10 PM
Am just concluding my first patrol using GWX; bloody brilliant!!!! :up: :rock:

Although I swapped the 8 hour variant for fatigue to the RUB in SH3Cmdr I have stuck with everything else.

Unless you have played this mod one truely cannot appreciate why there are so many posts similar to this praising this work.

From the variable speed on the surface depending on the wind direction and waves, the way some vessels are lit up like christmas trees, the amended ship screw sounds, and the way ships now take take damage and sink is fantastic; if you have been away for a while then this is the reason to return to SH3 before SH4 is released.

Three questions if I may.

First, I am playing with the maps updated, and can accept that it affects both the navigational map and the TDC. Now I suddenly see ships appearing on my nav map; am I right to assume these replace the radio messages giving positional fixes?

Secondly, returning back to Kiel, and having identified it as a neutral I passed a merchant at x1026 on the nav map; next it sunk! No collision or damage to my boat, nor close enough to land to cause it to run aground. Any ideas what happened?

Finally, am I right to assume that the traffic is scripted to be realistic as opposed to bountiful?

Again, thanks for this and for SH3Cmdr. Now, back to my game to finish off some lone Polish merchant trying to slip out into the North Sea. :arrgh!:

:lurk:

bigboywooly
01-22-07, 05:28 PM
Glad you enjoyed your first patrol :up:

The icons appearing on the map are to simulate spotted ships\radio intercepts
You will still get contact reports for convoys but not for single ships

:hmm: Could b any number of reasons it sunk
Weather or minefield perhaps - or a rogue uboat :rotfl:

Traffic has always been realistic and has not been toned down much
However the frequency those contacts will be displayed on map or reported by radio have been dramatically reduced

They are still there - just not handed to you on a plate
The hunt is on

Kpt. Lehmann
01-22-07, 08:26 PM
Though I hate to see it go... It is time to de-commission this thread. I don't see the need for two GW/GWX sticky threads... and I can't think of a better replacement for it than Fubar's U-boat skin thread.

Its about time Fubar!!! :up: :up: :up: ... TOOK YA LONG ENOUGH!!! LOL.

marcel68
07-30-07, 07:00 PM
i have a question about who the componist of the master going down sound in the sh3 menu sound is ???

WilhelmSchulz.
07-30-07, 07:56 PM
Wow I didint know anyone still used GW 1.1a! :o

Kpt. Lehmann
07-31-07, 06:25 AM
Wow I didint know anyone still used GW 1.1a! :o

Following the review of GW1.1a by GameSpy, Fileplanet has continued to host it.

It has been downloaded nearly 22,000 times from that location alone. Therefore, it is certainly reasonable to find that there are ppl still using it.

Heck, maybe he just wasn't in the mood to upgrade to GWX.

WilhelmSchulz.
07-31-07, 11:42 AM
ohhhh. :oops:

ReallyDedPoet
01-28-08, 08:10 AM
Though I hate to see it go... It is time to de-commission this thread. I don't see the need for two GW/GWX sticky threads
As per the above post by Kpt. Lehman ( and through a recent PM with him) , this thread is being closed, the original Grey Wolves mod has been superceded by GWX. To locate GWX check out it's Official Thread:http://www.subsim.com/radioroom/showthread.php?t=102096


RDP