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View Full Version : NYGM IX Tower ‘persiscope’ Fix


Der Teddy Bar
06-10-06, 02:18 AM
I am after several beta testers to test the new persiscope fix.

I have redone ALL towers using Sergbuto's U-boat reflections mod v2.0 and now none will stick out of the housing.

The beta testers will be required to test that the scopes work well and that manual range detection is accurate. I have done basic testing to ensure that the scopes work and are at the correct height/s.

Please PM me if you are interested.


This mod has been tested inside and out by Ducimus who NYGM are indebted to for all the hours of testing that he has done.

Ducimus has left no stone unturned when testing the periscope fix for…
Manual Range Finding
Depth Charge Damage
AI Detection
http://img146.imageshack.us/img146/1408/nygmix1tower7ni.jpg

http://img98.imageshack.us/img98/6329/originalix1tower1dc.jpg

Rosencrantz
06-10-06, 02:26 AM
Great! Thanks a lot! :up: :rock:


-RC-

Myxale
06-10-06, 05:21 AM
Bugger!:o
You Guys did it actually! ****!
You guys creep me out!:rock:
Mega Kudos to you mates and your effort!

Redwine
06-10-06, 07:51 AM
Many thanks for the mod....!!! :up:

Ducimus
06-10-06, 10:08 AM
Orginal periscopes always reminded me of something whenever i stood on the connning tower bridge.

http://www.nemasters.org/pics/03burkegs88.jpg
http://www.corriere.it/Media/Foto/2002/12_Dicembre/22/SCI.jpg


Any guesses as to how much those periscopes annoyed me? :damn:

Sailor Steve
06-10-06, 10:48 AM
Man, those guys sure do make it hard to actually download anything!:damn:

Finally got it though. Thanks!:sunny:

Tigrone
06-10-06, 12:46 PM
Something new for my beloved U-38.

SquareSteelBar
06-10-06, 12:58 PM
Hi TeddyBär,

is this fix also useable in stock game ?

SSB

WolfyBrandon
06-10-06, 02:06 PM
Does this fix also include the fix's by Sergbuto's in his Uboat Reflection Fix?

Thanks,
Wolfy

Ducimus
06-10-06, 02:44 PM
is this fix also useable in stock game ?

SSB

Useable in any game.

SquareSteelBar
06-10-06, 03:11 PM
THX, Ducimus! :up:

Greetings,
SSB

Der Teddy Bar
06-10-06, 05:25 PM
Does this fix also include the fix's by Sergbuto's in his Uboat Reflection Fix?

Thanks,
Wolfy
I just checked, and no.

Something that was not considered as we are non external users, sorry about the oversight.

I will investigate this and see about getting a version up with Sergbuto's Uboat Reflection Fix if he is OK with that.

Mast
06-10-06, 05:56 PM
Great work! :up:

Mast

Ducimus
06-10-06, 09:20 PM
In all the testing i did, it never even occured to me to see if the towers were casting a reflection. I just looked and they don't. If anyone want's the can blame that on me, TDB specficially asked me i felt the towers were ready for release and i thought they were. I did however test all the areas he described in the original post throughly, and im throughly satisfied with how they work.

Der Teddy Bar
06-10-06, 10:59 PM
In all the testing i did, it never even occured to me to see if the towers were casting a reflection. I just looked and they don't. If anyone want's the can blame that on me, TDB specficially asked me i felt the towers were ready for release and i thought they were. I did however test all the areas he described in the original post throughly, and im throughly satisfied with how they work.
Ducimus,
A trivial oversight as it is a cosmentic on that could not have been noticed when not using the external view.

Your testing methods and procedures are above reproach and in that the most important aspects of this mod can be guaranteed to hold up to any scrutiny.

You done a damn fine job in ensuring the delivery of a rock solid mod that delivers as advertised :up:

panthercules
06-11-06, 01:47 AM
is this fix also useable in stock game ?

SSB

Useable in any game.

This is awesome - I've been in my Type IXB now for 2 or 3 patrols and seeing those 'scopes sticking up has been bugging me the whole time. So, can I assume from your response above that nothing in this conflicts with anything in GW 1.0 so loading this one up won't break something in GW? Also, it looks like there's more than just graphics files in this so I assume that I should wait till I get back to port before installing this one?

