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View Full Version : GW Update 1.1 Slight release delay


Kpt. Lehmann
04-16-06, 02:25 AM
I'm having a bit of trouble with a change I intend to make.

However, I hope to have the update ready for you late Tuesday.

Here is the readme so-far. It is subject to change without notice.

TO EVERYONE..
IMPORTANT IMPORTANT IMPORTANT!!!!!!!!!!!!!!!!

1) On your first patrol of a new career before leaving port... do not upgrade or change anything. (I think you can add a sub emblem... but do so at your own risk.)

2) On your following patrols do not upgrade your sub at the end of the patrol... wait until you are about to leave for the next one.
(In base at end of patrol=no upgrading
In base just prior to patrol start=ok go ahead and upgrade it.)

3) Also regarding ships in harbors all running straight towards the nearest ground, beaching, and burning etc.... THIS happens when you save your game within 50 km of a harbor... and is also a stock SH3 bug. (Another tip, you will take an FPS hit in harbor areas because there is a lot for your PC to track and render... USE LOW TC if you must use TC to leave the area.

4) If you do upgrade your sub at the wrong time or save a game before an enemy ship is actually sunk YOU WILL NOT GET CREDIT FOR DESTROYING THEM!!!

5) Numbers 1-4 above we cannot fix... but you can change your actions to adapt to them, thereby nullifying them. Stock SH3 Save-game routines are simply screwed up and cannot be fixed otherwise. This is NOT a new bug introduced by the GW mod.

TO INSTALL The Grey Wolves Update version 1.1:
The GW mod files are in JGSME format however you can also paste it directly over a clean installation of Silent Hunter III. To do this just save the patch and decompress it into a personal document. Then go inside the patch files, copy the "data" folder and paste it over the data folder found just inside your Silent Hunter III directory.

Note: Do not install this update while on patrol.

------------------------------------------------------------------------------
Changes incorporated in The Grey Wolves Update 1.1
------------------------------------------------------------------------------
Added Periscope TGA Hi-res fix by Mkubani

Corrected Sub availability dates for 2nd and 7th Flotillas-JSCones

Changed Player U-Boat weapon reload times: (Un-damaged weapon with full crew compartment efficiency)
88mm Deck Gun= 10 seconds per re-load
105mm Deck Gun=12 seconds per re-load
(Note the above changes were made to better reflect sustained fire rates of aimed direct-fire from a platform moving in three demensions at targets moving in three dimensions. Though higher rates of fire were certainly possible, such use would only be useful for area bombardment... not accurate fire.)
Also note... shell hits above waterline will hardly ever result in the sinking of targets larger than tug-boats.

Anti-Aircraft Weapon reload times: (Un-damaged weapon with full crew compartment efficiency)
All AA Weapon reload times= 5 seconds per barrel

Reduced some terrain resolution and substituted terrain graphics from Kriller2's Terrain mod version 2.0- This should help with FPS in harbors and near land.

Reinstated stock seafloor graphics for FPS improvement

Added Vodkajello's -6db clock volume fix

Tanker IV Seafloor mod is now an optional mod... Note: if your system can handle it, this is an awesome little mod.

Corrected broken "Submarine blowing ballast" via the use of Ogg Vorbis speech file blending- Unknown modder

Added vonHelsching's Real Battery Life mod for GW- see the included readme... wonderful mod!

Added Armed Trawler corrected damage model- Teddy Barr
Added "Blow Ballast" Ogg Vorbis speech files- DocAguirre (This was a bugged/broken sound in stock SH3. Now instead of silence you will hear the sound of your officer confirming your order to blow ballast followed by the sound of compressed air forcing out the ballast water.)

Changed rank/promotion levels

Clean Confirmation Window by Tikigod

Reduced all high resolution flag TGA sizes with intent to assist harbor/port framerates- Kpt. Lehmann

Added KptLt Erich Karl's Navimap datasheet mod

Added Pato's 1500 meter bearing overlay. (Thanks for the help JCWolf.)

----------------------------------
Rubini's notes:
----------------------------------
Made many Roster folder Ship Cfg and date-based corrections

Defside file Panama entries corrected

Argentinian alignment changes to axis side after May 12, 1945 to allow the player to escape in the last days of the war. This is done by modifying the Defside entries for Argentina in the Defside file. I find it very cool and historically correct. Some U-boat captains did sail into Buenos Aires after Germany capitulated. All credit for this idea goes to Stiebler.

In the Sea folder I have added the Walrus/Arado for the correct ships and using renown.

I also added the English/GermanNames.cfg in the sea folder with the corrected "Ftboot=Flottenbegleiter" entry.

I also added the correct Map entries for the new maps zoom levels.

