View Full Version : Help needed regarding GW mod
Fubar2Niner
04-18-06, 09:47 AM
Hi all.
Can anyone point where I'm going wrong here. I got all six rars of GW and unrared into a temp folder. Used JSGME to install the mod into SH3 and all seems to have gone fine. However, no harbour traffic :( So I'm guessing if thats not working then other stuff in the mod won't either .
I've tried this on a clean install and patched SH3, and also tried entering a career at several different timelines/ports, still no go. I'm a might confused but as install of the mod seems to have been ok I can't see what I'm doing wrong :-?
For what it's worth when I used the Improved U-Boat mod and others all went fine....*scratches head*
Any and all help much appreciated
Best regards
Fubar
Mi guess is bro that what hapend to you is exactelly what hapend to a lot of us...
When you merge each part into a single file to make this way the complete GW mod, you've got to pay atention to all contents inside each part you've downloaded, cause most of the times there are
one folder i think that containes an optional mods folder that you've got to chose and install after the GW mod enabeling...
Mi Advise:
Uninstall again the mod, and repeat slowlly an with atention on the folder from each part bro, explore the contents of each one and merge them to their respective places inside the complete GW folder you've created... :up:
Fubar2Niner
04-18-06, 12:03 PM
@jcwolf , thanks for the quick reply. I checked my GW dir and have moved the extra mods dir out, however its still not working :( .
Take a peek at my GW folder listed below and see if this ties up with how yours looks please.
<DIR> .
<DIR> ..
<DIR> Air
<DIR> Campaigns
<DIR> Cfg
<DIR> Crew
<DIR> Emblems
<DIR> Env
<DIR> Interior
<DIR> Land
<DIR> Library
<DIR> Markings
<DIR> Menu
<DIR> Misc
<DIR> Movies
<DIR> Objects
<DIR> Roster
362,873 scene.dat
<DIR> Sea
<DIR> Sound
<DIR> Submarine
<DIR> Terrain
<DIR> Textures
49,258 Zones.cfg
Many thanks.
Best regards
Fubar
P.S I've used both winrar and 7Z to unzip the files and in both cases many empty dirs seem to be replicated no matter wether exact path extraction is used or not. To resolve this I extracted each file seperatly and then copy pasted each dir into a GW dir. Hope this makes sense :)
Just one moment pls...checking...
It is equal to mine bro...
Try no start a new carreer with a diferent name , cause this way will not erase the old one , just to check out on something that i've got in mind... :up:
Fubar2Niner
04-18-06, 12:14 PM
Thanks for your time jc. Looks like I'm gonna have to wait till someone does us dweebs the honour of posting up the complete file instead of seperate rars ;)
Best regards
Fubar
Did you check the parts correctly folder by folder bro.... :yep:
Cause there are optional files brother...
and if you joyned them toghether with the others maybe thats the problem mate...
I hate to live someone wothout any help bro.... :rock:
Fubar2Niner
04-18-06, 12:21 PM
Doing that as we speak, not real sure what I'm looking for tho. I thought any extra mods would have been in that GW Documentation and Extra Mods dir, which I've already moved out.
Best regards
Fubar
Fubar2Niner
04-18-06, 12:31 PM
OK now I definately know somethings wrong, no Greywolves splash screen on loading. Didn't even realise there was one :lol: Just found the .tga files in menu and opened them using photoshop, voila something I should be getting is not happening :(
Something is definately screwed. Problem is now how to correct it.
JC do you use JSGME to en/disable mods?.. I'm wondering if this is might be the problem.
Best regards
Fubar
OK now I definately know somethings wrong, no Greywolves splash screen on loading. Didn't even realise there was one :lol: Just found the .tga files in menu and opened them using photoshop, voila something I should be getting is not happening :(
Something is definately screwed. Problem is now how to correct it.
JC do you use JSGME to en/disable mods?.. I'm wondering if this is might be the problem.
Best regards
Fubar
Can you post a dir list of JSGME mods folder ?
Ref
Fubar2Niner
04-19-06, 03:36 AM
Hi all,
@ref
Here is my JSGME mods folder contents, is this enough or do you need to see each expanded? If so it might be easier for me to take a screenshot and place in a attachment, if thats allowed :-?
18/04/2006 17:34 <DIR> .
18/04/2006 17:34 <DIR> ..
18/04/2006 17:36 <DIR> !BACKUP
18/04/2006 13:07 <DIR> GW Documentation & Optional Mods
18/04/2006 17:34 <DIR> GW-Version1
18/04/2006 17:43 118 JSGME.ini
Best regards
Fubar
@jcwolf , thanks for the quick reply. I checked my GW dir and have moved the extra mods dir out, however its still not working :( .
Take a peek at my GW folder listed below and see if this ties up with how yours looks please.
<DIR> .
<DIR> ..
<DIR> Air
<DIR> Campaigns
<DIR> Cfg
<DIR> Crew
<DIR> Emblems
<DIR> Env
<DIR> Interior
<DIR> Land
<DIR> Library
<DIR> Markings
<DIR> Menu
<DIR> Misc
<DIR> Movies
<DIR> Objects
<DIR> Roster
362,873 scene.dat
<DIR> Sea
<DIR> Sound
<DIR> Submarine
<DIR> Terrain
<DIR> Textures
49,258 Zones.cfg
Many thanks.
Best regards
Fubar
P.S I've used both winrar and 7Z to unzip the files and in both cases many empty dirs seem to be replicated no matter wether exact path extraction is used or not. To resolve this I extracted each file seperatly and then copy pasted each dir into a GW dir. Hope this makes sense :)
Thes directories you listed were inside a folder called data yeah?
silenthunteriii/mods/GWmod/data/....
Fubar2Niner
04-19-06, 08:30 AM
Hi all.
First up many,many thanks to all those who posted help :up:
The good.....Nay.....GREAT news is I got Greywolves working :rock:
Now I just need to install the high res fix and let this mod roll.
Again many thanks to those who helped, dunno what I was doing wrong but after 7 hours messing with files everything is great !
Even the splash screens gives me a hard on :lol:
Best regards
Fubar
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