GW compatibility may not be a huge deal for me after all, if I have to wait till I'm in port to install, since I'll probably be loading up the latest NYGM-TW when I get back to port - will this fix be in there or will I need to add it after installing TW? If this or any of the other stuff lately isn't in the base NYGM-TW package, can someone from the NYGM team please post somewhere a list of all the NYGM modules that one would need to install (and in what order) so as to get the full effect of all of the latest and greatest NYGM advances?

Thanks again to the whole NYGM team for all this great work - keep it coming :)

Der Teddy Bar
06-11-06, 03:49 AM
is this fix also useable in stock game ?

SSB
Useable in any game.
This is awesome - I've been in my Type IXB now for 2 or 3 patrols and seeing those 'scopes sticking up has been bugging me the whole time. So, can I assume from your response above that nothing in this conflicts with anything in GW 1.0 so loading this one up won't break something in GW? Also, it looks like there's more than just graphics files in this so I assume that I should wait till I get back to port before installing this one?

GW compatibility may not be a huge deal for me after all, if I have to wait till I'm in port to install, since I'll probably be loading up the latest NYGM-TW when I get back to port - will this fix be in there or will I need to add it after installing TW? If this or any of the other stuff lately isn't in the base NYGM-TW package, can someone from the NYGM team please post somewhere a list of all the NYGM modules that one would need to install (and in what order) so as to get the full effect of all of the latest and greatest NYGM advances?

Thanks again to the whole NYGM team for all this great work - keep it coming :) The zone files, which have no changes to them, have been included for completeness. NYGM have only re-zoned the hull compartments.

As I understand it, GW includes some great u-boat skins, so this mod may disrupt the tower & hull combination. GW are more than welcome to reskin them to suit the GW U-boats.

Currently this is not included in the main package as Ducimus only finished the weeks of testing yesterday and we thought why make people wait :D

Good idea on the list and yes we have some more exciting stuff planned :up:

Der Teddy Bar
06-11-06, 06:41 AM
Guys,
Sergbuto has generously allowed NYGM to use his U-boat reflections mod v2.0 for the IX/1 & IX/2 Tower Fix.

So while I was there I decided to also drop the IX/2 just a little bit further down.

So it has all been done and it just needs to be retested. Expect an updated version in the coming days.



BTW, should the Type II periscope be sitting out a little or should it be 'in' the tube?

Redwine
06-11-06, 07:50 AM
I test the mod and i loss the reflections and the conning tower textures. :hmm:

I have a uniform grey texture now, with no oxid or caustic zones ant any place, and it contrast too much with my metal oxid textures. :hmm:

Sadly i dont know how to fix it. :dead:

Any way thanks a lot for the job and effort.:up:

Der Teddy Bar
06-11-06, 08:03 AM
I test the mod and i loss the reflections and the conning tower textures. :hmm:

I have a uniform grey texture now, with no oxid or caustic zones ant any place, and it contrast too much with my metal oxid textures. :hmm:

Sadly i dont know how to fix it. :dead:

Any way thanks a lot for the job and effort.:up:
Redwine,
Look 2 above :D

Redwine
06-11-06, 05:01 PM
Redwine,
Look 2 above :D

OK, thanks a lot for response Teddy. I stay here looking for the update. :up:

Der Teddy Bar
06-12-06, 01:31 AM
Bump :lol:

THE_MASK
06-12-06, 01:47 AM
I got told off when i bumped :stare:

Gizzmoe
06-12-06, 02:11 AM
I got told off when i bumped :stare:

He had a good reason to bump it, you didn´t... :) He´s started the thread and he´s still looking for testers and feedback.

Gizzmoe
06-12-06, 02:26 AM
Teddy, I saw that you´ve tried to change the thread title. The way you did it only changes the post title. In the forum view double-click an inch right of the "NYGM IX Tower ‘persiscope’ Fix ( 1 2)" thread title, then you can change it. Javascript needs to be enabled for that.

SquareSteelBar
06-12-06, 03:17 AM
I have a uniform grey texture now, with no oxid or caustic zones ant any place, and it contrast too much with my metal oxid textures. :hmm:

Hi TeddyBär,

I think it must be possible to import the right textures by using 'SH3 Unpacker' or 'DatExtractor', isn't it ?http://img93.exs.cx/img93/604/cotilleo2tj.gif

Greetz,
SSB

Txema
06-12-06, 06:16 AM
Is it possible to make the U-boat antennas raisable using the same procedure you employ to fix the periscope?
I am thinking mainly on the "loop" antenna that appears on lots of photographs, see for example:
http://www.uboat.net/articles/id/51

And thanks for all your excellent work !!!

