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View Full Version : Oblivion smoke mod


Dowly
06-03-06, 03:22 AM
As some of you know, I was working on a new smoke awhile ago. Then I got my new PC and lost the earlier work I had done. Well, good thing it happened! I got a lot better looking smoke for you instead of the old one!

The smoke is taken from the game Oblivion, I just darkened it and made some changes to it.

Darkened version:
http://img142.imageshack.us/img142/613/beta212ou.jpg

Non-edited Oblivion smoke:
http://img468.imageshack.us/img468/5042/beta113fu.jpg
Movie of the non-edited oblivion smoke:
http://rapidshare.de/files/22025953/...Beta1.wmv.html (http://rapidshare.de/files/22025953/NewSmokeBeta1.wmv.html)

HereŽs the file:
http://rapidshare.de/files/22079809/DowlysOblivionSmoke.7z.html

It has both smokes in it.

INSTALLATION
--------------

JSGME:

1. Unzip the folders to the MODS folder in your SHIII folder
2. Enable with JSGME
3. Play

MANUAL:

1. Unzip the files to the Data/Textures/Tnormal/Tex folder
2. Play

HanSolo78
06-03-06, 03:52 AM
Wooowi... this smoke looks really great!!! :) :up:
IŽl download and test it...

Dowly
06-03-06, 04:00 AM
And please, give me feedback. I need to know how this works on slower systems and how it looks when particle density is lowered.:up:

HEMISENT
06-03-06, 06:28 AM
Just DL'd it. Will give it a shot later-looks great in the pics. Just concerned about fps hit.

bigboywooly
06-03-06, 07:13 AM
any chance of another d/l link as most of us cant get anything off rapidshare

Hawk U-375
06-03-06, 07:43 AM
Great looking SMOKE! :|\\

Deep Six
06-03-06, 02:48 PM
Looks fabulous, but like others I cannot for some reason download anything from rapidshare anymore.
So untill this is availiable eleswhere I'm going to have to wait :damn:

Deep Six

snakech
06-03-06, 02:57 PM
any chance of another d/l link as most of us cant get anything off rapidshare

dl also here:

IE user
ftp://snakech.kicks-ass.org/
username: SH3
password: silent-hunter

Firefox user
ftp://SH3@snakech.kicks-ass.org/
password: silent-hunter

bigboywooly
06-03-06, 07:59 PM
:up: Thanx a bunch Snakech - have d/l from your link :up:

andy_311
06-03-06, 08:05 PM
I have a mid range pc and if I hit a single target it's okay but in a convoy with multiple hits my FPS drops to virtually mothing.

Saintaw
06-04-06, 12:00 AM
I have a good system (amd64 -2200 / X800/2GB mem). Looks very nice, can't report on convoys yet, but will do if I notice an FPS drop.

Here's a link to the file:

http://www.onpoi.net/ah/pics/users/19_1149397107_dowlysoblivionsmoke.7z

Dowly
06-04-06, 02:29 AM
Thanks for the mirrors guys!:up:

Saintaw
06-04-06, 08:44 AM
I timed this with trying the GW mod... this a screenie of my 1st kills in this campain using ObliSmoke :)

http://www.onpoi.net/ah/pics/users/thumbs/19_1149428456_boom_front.jpg (http://www.onpoi.net/ah/picpopup.php?ImgId=37807)
http://www.onpoi.net/ah/pics/users/thumbs/19_1149428419_boom_below.jpg (http://www.onpoi.net/ah/picpopup.php?ImgId=37806)

http://www.onpoi.net/ah/pics/users/thumbs/19_1149428485_oblismoke1.jpg (http://www.onpoi.net/ah/picpopup.php?ImgId=37808)
http://www.onpoi.net/ah/pics/users/thumbs/19_1149428525_oblismoke2.jpg (http://www.onpoi.net/ah/picpopup.php?ImgId=37809)

Dowly
06-04-06, 08:59 AM
How was the framerates?

Saintaw
06-04-06, 09:05 AM
No problem as far as I'm concerned (no visible hit). But I can't compare with before as... I installed the GW mod with full eye candy options. Still haven't seen any convoys, I'll take screenies when I do.

bigboywooly
06-04-06, 03:41 PM
http://img252.imageshack.us/img252/5113/sh3img462006205350250small3fs.png (http://imageshack.us)

Works ok and no visible slowdown in frame rate and that was in Scapa so there were other warships too

Thanx for this - looks and feels great:up: :up:

Saintaw
06-04-06, 04:45 PM
I was too busy to take screenshots in a convoy, but the fps hit was not a hindrance.

http://www.onpoi.net/ah/pics/users/thumbs/19_1149457445_convoy.jpg (http://www.onpoi.net/ah/picpopup.php?ImgId=37826)

http://www.onpoi.net/ah/pics/users/thumbs/19_1149457415_peri_boom.jpg (http://www.onpoi.net/ah/picpopup.php?ImgId=37825)

Totenkopf
06-04-06, 08:33 PM
Funny you should use Oblivion as a source, I also have taken many textures and sound effects to make SH3 more convincing. I didn't think about the particle texturing, great work!

Dowly
06-04-06, 11:23 PM
Hehe, I was roaming the city on the main quest which is destroyed and saw the smoke. Looked so nice, that I just had to take it. :D

Totenkopf
06-05-06, 02:58 AM
Here is something I did with terrain, give it a try

http://rapidshare.de/files/22235950/Oblivion_Terrain_512.zip.html

This is my 512 pix version I am trying to find a better provider to put up my massive 4096 bundle :know:

I am having trouble grabbing yours. Is there a secret handshake or something?

snakech
06-05-06, 04:45 PM
http://img48.imageshack.us/img48/5488/shot9lr.th.jpg (http://img48.imageshack.us/my.php?image=shot9lr.jpg)

nice works, Big THX
AMD +4000 Geoforce 7800GTX

panthercules
06-05-06, 07:37 PM
Hey Dowly - great idea with this smoke - tried it out last night. Kept waiting to spot a merchant off the Florida coast on my Drumbeat patrol, but kept getting dogged by warship sound contacts. Finally got tired of this one Elco captain that was sticking to me like glue despite hours of speed and course changes (what's with that, BTW?), so I finally decided to surface and duke it out with him.

Actually, I thought I was going to be able to sneak away from him on the surface in the middle of the night, but I saw him closing in from way far away and decided to see if I could hit him with my deck gun before he got too close. I actually hit him with my second shot, setting him on fire and causing him to turn and limp away. I sat back to enjoy your new smoke (looked great - sorry I forgot to take a screen shot), only to realize that he was getting away and wasn't sinking. I went to ahead flank, caught up with him and started shelling him again. About 40 shots later (10-12 hits - he's a small target), he FINALLY went under. (What's up with that, BTW - 10 hits with a 105mm deck gun to sink a PT boat?)

This is the first Elco I've encountered (as far as I know) since I started using GW 1.0 - I'm thinking something is weird with the Elco's sensors ability and damage model in this version, though obviously it's not safe to generalize from one encounter. I see that NYGM TW 2.0 is out now - may have to go try that one for a while. I hope I find some more substantial targets to try out your smoke on before I get back to port, but I'm really liking what I've seen so far. :up:

So - does Oblivion have any clouds you could borrow to make more of the variable cloud files we've been talking about in another thread here?:)

Dowly
06-05-06, 11:30 PM
So - does Oblivion have any clouds you could borrow to make more of the variable cloud files we've been talking about in another thread here?:)

No comments.;)

Shelton
09-04-07, 06:17 AM
beautiful work! thanks!!!