View Full Version : What's the Difference between GW1.1 and NYGM Mod 2.0
MaxenThor
06-06-06, 06:12 AM
I have a couple of questions. I have GW1.1 +patch installed which as I understand it contains the old version NYGM Mod or at least major portions of it. Is NYGM Mod 2.0 an addition to or a replacement for GW? Also does it contain some of the same screens,sounds etc. that GW has. I have been exteremely impressed with GW1.1 and would not want to loose a major portion of this mod. However,I'm certainly interested in upgrades. I quess my major question is: what's the difference between the two. Thanks.
Today, NYGM and GW are two separate mods.
Here´s the major differences that I remember atm (Just got out of work, so I´m a bit tired):
GW:
Makes changes primaly to sounds, graphics and gameplay
NYGM:
Aims primaly for pure realism
VonHelsching
06-06-06, 07:40 AM
I have a couple of questions. I have GW1.1 +patch installed which as I understand it contains the old version NYGM Mod or at least major portions of it. Is NYGM Mod 2.0 an addition to or a replacement for GW? Also does it contain some of the same screens,sounds etc. that GW has. I have been exteremely impressed with GW1.1 and would not want to loose a major portion of this mod. However,I'm certainly interested in upgrades. I quess my major question is: what's the difference between the two. Thanks.
GW 1.1 contains the previous version of the NYGM ship damage mod. NYGM v2.0 is not an addition to GW, but a different modpack.
The new NYGM Mod, as well as the previous version of it is focusing on realism (or at least the way realisim is balanced in the game, as perceived by the NYGM team) and one of it's main features is the replacement of the Renown system with Tonnage. Upgrades are free, but take time. See the NYGM thread for more details / features, like the anti-humming bird and the new approach in sensors (among other things)
GW, on the other hand is focusing on the immersion factor and a balanced approach between realism and gameplay. Since you already have 1.1 you know what I'm talking about.
You can't have both without ruining some features of each one, or without any compartibility issues.
MaxenThor
06-06-06, 08:46 AM
Thanks fellas for your replies. I really like GW 1.1 so I believe I'll stay with it for awhile. Maybe I'll try the NYGM Tonnage Mod at sometime at a later time.
I do like the idea of changing Reknown for Tonnage. Maybe GW can implement this in the future.
I would be cautious using terms "realism" and "gameplay" by the way. GW and NYGM alike offer high levels of both, but they go about it in a different way.
As it stands now, NYGM 2.0 makes more sweeping changes to game mechanics and makes it a lot harder to play, whereas GW adds a lot more new graphics features, units, ports.
I would say that in the most simplified of terms, GW = bigger game, NYGM = harder game.
VonHelsching
06-06-06, 11:45 AM
I would be cautious using terms "realism" and "gameplay" by the way
I'm not.;)
Well, we know your types :lol:
Let's not get into that debate. Debating about realism and features is like debating the finer points of women - there's some common features that are considered good, but a lot comes down to preferences in the end :88)
sergbuto
06-06-06, 11:54 AM
I would be cautious using terms "realism" and "gameplay" by the way. GW and NYGM alike offer high levels of both, but they go about it in a different way.
Not to mention that understanding of "realism" is quite subjective.
Ducimus
06-06-06, 11:56 AM
When it comes to realism, the bottom line is the only people who can truly make that distinction, are the people who were really there.
The rest of us are just guessing about something we never experienced.
When it comes to realism, the bottom line is the only people who can truly make that distinction, are the people who were really there.
The rest of us are just guessing about something we never experienced.
Well said! :up:
VonHelsching
06-06-06, 01:21 PM
In a game, realism is just semantics. It's irellevant as a concept, since it all comes down to personal preferences (I agree with CCIP)
-Sometimes it is required to make one aspect of the game harder in order to offset a constraint by the game engine
-Sometimes it is required to do the exact oppsite
-Sometimes it is required to do a completly different thing just to prevent people from thrashing the game
-Some people will thrash the game into the garbage bin, because it's not "realistic"
I would agree more with the term "historical accuracy"; but then you would just have to watch the game, not take part in the war, since you're changing history by sinking even a small trawler. Also, some people would prefer to play an alternative timeline. You see, it's a debate without end.
The key in a game is supplying enough options to capture the majority of preferences.
That's all.
JScones
06-07-06, 04:50 AM
Fully agree with VonHelsching. Although I'd say that we supply options to cater for different players' perceptions of reality.
Wulfmann
06-07-06, 06:49 PM
Thanks fellas for your replies. I really like GW 1.1 so I believe I'll stay with it for awhile. Maybe I'll try the NYGM Tonnage Mod at sometime at a later time.
MT, there is a way to have your cake and eat it to!
When you install SH3 and patch it to 1.4 make a copy of the entire data folder outside the game.
Now install GW1.1.
Make a copy of that GW1.1 data folder also outside the game.
Now delete GW1.1 data folder in the game and copy the original 1.4 stock data folder back into the SH3 folder.
Now install NYGM2.0
Run NYGM and see what you think.
Then copy the NYGM data folder outside the game and put the GW1.1 data folder back in and run that.
Anytime you want to add a new version of anything copy the 1.4 patched stock data version back in the SH3 folder and install the new GW4.0 (no such thing) when it arrives.
This also means you can try modding any version and if you screw it up you will have a known good version of them all ready to copy back in.
Never reinstall again!
Wulfmann
The Noob
06-08-06, 06:31 AM
You can't have both without ruining some features of each one, or without any compartibility issues.
I thought there was a Mod to make them Compatible?:doh:
I thought there was a Mod to make them Compatible?:doh:
Well there was a combination version at one point.Not sure where to get it though as I never used it,but that won't happen again due to overinflated egos getting in the way.Something that is happening more and more with certain people on this board.Their heads are swelling and need to be popped or knocked down a peg or two.I won't name names but if you have been following any of the threads lately you will know who they are.
Actually, in WaW forums there is a talk going on to combine the two mods.
MaxenThor
06-08-06, 08:29 AM
MT, there is a way to have your cake and eat it to!
When you install SH3 and patch it to 1.4 make a copy of the entire data folder outside the game.
Now install GW1.1.
Make a copy of that GW1.1 data folder also outside the game.
Now delete GW1.1 data folder in the game and copy the original 1.4 stock data folder back into the SH3 folder.
Now install NYGM2.0
Run NYGM and see what you think.
Then copy the NYGM data folder outside the game and put the GW1.1 data folder back in and run that.
Anytime you want to add a new version of anything copy the 1.4 patched stock data version back in the SH3 folder and install the new GW4.0 (no such thing) when it arrives.
This also means you can try modding any version and if you screw it up you will have a known good version of them all ready to copy back in.
Never reinstall again!
Wulfmann
Wulfmann,thanks for your suggestion. I've installed NYGM-TW 2.0 on a my older second PC. Haven't had a chance to really get into it yet except for loading it up to make sure everything runs OK.
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