View Full Version : Unit release - Deep Sea Trawler
bigboywooly
06-10-06, 09:47 AM
Basically a clone and chop of the Armed Trawler
Designated type 104 so should spawn as generic coastal traffic
Readme included
The rec manual pic not the greatest so if anyone wants to replace it feel free
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_013.jpg
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_008.jpg
http://i60.photobucket.com/albums/h22/bigboywooly/ScreenHunter_016.jpg
http://files.filefront.com/Deep_Sea_Trawler7z/;5134258;;/fileinfo.html
http://rapidshare.de/files/22705837/Deep_Sea_Trawler.7z.html
enjoy
Very good, very good.:yep: But I would recommend adding some trawling gear on the stern from one of the other trawlers when you get your 3d software operational again.:hmm:
bigboywooly
06-10-06, 12:32 PM
yes would love to but cant seem to get it to show in the game- did manage to graft a crane on to the back of this one but dont show up in the game
Have 3d studio max 8 but dont really understand it to be honest lol
Just one of the things i will have to work at i guess
If you want to add a crane or two feel free
:yep: I'll try later today, and show you a picture. One on the stern would probably be enough - if there is no .obj to use for it, then one can directly be included as part of the hull .obj file. Of course, in that case, it would need to be added to the broken stern half too but that's no problem.
bigboywooly
06-10-06, 02:11 PM
No there is no .obj to use - not sure how DTB removed them
I added one myself to the stern but it didnt show as I said -need time to go thru the tutorials really
Der Teddy Bar
06-10-06, 05:30 PM
No there is no .obj to use - not sure how DTB removed them
I added one myself to the stern but it didnt show as I said -need time to go thru the tutorials really
I used the NYGM SHIII Tool. This allowed me to see, move and delete an object but it is not a 3D art Program that allows me to add something or do fancy stuff.
bigboywooly
06-10-06, 05:44 PM
[I used the NYGM SHIII Tool. This allowed me to see, move and delete an object but it is not a 3D art Program that allows me to add something or do fancy stuff.
Seems a very handy tool
Thanx for all you assistance with the ship :up:
Der Teddy Bar
06-10-06, 06:18 PM
[I used the NYGM SHIII Tool. This allowed me to see, move and delete an object but it is not a 3D art Program that allows me to add something or do fancy stuff.
Seems a very handy tool
Thanx for all you assistance with the ship :up:
Maybe we should call it NYGM's SHIII Swiss Army Tool? :rotfl:
Always a pleasure to help, love new ships, just love em!
bigboywooly
06-10-06, 06:48 PM
lol maybe you should
Saves all that moving in pack3d then going to the museum and back .................
very handy indeed
Here is a view of your trawler with some convention gear added to the hull. Unfortunately, editing the hull and importing it with pack3d causes some minor horizontal UV Mapping issues as can be seen in the second shot. Still, maybe this is an idea to work with.
http://img160.imageshack.us/img160/7209/trawler019sx.jpg
http://img92.imageshack.us/img92/7876/trawler026ry.jpg
bigboywooly
06-10-06, 08:29 PM
ummm odd
Yes food for thought
thanx for all your help AG124 - much appreciated
Download links are forbidden. Please reupload. Thanks.
SquareSteelBar
05-22-07, 02:30 PM
Found it in my mod bunker:
Deep Sea Trawler (http://www.megaupload.com/de/?d=RUT59ZB8)
SquareSteelBar ;)
Thank you SquareSteelBar. You are a great help. Thanks again.
DivingDuck
05-23-07, 02:31 AM
Moin,
@BBW:
if you just need an additional object node, I could add one or two for you. Just tell me.
Regards,
DD
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