ctown
06-07-06, 05:10 PM
Announcement:
Random Crew v0.1, a new add-in for SH3 Commander, is now available for download:
http://rapidshare.de/files/22487682/Random_Crew_v0.1.7z.html (http://rapidshare.de/files/22487682/Random_Crew_v0.1.7z.html)
The purpose of this program is to allow the Silent Hunter III player to begin a new Career (or play a Single Mission) with a randomly generated starting crew. The program randomizes the number of starting crew of each class (Officers, NCOs, and Sailors), then randomizes each man’s attributes, including Experience, Number of Patrols Previously Completed, Medals Previously Earned, Qualifications, Voice and Appearance. The program is in spreadsheet format (Excel) and is designed as an Add-In to Jaesen Jones’ SH3 Commander program. This is a work in progress.
Introduction
Silent Hunter III was fantastic concept that fell apart on execution. Fortunately, many issues present in the stock game have been addressed and corrected by a dedicated Mod Community; one that has not, however, is the ridiculous fact that all starting crew configurations are essentially identical. Thus a new captain always has the same sailors with the same qualifications, thereby standardizing his tactics and crew management strategy. Further, he’d find his crew neatly staggered in “bins” of experience, and would be forced to distribute promotions in “waves” as each bin passed some arbitrary milestone.
No more. In the spirit of the fantastic “NYGM” Mods by their respective authors (“One of the stupidest things in game design is the lack of uncertainty given to the player” – NYGM Tonnage War v2.0 User Manual), the Random Crew project seeks to eliminate the certainty of the starting crew configuration, providing each new Captain an entirely unique crew, whose experience, makeup, and ability is now completely unpredictable.
Random Crew is based loosely on the idea that U-Boats were never sent out with completely green crews, as is modelled by SH3. You will find that, while most of your crewmen are indeed green, a select few are seasoned veterans, complete with the experience, qualifications, and medals to prove it. Further, your green crewmen may even have nonzero experience, representing the effects of training and innate proficiency.
Features
• Creates entirely unique starting crews, which vary in both number and in experience level.
• Individual crewman experience calculated from an exponential probability distribution function.
• No more “promotion waves”(!)
• Rate of exponential change heavily influenced by level of experience selected (Recruits, Veteran, and Elite).
• Randomizing algorithm based on user defined input.
• All randomizable crew features randomized, including Experience level, Number of Patrols Previously Completed, Qualifications, Voice, Appearance and Name (Thank you to Jaesen Jones, whose First Name and Last Name lists I shamelessly lifted from SH3 Commander)..
• Realistic medals: highly experienced crewmen are likely to be decorated, sometimes heavily. Also awards are given in sequence, so no man will have an Iron Cross without also having a U-Boat War Badge. Some may even have Wound Badges.
• Experienced NCOs arrive with qualifications.
• Designed as an SH3 Commander Add-In.
• Fully compatible with all major Mods, specifically designed for use with Tonnage War 2.0
Cheers!
ctown
Random Crew v0.1, a new add-in for SH3 Commander, is now available for download:
http://rapidshare.de/files/22487682/Random_Crew_v0.1.7z.html (http://rapidshare.de/files/22487682/Random_Crew_v0.1.7z.html)
The purpose of this program is to allow the Silent Hunter III player to begin a new Career (or play a Single Mission) with a randomly generated starting crew. The program randomizes the number of starting crew of each class (Officers, NCOs, and Sailors), then randomizes each man’s attributes, including Experience, Number of Patrols Previously Completed, Medals Previously Earned, Qualifications, Voice and Appearance. The program is in spreadsheet format (Excel) and is designed as an Add-In to Jaesen Jones’ SH3 Commander program. This is a work in progress.
Introduction
Silent Hunter III was fantastic concept that fell apart on execution. Fortunately, many issues present in the stock game have been addressed and corrected by a dedicated Mod Community; one that has not, however, is the ridiculous fact that all starting crew configurations are essentially identical. Thus a new captain always has the same sailors with the same qualifications, thereby standardizing his tactics and crew management strategy. Further, he’d find his crew neatly staggered in “bins” of experience, and would be forced to distribute promotions in “waves” as each bin passed some arbitrary milestone.
No more. In the spirit of the fantastic “NYGM” Mods by their respective authors (“One of the stupidest things in game design is the lack of uncertainty given to the player” – NYGM Tonnage War v2.0 User Manual), the Random Crew project seeks to eliminate the certainty of the starting crew configuration, providing each new Captain an entirely unique crew, whose experience, makeup, and ability is now completely unpredictable.
Random Crew is based loosely on the idea that U-Boats were never sent out with completely green crews, as is modelled by SH3. You will find that, while most of your crewmen are indeed green, a select few are seasoned veterans, complete with the experience, qualifications, and medals to prove it. Further, your green crewmen may even have nonzero experience, representing the effects of training and innate proficiency.
Features
• Creates entirely unique starting crews, which vary in both number and in experience level.
• Individual crewman experience calculated from an exponential probability distribution function.
• No more “promotion waves”(!)
• Rate of exponential change heavily influenced by level of experience selected (Recruits, Veteran, and Elite).
• Randomizing algorithm based on user defined input.
• All randomizable crew features randomized, including Experience level, Number of Patrols Previously Completed, Qualifications, Voice, Appearance and Name (Thank you to Jaesen Jones, whose First Name and Last Name lists I shamelessly lifted from SH3 Commander)..
• Realistic medals: highly experienced crewmen are likely to be decorated, sometimes heavily. Also awards are given in sequence, so no man will have an Iron Cross without also having a U-Boat War Badge. Some may even have Wound Badges.
• Experienced NCOs arrive with qualifications.
• Designed as an SH3 Commander Add-In.
• Fully compatible with all major Mods, specifically designed for use with Tonnage War 2.0
Cheers!
ctown