Txema

Txema
06-15-06, 12:36 PM
Bump !!!

Ducimus
06-15-06, 02:05 PM
What difference would it make? That antenna you speak of is a HF/DF aerial, and radio location isn't modled in the game. You'd just have this big loop antena oscuring your view that doesnt do anything except obscure your view.


If one was to put for the hours it would take to do this, i would think its better spent trying to move the mattresss style radar antenna from the front of the conning tower where its NOT supposed to be, to the port side housing on top of the conning tower whre it IS supposed to be. And unlike the HF/DF antenna, the radar antenna acutally does something useful ;)

Der Teddy Bar
06-15-06, 02:10 PM
Is it possible to make the U-boat antennas raisable using the same procedure you employ to fix the periscope?
I am thinking mainly on the "loop" antenna that appears on lots of photographs, see for example:
http://www.uboat.net/articles/id/51

And thanks for all your excellent work !!!

Txema
Sorry for the slow reply, was away and when I come back... so many PM's, e-mail and other stuff. Still catching up.

That all aside, it is not possible for use to make this happen.

Sailor Steve
06-15-06, 02:21 PM
What difference would it make? That antenna you speak of is a HF/DF aerial, and radio location isn't modled in the game. You'd just have this big loop antena oscuring your view that doesnt do anything except obscure your view.


If one was to put for the hours it would take to do this, i would think its better spent trying to move the mattresss style radar antenna from the front of the conning tower where its NOT supposed to be, to the port side housing on top of the conning tower whre it IS supposed to be. And unlike the HF/DF antenna, the radar antenna acutally does something useful ;)
And move the Observation scope to the front of the control room where IT's supposed to be, and...

Ducimus
06-15-06, 02:35 PM
If the Radar anetnna were located properly, it would acutaly function correclty in bad weather instead of being shut off everytime a big wave hit the conning tower.

Der Teddy Bar
06-15-06, 02:58 PM
And move the Observation scope to the front of the control room where IT's supposed to be, and...
Actually we can do that...

Though I am not sure where it really surpossed to go. But my test move had it right in my face :rotfl:

Sailor Steve
06-15-06, 03:04 PM
Watch some scenes from Das Boot-they got it right on spot. There's a pole of some kind in the game right where the 'scope should be. Also, it's in the right place externaly, that is it comes up in front of the conning tower right where it should be.

I have some drawings at home. I'm not sure they show it but if they do I'll post them here tomorrow.

Der Teddy Bar
06-15-06, 03:33 PM
Sailor Steve,
Do you mean like this?

The bottom well is not movable by me so it would be in the old location.

http://img208.imageshack.us/img208/7898/viicr11gz.jpg

http://img514.imageshack.us/img514/78/viicr24dy.jpg

Ducimus
06-15-06, 04:35 PM
Oh.....

*drools*

Considering i use a type7 interior for the IXB sub (because said sub and a periscope in Control room) ,.. id restart a career game over that :roll:

edit:
question, how does it blend in with the ceiling?

Myxale
06-15-06, 04:48 PM
Sailor Steve,
Do you mean like this?

The bottom well is not movable by me so it would be in the old location.

http://img208.imageshack.us/img208/7898/viicr11gz.jpg

http://img514.imageshack.us/img514/78/viicr24dy.jpg

Oh holy Crap!:o
I had no idea that this is possible . I assumed there was not real 3D editor for the In-Sub models!

Observer
06-15-06, 05:16 PM
You might be surprised at what we can do. I was working on the radio antenna the other night. That is getting it it raise and lower (possible) but I couldn't figure out how to create a new key command for just the radio antenna.

Txema
06-16-06, 05:08 AM
Thank you very much for your answers !!!

Really looking forward to fixes for the antennas !!!


