View Full Version : Mods?
I've been away for a while - and not played SHIII for some time.
I've come back to see that there seem to be loads of new mods since last year...
A boring question;
Which mods should I use for the most realistic simulation of being a U-boat captain?
Anyone got any pointers for me please, I was somewhat overwhelmed by the sheer range of choice.
Ula Jolly
06-02-06, 02:17 PM
Rubini's Harbor Mod is a must-have for some, BUT BY GOD it makes exiting a port a huge project! I'm sure I'm just not smart enough to find the proper texts to change, so that the TC won't come to 1 every time I spot friendlies.
Bjørn O.
06-02-06, 02:55 PM
I've also recently returned here, and was overwhelmed by the number of mods.
For the real realism experience the RuB (real u-boat) mod is recommended, but I admit that is a tad too realistic for me (read: too difficult).
The mod I've installed now is the Grey Wolves mod. It's excellent, and includes Rubini's wonderful tinkering with AI traffic, along with lots of other enhancments, including many visual/graphical improvements.
You'll find it it the stickied thread in the SH3 mods forum. Recommended!
Here is the link to the GW thread:
http://www.subsim.com/radioroom/showthread.php?t=90874
2nd edit: Do not be intimidated by the rather extensive instructions, but note the 'do not make changes to the sub before your first patrol' and 'do not upgrade the sub immediately when returning to base, but wait until you're about to leave for your next patrol'-parts, and you should be ok... :)
thanks for the help guys, I'm now downloading the grey wolf mod.
ALthough that free download thing never works for me.
Can't seem to download it...
Will try again in the morning when the USA is asleep... usually makes things easier on the internet.
Kapitan_Phillips
06-02-06, 06:52 PM
I recommend Improved U-Boat actually. Its got loads of graphic and sound improvements, and it isnt too hard on the playability. Check it out, see what you think :)
bigboywooly
06-02-06, 06:57 PM
You might want to try here http://u-boot.realsimulation.com/ for Grey Wolves and all the other mods
Kapitan_Phillips
06-02-06, 07:03 PM
Aye, thats the site I use. Full of stuff, that place. Now I just need to find my memory stick so I can take the charts in to school to print (less ink cartridge expense, see? :arrgh!: )
bigboywooly
06-02-06, 07:08 PM
Can't seem to download it...
Will try again in the morning when the USA is asleep... usually makes things easier on the internet.
Cool site - was aimed at djdemo as sounds like he was trying to get it of rapidshare a crap site
Bjørn O.
06-03-06, 03:35 AM
You might want to try here http://u-boot.realsimulation.com/ for Grey Wolves and all the other mods
That is a good site, but unfortunately the Grey Wolves part of the site is down.
Does rapid share not work over a network internet connection?
I always get;
Download-session invalid. Please click here. (http://rapidshare.de/files/18626955/The_Grey_Wolves_Supermod_Information.zip)
Possible reasons:
Download-session expired. Direct-links last a few minutes for free users and a few days for premium-users.
You requested this download-session from a different IP than yours. If you use AOL, try a different browser.
bigboywooly
06-03-06, 05:39 AM
I didnt realise that was still down try this ------------------------------------------------------------------------------------
Now that FileFront seems to be running faster... you can also get GW there:
------------------------------------------------------------------------------------
Part 1: http://files.filefront.com/The_Grey_.../fileinfo.html (http://files.filefront.com/The_Grey_Wolves_v10_PART_17z/;4903164;;/fileinfo.html)
Part 2: http://files.filefront.com/The_Grey_.../fileinfo.html (http://files.filefront.com/The_Grey_Wolves_v10_PART_27z/;4904727;;/fileinfo.html)
Part 3: http://files.filefront.com/The_Grey_.../fileinfo.html (http://files.filefront.com/The_Grey_Wolves_v10_PART_3A7z/;4905371;;/fileinfo.html)
Part 4: http://files.filefront.com/The_Grey_.../fileinfo.html (http://files.filefront.com/The_Grey_Wolves_v10_PART_47z/;4905565;;/fileinfo.html)
Part 5: http://files.filefront.com/The_Grey_.../fileinfo.html (http://files.filefront.com/The_Grey_Wolves_v10_PART_57z/;4905690;;/fileinfo.html)
Part 6: http://files.filefront.com/The_Grey_.../fileinfo.html (http://files.filefront.com/The_Grey_Wolves_v10_PART_67z/;4905837;;/fileinfo.html)
Ula Jolly
06-03-06, 06:32 AM
I'll confess, just reading about GW scared the heck out of me. I'd like mods that don't change damage models more than they already have changed. I'm about to venture out for my very first IX mission (glee!), and I am trying to find those milkcow-mods and whatnot that I've been hearing about.
bigboywooly
06-03-06, 07:06 AM
the milkcow mod is built into GW
You know you can remove the ships and aircraft before installing GW so damage is same as stock game
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