View Full Version : Kriegsmarine mod
sergbuto
04-22-06, 11:44 AM
This is the mod I was working with for quite sometime whenever I had time for modding. It is all started with an intention to convert Greg Law's CFS3 models to SH3. While doing this I realized that other things are needed in addition and the whole affair grown in quite a sizable Kriegsmarine mod. The mod includes the following
9 German warships
K-class light cruiser (model by Greg Law, some small additions by me)
1923-type (or Raubvogel class) torpedo boat (based on the model by Greg Law)
1924-type (or Raubtier or Wolf class) torpedo boat (model by Greg Law)
1935-type torpedo boat (based on the model by Greg Law)
1937-type torpedo boat (model by Greg Law)
1935-type minesweeper ((model by Greg Law)
Landing craft "Marinefährprahm" (model by Greg Law)
1939B-type schnellboot (model by Greg Law)
captured Polish Jaskolka-class minesweeper (model by Adam Galazka)
The ships are with adjusted ZON files to fit their damage models to corresponding 3D/2D profiles and appropriate water reflections. All the torpedo boats are in multi-skinned version.
New naval weapons
German DC launcher
new guns
280 mm triple
150 mm triple
127 mm single
88 mm twin (the stock one is converted to the 105 mm gun because that is what Bismarck and Hipper had and that is what the stock gun represents in terms of used sizes and geometry)
37 mm single with crew
20 mm single with crew
Last two guns have been originally intended for AI German subs but are now used for surface warships as well.
AI Sensors
Passive and active sonars:
Periphon
SH
SKF
Sonars were worse in comparison with those Allies had.
Radars:
FuMO 24-5
FuMO 26
FuMO 27
FuMo 63
Vehicles
Mercedes-Bentz truck
Panzer
Tiger
to be carried by the landing craft.
The mod is largely completed but some boring details left to be finished and it certainly needs extensive testing.
Planned future additions to the mod
Graf Spee
1940-type minesweeper
Vorpostenboote
(There are 3D models at hand just waiting to be imported to SH3. But I will be equally glad if someone else will do those or better models)
U-boats XIV, XB (already started)
Below are screenshots of 1937-type torpedo boat
http://usx218.fysik.uu.se/users/Sergei/files/TB1937_01.jpg
http://usx218.fysik.uu.se/users/Sergei/files/TB1937_02.jpg
http://usx218.fysik.uu.se/users/Sergei/files/TB1937_04.jpg
http://usx218.fysik.uu.se/users/Sergei/files/TB1937_05.jpg
At night
http://usx218.fysik.uu.se/users/Sergei/files/TB1937_night.jpg
Reflections
http://usx218.fysik.uu.se/users/Sergei/files/TB1937_refl.jpg
Damage model
http://usx218.fysik.uu.se/users/Sergei/files/TB1937_dmg01.jpg
http://usx218.fysik.uu.se/users/Sergei/files/TB1937_dmg02.jpg
http://usx218.fysik.uu.se/users/Sergei/files/TB1937_dmg03.jpg
I will post screenies with other warships and components in the mod when I have more time.
EDIT: Now Part 1 of the mod is available for download on my site
Looks nice - is it possible to include it in GW?
Looks nice - is it possible to include it in GW?
Type XIV and XB could be implemented in GW's Milk Cow mod - it seems fantastic!
Good work sergbuto, as usually :up:
Sailor Steve
04-22-06, 12:02 PM
:o
This is exciting!
Dimitrius07
04-22-06, 12:32 PM
Holly ..... :o :o
Amazing :rock: :rock: :rock: :rock:
I will be awaiting this mod with anticipation. :up: Especially for the K class cruiser. Is it possible for you to edit the K class slightly to make the Emden as well, if you have the time and permission?
There really are some interesting things going on behind the scenes. :yep:
Mr.Fleck
04-22-06, 12:57 PM
Nice Work! :up:
Especially the bridge wich looks lighted at night.
Cheers
Mr. Fleck
VonHelsching
04-22-06, 01:24 PM
:o
Excellent! :up:
Great job as always! Nice damage model! :up:
THE_MASK
04-22-06, 07:52 PM
Are those cabin lights lit up on that ship :rock:
:up: Looks to be awesome, can't wait!
Type941
04-23-06, 01:07 AM
Feel free to adopt my Kriegsmarine skins for your Spee and other big ships, if you like, you have my permission. :up: The boat looks superb. I really like the damage too - can you recreate that when time comes for bigger ship like Spee? Would be very cool to break up a pocket battleship, even if just for testing!
booger2005
04-24-06, 03:25 AM
sergbuto, how's the lifeboat thing going? That looked really cool too.
Hej Sergbuto!
When you have time, would it be possible for you to post a picture or two of the Polish Jaskolka-class minesweeper?
sergbuto
04-24-06, 05:50 AM
Looks nice - is it possible to include it in GW?
The mod includes modified guns.dat, guns.sim, and AI_Sensors.dat which are taken from vanilla/stock version of the game. If GW has modified version of those files then one needs to resolve the compatibility issue first.
As I understand GW uses the NYGM damage model while new ships have ZON files based on the stock damage system.
Otherwise, it is usually easy to add new ships/units to any mod.
sergbuto
04-24-06, 05:52 AM
Is it possible for you to edit the K class slightly to make the Emden as well, if you have the time and permission?
I was thinking about Leipzig instead.
sergbuto
04-24-06, 05:54 AM
Hi, Serg.
Very good work!
Do you have applied a separate material to luminous windows
with high ambient color (FFFFFF) and selfillumination properties?
Anvart
:o :up: :up: :up:
Yes, I used windows as a separate object with a separate material.
sergbuto
04-24-06, 05:57 AM
Are those cabin lights lit up on that ship :rock:
Yes, your eyes did not fool you. :D
sergbuto
04-24-06, 05:58 AM
...can you recreate that when time comes for bigger ship like Spee? Would be very cool to break up a pocket battleship, even if just for testing!
In principle, it is possble to do.
sergbuto
04-24-06, 06:01 AM
how's the lifeboat thing going? That looked really cool too.
Yes, but there is not much to use it for.
booger2005
04-24-06, 06:10 AM
how's the lifeboat thing going? That looked really cool too.
Yes, but there is not much to use it for.
Oh, I've got plans... :smug: :lost:
KptnLt Eric Karle
04-24-06, 08:59 AM
Are those cabin lights lit up on that ship :rock:
Yes, your eyes did not fool you. :D
Does this mean that we could eventually look forward to lighted Neutral shipping
Don't you plan to finish HMS Hood and Russian DD 7 as well?
Cdre Gibs
04-24-06, 09:25 AM
The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. Beyond that nice work as always Serg.
(suggestion - I can go with a very very dull red bit of light coming through say the bridge windows, but thats about all. As for Neutrals, light em u like an Xmas tree. :D )
Oh PS: Do you use 3DS Max by any chance?
sergbuto
04-24-06, 10:07 AM
Hej Sergbuto!
When you have time, would it be possible for you to post a picture or two of the Polish Jaskolka-class minesweeper?
Sure. But you can also take a look at the preliminary screenshot of Jaskolka posted by me in tthe thread http://www.subsim.com/phpBB/viewtopic.php?t=48210&highlight=
sergbuto
04-24-06, 10:24 AM
Does this mean that we could eventually look forward to lighted Neutral shipping
Not for the windows/portholes though. Because this requires re-designing/modifying/texture-changing existing stock 3D models. Only for new external models, maybe.
sergbuto
04-24-06, 10:34 AM
Don't you plan to finish HMS Hood and Russian DD 7 as well?
Project 7 DD - yes, although I would like to have an accurate 3D model made from scrach (I am not going to do the latter though).
HMS Hood - not sure, since Warhunter and Cdre Gibs have very nice models. But definitely yes if I am not satisfied with the damage model.
sergbuto
04-24-06, 10:46 AM
The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. ?
I do not exactly know how this matter was handled during WWII but I remember lighted bridge portholes/windows of Japanese warships in SHI and I liked that feature.
Oh PS: Do you use 3DS Max by any chance?
I do not really use 3DS MAX that often for this (prefer other software). But I saw your question in the other thread and was going to look up, when I get home, whether any of those settings left-in since last time I used 3DS MAX.
sergbuto
04-24-06, 02:26 PM
A few screenshots of the Type 1935 minesweeper, one of the most common vessels used for escorting U-boats.
http://usx218.fysik.uu.se/users/Sergei/files/MS1935_01.jpg
http://usx218.fysik.uu.se/users/Sergei/files/MS1935_02.jpg
http://usx218.fysik.uu.se/users/Sergei/files/MS1935_03.jpg
http://usx218.fysik.uu.se/users/Sergei/files/MS1935_refl.jpg
Cdre Gibs
04-25-06, 07:40 AM
The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. ?
I do not exactly know how this matter was handled during WWII but I remember lighted bridge portholes/windows of Japanese warships in SHI and I liked that feature.
All Combatant ship's ran Red Light at night (including Allied Merchant shipping) for reasons well documented (night vision, detection, ect), all NONcombatants (Neutrals) ran white light to ensure easy detection and aviod mistaken identity.
Oh PS: Do you use 3DS Max by any chance?
I do not really use 3DS MAX that often for this (prefer other software). But I saw your question in the other thread and was going to look up, when I get home, whether any of those settings left-in since last time I used 3DS MAX.
Just replyed to the post you made in the sticky ships thread, again my Thx and apologies for the delay in replying. I saved the images to the correct place this time (backups HDD) ;)
U-Bones
04-25-06, 07:48 AM
The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. ?