Txema

Sailor Steve
06-16-06, 11:11 AM
Looks good. Here is a link to everything I have:
http://i14.photobucket.com/albums/a325/SailorSteve/Aft.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/AftRight.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/AftLeft.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/ControlLookingForward.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/ControlLookingForward2.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/Hatch2.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/Hatch.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/Planes.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/TypeII.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/TypeVII.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/TypeIX.jpg
http://i14.photobucket.com/albums/a325/SailorSteve/TypeXXI.jpg

You probably don't need me to explain these, but just in case...
Aft: Looking aft from just in front of the Radio Room hatch.
Aft Left: From Navigator's chart table (roughly). Gauges to left, Conning tower hatch to right.
Aft Right: From bow planesman's position. Conning tower hatch to left, 1WO standing by navigator's table.
Control Looking Forward: SHIII interior.
Control Looking Forward 2: Roughly same position-Conning tower hatch in middle, O-scope right in front of it.
Hatch: Looking aft from Radio Room hatch. Scope is quite close.
Hatch 2: Same shot, different scene.
Planes: Similar to Aft Right.
I scanned plans from 'Submarines Of World War Two'. They're not the best but you can see locations for the different types. It looks like the Type II O-scope actually is behind the hatch.
I hope these help.

'Sailor Steve'

Der Teddy Bar
06-16-06, 12:54 PM
Sailor Steve,
Wow thanks mate.

Am I right in thinking that the location of the periscope is the exact spot that 'you' stand in when in the command room?

Or maybe it is just a bit forward...

Eirther way we would have to see about moving 'you'

Myxale
06-16-06, 01:19 PM
Teddy is this actually possible to somehow edit the default Player/Kaleun standing place! (camera position). Or the of the other people aboard!:hmm:

Der Teddy Bar
06-16-06, 02:19 PM
Teddy is this actually possible to somehow edit the default Player/Kaleun standing place! (camera position). Or the of the other people aboard!:hmm:
Maybe, not sure, possibly, then again on the other hand, we will see :rotfl:

Myxale
06-16-06, 04:14 PM
;) Ok

Observer
06-16-06, 04:50 PM
Teddy is this actually possible to somehow edit the default Player/Kaleun standing place! (camera position). Or the of the other people aboard!:hmm:

Yes, at least I'm 90% sure. I've got an action to do the same thing for the TypeVIIC/3 turm. Or maybe I'll move the lookout. I haven't decided yet. Somethings going to change. That's for sure.

Myxale
06-16-06, 05:07 PM
Cool stuff Observer!

Sometimes I think the Modding for SH3 "just" really started!:hmm:I

SquareSteelBar
06-20-06, 01:42 PM
Hi Teddy Bar,

are there any progresses or results refering to the first post in this thread?http://www.parrottimes.com/forums/images/smilies/bump.gif

An impatient Kaleun;),
SSB

Der Teddy Bar
06-20-06, 06:30 PM
Actually, yes :D

The towers have tested out perfect, I even used the VIIB for my WaW campaign!

We have done ALL the periscopes! That is, all of them now actually sit IN the housing and not slightly out of.

Thanks to Sergbuto's Uboat Reflection Fix they all have reflections.

Not that the internal position of the VII periscope has any bearing on this mod but we are also looking at adjusting that and of course moving the Capt to suit.

Sailor Steve
06-20-06, 06:46 PM
Sailor Steve,
Wow thanks mate.

Am I right in thinking that the location of the periscope is the exact spot that 'you' stand in when in the command room?

Or maybe it is just a bit forward...

Eirther way we would have to see about moving 'you'
Cool! That location bit has been one of the things that bothered me most about the game.

I think it's actually a bit forward of where we stand, sort of right next to that pole with the knuckle in the middle. Then again, I think that might be wrongly placed too.

Now all we need is a proper helmsman seated at the front of the room, right under the chief's instruments.

Observer
06-20-06, 10:38 PM
Sailor Steve,
Wow thanks mate.

Am I right in thinking that the location of the periscope is the exact spot that 'you' stand in when in the command room?

Or maybe it is just a bit forward...

Eirther way we would have to see about moving 'you' Cool! That location bit has been one of the things that bothered me most about the game.

I think it's actually a bit forward of where we stand, sort of right next to that pole with the knuckle in the middle. Then again, I think that might be wrongly placed too.

Now all we need is a proper helmsman seated at the front of the room, right under the chief's instruments.