I also added the Bismarck deck skin with swastika in the texture folder.

snakech
04-16-06, 03:52 AM
Hello Kpt. Lehmann
thanks for your hard work to enhance SH3, i have an question regarding Pato's 1500 meter bearing overlay. is it possible to became your upgrade also with the 3000 meter Version?

thanks in advance
snakech

JCWolf
04-16-06, 06:11 AM
Added Pato's 1500 meter bearing overlay. (Thanks for the help JCWolf.) :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:

VonHelsching
04-16-06, 09:39 AM
Excellent Kpt. Lehmann! That's customer service! :rock:

baxter
04-16-06, 10:45 AM
Thanks for your hard work and for providing such excellent support for this mod.

Krieg-Schwein
04-16-06, 10:48 AM
?uestion
lines 1-4 all relate to upgrading before you start your career and its fault of the SH3 general engine, so I'm assuming that it doesn't relate to the new upgrade.
Does this mean do not add any crew members until you complete the first patrol also and do you have to reach your assigned grid and return or can you just Esc. and dock? And do you have to sink an enemy ship before you upgrade any thing? Crew, etc..

Thanks

JCWolf
04-16-06, 07:18 PM
Kpt. Lehman, :up:

Take your time ,mate... no need to rush , see and fix what it have to be fixed and take your time, as we know it's hard and we understand it takes time and pacience...


....After all your Mod haves no bugs.... :D


:rock:

VON_CAPO
04-17-06, 02:38 AM
Kpt. Lehman...
BRAVO!!!!!!!!!!! :rock: :rock: :rock:

jaxa
04-17-06, 11:20 AM
I've got the same problem as Krieg-Schwein - does it mean that I can't upgrade my boat (like install KDB instead of GHG, change torpedos, add crewmen or sub emblem) at port before first patrol?
I did it always before GW mod :hmm:

Another question - what about Fubar's crew skins? It had to be added, but there is no info about it in readme of Update 1.1.

mkubani
04-17-06, 01:58 PM
Hello Kaptain,

great to see the update coming.

:/\: However, would you please consider making the following features as optional in your update (maybe creating two "data" folders in the package). Some of us has more powerful machines and would like to keep the original GW high-res files:

--> Reduced some terrain resolution and substituted terrain graphics from Kriller2's Terrain mod version 2.0- This should help with FPS in harbors and near land.

--> Reinstated stock seafloor graphics for FPS improvement

-->Tanker IV Seafloor mod is now an optional mod... Note: if your system can handle it, this is an awesome little mod.

--> Reduced all high resolution flag TGA sizes with intent to assist harbor/port framerates- Kpt. Lehmann

--> Added Pato's 1500 meter bearing overlay. (Thanks for the help JCWolf.) --> people with Nvidia cards are using his 3000 meter overlay, so it would be appreciated to have this one as optional only.



:/\: Also is there any chance you would add JonZ's new beautiful recognition manual (if he agrees)? I know that he did some fixes in menu_1024_768.ini for it.

:/\: Last but not least, if I may add, would you mind removing the liner from Wilhemshaven harbor? For some reason I always find it half sunk and burning when returning back to port. :hmm: And yes, I don't save within 50km of the harbor.

Just my 2 cents. :)

JCWolf
04-17-06, 09:38 PM
I don't understand that Ati card problems we are talking about with the 3000 mts bearing overlay, cause i've got an ATI Radeon 9200 XT with mi drivers updated , and it works just fine without any problems, Also have catalism ...

I keep yearing about that and question marks fly over mi head,
even under convoy atack i don't have any problems at all, and i've got just 512 Ram... :hmm: :rock: :up:

vodkajello
04-17-06, 10:50 PM
As discussed elsewhere yesterday.... the ATI problems with the Bearing Overlays was probably due to an older driver issue. It works perfectly with Catalyst 6.2 and 6.3 for me. (6.4 is out now, but I haven't loaded it yet.)

For the record I have an x800xl.


As for the other items above:

K.L. is a pretty bright guy. So I'm sure he will include any 'advanced system' mods that get striped out of the default distro in the optional section. So if the hi res sea floors aren't going to be default he will put them in the optional section so people can use them just like before. Same with the flags. (I love the hi res flags and Jonz's books) To be honest I think a 4096x4096 texture that is 50MB for the sea floor is a bit silly. How often are you look at the bottom of the ocean? I shunk mine down to 2048x2048, which was only a 16MB file and stressed my vid card out way less. 2kx2k is still super high res and maintains the great new textures definition compared to the 256x256 (or was it 128x128) we started out with in the stock game. I did the same with the stone file too.

Keep in mind that even if he only includes the 1500m bearing tool you can still install GW1.x and then install the 3000m bearing tool for GW on top of your installation and everything will be great.

Looking forward to a great addition to GW! Thank GW team!