I do not exactly know how this matter was handled during WWII but I remember lighted bridge portholes/windows of Japanese warships in SHI and I liked that feature.
All Combatant ship's ran Red Light at night (including Allied Merchant shipping) for reasons well documented (night vision, detection, ect), all NONcombatants (Neutrals) ran white light to ensure easy detection and aviod mistaken identity.
Oh PS: Do you use 3DS Max by any chance?
I do not really use 3DS MAX that often for this (prefer other software). But I saw your question in the other thread and was going to look up, when I get home, whether any of those settings left-in since last time I used 3DS MAX.
Just replyed to the post you made in the sticky ships thread, again my Thx and apologies for the delay in replying. I saved the images to the correct place this time (backups HDD) ;)
WWII Light disipline included not allowing smoking on watch or above decks. It was a serious matter.
UBOAT234
04-25-06, 09:36 AM
Hi,
Serg, when will be ended the mod?
BEST REGARDS
UBOAT234
sergbuto
04-25-06, 03:51 PM
It is hard to say. Most of the work has been done but a few things are still unfinished. Unfortunately, it looks like I am not going to have a lot of time to work on that in May.
iambecomelife
04-25-06, 05:09 PM
Thes skins and reflections look gorgeous - not to mention the modeling. It will be nice to have small german naval vessels other than the generic trawler, which serves almost every SH3 navy. I was thinking about adding some German convoy routes to the game's campaign layers, with light escorts covering German and Swedish merchant ships. I'd imagine ships like these would have been a common sight.
Wow...looks great! :up: :up:
Mast
VON_CAPO
04-25-06, 06:57 PM
GREAT MASTER!!! :rock:
Salvadoreno
04-27-06, 12:39 PM
Thes skins and reflections look gorgeous - not to mention the modeling. It will be nice to have small german naval vessels other than the generic trawler, which serves almost every SH3 navy. I was thinking about adding some German convoy routes to the game's campaign layers, with light escorts covering German and Swedish merchant ships. I'd imagine ships like these would have been a common sight.
Yess small german convoys would be a godsend early in the war in the Nord See. With the NYGM tonnage war mod i have seen small italian convoys that help me cross those nasty spots. I also seen one i was escorting get attacked by some desperate British fighters. Be nice to see my fellow Germans fighting, specially with these new models! When can this be done?!?
sergbuto
04-29-06, 11:39 AM
Thes skins and reflections look gorgeous - not to mention the modeling. It will be nice to have small german naval vessels other than the generic trawler, which serves almost every SH3 navy. I was thinking about adding some German convoy routes to the game's campaign layers, with light escorts covering German and Swedish merchant ships. I'd imagine ships like these would have been a common sight.
Yes, these "small" vessels were dominating component of Kriegsmarine and participated in all sorts of operations from escort duties for convoys and U-boats and hunting Allied subs to mining and taking part in Naval battles. Appearance of big capital ships, even DDs, should be rare and should be quite appreciated by the player.
sergbuto
04-30-06, 02:48 PM
A few screenshots of the 1924-type (or Raubtier or Wolf class) torpedo boat
with Wolf's skin
http://usx218.fysik.uu.se/users/Sergei/files/TB1924_01.jpg
http://usx218.fysik.uu.se/users/Sergei/files/TB1924_02.jpg
with Jaguar's skin
http://usx218.fysik.uu.se/users/Sergei/files/TB1924_03.jpg
http://usx218.fysik.uu.se/users/Sergei/files/TB1924_04.jpg
http://usx218.fysik.uu.se/users/Sergei/files/TB1924_05.jpg
Type941
04-30-06, 03:02 PM
:up:
Sailor Steve
04-30-06, 03:49 PM
Me wants.
Hunterbear
04-30-06, 08:10 PM
Absolutely wonderful work you've accomplished with other modders/modellers sergbuto!
Will definitely keep my eye on this thread for the progress and eventual release.
Keep up the great work.
:)
sergbuto
05-02-06, 04:44 PM
A few screenies of landing craft "Marinefährprahm". These were mostly used in Med and in war against Soviet Union.
http://usx218.fysik.uu.se/users/Sergei/files/MFP01.jpg
http://usx218.fysik.uu.se/users/Sergei/files/MFP02.jpg
http://usx218.fysik.uu.se/users/Sergei/files/MFP03.jpg
http://usx218.fysik.uu.se/users/Sergei/files/MFP04.jpg
http://usx218.fysik.uu.se/users/Sergei/files/MFP05.jpg
iambecomelife
05-02-06, 05:09 PM
Fantastic. Real German tanks, too - not just reskinned Shermans. :up:
GreyOctober
05-02-06, 05:32 PM
:o :o :o :o :o :o :o WOWY! excellent work!
Salvadoreno
05-02-06, 07:57 PM
:huh: :huh: :huh: :huh: :huh: :rock: :rock: :rock: :rock: OMG THIS IS AMAZING!!!!!!!!!!!!!!!!! :huh: :huh: :huh: :huh: :huh:
VonHelsching
05-03-06, 12:07 AM
:o
Amazing work.
KptnLt Eric Karle
05-03-06, 02:42 AM
Incredible Serg, as always. Any chance on an ETA
dreaming beatiful :sunny:
mkubani
05-03-06, 05:40 AM
Top stuff!
sergbuto- you can make at U-boot VIIC tower wersion Das Boot?
sorry use tlanslator :(
sergbuto
05-04-06, 02:16 AM
Incredible Serg, as always. Any chance on an ETA
No ETA yet. Under recent/new circumstances which now allow even better and more accurate processing/conversion/modelling of the ships the mod release may be delayed even further due to additional time required for refining of the ships.
sergbuto
05-04-06, 02:18 AM
sergbuto- you can make at U-boot VIIC tower wersion Das Boot?
sorry use tlanslator :(
No plans for that. I hope other modellers will be able to do it.
:o
:rock:
This game is gettin' more epci!
Kudos man! Amazing work!
VonHelsching
05-04-06, 02:18 PM
Now that Rubini is on shore leave, we need a new campaign guru to take care of all those wonderful ships!
sergbuto
05-05-06, 02:16 AM
At least, these ships are planned to be included in U-boat War Ace campaign.
sergbuto
05-05-06, 02:26 AM
I am trying to locate photos of 1940-type minesweeper. The only one I have found is from the Warships of World War II site which seems to be used in a couple of other sites too.
Commander1980
05-05-06, 04:14 AM
I have found a model of the M1940 class, but no other photograph:
http://home.arcor.de/smbc/smbc/modelle/sb8/sb8.htm
Great work by the way :up:
JScones
05-05-06, 05:00 AM
I am trying to locate photos of 1940-type minesweeper. The only one I have found is from the Warships of World War II site which seems to be used in a couple of other sites too.
http://www.german-navy.de/kriegsmarine/ships/minehunter/mboot40/index.html (not a photo though)
http://home.arcor.de/smbc/smbc/details/m1940/detail1.htm (an alternate of Commander1980's link - more photos of the model)
VON_CAPO
05-05-06, 10:37 AM
I am trying to locate photos of 1940-type minesweeper. The only one I have found is from the Warships of World War II site which seems to be used in a couple of other sites too.
http://www.german-navy.de/kriegsmarine/ships/minehunter/mboot40/index.html (not a photo though)
http://home.arcor.de/smbc/smbc/details/m1940/detail1.htm (an alternate of Commander1980's link - more photos of the model)
Try this:
-- KM_Entwurfs_Minenschiff_1937 blueprint: http://dreadnoughtproject.org/plans/KM_Entwurfs_Minenschiff_1937
-- KM_Minensuchboot_35_1937 blueprint: http://dreadnoughtproject.org/plans/KM_Minensuchboot_35_1937
-- KM_Minensuchboot_43_1944 blueprint: http://dreadnoughtproject.org/plans/KM_Minensuchboot_43_1944
bigboywooly
05-05-06, 08:41 PM
or this- great site this
http://www.battleships-cruisers.co.uk/german_minesweepers.htm
sergbuto
05-07-06, 05:12 PM
Thanks guys for trying to help.
Hi Serg
Tried emailing a photo of a type 40 minesweeper - M486, but it got returned twice - mailbox full. Its a broadside view from Druppel.
Regards
MLF
sergbuto
05-09-06, 08:52 AM
Thanks, MLF. Got the photo in e-mail.
bigboywooly
05-09-06, 01:15 PM
i see someone has already made a German minesweeper Type M over in combat planes
http://www.combatplanes.ca/uboat.htm
pity they couldnt release some of those ships to the general community
Uber Gruber
05-10-06, 07:42 AM
interesting site combat planes, wonder why they don't release those ships to the community.....its the community that jointly opened up SHIII for them in the first place. Surely its only right to give a little back.....oh well. :nope:
rogerbo
05-10-06, 08:49 AM
interesting site combat planes, wonder why they don't release those ships to the community.....its the community that jointly opened up SHIII for them in the first place. Surely its only right to give a little back.....oh well. :nope:
the comunity won't give them $$$ as 1-x does :down:
bigboywooly
05-10-06, 12:26 PM
well i downloaded the seawolves program to see what it was all about and have to say was crap and the minesweeper in there is just a tug with the back crane removed - garbage - and the bittern sloop was the black swan with just a couple of alterations.
much better quality ships made on this site
gouldjg
05-10-06, 01:08 PM
Hi Seb,
I have been playing with shipbubbles so it gives me explsion effects as ship slips under the water.
