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Perilscope
05-31-06, 12:39 AM
I searched, but I do not know if this particular trick as been posted before, here it goes anyway! :doh:

Lately while in patrol, I have been under a heavy situation, while attacking a convoy, somehow, I attracted more warships than I can chew up. Under this tense situation, I found out that I have no time for my usual procedure, which is the Approach, Identification, Measurements and Feux… The situation was too dense, no time for such procedures. However, my desire to score no matter what, forced me to use my torpedoes on the enemy warships and merchants without calculation, and in most cases; I got them right on.

Here is what I found out:
When you lock an enemy ship with your periscope, when the time comes, unlock it, but as soon as you unlock it, count up to tree in real seconds and then fire. I found out that in most cases those big ships that are hard to sink, like the C2 and C3 can be sunk in one shot.

When you follow the 3 seconds rule, the timing of your shot after the tree seconds delay, always corresponds with the weak spot on the ships, thus seeking the big ships in one shot. I have not tested on all ships and all the distances, but the C2 and C3 goes down in one shot if you follow the 3 seconds rule. Of course, the torpedo latches must be open.

This trick is very good in multiplayer mode, often in multimode we don't have the time to think, but to act only. ;)

CybrSlydr
05-31-06, 12:41 AM
Is this done with your torpedo tubes already open?

Perilscope
05-31-06, 12:56 AM
Is this done with your torpedo tubes already open?
:yep: :yep: :yep:
If I do not make a mistake, the torpedo latches takes about 4 seconds to open, so its not good to leave it closed, most likely you will hit the ship, but you won't sink the C2 or C3 in one shot, it takes exactly 3 seconds from the unlock and shoot.

So:
0- Torpedo latch open
1- Lock the ship
2- Unlock
3- Immediately after the unlock, count up to tree; 1 dead ship, 2 dead ship, 3 dead ship… FIRE!

CCIP
05-31-06, 01:07 AM
How do you target them?

Myself, I've long learned the art of visual estimation. I hardly have to go to either the WO or the TDC for any targeting calculations, because I tend to estimate very accurately at ranges of up to 1km without needing to lock up or calculate (I hit maybe 9 times out of 10, though rarely in the real weak spots) :yep:

joea
05-31-06, 04:19 AM
How do you target them?

Myself, I've long learned the art of visual estimation. I hardly have to go to either the WO or the TDC for any targeting calculations, because I tend to estimate very accurately at ranges of up to 1km without needing to lock up or calculate (I hit maybe 9 times out of 10, though rarely in the real weak spots) :yep:

I am guessing that's how real skippers did it. Didn't Mush Morton (or another skipper) practice telling AOB with models? Practice makes perfect...I managed some hits in the Caribbean last night, and some misses too.

donut
05-31-06, 07:52 PM
My question exactly How do you target them?

Are you talking, sweet spot shot,or magnetic, over 1000m,or less? Give us more detailed explanation please:sunny: Impact,what depth?

robj250
05-31-06, 07:57 PM
My question exactly How do you target them?

Are you talking, sweet spot shot,or magnetic, over 1000m,or less? Give us more detailed explanation please:sunny: Impact,what depth?
Yes, please tell us. It would be great to sink a C2 with one shot.:D

robj250
05-31-06, 09:23 PM
Yes, please tell us. It would be great to sink a C2 with one shot.:D
How far away was the ship when you fired, how fast was it travelling, what type of torpedo did you use, did you use impact or magnetic, what depth was the torpedo set for, was the torpedo fast running, medium or slow and any other imformation you would give us would be greatly appreciated.

Perilscope
05-31-06, 11:55 PM
My question exactly How do you target them?
Are you talking, sweet spot shot,or magnetic, over 1000m,or less? Give us more detailed explanation please:sunny: Impact,what depth?
My difficulty level is set to 94%, I can choose the target manually or the officer targets. That's how I target them, I just ask the officer to target the boat I locked.

To answer most of the questions, I created a quick set up in the mission editor, and recorded the event while testing in game. You can see everything, the positions, distances and stuff like that.

But like I said in the first post, it's something new to me too, I do not know all the possibilities, I know it works for me, but I guess it comes down to what joea said, "Practice makes perfect". ;)

Here is the video: The_3Seconds_Rule_video.avi (http://www.nettouring.com/images/public/video/The_3Seconds_Rule_video.avi)
Sorry for the bad sound, for this type of video I rather compress the sound than the video. Also, take note that the video is encoded in Xvid.

You can also download the mission(.mis) file, and try exactly what you see on the video. Plus I added two more boats, one in the front and one in the back, I couldn't add those ship for the video because my pc can't handle very well the game and the video capture process at the same time. By the way, I reloaded the mission two times before I made clean shots, my 3 seconds rule did not apply, the video capture process was too heavy and the game was jerky, so I had to adjust to the new timing, which was six seconds delay instead of 3.

