Kpt. Lehmann
04-16-06, 02:25 AM
I'm having a bit of trouble with a change I intend to make.
However, I hope to have the update ready for you late Tuesday.
Here is the readme so-far. It is subject to change without notice.
TO EVERYONE..
IMPORTANT IMPORTANT IMPORTANT!!!!!!!!!!!!!!!!
1) On your first patrol of a new career before leaving port... do not upgrade or change anything. (I think you can add a sub emblem... but do so at your own risk.)
2) On your following patrols do not upgrade your sub at the end of the patrol... wait until you are about to leave for the next one.
(In base at end of patrol=no upgrading
In base just prior to patrol start=ok go ahead and upgrade it.)
3) Also regarding ships in harbors all running straight towards the nearest ground, beaching, and burning etc.... THIS happens when you save your game within 50 km of a harbor... and is also a stock SH3 bug. (Another tip, you will take an FPS hit in harbor areas because there is a lot for your PC to track and render... USE LOW TC if you must use TC to leave the area.
4) If you do upgrade your sub at the wrong time or save a game before an enemy ship is actually sunk YOU WILL NOT GET CREDIT FOR DESTROYING THEM!!!
5) Numbers 1-4 above we cannot fix... but you can change your actions to adapt to them, thereby nullifying them. Stock SH3 Save-game routines are simply screwed up and cannot be fixed otherwise. This is NOT a new bug introduced by the GW mod.
TO INSTALL The Grey Wolves Update version 1.1:
The GW mod files are in JGSME format however you can also paste it directly over a clean installation of Silent Hunter III. To do this just save the patch and decompress it into a personal document. Then go inside the patch files, copy the "data" folder and paste it over the data folder found just inside your Silent Hunter III directory.
Note: Do not install this update while on patrol.
------------------------------------------------------------------------------
Changes incorporated in The Grey Wolves Update 1.1
------------------------------------------------------------------------------
Added Periscope TGA Hi-res fix by Mkubani
Corrected Sub availability dates for 2nd and 7th Flotillas-JSCones
Changed Player U-Boat weapon reload times: (Un-damaged weapon with full crew compartment efficiency)
88mm Deck Gun= 10 seconds per re-load
105mm Deck Gun=12 seconds per re-load
(Note the above changes were made to better reflect sustained fire rates of aimed direct-fire from a platform moving in three demensions at targets moving in three dimensions. Though higher rates of fire were certainly possible, such use would only be useful for area bombardment... not accurate fire.)
Also note... shell hits above waterline will hardly ever result in the sinking of targets larger than tug-boats.
Anti-Aircraft Weapon reload times: (Un-damaged weapon with full crew compartment efficiency)
All AA Weapon reload times= 5 seconds per barrel
Reduced some terrain resolution and substituted terrain graphics from Kriller2's Terrain mod version 2.0- This should help with FPS in harbors and near land.
Reinstated stock seafloor graphics for FPS improvement
Added Vodkajello's -6db clock volume fix
Tanker IV Seafloor mod is now an optional mod... Note: if your system can handle it, this is an awesome little mod.
Corrected broken "Submarine blowing ballast" via the use of Ogg Vorbis speech file blending- Unknown modder
Added vonHelsching's Real Battery Life mod for GW- see the included readme... wonderful mod!
Added Armed Trawler corrected damage model- Teddy Barr
Added "Blow Ballast" Ogg Vorbis speech files- DocAguirre (This was a bugged/broken sound in stock SH3. Now instead of silence you will hear the sound of your officer confirming your order to blow ballast followed by the sound of compressed air forcing out the ballast water.)
Changed rank/promotion levels
Clean Confirmation Window by Tikigod
Reduced all high resolution flag TGA sizes with intent to assist harbor/port framerates- Kpt. Lehmann
Added KptLt Erich Karl's Navimap datasheet mod
Added Pato's 1500 meter bearing overlay. (Thanks for the help JCWolf.)
----------------------------------
Rubini's notes:
----------------------------------
Made many Roster folder Ship Cfg and date-based corrections
Defside file Panama entries corrected
Argentinian alignment changes to axis side after May 12, 1945 to allow the player to escape in the last days of the war. This is done by modifying the Defside entries for Argentina in the Defside file. I find it very cool and historically correct. Some U-boat captains did sail into Buenos Aires after Germany capitulated. All credit for this idea goes to Stiebler.
In the Sea folder I have added the Walrus/Arado for the correct ships and using renown.
I also added the English/GermanNames.cfg in the sea folder with the corrected "Ftboot=Flottenbegleiter" entry.
I also added the correct Map entries for the new maps zoom levels.