I know this effect does not usually start untill ship is actually sinking below water line. Is there no way to get this and your lifeboat to work together?.
Can the life boat not be made to be a special effect?
Warhunter
05-10-06, 01:32 PM
I started the M series in late 2005, but stopped because of lack of time. hull and superstructure nearly final. Polycount around 4500.
If you want I can finish it, it may need only a few hours to complete. Hood is nearly done, so I got some time.
http://img130.imageshack.us/img130/285/wip063ey.jpg (http://imageshack.us)
bigboywooly
05-10-06, 01:37 PM
I started the M series in late 2005, but stopped because of lack of time. hull and superstructure nearly final. Polycount around 4500.
If you want I can finish it, it may need only a few hours to complete. Hood is nearly done, so I got some time.
http://img130.imageshack.us/img130/285/wip063ey.jpg (http://imageshack.us)
well i think i speak for all of us when i say of course would like you to finish the minesweeper as well as the Hood - nothing like being greedy
will have to learn how to do ships myself i think is there a thread on the site with simple beginners notes ?
i see someone has already made a German minesweeper Type M over in combat planes
http://www.combatplanes.ca/uboat.htm
pity they couldnt release some of those ships to the general community
Why what's the deal with that? :hmm:
Who are they?
bigboywooly
05-10-06, 01:53 PM
well some time ago they made an addon for SH3 (like Grey Wolves) called Seawolves but it was put on a cd to buy not give out ( i think by a company called X-1 ) and as i can understand from that link they are close to finishing a bigger med update with new ship types inc
Wasp Class CV
Scharnhorst Class BB
Gneisenau (Scharnhorst Class)
Deutschland Class heavy cruiser
Queen Elizabeth Class BB
Royal Sovereign Class BB
Kent Class heavy cruiser
London Class heavy cruiser
York Class heavy cruiser
Trento Class heavy cruiser
Arethusa Class light cruiser
Gloucester Class light cruiser
Southampton Class light cruiser
Bellona Class light cruiser
New Orleans Class heavy cruiser
Swiftsure Class light cruiser
Da Barbiano Class light cruiser
Guissano Class light cruiser
"H" Class DD
"M" Class DD
Benson Class DD
Benham Class DD
Gridley Class DD
Mahan Class DD
Sims Class DD
Battle Class DD
Navigatori Class DD
1936A (Mob) Class DD
ZG-1 Hermes DD
Type 7 DD
Type 7U DD
Russian Transport
Churruca Class DD
Grimsby Sloop
Egret Sloop
Bittern Sloop
Black Swan Modified
Hunt II Class DE
"T" Class submarine (Br)
Balilla Class submarine (It)
"L" Class submarine (Ru)
German minesweeper Type M
APD Light Transport
US Attack Transport
British Fast Transport
Four New merchants
now as you know some of those ships are already free to download they have added them and some other mods - with modders permission i hope - to sell again
Just a pity they couldnt share them as others on here have
I have the Seawolves and didnt think it was special as i said the minesweeper is a tug minus crane and the Bittern is a slightly modified Black Swan but the Deutschland does look the mutts nuttz in that link
sergbuto
05-10-06, 02:33 PM
Hi Seb,
I have been playing with shipbubbles so it gives me explsion effects as ship slips under the water.
I know this effect does not usually start untill ship is actually sinking below water line. Is there no way to get this and your lifeboat to work together?.
Can the life boat not be made to be a special effect?
Unfortunately, I am not able to answer this question because I have not taken a close look at the special effect before. But it is an idea probably worth looking into. I may try that out when I have more time.
sergbuto
05-10-06, 02:40 PM
I started the M series in late 2005, but stopped because of lack of time. hull and superstructure nearly final. Polycount around 4500.
If you want I can finish it, it may need only a few hours to complete. Hood is nearly done, so I got some time.
You are more than welcome to do that. I assume you are going to texture it as well.
Lately, I did not even have time to make more screenshots (f.e. for K-class cruiser) to post them here.
booger2005
05-10-06, 02:44 PM
Fair warning:
There are many bad feelings on this forum about the "companies" that you are talking about and their products. The whole subject is a big taboo that people don't talk about because it starts fights and causes hurt feelings. You would be well advise to quit discussing such things, and if you actually purchase one of their products, perhaps it might be best to keep that information to yourself on these forums. :-?
You might not understand, but trust me.
bigboywooly hit the nail on the head though:
" now as you know some of those ships are already free to download they have added them and some other mods - with modders permission i hope - to sell again"
sergbuto
05-10-06, 02:52 PM
i see someone has already made a German minesweeper Type M over in combat planes
http://www.combatplanes.ca/uboat.htm
pity they couldnt release some of those ships to the general community
No pity at all. I think they need to do better job on those ships. You can take a look at them here
http://www.simhq.com/cgi-bin/ultimatebb.cgi?ubb=get_topic;f=129;t=001481
I will let you judge whether those ship models are close enough to the originals, i.e. to what it was in reality. Personally, I would not use them even for free.
bigboywooly
05-10-06, 04:47 PM
yeah sorry serg i wrote that before i actually saw it and you can tell what i think of it from some of my other posts
had a good look at the link and see what you mean lol will stick to the ships from here :yep: much better
sergbuto
05-16-06, 01:25 PM
Some K-class light cruiser screenshots
http://usx218.fysik.uu.se/users/Sergei/files/Kclass01.jpg
http://usx218.fysik.uu.se/users/Sergei/files/Kclass02.jpg
http://usx218.fysik.uu.se/users/Sergei/files/Kclass03.jpg
http://usx218.fysik.uu.se/users/Sergei/files/Kclass04.jpg
In battle
http://usx218.fysik.uu.se/users/Sergei/files/Kclass05.jpg
http://usx218.fysik.uu.se/users/Sergei/files/Kclass06.jpg
http://usx218.fysik.uu.se/users/Sergei/files/Kclass07.jpg
http://usx218.fysik.uu.se/users/Sergei/files/Kclass08.jpg
Salvadoreno
05-16-06, 02:14 PM
do you plan on releasing this with the next NYGM mod or is it gonna be standalone mod? Will it conflict with any of the current or upcoming mods? It just adds ships to Germany right? Doesnt seem like it might overwrite anything but ship.cfgs. Looks like NYGM modders have to create damage zones for the Kreigsmarine now! Ack i cannot wait.
Commander1980
05-16-06, 04:18 PM
Great work serge :up:
Are these 88 mm turrest scaled-down version of the existing "88mm"DoubleTs?
Sailor Steve
05-16-06, 08:16 PM
Looks great. Looks like I want one. Hand it over and no one gets hurt.
sergbuto
05-17-06, 07:13 PM
do you plan on releasing this with the next NYGM mod or is it gonna be standalone mod? Will it conflict with any of the current or upcoming mods? It just adds ships to Germany right? Doesnt seem like it might overwrite anything but ship.cfgs. Looks like NYGM modders have to create damage zones for the Kreigsmarine now! Ack i cannot wait.
This mod is not connected to any of the big mod-compilations and is based on stock files. It is not only German ships, the mod also includes new guns and sensors for those ships which require additions to files like guns.dat, guns.sim, guns.zon, AI_Sensors.dat and some others. If other mods modified these files, then a compatibility issue would need to be sorted out. On the other hand, one can think of using Allied weapons and sensors for the German ships by text-editing the EQP and SNS files coming with this mod.
Cdre Gibs
05-17-06, 07:44 PM
Serg, I'm going to have to wait for this lil mod of yours so I can expand on it to fit in with the Long Range Gunnery Mod (includes 11"Triples-German, 18"Triples-Japan, Fix's the 16"Triples[nameing of]) if thats ok with you?
I know I said I'd never combine another mod but the thing is this 1's almost a must since the extra ships will be a big boon for all.
PS: Ohh btw, do you happen to know where the Subs crew COORD's are for up on the Bridge of Subs ? I have to shift 1 of them on the Type XXI since he's in the wrong spot for the Sensor fix of the Type XXI.
Thx
sergbuto
05-17-06, 08:56 PM
Great work serge :up:
Are these 88 mm turrest scaled-down version of the existing "88mm"DoubleTs?
Yes, they are. Because the existing "88mm"DoubleTs actually represent 10.5 cm/65 SK C/33 guns which were on Bismarck and Hipper.
sergbuto
05-17-06, 10:13 PM
Serg, I'm going to have to wait for this lil mod of yours so I can expand on it to fit in with the Long Range Gunnery Mod (includes 11"Triples-German, 18"Triples-Japan, Fix's the 16"Triples[nameing of]) if thats ok with you?
I know I said I'd never combine another mod but the thing is this 1's almost a must since the extra ships will be a big boon for all.
PS: Ohh btw, do you happen to know where the Subs crew COORD's are for up on the Bridge of Subs ? I have to shift 1 of them on the Type XXI since he's in the wrong spot for the Sensor fix of the Type XXI.
Thx
I would not call it "my mod" because the main part of this pack is very nice 3D models of the ships created by Greg Law. Most of thanks should go to him for letting the SH3 community to have them and for the help in preparations for their conversion to the SH3 engine. Unfortunately, it takes such a long time for me to complete the conversion/importing. I am almost ashamed.
Yes, I agree it would be quite reasonable to combine mods introducing new guns. No objections on my side.
As to crew on the player sub, I have not done any modding of them before but I would guess that DMY_ objects in the DAT files of conning towers (Turms in the data\Objects folder) are responsible for those. For AI-subs I have simple added "crew objects" from the surface ships without animations.
