Montbrun
04-15-06, 08:34 AM
This post is just an example for the folks who complain that the NYGM Tonnage MOD is "too hard." "Successful" patrols can happen using the NYGM Tonnage MOD.
On my present Career, the first 5 patrols were rather uneventful, sinking between 3.8K and 22K of tonnage. The first 5 patrols allowed me to work out the tactics necessary to have a successful patrol.
Patrol 6 - January - February, 1940 - I managed to sink 9 ships (2 x Tramp Steamers, 2 x Small Cargo, 2 x Medium Cargo, and 3 x Large Cargo) for 45,400 tons with 14 Torpedos. The crew also managed to shoot down 2 Hurricanes.
Patrol 7 - April, 1940 - I sank 3 x Troop Transports, 2 x Tribal Destroyers, and 1 x Fiji Light Cruiser with 12 Torpedos for 44,782 tons. These were all from the same Task Force that I ran into North of Norway. It was pure luck that this Task Force was sighted where I could maneuver into perfect shooting position.
I have found that, with the NYGM ship damage models, you need to take your time when manuevering for shot setup. Also, make sure that you are using the "compartment targeting." I have found that, more often that not, with the Fuel Bunker, or Ammo Bunker targetted, a "critical" hit will happen. This definately makes up for the times when I've had to wait 20+ hours for an incapacitated ship to sink....
I'm looking forward the the updated NYGM stuff coming.
Thanks,
Montbrun
On my present Career, the first 5 patrols were rather uneventful, sinking between 3.8K and 22K of tonnage. The first 5 patrols allowed me to work out the tactics necessary to have a successful patrol.
Patrol 6 - January - February, 1940 - I managed to sink 9 ships (2 x Tramp Steamers, 2 x Small Cargo, 2 x Medium Cargo, and 3 x Large Cargo) for 45,400 tons with 14 Torpedos. The crew also managed to shoot down 2 Hurricanes.
Patrol 7 - April, 1940 - I sank 3 x Troop Transports, 2 x Tribal Destroyers, and 1 x Fiji Light Cruiser with 12 Torpedos for 44,782 tons. These were all from the same Task Force that I ran into North of Norway. It was pure luck that this Task Force was sighted where I could maneuver into perfect shooting position.
I have found that, with the NYGM ship damage models, you need to take your time when manuevering for shot setup. Also, make sure that you are using the "compartment targeting." I have found that, more often that not, with the Fuel Bunker, or Ammo Bunker targetted, a "critical" hit will happen. This definately makes up for the times when I've had to wait 20+ hours for an incapacitated ship to sink....
I'm looking forward the the updated NYGM stuff coming.
Thanks,
Montbrun