Here is the mission file: 3Seconds_Rule_Test.zip (http://www.nettouring.com/GZ/Ubi/SH3/_DL/3Seconds_Rule_Test.zip)

I hope all this helps.:up:

XXi
06-01-06, 06:42 AM
Within one km, I used to estimate the settings on my own. After some time, you don`t have to calculate precisely, you actually see the speed and can set the angle. Sure, if the target moves quickly, I prefer to rely on WO. But...
two days ago I managed to blow up a Liberty, relying on my own measurements. Torpedo was set to 3 m depth.

cmdrk
06-01-06, 08:36 AM
I am guessing that's how real skippers did it. Didn't Mush Morton (or another skipper) practice telling AOB with models? Practice makes perfect...I managed some hits in the Caribbean last night, and some misses too.
Dick O'Kane did, Morton's exec, who did the scope work.

Firebird
06-01-06, 09:23 AM
3 torpedoes, 3 ships using your rule :). I wonder if I was lucky, guess I'll have to try more... Troop Transport +350m, Large Tanker +600m, Large Tanker +1450m all impact +/- 5m depth ('Happy Times' single mission). 98% realism.

Perilscope
06-01-06, 10:44 PM
3 torpedoes, 3 ships using your rule :). I wonder if I was lucky,...
I tried a few more ships, and I realized that it applies pretty much to all ships I have been testing; the King Geaogre V sank in one shot too.

I am wondering if the developers left this on purpose; it seems like a technique for the game testers of something like that, bah, who knows…

Anyway, for me this is good, because before, when trying to sink C2, C3's and stuff like that, I had only a 60% chance of sinking it in one shot, but now with the 3 seconds rule, it exceeds 90% for a one shot one kill.:|\\

robj250
06-02-06, 08:04 AM
Where can I get the ogg files "Yavo Kapitan" and "Torpedo Loose"?

Slick Rick
06-02-06, 08:46 AM
I tried it......didnt work for me.....

robj250
06-02-06, 11:55 AM
I tried a few more ships, and I realized that it applies pretty much to all ships I have been testing; the King Geaogre V sank in one shot too.

I am wondering if the developers left this on purpose; it seems like a technique for the game testers of something like that, bah, who knows…

Anyway, for me this is good, because before, when trying to sink C2, C3's and stuff like that, I had only a 60% chance of sinking it in one shot, but now with the 3 seconds rule, it exceeds 90% for a one shot one kill.:|\\

Will this method work when I use automatic targetting, 'cause I find it very difficult for me to use manual targetting.

Sailor Steve
06-02-06, 12:07 PM
I compromise. I use manual targetting but leave 'Weapons Officer Help' on. He's still perfect, but it takes a little more time, which in turn makes their chances of spotting my periscope better; plus I don't get automatic 'one-shot' sinkings, which I find to easy plus being entirely unhistorical.

Perilscope
06-02-06, 03:23 PM
Will this method work when I use automatic targeting…
I do not know if it works in automatic mode, I never used the automatic, but it should work.

The principle of this rule is simple, after you or the officer locks the ships with the periscope, unlock it, and fire a torpedo soon after you counted the 3 seconds delay.

However, in reality its not really 3 seconds you need to wait, I said 3 seconds only for a starting point for who wanted to know about this trick. Its up to you guys to work with this foundation.

For you, the way you count, it could be 4 or 5 seconds delay. But at the end if you want to be successful, you need to be constant in you timing, and get to know you boats, they are not exactly all the same, thus a slight change in the time, but you will get there with practice, automatic or manual it’s the same.

...plus I don't get automatic 'one-shot' sinkings, which I find to easy plus being entirely unhistorical.
The entire "game" is unhistorical, no big deal :D

NEON DEON
06-02-06, 04:02 PM
I sink c2's in a similar fashion. G47a set to fast and default depth. Door open. I mean open not opening but open all the way. Torpedo lock with TDC. .5 km to 1 km. Torpedo set to impact. shot set up at as close to perfect 90 degree impact so torp hits the hull at no angle. Wait till the tdc triangle turns green. Unlock the tdc and wait for the crosshair to line up with the first corner of the ship superstructure and fire.

That should kill a c2 every time.

Perilscope
06-02-06, 04:21 PM
I sink c2's in a similar fashion. G47a
:damn: Ooops! You reminded me that I use electric torpedoes, maybe that's why some of the above posters did not manage to sink with the 3 seconds delay rule, after all the steam torpedoes are much faster…:hmm:

robj250
06-04-06, 02:00 PM
Hi Perilscope: I watched your avi relating to the 3 second rule and I heard two voices I would like to get: Jawhol, herr Kelen and Torpedo Los!

Can you tell me where you got them and what folder you put them in?

Perilscope
06-07-06, 07:40 AM
Hi Perilscope: I watched your avi relating to the 3 second rule and I heard two voices I would like to get: Jawhol, herr Kelen and Torpedo Los!
Can you tell me where you got them and what folder you put them in?
If I do not make a mistake, all SH3 versions comes with the option to ear German voices and read English text. Give a look in the sound settings, you should have the option for it… ;)

And sorry if I could not answer sooner, I am in the middle of a server change, what a virtual headache…:nope:

robj250
06-07-06, 12:04 PM
Thanks