Cdre Gibs
05-18-06, 12:09 AM
Rgr that, Thx Serg.
turnerg
05-18-06, 06:00 AM
Ah serg, you never have ceased to amaze... :D
I assume this was a seperate kriegsmarine mod from DC2, or was this involved with the old dc to german mod you were working on?
sergbuto
05-19-06, 03:02 AM
Ah serg, you never have ceased to amaze... :D
I assume this was a seperate kriegsmarine mod from DC2, or was this involved with the old dc to german mod you were working on?
DC2?! :o I wish it was.
No, it is a new mod with no connection to DC.
turnerg
05-19-06, 05:19 AM
:oops: Whoops did i say dc2????
Maybe its my wishful thinking popping through..... :shifty:
Either way, the ships look excellent, and i only hope someone can figure how to bust sh3 open so i can drive the bismarck, or one of her other big friends :hmm:
Which reminds me, was it you that originaly did the s-boat mod in sh2? i cant remember, but im trying to find a way to repeat it for sh3. maybe. hopefully.
sergbuto
06-05-06, 07:21 AM
WIP screenshot of a 1940-type minesweeper, the third largest class (138 units in total) in Kriegsmarine after R-boot and Schnellboote.
She is based on the model by Adam Galazka. I had to modify and add more details to the 3D part and re-do UV-mapping and texturing.
http://usx218.fysik.uu.se/users/Sergei/files/MS1940.jpg
Looks great to me. :yep::up:
I noticed that you said you had to add more 3d details to bring the models up to SHIII standards. Were the original 3d models on similar standards to SHII, even if they were never intended for that game? If so, then could some SHII models be similarly converted? I thought I heard somewhere that those models could be imported into the SHII format, but not back out of it. Maybe you can elaborate? (If we could use some of those models, it would free up time for modelers to make others.)
Sailor Steve
06-05-06, 10:25 AM
Oooooh, that minesweeper's got me drooling. Add that and the Wolf and Mowe class torpedo boats and I'm as happy as a lark.
Well, the Kolns will be nice also. And the...
Im really liking the cabin lights. And I wanna see that Graf Spee! Are there any screens of it yet?
sergbuto
06-05-06, 01:15 PM
Looks great to me. :yep::up:
I noticed that you said you had to add more 3d details to bring the models up to SHIII standards. Were the original 3d models on similar standards to SHII, even if they were never intended for that game? If so, then could some SHII models be similarly converted? I thought I heard somewhere that those models could be imported into the SHII format, but not back out of it. Maybe you can elaborate? (If we could use some of those models, it would free up time for modelers to make others.)
You mean to bring SH2 models up to SH3 standards? I do not think there is much point to discuss that because there is no converter from SH2 JRF format to any other.
sergbuto
06-05-06, 01:17 PM
Oooooh, that minesweeper's got me drooling. Add that and the Wolf and Mowe class torpedo boats and I'm as happy as a lark.
Well, the Kolns will be nice also. And the...
I know, Steve, that I am kind of slow with this but not much time to work on the mod lately.
sergbuto
06-05-06, 01:18 PM
And I wanna see that Graf Spee! Are there any screens of it yet?
Not yet.
You mean to bring SH2 models up to SH3 standards? I do not think there is much point to discuss that because there is no converter from SH2 JRF format to any other.
OK, that's what I was talking about when I mentioned that someone else said they couldn't be reconverted. Too bad though, there were some (like the Oil Tanker and Troop Transport) that could have been really useful.
Anyway, your conversions here are still coming along nicely.:yep: I shall be eagerly awaiting their completion.
THE_MASK
06-07-06, 03:53 AM
Another important and BUMP worthy thread .
Hawk U-375
06-07-06, 04:44 AM
Yes please.......Bump...Bump....Bump.....:know:
HEMISENT
06-07-06, 07:11 AM
Guys, this may sound like a stupid question and maybe a bit off topic but with all these great additional ships coming out from a number of different modders how are they utilized in the game? I guess I mean once they're installed into SHIII I know that for single missions they're inserted manually. Is there a way for them to be inserted into campaign missions and show up randomly. I am totally unfamiliar with the RND, SCR or LND file structures.
Rubini started to explain it all to me awhile ago with his resupply work but we sort of got sidetracked in the testing.
Yes, they can be scripted into the campaign.
In some cases, there are generic entries in the campaign file. This means that the program will choose any ship of the specified class (ex, 102=cargo) to appear at that point. There are no generic entries for convoys, and I don't think there are any for passenger vessels (type 103). I know there are none for major warships either, but I think there are some generic destroyer and escort entries. Also, most coastal craft (type 104) are generic,
Thus, a new freighter (102), tanker (101), or coastal vessel (104) will have a chance of showing up in the game as a single contact without any further work. All nations have 102 and 104 entires, but only the US, UK, Greece, and Japan have tanker entries in the stock game. But for the other types, and for convoy appearances, you will need to use the editor.
bigboywooly
06-07-06, 09:38 AM
If I add ships to the .rnd layer thru mission ed and save as .rnd layer will the .rnd layer text be updated to include them or does that have to happen manually ? same question for the .scr as well lol
Yes, the text of the file should be updated as well.
Of course, be sure to make a backup copy before making any changes, in case something goes wrong. I should have mentioned that earlier though.
bigboywooly
06-07-06, 03:13 PM
ok thanx AG124
Hmm be a bit more of a job than I thought then as you have to convert to long/lat :hmm:
sergbuto
06-09-06, 02:30 AM
Guys, this may sound like a stupid question and maybe a bit off topic but with all these great additional ships coming out from a number of different modders how are they utilized in the game? I guess I mean once they're installed into SHIII I know that for single missions they're inserted manually. Is there a way for them to be inserted into campaign missions and show up randomly. I am totally unfamiliar with the RND, SCR or LND file structures.
Rubini started to explain it all to me awhile ago with his resupply work but we sort of got sidetracked in the testing.
In addition to what AG124 has said, the Kriegsmarine would definitely need to be scripted in if one uses the stock campaign. But there are some mods which make an extensive use of the Kriegsmarine ships, such Harbor Traffic mod or U-boat War Ace.
F.e., in Harbor Traffic one will be able to replace sub escorting DDs or other ships for minesweepers because those were the most common units used as sub escorts. Not to mention all the historic operations in U-boat War Ace, requiring different classes of Kriegsmarine units.
sergbuto
06-09-06, 02:34 AM
There are no generic entries for convoys, and I don't think there are any for passenger vessels (type 103).
There are a couple of generic entries of type 103 in the campaign. That's why I have bothered to make NPTR.
sergbuto
07-04-06, 04:33 AM
The work progress has been slow lately.
bigboywooly
07-04-06, 09:21 AM
The work progress has been slow lately. well stick at it Serg - just know it will be worth waiting for :up:
Sulikate
07-04-06, 09:28 AM
:o:o:o:o:o:o
sergbuto
07-11-06, 05:02 PM
I am looking for RPM data for the Kriegsmarine ships. Would appreciate any info on this.
I'll help if i can mate..pm me the details you need and i'll see what i can do :D
bigboywooly
07-11-06, 05:36 PM
I am looking for RPM data for the Kriegsmarine ships. Would appreciate any info on this.
Here is few links might help Serg
Will be usefull for other things too I am sure
Listing of complete Geman naval ships - click on the ship name\class will give you info
http://encyclopedia.quickseek.com/index.php/List_of_naval_ships_of_Germany
Interesting sight serg with Kreigsmarine camouflage by year
http://smmlonline.com/articles/kriegsmarinecamo/kreigsmarine.html
Another one with all the different kreigsmarine classes
http://www.feldgrau.com/kriegsboat.html
Another site with the different units of the kreigsmarine - menu on the left
http://www.german-navy.de/kriegsmarine/ships/index.html
This one has speeds for major ships
http://www.angelfire.com/ia/totalwar/kms.html
And another
http://www.geocities.com/pentagon/2833/kriegsmarine/kriegsmarine.html
and another
http://en.wikipedia.org/wiki/List_of_Kriegsmarine_ships this one has rpm for the larger ships not minelayers down:nope:
Nvm, nice one bigboywooly :up:
bigboywooly
07-11-06, 05:40 PM
Nvm, nice one bigboywooly :up:
Well if I can help these boys out in any way I will - always enjoy their great work:yep:
SeaWolf IV
08-20-06, 09:01 PM
Whats the status of this amazing work?
sh3rules
08-20-06, 10:55 PM
Amazing! 'nuff said.
Laffertytig
08-21-06, 01:27 AM
is anyone using these ships with GW or nygm?
chris911
08-21-06, 10:23 AM
When I looked at gregs modells i realized that he made a Norfolk and Suffolk Class Heavy Cruiser, too. Now my question to u serge is if plan to convert that one too ?
I think it would be wonderful to have that Ship in the game cause it represents a whole class of British Ships which are missing from SH3 complely.
Especialy when u think about the important role those heavy cruisers played in the first 3 years of the war and in the Operations against the scandinavian based Parts of the Kriegsmarine.
sergbuto
08-25-06, 07:32 AM
Whats the status of this amazing work?
-Continue to make proper damage models for the ships
-Adjusting gun properties for the ships
-Looking for lucking ship characteristics, such as RPM, etc.
-Looking for sensor characteristics
-Trying to find out how to have animations for the gun crew for new German guns
sergbuto
08-25-06, 07:36 AM
is anyone using these ships with GW or nygm?
The ships have not been released yet.
