View Full Version : Torps in career mode
Deadman
06-07-06, 09:33 PM
I just got SH3 and started career mode. Before I shove off for a mission I have been changing my torps from Steam to electric in my IID series boat. It looks like I have the electric torps but when I get on board the ship I find that I have the steam ones instead. What am I doing wrong or how can I get the correct torps loaded onboard. This manual had to be the worst one I've ever seen for a game. Looks more like a playstation manual instead of a Computer Simulation manual.
It had no instructions on how to add things to your boat or do anything at dock in career mode.
Is there a better online reference for SH# somewhere?
Danny
Ducimus
06-07-06, 09:44 PM
Trust me, you want the steam fish. The IIe's really suck.
Generally speaking select your torpedo loadout, JUST BEFORE you start the patrol. If you select your fish, and launch (doing nothing else in between), they should be what you wanted.
As for manual, you may find this intresting, it helps with the stock game.
http://www.communitymanuals.com/shiii/index.php?title=Main_Page
Trust me, you want the steam fish. The IIe's really suck.
Agreed! I like the speed of them too. They may seem em coming, but dont have the time to do anything about it.
I have similar issues to torp loadout if I save/load the game before I have shot off any. Which happens often when I only get 1/2 hour to play at a time (dang kids). I'll leave port with my preferred loadout, save, come back later and I've got some horrible default loadout again! Arrgghh! :damn:
Cpt.Thorne
06-08-06, 12:07 AM
Generally speaking select your torpedo loadout, JUST BEFORE you start the patrol. If you select your fish, and launch (doing nothing else in between), they should be what you wanted.
This is THE way to keep them as you want and AFAIK the only way.
Prost
Check this post.
http://www.subsim.com/radioroom/showthread.php?t=94115
Manock's entry.
andy_311
06-08-06, 03:57 AM
Agreed! I like the speed of them too. They may seem em coming, but dont have the time to do anything about it.
I have similar issues to torp loadout if I save/load the game before I have shot off any. Which happens often when I only get 1/2 hour to play at a time (dang kids). I'll leave port with my preferred loadout, save, come back later and I've got some horrible default loadout again! Arrgghh! :damn:
Use the mini tweek you can set out your torp load out to anything there and save it. so when you start up sh3 you will have all the torps you selected all the time.
Once the TIII is available I don't use steam torps anymore (except the 2 steam FATs I'm stuck with because of the bugged IXD2 loading screen). By that time the escorts are getting tough and you might as well fire a star shell as a steamer. They'll converge directly on your location, even if none of them were in position to see the torpedo wake. Use a TIII and they remain relatively oblivious.
Threadfin
06-08-06, 10:15 AM
If you are at the end of a calendar year, and the next patrol starts in the new year, there is a bug that will reset your loadout to the default loadout for the new year. If not in December/January, disregard.
Deadman
06-09-06, 10:22 PM
After getting my VIIB it no longer seems to be an issue.
I found the online community manual just after posting here too but thanks for the help.
Danny
The tweaker is great, but the temptation is hard to resist. Must resist giving IIA a default loadout of Zaukonig IIs . . .
robj250
06-12-06, 01:50 PM
Wolfie's Sub Tweek is what I'm trying to use. When I arrive back in port and before I start my next mission, I start the sub tweek and set my VIIB torpedoes for G7a for all tubes and externals, but when I start my next mission, my and I check my sub while still in the "office" I see that I have been loaded with the "stock" loadout for SH3. Why doesn't my tweek work. I have tweeked all years.
robj250
07-05-06, 02:42 PM
Got the program working. I get G7a in every mission now. Now I have a question. It is 1943 July for me, what is the best torpedo to use now. I still like the G7a and run it at default depth.
Hartmann
07-05-06, 03:14 PM
Electric torpedoes are slow but donīt reveal your position and late in the war is a very important thing, also is good for the destroyers because they donīt see the incoming fish.
Safe-Keeper
07-05-06, 03:38 PM
I just got SH3 and started career mode. Before I shove off for a mission I have been changing my torps from Steam to electric in my IID series boat. It looks like I have the electric torps but when I get on board the ship I find that I have the steam ones instead. What am I doing wrong or how can I get the correct torps loaded onboard.Don't get me started.
I started in '42 in the Mediterranean (La Spezia) and bought myself a nice, shiny Falke homing torpedo. I finished a patrol without using it, and guess what happens when I come back?
It's gone. Hundreds of renown points wasted.
H***, how I hate the way the game resets your torpedo loudout. I always put a Type II in my after tube to deal with those low-level AI destroyers that come straight at me, but the game always change it back to a Type I after the patrol. It's infinitely annoying.
This manual had to be the worst one I've ever seen for a game. Looks more like a playstation manual instead of a Computer Simulation manual. True. Manuals and strategy guides are going down the drain nowadays:cry:. Help us push a better one for Silent Hunter IV!
[Here I wanted to start talking about the 400-pages long PRIMA Strategy guide for X-Com UFO Defense for the 100th time and how today's guides can't hold a candle to it, but I resisted the urge. I'm learning:p.]
robj250
07-05-06, 05:49 PM
I just got SH3 and started career mode. Before I shove off for a mission I have been changing my torps from Steam to electric in my IID series boat. It looks like I have the electric torps but when I get on board the ship I find that I have the steam ones instead. What am I doing wrong or how can I get the correct torps loaded onboard.Don't get me started.
I started in '42 in the Mediterranean (La Spezia) and bought myself a nice, shiny Falke homing torpedo. I finished a patrol without using it, and guess what happens when I come back?
It's gone. Hundreds of renown points wasted.
H***, how I hate the way the game resets your torpedo loudout. I always put a Type II in my after tube to deal with those low-level AI destroyers that come straight at me, but the game always change it back to a Type I after the patrol. It's infinitely annoying.
This manual had to be the worst one I've ever seen for a game. Looks more like a playstation manual instead of a Computer Simulation manual. True. Manuals and strategy guides are going down the drain nowadays:cry:. Help us push a better one for Silent Hunter IV!
[Here I wanted to start talking about the 400-pages long PRIMA Strategy guide for X-Com UFO Defense for the 100th time and how today's guides can't hold a candle to it, but I resisted the urge. I'm learning:p.]
I know what you mean. I now use Wolfie's Tweek pack and I just use it to set what torpedoes I want for what year, or you can use it for just a particular mission. It's great, but when you start your mission, don't go to the armament to check your loadout of torpedoes, because you'll defeat the purpose of Tweeking your torpedo loadout.
Anyone noticed that the guided torpedos in SH3 have the same warhead size as the unguided? Thans not correct IMO. Warhead for guided torpedos was smaller.
Warhead weight for these torpedoes confilicts in many references. I have seen numbers as low as 617 lbs. (280 kg) and as high as 948 lbs. (430 kg). I suspect that the lower numbers were for torpedoes issued early in the war and then heavier warheads were introduced during the war. The figure in the table above is from "Naval Weapons of World War Two."
Taken from a webside about german ww2 torpedos
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