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mike_espo
05-09-06, 06:58 PM
I did a test of Compressed air. It seems that even though you get the message that supply is depleted, you still hear emergency blow sounds.

Also, regular orders to surface do not use up compressed air, torpedo launch does not either.... :nope:

What function in game does emer surface do?? Is there any reason to monitor compressed air levels??

Ducimus
05-09-06, 07:25 PM
I did a test of Compressed air. It seems that even though you get the message that supply is depleted, you still hear emergency blow sounds.

Also, regular orders to surface do not use up compressed air, torpedo launch does not either.... :nope:

What function in game does emer surface do?? Is there any reason to monitor compressed air levels??

Good point and worthy of discussion in the mod forums. Launching torpedos should use compressed air.

Surfacing should most definatly use compressed air if your not moving foward with your E motors.

The argument there is the sub is at neutral boyancancy so using the hydroplanes should be sufficent until you break surface. At which point you'd need to blow the tanks dry to get the deck out of the water. If your standing still then you'd need positive boyance to rise. That means blowing some water out of the ballast tanks.

mike_espo
05-09-06, 07:33 PM
I did a test by using up all compressed air then dived to 180m. Still works! :down:

I think that at least blowing sounds should cease when supply is gone. :yep:

I wonder if it is possible to fix. :hmm:

Oh, almost forgot. I have RuB 1.45, NYGM crew management, Battery fix and various sound mods.

Ducimus
05-09-06, 07:37 PM
If this is modable i honestly don't know where the data is being kept. It could be hardcoded. I hope not. I'd like to see compressed air into play more. Other then emergency surface, ive rarely seeen compressed air being used by the game.