I doubt they will be ever used in NYGM due to quite perculiar understanding of "Leading Edge Realism" by the NYGM team from my point of view.
sergbuto
08-25-06, 07:38 AM
When I looked at gregs modells i realized that he made a Norfolk and Suffolk Class Heavy Cruiser, too. Now my question to u serge is if plan to convert that one too ?
If Greg will want me to. So far I do not have those models.
rasmus1896
08-26-06, 08:33 AM
any news from the mod?
i think this will be a very nice mod!:D
chris911
08-26-06, 10:25 AM
I hope u will release this one asap, couse its the mod I am looking forword to the most atm. Great Work so far.:up: :up: :up: :up: :up:
bigboywooly
08-26-06, 10:28 AM
Same as Chris
The game urgently needs a minesweeper
rasmus1896
08-26-06, 12:46 PM
yeah it realy does. i have hitted mine like hundreds of times.
it would be cool that you could call one to find mines on front of you;)
,but i dont know how realistic is that.
sorry for my bad english:nope:
bigboywooly
08-26-06, 12:59 PM
yeah it realy does. i have hitted mine like hundreds of times.
it would be cool that you could call one to find mines on front of you;)
,but i dont know how realistic is that.
sorry for my bad english:nope:
Minesweepers were used as escorts as well
Multipurpose
Just one of the smaller ships the game is missing
rasmus1896
08-27-06, 04:07 AM
but what happens when it finds a mine.
will he just send a radiomassage about it or will he detonate it somehow?
chris911
08-27-06, 04:43 AM
I dont think that the engine of SH3 allows such a behavior by an AI unit.
Cdre Gibs
08-27-06, 08:40 AM
Its an Irish Minesweeper. Detects the mine by impact! Mine is now destroyed, your clear to move forward! :D
bigboywooly
08-27-06, 09:06 AM
Its an Irish Minesweeper. Detects the mine by impact! Mine is now destroyed, your clear to move forward! :D
:rotfl: :rotfl:
The General
08-27-06, 11:49 AM
I have downloaded several new ship models, including H.M.S. Hood, I was wondering if I'm likely to run into these new ships in the Campaign? I have the Greywolves Mod by the way.
I wanted to take the opportunity to thank those people who take the time and effort to create these wonderful Mods. :up:
bigboywooly
08-27-06, 11:55 AM
I have downloaded several new ship models, including H.M.S. Hood, I was wondering if I'm likely to run into these new ships in the Campaign? I have the Greywolves Mod by the way.
I wanted to take the opportunity to thank those people who take the time and effort to create these wonderful Mods. :up:
You will need to open up your scr - located in C:\Program Files\Ubisoft\SilentHunterIII \data\Campaigns\Campaign
GroupName=Hood (Revenge7) <------------ Delete the (Revenge7)
CommandUnitName=Hood
Category=0
RandStartRadius=0.000000
DeleteOnLastWaypoint=true
EvolveFromEntryDate=true
[Group 6.Unit 1]
Name=Hood
Class=BBRevenge <------ Change to BBHood
Type=11
Origin=British
Side=1
Commander=0
CargoExt=-1
CargoInt=-1
CfgDate=19380101
DeleteOnLastWaypoint=true
DockedShip=false
GameEntryDate=19410524
GameEntryTime=327
GameExitDate=1941052
Go thru the scr making changes to all entries as above for the Hood
The General
08-27-06, 01:45 PM
In that one exchange I learnt so much.
Thanks Big Boy. I hope I run into you online one day, maybe with SHIV.
:up:
bigboywooly
08-27-06, 01:54 PM
In that one exchange I learnt so much.
Thanks Big Boy. I hope I run into you online one day, maybe with SHIV.
:up:
Oh I'll still be sinking merchants in the Atlantic then with GWX :rock:
But you never know:up:
thasaint
09-12-06, 12:32 PM
Serg, I'm going to have to wait for this lil mod of yours so I can expand on it to fit in with the Long Range Gunnery Mod (includes 11"Triples-German, 18"Triples-Japan, Fix's the 16"Triples[nameing of]) if thats ok with you?
I know I said I'd never combine another mod but the thing is this 1's almost a must since the extra ships will be a big boon for all.
PS: Ohh btw, do you happen to know where the Subs crew COORD's are for up on the Bridge of Subs ? I have to shift 1 of them on the Type XXI since he's in the wrong spot for the Sensor fix of the Type XXI.
Thx
I would not call it "my mod" because the main part of this pack is very nice 3D models of the ships created by Greg Law. Most of thanks should go to him for letting the SH3 community to have them and for the help in preparations for their conversion to the SH3 engine. Unfortunately, it takes such a long time for me to complete the conversion/importing. I am almost ashamed.
Yes, I agree it would be quite reasonable to combine mods introducing new guns. No objections on my side.
As to crew on the player sub, I have not done any modding of them before but I would guess that DMY_ objects in the DAT files of conning towers (Turms in the data\Objects folder) are responsible for those. For AI-subs I have simple added "crew objects" from the surface ships without animations.
thanks to greg law and serg, i loved having these fine ships in CFS3, and it'll be even better in SH3, wewt
the k class is awesome
Seacondor
09-12-06, 10:02 PM
It's been a while since I have been here. Serg the ships are looking good. Your effort is been worth it. As far as the 2 Cruisers go. These were very early models and not up to the same standard as the ones Serg is using. I could improve them but don't have the time at the moment. I do have penelope that I might confert soon.
Greg Law
Hat's off to Greg and you Serg for a great looking mod. ~S!~ Can't wait. :D
Wulfmann
09-13-06, 12:11 PM
Greg, my email got kicked back so I PMed you at MAW
Wulfmann
chris911
01-20-07, 09:14 AM
Hi serg any news about this atm hope you still work on it...
HundertzehnGustav
01-23-07, 06:49 AM
Yes defnitely worth a BUMP:D
i would love to see your main Ships folder as a screenshot, and then try to find out what every ship folder is what...:)
Hello Sailor´s !
I would like answer to these mod. Is Kriegsmarine mod downloadable ???
And if yeah wehre !
Thank´s !
Not yet, but we are patiently waiting. We've not heard from Sergbuto on this for awile, so not sure when it will be released.
Woof1701
01-24-07, 11:16 AM
Not yet, but we are patiently waiting. We've not heard from Sergbuto on this for awile, so not sure when it will be released.
or IF it will be released :know:
Sergbuto actually posted an update for this ship pack (and for the CV HMS Furious) in another thread on January 13th.:yep:
Furious needs the rudder and screws, adjustment of gun rotations and damage/collision models. However, the level of the 3D model is not up to the standards by e.g. Gerome73.
As to Kriegsmarine mod, some of ships are ready but they need to come with the German guns pack which is not ready.
http://www.subsim.com/radioroom/showthread.php?t=103661\
Hello sailors !
It´s after 13. january :) !
And are a some new in progress on Kriegsmarine Mod ??
sergbuto
02-12-07, 11:29 AM
It´s after 13. january :) !
Yes, but what year? ;)
And are a some new in progress on Kriegsmarine Mod ??
No news. Still the same old ships.
http://usx218.fysik.uu.se/users/Sergei/files/MS1935.jpg
http://usx218.fysik.uu.se/users/Sergei/files/MS1940sil.jpg
http://usx218.fysik.uu.se/users/Sergei/files/LC_MFP.jpg
sandbag69
03-12-07, 01:05 PM
Any News?
Mush Martin
03-12-07, 01:22 PM
Serge did I read that correctly you have a working twin 88 subgun?
sergbuto
03-13-07, 08:19 AM
What do you mean by subgun? There are 88mm AA guns on the K-class cruiser which have been made for the mode.
bigboywooly
03-16-07, 09:53 AM
Will we see any of these great looking ships Serg ?
Before you escape to the Pacific
:rotfl:
denis_469
03-16-07, 11:43 AM
May be autor can u/l any ships reading for u/l?
sergbuto
03-17-07, 09:19 AM
Will we see any of these great looking ships Serg ?
Before you escape to the Pacific
:rotfl:
Yes, there is a danger of that. The ships still lack some characteristics and they still need German sensors.
To make available at least something, here is the download link for the German K-class light cruiser
http://rapidshare.com/files/21473744/NCL_Kclass.7z.html (http://rapidshare.com/files/21473744/NCL_Kclass.7z.html)
http://usx218.fysik.uu.se/users/Sergei/files/NCL_Kclass_sil.jpg
This should be compatible with anything which does not use guns in guns.dat, .sim, .zon created by me, i.e. compatible with stock SH3 version, NYGM 2.4. Not sure about UWAC and GWX, whether everything will work with having the same guns in two DAT files.
