Log in

View Full Version : Atlantic water colors on Mediteranean waters.....


SeaStorm
04-24-06, 09:46 PM
Hi, i need some help,

I play carreer mode, everything was fine till i transfered to the 29th flotilla, based in Toulon.

Maybe it got something to do with the \data\Env\Env.cfg file??
Here it is:


[Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

[EnvColors]
SeaType00=EnvColors_Atl.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat

[SkyColors]
SeaType00=SkyColors_Atl.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat

JScones
04-24-06, 09:53 PM
I assume you are not using SH3Cmdr, as it automatically fixes this problem, which is a stock SH3 bug.

The manual workaround is to make sure your Env.cfg file looks like this:

[Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

[EnvColors]
SeaType00=EnvColors_Med.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat

[SkyColors]
SeaType00=SkyColors_Med.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat
whilst you are in 29 Flotilla.

Also note that if you want Arctic water (ie in 11 Flotilla) you need to ensure your Env.cfg file looks like this:

[Environment]
SeaTypeImageDimX=4320
SeaTypeImageDimY=2160
LandIDX=255
DefaultSeaType=0
SeaTypesNo=1

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

[EnvColors]
SeaType00=EnvColors_Arct.dat
SeaType80=EnvColors_Med.dat
SeaType150=EnvColors_Arct.dat

[SkyColors]
SeaType00=SkyColors_Arct.dat
SeaType80=SkyColors_Med.dat
SeaType150=SkyColors_Arct.dat

Only SeaType00 is picked up in campaigns (although the correct seatype is used in single missions).

SeaStorm
04-24-06, 10:47 PM
Thanks, i appreciate, JScones.

No, i don't have SH3 Comdr.

While trying to fix this issue today, i was wondering if this line of code (SeaInfName=SeaInf.raw) was part of the solution;

[SeaInfo01]
StartDate=0101
EndDate=1231
SeaInfName=SeaInf.raw
Compressed=NO

...because it's referring to a map that shows the limits of each Seatype with 3 different shades of gray.

Maybe, the game was rushed, and the programmers left this option unfinished... :-?