I also added the Bismarck deck skin with swastika in the texture folder.
However, I hope to have the update ready for you late Tuesday.
Here is the readme so-far. It is subject to change without notice.
TO EVERYONE..
IMPORTANT IMPORTANT IMPORTANT!!!!!!!!!!!!!!!!
1) On your first patrol of a new career before leaving port... do not upgrade or change anything. (I think you can add a sub emblem... but do so at your own risk.)
2) On your following patrols do not upgrade your sub at the end of the patrol... wait until you are about to leave for the next one.
(In base at end of patrol=no upgrading
In base just prior to patrol start=ok go ahead and upgrade it.)
3) Also regarding ships in harbors all running straight towards the nearest ground, beaching, and burning etc.... THIS happens when you save your game within 50 km of a harbor... and is also a stock SH3 bug. (Another tip, you will take an FPS hit in harbor areas because there is a lot for your PC to track and render... USE LOW TC if you must use TC to leave the area.
4) If you do upgrade your sub at the wrong time or save a game before an enemy ship is actually sunk YOU WILL NOT GET CREDIT FOR DESTROYING THEM!!!
5) Numbers 1-4 above we cannot fix... but you can change your actions to adapt to them, thereby nullifying them. Stock SH3 Save-game routines are simply screwed up and cannot be fixed otherwise. This is NOT a new bug introduced by the GW mod.
TO INSTALL The Grey Wolves Update version 1.1:
The GW mod files are in JGSME format however you can also paste it directly over a clean installation of Silent Hunter III. To do this just save the patch and decompress it into a personal document. Then go inside the patch files, copy the "data" folder and paste it over the data folder found just inside your Silent Hunter III directory.
Note: Do not install this update while on patrol.
------------------------------------------------------------------------------
Changes incorporated in The Grey Wolves Update 1.1
------------------------------------------------------------------------------
Added Periscope TGA Hi-res fix by Mkubani
Corrected Sub availability dates for 2nd and 7th Flotillas-JSCones
Changed Player U-Boat weapon reload times: (Un-damaged weapon with full crew compartment efficiency)
88mm Deck Gun= 10 seconds per re-load
105mm Deck Gun=12 seconds per re-load
(Note the above changes were made to better reflect sustained fire rates of aimed direct-fire from a platform moving in three demensions at targets moving in three dimensions. Though higher rates of fire were certainly possible, such use would only be useful for area bombardment... not accurate fire.)
Also note... shell hits above waterline will hardly ever result in the sinking of targets larger than tug-boats.
Anti-Aircraft Weapon reload times: (Un-damaged weapon with full crew compartment efficiency)
All AA Weapon reload times= 5 seconds per barrel
Reduced some terrain resolution and substituted terrain graphics from Kriller2's Terrain mod version 2.0- This should help with FPS in harbors and near land.
Reinstated stock seafloor graphics for FPS improvement
Added Vodkajello's -6db clock volume fix
Tanker IV Seafloor mod is now an optional mod... Note: if your system can handle it, this is an awesome little mod.
Corrected broken "Submarine blowing ballast" via the use of Ogg Vorbis speech file blending- Unknown modder
Added vonHelsching's Real Battery Life mod for GW- see the included readme... wonderful mod!
Added Armed Trawler corrected damage model- Teddy Barr
Added "Blow Ballast" Ogg Vorbis speech files- DocAguirre (This was a bugged/broken sound in stock SH3. Now instead of silence you will hear the sound of your officer confirming your order to blow ballast followed by the sound of compressed air forcing out the ballast water.)
Changed rank/promotion levels
Clean Confirmation Window by Tikigod
Reduced all high resolution flag TGA sizes with intent to assist harbor/port framerates- Kpt. Lehmann
Added KptLt Erich Karl's Navimap datasheet mod
Added Pato's 1500 meter bearing overlay. (Thanks for the help JCWolf.)
----------------------------------
Rubini's notes:
----------------------------------
Made many Roster folder Ship Cfg and date-based corrections
Defside file Panama entries corrected
Argentinian alignment changes to axis side after May 12, 1945 to allow the player to escape in the last days of the war. This is done by modifying the Defside entries for Argentina in the Defside file. I find it very cool and historically correct. Some U-boat captains did sail into Buenos Aires after Germany capitulated. All credit for this idea goes to Stiebler.
In the Sea folder I have added the Walrus/Arado for the correct ships and using renown.
I also added the English/GermanNames.cfg in the sea folder with the corrected "Ftboot=Flottenbegleiter" entry.
I also added the correct Map entries for the new maps zoom levels.
I also added the Bismarck deck skin with swastika in the texture folder.