bigboywooly
03-17-07, 11:19 AM
Nice one Serg
Thanx mate
D\L now :up:
Sergbuto, I hope you don't mind but I posted an announcement for you in both the Ship Development Thread and the Ship Library thread.:yep: Thanks for the ship BTW - with Iambecomelife releasing his new merchants and you beginning to release you new warships, it seems that great things are starting to happen all of a sudden.:o
sandbag69
03-17-07, 12:34 PM
Thanks Serg
Can someone post the K Cruiser on another site. I'm havig major problems getting it from Rapidshare
Thanks
Schultzy
03-17-07, 01:52 PM
Thanks Serg! She's a beauty alright. :up:
bigboywooly
03-17-07, 02:17 PM
A couple of Eqp file changes and tis ok in GWX
http://img129.imageshack.us/img129/9374/kclassbs1.jpg
BBW, could you post the changes you made to the .eqp file?:hmm:
bigboywooly
03-17-07, 02:53 PM
Here ya go AG
Its not JSGME but you know where it goes
http://www.mediafire.com/?8mzzt5neaoh
Jimbuna
03-17-07, 05:26 PM
Here ya go AG
Its not JSGME but you know where it goes
http://www.mediafire.com/?8mzzt5neaoh
:roll: Where!! :lol:
bigboywooly
03-17-07, 05:53 PM
:rotfl:
It goes in NCL_Kclass\NCL_Kclass\data\Sea\NCL_Kclass before you enable through JSGME
Or
C:\Program Files\Ubisoft\SilentHunterIII\data\Sea\NCL_Kclass if already added
Rapidshare sucks 89 minutes to wait for a DL,go suck a boiled egg Rapidshare. :hulk:
bigboywooly
03-17-07, 06:25 PM
As long as Serg doesnt mind this one is adapted for GWX
All other mod users should use Serg's D\L as it includes new guns built for the ship
http://www.mediafire.com/?a4inogmjmzn
Thanks BBW.:up: Also, you have just posted the new text for the file, if that had been easier for you.:yep:
As long as Serg doesnt mind this one is adapted for GWX
http://www.mediafire.com/?a4inogmjmzn
Will remove if its a problem Serg :up:
So this one is all OK for GWX and no farting around? I no it's a silly question but I'm half asleep here. :roll:
bigboywooly
03-17-07, 06:41 PM
@ Ag
Yeah I could have lol
@ Steed
That one is GWX ready
JSGME it in
Even has the EnglishNames.cfg done for ya
bigboywooly
@ Steed
That one is GWX ready
JSGME it in
Even has the EnglishNames.cfg done for ya
Glad some one around here is a wake, cheers. :up:
sergbuto
03-17-07, 06:45 PM
As long as Serg doesnt mind this one is adapted for GWX
http://www.mediafire.com/?a4inogmjmzn
Will remove if its a problem Serg :up:
I do not mind, although this basically removes all the right guns of the cruiser. That is how the very first version of the cruiser model looked like after I put it in SH3. I did not like its look and started to put in the necessary German guns.
bigboywooly
03-17-07, 06:49 PM
Yeah thats why I said it was for GWX as it keeps the GWX guns dat
For all other mods your download is the one to go for
Maybe in time your guns can be added to the GWX dat
Thanx again Serg
sergbuto
03-17-07, 07:02 PM
Maybe in time your guns can be added to the GWX dat
No, the wise decision would be to remove all of my guns from the GWX guns.dat, .sim, .zon and shells.dat, .sim, .zon files. There will be eventually more things coming from my side but it won't be necessary to adapt them every time in that case.
From now on my gun/shell files come as additional Library files so it will be enough to simply drop them to the Library folder because the files have different names and do not overwrite anything.
sergbuto
03-17-07, 07:11 PM
deleted
bigboywooly
03-17-07, 07:21 PM
Ah
Nice one Serg
Would be easier in the long run
Jimbuna
03-18-07, 06:00 AM
A big thank you to sergbuto and BBW :rock: ;)
bigboywooly
03-18-07, 07:34 AM
A big thank you to sergbuto and BBW :rock: ;)
Dont thank me
Sergs work
All I did was bundle it up for GWX :oops:
sergbuto
03-18-07, 08:17 AM
Big thanks should go to Greg Law for nice 3D models he has provided.
Hi Serg,
You still working on this Project aren't you mate....?:up:
This will be another Great SHIII adition no doubt!!!:yep:
Now I am wide wake time to pop the files in to there locations and hunt down the ships and....................
Say hello to them.
sandbag69
03-18-07, 02:26 PM
Rear guns are askew and missing a twin 88 mount (oops my mistake).
apart from that its a great addition. Looking forward to more of Greg/Serg ships.
:up:
bigboywooly
03-18-07, 02:29 PM
Rear guns are askew and missing a twin 88 mount.
apart from that its a great addition. Looking forward to more of Greg/Serg ships.
:up:
How do you mean askew ?
If you mean off set they were built that way
Intended to give a greater arc of fire
http://ww2db.com/images/ship_konigsberg12.jpg
Königsberg under British aircraft attack, Bergen, Norway, 9 April 1940
sandbag69
03-18-07, 02:33 PM
Rear guns are askew and missing a twin 88 mount.
apart from that its a great addition. Looking forward to more of Greg/Serg ships.
:up:
How do you mean askew ?
If you mean off set they were built that way
Intended to give a greater arc of fire
http://ww2db.com/images/ship_konigsberg12.jpg
Königsberg under British aircraft attack, Bergen, Norway, 9 April 1940
Yes, offset. Weird way to position main guns.
Königsberg under British aircraft attack, Bergen, Norway, 9 April 1940
Is there supposed to be a picture? I can't see it.:huh:
bigboywooly
03-18-07, 03:05 PM
There was :hmm:
http://ww2db.com/image.php?image_id=2404
I can now see it under the new link - thanks.:up:
Jimbuna
03-18-07, 04:23 PM
The IJN used this positioning of gun mounts setting on quite a few classes...:arrgh!:
sergbuto
04-04-07, 02:50 PM
This first part of the mod is available for download on my site. It includes
4 warships
K-class light cruiser (model by Greg Law, some small additions by me)
1924-type (or Raubtier or Wolf class) torpedo boat (model by Greg Law)
1937-type torpedo boat (model by Greg Law)
1935-type minesweeper ((model by Greg Law)
NOTE! To get them working you need German equipment, ammunition and sensor pack which is part of the my "Serg's SH3 library files" pack v2.0
http://usx218.fysik.uu.se/users/Sergei/files/TB1924_sil.jpg
http://usx218.fysik.uu.se/users/Sergei/files/TB1937_sil.jpg
sergbuto
04-04-07, 02:55 PM
Part of Readme for the library pack v2.0
The download consists of additional SH3 library files created by me and needed to run my SH3 mods found on my SH3 site.
This includes equipment and ammunition listed below.
New weapons
DC_GE (this is the name to be used in EQP files) - German DC launcher with new depth-charges
German guns:
280mmTripleT
150mmTripleT
127mmGESingleT (with crew)
88mmGEDoubleS
37mmSingle (with crew)
20mmGESingle (with crew)
Last two guns have been originally intended for AI German subs but are now used for surface warships as well.
Allied rocket racks:
Rocket_rack1 (for 3" rockets)
HVAR_rack (for 5" rockets)
Rocket launchers:
3InchRocketGB
5InchRocketUS
Torpedo launchers:
PTVirtualTorpedo
New gun shells with modified damage properties: 280mm, 20mm_Air, 0.5" and 0.3"
3" and 5" rockets (3D-models are used)
AI Sensors
German passive (hydrophones):
PeriphonP
TypeSKFP
and active sonars:
PeriphonA
TypeSKFA
Type_SHA
German radars:
FuMO71 (for S-boats)
HanSolo78
04-04-07, 03:52 PM
as always great work serge :up: :up:
:up: it work!
nice ships, thanks! :rock:
bigboywooly
04-05-07, 08:49 AM
Nice work as ever Serg
Good idea with the Library files too mate
Works for any install now :up:
Any particular reason the 2 MTB classes were designated as a type 3 and 4 Serg ?
MTB1924 class
http://img120.imageshack.us/img120/4917/screenhunter540ec9.jpg
MTB1937 class
http://img253.imageshack.us/img253/9771/screenhunter544pt1.jpg
MS1935
http://img253.imageshack.us/img253/2224/screenhunter546zp0.jpg
sergbuto
04-05-07, 12:31 PM
Any particular reason the 2 MTB classes were designated as a type 3 and 4 Serg ?
TB1924 was designed and built with having in mind to do destroyer duties. And that's how this class was used most of the time. TB1937's design goals were different. The class ended up being used as escorts. But it is easy to switch TB1924 to type 3 if you want to.
Actually, I also put Type-1935 ships in the CFG roster file of TB1937 because these two classes were very similar. Therefore, TB1937 is basically a representative of two classes.
bigboywooly
04-05-07, 12:38 PM
Ok thanks Serg
Great models
Will fill in for all the placeholder entries
Esp the Wolf class :up:
Laffertytig
04-06-07, 03:11 PM
got some questions about this mod
1- what exactly does it do
2- can it be installed alongside the latest gwx and can it be installed using jsgme
3- if so can it be installed during a current career (in port) or must i start afresh
thanx in advance
sergbuto
04-06-07, 04:16 PM
1. The mod offers new German warships (at the moment 4) with German equipment and ammunition. However, it is up to the player how to introduce them to the campaign because the ships need to be scripted in. F.e. one can replace DDs escorting the player sub in and out of the port with minesweepers because that would be more realistic. F.e. the Norwegian campaign can be hardly imagined without these classes of ships, etc.
2. Yes it can, however I have not been able to test that since I do not use either.
3. Not sure.
turnerg
04-07-07, 10:16 PM
Cool to see this stuff Serg! Now if only i could make/find a mod so that I get to drive them...... I've been hungering for a surface mod ever since the ole DC Days, what with the new models, effects, sounds, i cant believe there still aint a DC2 or something....
what would it take for someone to slap the type2 interior into a schnellboote, give it 2 torp tubes, and make it stay surfaced like we did back in sh2????
Hi Serg!
Excellent work as always!:rock:
I like your PTboats with virtual torpedos very much...but they weren´t compatible with GWX (guns files...). But I see that you now made a new special library files. This is really a great idea and solution to make your mods compatible with any other mod!
