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View Full Version : Happy times not too happy with NYGM V2


THE_MASK
06-11-06, 06:23 AM
Happy times not too happy with NYGM V2 . October 1941 , 1630 hours , 2ms/sec wind and light fog . I spotted a large enemy convoy with what looks like 3 or 4 escorts . Ok i stay parallel about 10 000 mts away and wait until darkness . I then aproach side on until about 6000 mts away and then let off a salvo of 4 torps . As soon as i fire the last one i do a 180 degree turn and head away from them doing 5 knots submerged and head for a depth of 200 mts . None of the torps hit and my men are disapointed . After what seems like ages i finally break contact with the escorts and head parallel with the convoy on the surface , but this time about 10 000 mts away . I plot another intercept course about two hours later and fire another salvo of 4 which all miss as well . I am not hanging around as the escorts are making me really nervous and again i dive to 200 mts . This time my submerged speed is 3 knots all silent and a warship is closing . Ok i have been submerged at 210 mts for freakin hours and no matter what i cannot get rid of the armed trawler of my ass . What he is doing there , i have no idea but he is sh!tt!ng me . What do i do now ?

Firebird
06-11-06, 06:28 AM
Start by executing your weapon officer for missing with 8 torpedoes :D.

Dowly
06-11-06, 06:38 AM
Start by executing your weapon officer for missing with 8 torpedoes :D.

After that, drop your speed to 1 knot. With NYGM, thereīs a BIG difference if you travel at 3knts or 1knt. :up:

THE_MASK
06-11-06, 06:41 AM
OK i tried 1 knot but at this speed the sub sinks like a stone :hmm:. In fact the only way to start ascending at over 200 mts was to go to at least three knots .

Dowly
06-11-06, 09:24 AM
Oh yea, I forgot the humming bird effect. Umm... you could try to go to one direction for 1-2km, then change course and sail 1-2km to the new one and change course again.

Thatīs what I usually do.

Seminole
06-11-06, 10:09 AM
What do i do now ?

http://www.subsim.com/radioroom/showthread.php?t=94201


Read through this thread for some tips.

hardcampa
06-11-06, 12:34 PM
OK i tried 1 knot but at this speed the sub sinks like a stone :hmm:. In fact the only way to start ascending at over 200 mts was to go to at least three knots .
The sub should maintain its depth at 1 knot. At 2 you can ascend, 1 is too slow for that.

Khayman
06-11-06, 01:21 PM
Maybe the 6000m range had something to do with the misses? I rarely fire above 1000m. Perhaps getting closer to your targets would help.

Brauer
06-11-06, 01:31 PM
Isn't 6000m beyond the max range of the torps even at slow setting? I fire only <1000 unless the escorts are a big problem, then go out to 1700m. I just hate it when I waste torps and would rather get blasted a bit than miss that many.

Engel der Vernichtung
06-11-06, 01:39 PM
Isn't 6000m beyond the max range of the torps even at slow setting? I fire only <1000 unless the escorts are a big problem, then go out to 1700m. I just hate it when I waste torps and would rather get blasted a bit than miss that many.

Max range is listed as 12,500m at slow speed (30 kt); 7,500 at medium(40?kt), 5,000 at fast(44 kt).

Khayman
06-11-06, 01:43 PM
Max range is listed as 12,500m at slow speed (30 kt); 7,500 at medium(40?kt), 5,000 at fast(44 kt).

That's only for the T1 though. Electrics have a stock maximum range of only 5000m;

http://www.communitymanuals.com/shiii/index.php?title=Torpedoes

I don't know what the ranges are for NYGM V2 though.

CCIP
06-11-06, 02:44 PM
The sub doesn't sink at 1kt. You can't make it go shallower at 1kt, but it'll never sink at 1kt unless you run into the crash dive issue (you must ALWAYS let your sub level out at the crash depth if you ordered a crash dive before ordering new depth. It's a default game bug).

Der Teddy Bar
06-11-06, 07:07 PM
This time my submerged speed is 3 knots all silent and a warship is closing . Ok i have been submerged at 210 mts for freakin hours and no matter what i cannot get rid of the armed trawler of my ass . What he is doing there , i have no idea but he is sh!tt!ng me . What do i do now ? Silent Running no longer has the Clingon Invisibilty Cloak feature.

To remain or reduce detection when Silent Running you should after giving the order and having recieved confirmation, then use the knot dial and slow down to 1+ knots.

No-one will ever get 'THE' perfect SHIII Hydrophone/Sonar configuration as it does not scale well and is very much a "and or" setup.

Our starting point was to remove Clingon Invisibilty Cloak that allowed a player at 3 knots to travel directly under an escort. While at the same time putting the emphasis on your speed as too how far away you will get detected.

In addition, the higher the wind speed the less detectable you are compared to say 0 wind speed.

Also remember, on top of all this are two alert states for the AI. Normal, in which you get a non-detection bonus, and high alert where they actively seeking you and they will detect you in conditions, speeds etc that they did not when on a lower alert level.