I'm going to do the modifications (soonish). Photos or pictures to describe what you're talking about (in addition to what you've posted and WRT the helmsman) would be great.

CCIP
06-20-06, 10:49 PM
[edit] - why did I miss the previous posts? Nevermind!

Txema
06-21-06, 07:46 AM
I have been checking in the book "Wolf Pack: The Story of the U-boat in World War II", by Gordon Williamson, and I have found an internal drawing of the never built Type VIIC/42 u-boat. The observation periscope in the Type VIIC/42 drawing, seems to be placed exactly as in all the Type VII u-boats of SH3. It seems that in SH3 they have put the observation periscope of the Type VII u-boats where that of the Type VIIC/42 was located...


Txema

Sailor Steve
06-21-06, 10:54 AM
I'm going to do the modifications (soonish). Photos or pictures to describe what you're talking about (in addition to what you've posted and WRT the helmsman) would be great.
Does anyone know how to get Windows Media Player to take screenshots? I do have something available, but I can't get the pictures.

SquareSteelBar
06-22-06, 09:38 AM
Hi Teddy Bar,

THX for reply & efforts,

SSB

Sailor Steve
06-22-06, 04:21 PM
Thanks to Observer for pointing me toward FRAPS in a PM (which I initiated).

Here are several screenshots from U-Boote Westvarts, a 1941 German-made film which looks like it was shot in a real U-boat.

http://i14.photobucket.com/albums/a325/SailorSteve/wmplayer2006-06-2214-18-48-90.jpg
This is looking to starboard directly behind the hatch. It shows the helmsman seated directly under the Chief's controls

http://i14.photobucket.com/albums/a325/SailorSteve/wmplayer2006-06-2214-18-51-14.jpg
We have panned aft just a little. You can see the two planesmen behind the helmsman, just like in the game (except missing a man)

http://i14.photobucket.com/albums/a325/SailorSteve/wmplayer2006-06-2214-18-53-50.jpg
Panned aft just a little further. Chief to the right, aft planesman's head lower left

http://i14.photobucket.com/albums/a325/SailorSteve/wmplayer2006-06-2214-18-59-82.jpg
Now the camera has moved a little. The Chief's back is to the left. You can see that he's leaning against the Observation Scope. Conning Tower ladder is behind to the right

http://i14.photobucket.com/albums/a325/SailorSteve/wmplayer2006-06-2214-19-15-21.jpg
Now we're looking forward at the Chief. Behind him you can see the 'scope and the instruments

http://i14.photobucket.com/albums/a325/SailorSteve/wmplayer2006-06-2214-20-36-78.jpg
This one is looking aft through the radio/sound room hatch, O-'scope in plain view

http://i14.photobucket.com/albums/a325/SailorSteve/wmplayer2006-06-2214-20-07-40.jpg
Finally, a little treat: an actual Type VII alongside an actual Flotengebleiter escort boat.

Sailor Steve
06-23-06, 10:45 AM
I've come across a new problem: If you look at the line drawings you can see that the Attack Scope doesn't stop at the bottom of the conning tower; it goes through a housing that extends all the way to the bottom of the boat, and takes up a fair amount of space in the control room right behind the conning tower ladder. It looks to me like it's a couple of feet in front of the current Observation Scope location.

http://i14.photobucket.com/albums/a325/SailorSteve/wmplayer2006-06-2307-48-26-78.jpg
In this picture you can see the ladder to the viewer's left, and the housing just to the right.

http://i14.photobucket.com/albums/a325/SailorSteve/ControlLookingForward2.jpg
Here it is the big object to the right.

http://i14.photobucket.com/albums/a325/SailorSteve/Planes.jpg
In this shot it is just to the viewer's left of the ladder; actually it is directly behind the ladder. It has switches and boxes attached to it. In U-boote Westvarts it doesn't have the switches, but the chalkboard for counting depth charges is attached to it.

Payoff
07-11-06, 12:54 PM
Anything new on this exciting project? Seems to have gone silent and deep. :lol:

SquareSteelBar
07-13-06, 12:31 PM
Anything new on this exciting project? Seems to have gone silent and deep.
Only changed PQ http://img103.exs.cx/img103/6541/biggrin.gif

Have a look at the entire thread and you'll know...

http://www.subsim.com/radioroom/showthread.php?t=94873&highlight=periscope

Greetz,
SSB