So, some questions:
1. I just download your PT boats mod and notice that they yet use the old stock guns files...so they aren´t yet compatible with your new Library pack?
2. GWX already uses you rockets guns on the planes but inside GWX library files (like stock)...will this conflict with your library pack - even if I don´t use your planes, just ships for example?
Thanks in any advice mate!
Rubini.
Jimbuna
04-10-07, 03:18 AM
:rock: (rubbing hands gleefully) :up:
sergbuto
04-10-07, 07:38 AM
Hi Serg!
Excellent work as always!:rock:
I like your PTboats with virtual torpedos very much...but they weren´t compatible with GWX (guns files...). But I see that you now made a new special library files. This is really a great idea and solution to make your mods compatible with any other mod!
So, some questions:
1. I just download your PT boats mod and notice that they yet use the old stock guns files...so they aren´t yet compatible with your new Library pack?
2. GWX already uses you rockets guns on the planes but inside GWX library files (like stock)...will this conflict with your library pack - even if I don´t use your planes, just ships for example?
Thanks in any advice mate!
Rubini.
1. They are compatible with the new library files pack. Just do NOT install the old stock gun files which are in the download. I have not had time to update all the downloads yet.
2. I have not tested the GWX gun files with my library pack but according to my earlier tests for similar cases of gun ovelappes, it should work. You can make a simple mission with an aircraft attacking stationary U-boat and check whether it will attack with rockets and guns and whether they will inflict the damage. If things do not work as they should we can easily fix the GWX gun/shell files: it takes a few secs to delete a couple of guns from there.
sergbuto
04-10-07, 07:41 AM
what would it take for someone to slap the type2 interior into a schnellboote, give it 2 torp tubes, and make it stay surfaced like we did back in sh2????
It is possible to do but it is quite time-consuming process to do it properly.
denis_469
04-10-07, 10:34 AM
Thank autor with him great work.
Hi Serg!
Excellent work as always!:rock:
I like your PTboats with virtual torpedos very much...but they weren´t compatible with GWX (guns files...). But I see that you now made a new special library files. This is really a great idea and solution to make your mods compatible with any other mod!
So, some questions:
1. I just download your PT boats mod and notice that they yet use the old stock guns files...so they aren´t yet compatible with your new Library pack?
2. GWX already uses you rockets guns on the planes but inside GWX library files (like stock)...will this conflict with your library pack - even if I don´t use your planes, just ships for example?
Thanks in any advice mate!
Rubini.
1. They are compatible with the new library files pack. Just do NOT install the old stock gun files which are in the download. I have not had time to update all the downloads yet.
2. I have not tested the GWX gun files with my library pack but according to my earlier tests for similar cases of gun ovelappes, it should work. You can make a simple mission with an aircraft attacking stationary U-boat and check whether it will attack with rockets and guns and whether they will inflict the damage. If things do not work as they should we can easily fix the GWX gun/shell files: it takes a few secs to delete a couple of guns from there.
Thanks Serg!
I will test ASAP and post comments later!;)
turnerg
04-10-07, 09:37 PM
Hmmm, not too concerned about "right" atm.....
Just thinking out loud, what's left shipwise to make a "complete" setup for the KM?
Tirpitz/Bismarck are in, scharnhorst/gneisenau, the 3 pocket bb's, all 3 hipper cruisers, i guess minus k-class, which look superb btw, theres emden, leipzig/nurnberg... ..
Hey, what about the schleswig-holstein and her sister? they did open the war, one ended as an aa platform, the other i think bombarded russians as the came in(dont quote me on that....)
Man, now im realy pissed there's not a surface sim on this engine...
Hi Serg!
My first report after some tests.
I only tested the Pt boats until now. Will do it for planes too (always on GWX).
I used your new library files and the PTboats' Sea and single mission files that are in PT boat mod (deleted the old library folder on PTboats mod). I also adjust the class name for British PTboat (it's different on GWX).
Tested using your single mission and all works fine. But...I notice that sometimes the ships are hit in the upper deck or in the hull but above water line what is unrealistic to a torpedo damage. I tried to play a bit with PTVirtualTorpedos settings on your Guns_SB.sim file adjusting the max elevation and angles but no dice.
Any idea or workaround to make the virtual torpedos really only hit the ships below or at water line?:hmm:
Edited: I can beta test to you if needed!;)
sergbuto
04-11-07, 01:51 PM
Hi Serg!
My first report after some tests.
I only tested the Pt boats until now. Will do it for planes too (always on GWX).
I used your new library files and the PTboats' Sea and single mission files that are in PT boat mod (deleted the old library folder on PTboats mod). I also adjust the class name for British PTboat (it's different on GWX).
Tested using your single mission and all works fine. But...I notice that sometimes the ships are hit in the upper deck or in the hull but above water line what is unrealistic to a torpedo damage. I tried to play a bit with PTVirtualTorpedos settings on your Guns_SB.sim file adjusting the max elevation and angles but no dice.
Any idea or workaround to make the virtual torpedos really only hit the ships below or at water line?:hmm:
Edited: I can beta test to you if needed!;)
An adjustment in guns_SB.sim will not help because Elevation of the turret in NPT_Br.sim is already set to the range from -1 to 1.
There are a few parameters one can play with to change the situation:
- height (vertical position coordinate) of the invisible gun (however, putting it too low and very close to the water surface can make it incapable to fire)
- shell_speed in guns_SB.sim for PTVirtualTorpedo (again, setting it too low may render the gun unable to fire)
-upper Elevation limit set to zero.
I can think of other possibly-useful parameters but changing them will not help due to the long-range gunnery mod in GWX.
Thanks for the reply Serg.
I in truth only tested the German PT boat (as it is on the single mission).
I also deleted all the escorts and others guns from the Scheenelboot to not interfere with the test.
In the Guns_SB.sim the PTVirtualTorpedo have, IIRC, it's elevation between -3 to 40, range 6000 and angle at 40. I didn't looked into others files.
I in truth don't have the skills to really adjust this...perhaps is necessary to also mees with others files...I really don't know...but I'm sure that I want to play the game with the virtual torpedos;)...do you think that is possible to adjust this?
The above description is only with GWX or the virtual torpedos have this same behaviour also on stock game?:hmm:
Out of curiosity Sergbuto, which ship might we see released by you next?:hmm: I am still hoping to see the HMS Furious myself.
turnerg
04-11-07, 11:53 PM
Serg, what would entail making a schnellboote "drivable" exactly?
my asssumption is that you'd have to "graft" the interior of a sub into it somehow, make sure it has certain nodes renamed,(i assume rediculously time-consuming) and of course be worked into the roster, have all the stats changed so it wont submerge, etc.....
I assume its way above my level... though i did get good at quick hexing for all those skins i used to do back in the day:hmm:
ive got 3ds7, is that needed?
@Sergbuto
Would you mind if I make some reqarming of your ships combining them with ammos from other mods, and that possibly reaplod to the forum sometime?
sergbuto
04-12-07, 07:43 AM
Thanks for the reply Serg.
I in truth only tested the German PT boat (as it is on the single mission).
I also deleted all the escorts and others guns from the Scheenelboot to not interfere with the test.
In the Guns_SB.sim the PTVirtualTorpedo have, IIRC, it's elevation between -3 to 40, range 6000 and angle at 40. I didn't looked into others files.
I in truth don't have the skills to really adjust this...perhaps is necessary to also mees with others files...I really don't know...but I'm sure that I want to play the game with the virtual torpedos;)...do you think that is possible to adjust this?
The above description is only with GWX or the virtual torpedos have this same behaviour also on stock game?:hmm:
Such things happen in the stock version of the game too because an invisible gun is above the water surface (SH3 guns do not fire when they are underwater). I'll take a look and try to improve the situation if possible but only in about two weeks time. I am awfully busy with RL things right now. Also, I have not lost hope to get real torpedos in the game, just have not had time to check all the ideas.
sergbuto
04-12-07, 07:51 AM
Out of curiosity Sergbuto, which ship might we see released by you next?:hmm:
I do not know that myself. :) It will be the one I have enough interest to finish without getting eventually bored and jumping to another ship/mod.
sergbuto
04-12-07, 07:57 AM
Serg, what would entail making a schnellboote "drivable" exactly?
my asssumption is that you'd have to "graft" the interior of a sub into it somehow, make sure it has certain nodes renamed,(i assume rediculously time-consuming) and of course be worked into the roster, have all the stats changed so it wont submerge, etc.....
I assume its way above my level... though i did get good at quick hexing for all those skins i used to do back in the day:hmm:
ive got 3ds7, is that needed?
I can't tell you exactly because I have never done that. Probably, interior will be the most difficult part.
sergbuto
04-12-07, 07:59 AM
@Sergbuto
Would you mind if I make some reqarming of your ships combining them with ammos from other mods, and that possibly reaplod to the forum sometime?
No I would not, as long as proper credits are given
Thanks for the reply Serg.
I in truth only tested the German PT boat (as it is on the single mission).
I also deleted all the escorts and others guns from the Scheenelboot to not interfere with the test.
In the Guns_SB.sim the PTVirtualTorpedo have, IIRC, it's elevation between -3 to 40, range 6000 and angle at 40. I didn't looked into others files.
I in truth don't have the skills to really adjust this...perhaps is necessary to also mees with others files...I really don't know...but I'm sure that I want to play the game with the virtual torpedos;)...do you think that is possible to adjust this?
The above description is only with GWX or the virtual torpedos have this same behaviour also on stock game?:hmm:
Such things happen in the stock version of the game too because an invisible gun is above the water surface (SH3 guns do not fire when they are underwater). I'll take a look and try to improve the situation if possible but only in about two weeks time. I am awfully busy with RL things right now. Also, I have not lost hope to get real torpedos in the game, just have not had time to check all the ideas.
Thanks for the reply mate.
Take your time but don´t forget about the virtual torpedo because they are the real one that we have for now.:arrgh!:
I´m disposable to beta test the new settings if needed!;)
denis_469
12-01-07, 02:43 PM
What about part2 Kriegsmarine mod news. Wait part 2 or not.
Answer please.
bigboywooly
12-01-07, 02:52 PM
Forgot there was another part to that mod
Nice reminder denis
denis_469
12-01-07, 03:02 PM
Forgot there was another part to that mod
Nice reminder denis
Not good, Mark. But now I forgot about.... But thank for clear situation.
sergbuto
02-12-08, 09:24 AM
She has sailed to SH4. ;)
HundertzehnGustav
02-12-08, 09:51 AM
Most Defnitely.
The Torpedoboots will get a bunch of new Paintshemes, half a Dozen for the Torpedoboot 1924 and at least five for the Torpedoboot 1935.
Now the dream of a Minenleger M35 in a Multiskin Version persists, because his (her?) new skins,
currently at the number of four including Gregs original M8 (from the CFS3 dds file)
are sitting on the desktop collecting Dust and rust.
She has sailed to SH4. ;) WelL, I am not shure that she was much expected there. Is there any chance she'll sail back to homewaters of SH3?
FIREWALL
02-13-08, 11:48 AM
What is the status on this mod ? :)
sergbuto
02-13-08, 02:06 PM
Now the dream of a Minenleger M35 in a Multiskin Version persists, because his (her?) new skins,
currently at the number of four including Gregs original M8 (from the CFS3 dds file)
are sitting on the desktop collecting Dust and rust.
I am not sure that M35-class had a great variety of skins in RL anyway.
sergbuto
02-13-08, 02:11 PM
Is there any chance she'll sail back to homewaters of SH3?
Not a chance. At least under command of a current captain. The final buid-up is done in SH4 waters.
sergbuto
02-13-08, 02:13 PM
What is the status on this mod ? :)
The status is the same as since quite some time ago: released (well, most of it, anyway)
Well, at least someone could convert her. You said that HMS Furious is done, is it acvailible for d/l at somewhere?
Bilgerat
02-14-08, 04:05 AM
Sergbuto, I noticed the lifeboat mod dosent have a dl. could you send me a copy plz?
sergbuto
02-15-08, 06:17 AM
is it acvailible for d/l at somewhere?
Not at the moment.
sergbuto
02-15-08, 06:17 AM
Sergbuto, I noticed the lifeboat mod dosent have a dl.
It never had.
anyone have a current link for this mod?
HundertzehnGustav
02-15-08, 09:39 AM
never released...:)
never downloaded by either of us.
HundertzehnGustav
02-15-08, 09:42 AM
similar to his russki DD right there.
so cute... a damn shame. could heat up the pacific, black sea, murmansk, Leningrad...
what do we do with a Maksim Gorki Class and a torpedoboat, a subchaser and a modified Town class DD... but the most modern ones are not "in"
eh?
They got TU2s and DB3s... but no proper DD.
:cry: :cry: :cry:
bigboywooly
02-15-08, 10:25 AM
similar to his russki DD right there.
so cute... a damn shame. could heat up the pacific, black sea, murmansk, Leningrad...
what do we do with a Maksim Gorki Class and a torpedoboat, a subchaser and a modified Town class DD... but the most modern ones are not "in"
eh?
They got TU2s and DB3s... but no proper DD.
:cry: :cry: :cry:
Type 7y :hmm:
HundertzehnGustav
02-15-08, 10:30 AM
sumfink like that, yea.
and then i am still dreaming of the TASHKENT...
with sich a beauty in the navy, even the Brits with their King George V Class can pack their Bags. Sheer Naval Beauty. Not a surprise though, she was built by the Italians, who have a sense for such things...:D
droool
In IL-2FB they got one.... mighty fine!
sergbuto
02-15-08, 11:02 AM
never released...:)
never downloaded by either of us.
Sure it has been released as that even stated in the first post. How would GWX, WAC, LSH3 get to use the mod/ships otherwise?
A6Intruder
02-15-08, 12:43 PM
never released...:)
never downloaded by either of us.
Sure it has been released as that even stated in the first post. How would GWX, WAC, LSH3 get to use the mod/ships otherwise?
I think he was talking about the liveboatmod:up:
Kind regards
PS: Will there be a chance for your second airmod??:rock: :rock:
denis_469
02-15-08, 01:01 PM
similar to his russki DD right there.
so cute... a damn shame. could heat up the pacific, black sea, murmansk, Leningrad...
what do we do with a Maksim Gorki Class and a torpedoboat, a subchaser and a modified Town class DD... but the most modern ones are not "in"
eh?
They got TU2s and DB3s... but no proper DD.
:cry: :cry: :cry:
Russian ships you can find:
http://www.sukhoi.ru/forum/showthread.php?t=44659
HundertzehnGustav
02-15-08, 01:19 PM
there she is.... kind of!
:)
Jimbuna
02-15-08, 02:37 PM
sumfink like that, yea.
and then i am still dreaming of the TASHKENT...
with sich a beauty in the navy, even the Brits with their King George V Class can pack their Bags. Sheer Naval Beauty. Not a surprise though, she was built by the Italians, who have a sense for such things...:D
droool
In IL-2FB they got one.... mighty fine!
One of my favourite destroyer classes http://www.psionguild.org/forums/images/smilies/wolfsmilies/thumbsup.gif
http://images.google.co.uk/imgres?imgurl=http://upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Leader_Tashkent.jpg/250px-Leader_Tashkent.jpg&imgrefurl=http://en.wikipedia.org/wiki/Tashkent_class_destroyer&h=115&w=250&sz=8&hl=en&start=4&tbnid=T-wj8ujSXJ_ZUM:&tbnh=51&tbnw=111&prev=/images%3Fq%3Dtashkent%2Bdestroyer%26gbv%3D2%26hl%3 Den
HundertzehnGustav
02-19-08, 11:08 AM
last nite i fired up teh new 4.09 beta patch, just to see one...
such a DAMN fine looking ship man.
:up:
got DC racks too!
Imagine the Tashkent against a Couple 1936 Type Zerstörer, or even an old K Klasse Cruiser.
What if the Italians had build more of them, and used in the Med?
She is a little big; like the Fletcher and the Tribals, but dangerous too!
bigboywooly
02-19-08, 12:40 PM
Bit of a waste of a model though as you start in the Black Sea in Oct 42
HistoryBlack Sea fleet
30 Aug, 1941
Tashkent was bombed and damaged by German aircraft near Odessa. She was under rapair until October 1941.
27 Jun, 1942
Tashkent is bombed and badly damaged by German aircraft. She is able to reach Novorossiysk
2 Jul, 1942
Sunk by German Ju 88 bombers at Novorossiysk
HundertzehnGustav
02-19-08, 01:23 PM
:D shuddup already;)
we got the HOOD, and when was that one sunk eh - just n other target drone
Tashkent 4 life!
Djeah
4 life!
*50 cent mode off*:D
There is a ship called Tirpiss too; and that one was merely a floating battery holed up and hidden away in the cold.
A flycatcher. Sitting Duck.
:up:
*smartass mode off*
bigboywooly
02-19-08, 01:41 PM
:rotfl:
You will ONLY see the Hood and Tirpitz where they were in RL
And you can see them
I am all for more Ru units
Just ones you can SEE not that are sunk by the time the player gets to the area
Tashkent 4 life
Till July 42 anyway :doh:
:rotfl:
nautilus42
02-19-08, 01:42 PM
:D shuddup already;)
we got the HOOD, and when was that one sunk eh - just n other target drone
Tashkent 4 life!
Djeah
4 life!
*50 cent mode off*:D
There is a ship called Tirpiss too; and that one was merely a floating battery holed up and hidden away in the cold.
A flycatcher. Sitting Duck.
:up:
*smartass mode off*
If you want a Tashkent in your game, sit down on your PC and build it, the modders are not your slaves that you can forced to modding for you. Sorry my bad english.
HundertzehnGustav
02-19-08, 01:50 PM
That is okay...
i have trouble CLONING a ship because, despite reading a lot, i do not inderstand the process or tools involved :o :hmm: :damn: .
Dreaming of a Gunboat; or a French Colonial Aviso. or the BREMSE and BRUMMER german training and minelaying ships.:rock:
Or possibly making a new Hull for the Type 1935 Torpedoboot to turn it into a 1937 or 1939 series----> one can dream can one?:ping:
One day i shall have the balls to stand up and ask for help.:oops:
until then; all i do is Lobbying for them, inspiring the people out there to maybe find some interest in doing something new...:yep:
slavery i hate.:down:
bigboywooly
02-19-08, 02:26 PM
There is a Bremse somewhere
IIRC Hunter did it not so long ago
Bismarck
04-04-08, 10:56 AM
There a link for this anywhere? :-?
shadow_wxh
12-02-20, 12:12 AM
Hi I'm looking for those german torpedo boats models could someone upload them again please.
FUBAR295
12-02-20, 01:09 AM
Try this link;
http://www.mediafire.com/file/9q2sk7uem86vrid/Kriegsmarine_mod_p1.7z/file
Good hunting,
FUBAR295
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