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robj250
04-11-06, 09:08 PM
Today, Tuesday, April 11, while in port St. Nazaire, I installed, using JSGME, the following mods: Jcwolf_Leer_v[1].2; sound trainer; uniform mod v.2; church_cumstom_Emblems_vol.1; ail sky mod v2 and bow spray v 1.2. I thought the sound trainer was supposed to appear in the Naval Academy, but it wasn't there. I thought that the control room would have the images that Jcwolf indicated - it wasn't there. I had previously installed 1.4b, MVP-1.0, Merchant Variety pack (3 of them) CA_instrument patch; RUb1.45 and RecManual mod. Those all worked as far as I know. I tried to install UZO & Periscope Mod v 2.0 and Torpedo Texture Tune-up but I was given the message that I was about to overwrite a text file - don't know what text file, so I did not activate them. Anyone have any answers? Robert

martes86
04-11-06, 09:38 PM
About those mods not working, you should check the folders and ensure that everything is where it should be. It's too strange that they just don't show up. About the overwritting, maybe we can help you if you tell us which file was to be overwritten.

Cheers :rock:

robj250
04-11-06, 10:17 PM
Thanks martes. If possible, I will check the files of the mods that I believe are not working. As for the text files, I'm not sure if I can tell you what or where they are, but I'll give it a try. I am very, very tired now as my M.S. is giving me problems. Check with you later. Robert.

robj250
04-11-06, 10:38 PM
I pasted the Leerjcw.tga file in the Layout folder and I pasted the sound trainer.mis into the single missions folder. However, I have already started my 15th patrol, so the checking will have to wait regarding the UZO and the Torpedo that wanted to overwrite the text files. Robert

robj250
04-13-06, 07:00 PM
Hi martes. Everything I installed on Apr 11, seems okay, at least they didn't crash the programme and I was able to do my 15th patrol with no problems, but not much happened on that patrol. However, with respect to the "Bearing Tool Mod" by Jacell, I am still having problems getting that link to load the page. Is there anyway I can contact him/her? Since my M.S. and C.O.P.D. was acting up last night, I spent the time installing a total of 25 mods today, making it a total of 38 since I started the game. My two incurable diseases give me so much trouble sometimes and it's difficult to read. as I get "flashings" in my right eye which really is annoying when I'm trying to play the game or read some of the Mod instructions or Mod pages and sometimes it is very difficult for me to breathe. I am really glad that you are so patient with me. Thanks a whole bunch. Robert. :up:

martes86
04-14-06, 08:59 AM
About the bearing tool, the thing would be contacting Jacell by PM, but strangely, I haven't been able to find him here in the forums, so I'm afraid I don't have any means of contacting him around.

By the way, what's COPD and MS? I've been wondering all the time since I saw your location text. :hmm:

Cheers

robj250
04-14-06, 11:01 AM
Hi martes, nice of you to respond. I was quickly looking through some posts yesterday while looking for a mod and I saw his name but forgot where it was and I forgot to see if he had listed an email address.
M.S. = Multiple Sclerosis (which I've had since 1978) and has got worse. I use a wheelchair. C.O.P.D. = Chronic Obstructive Pulmonary Disease (which I was diagnosed with in January 2004 when I died on the operating table Jan 1 at 5 AM 4 x) and makes it very difficult for me to breathe and sometimes I have to gasp or cough violently to catch my breath. Both are incurable. I would not wish this on my worse enemy. M.S. causes many different symptoms at various times, like usually my nervous system will cause "light wavy lines in my vision" which impairs what I am watching or reading.
Yesterday, I installed quite a few of your mods, some from U-Boat and some from Avon for a total yesterday of 25; making a total of 38 patches I have made to Silent Hunter III. I do not know what affect the 25 installed yesterday to the game will do, as I have not had a chance to play a new mission in my career yet. I backed up my career in case anything went wrong. I am thinking of "burning" all the mods etc. to CDs so I have them in case the programme or my computer crashes. I kept a list of when and the order in which I installed each mod. Some of them over-wrote text files but I don't think that will be a problem as they were only readme or instruction files. Happy Hunting. Robert. Oh, I sent an email to Neal (at least tried to) because I wrote-up an 8 1/2 x 11 sheet listing the shortcut keys under organized headings. I wrote Neal and attached the file to the email in hopes he can post it for others to use. It is very handy as I cannot remember what key does what and the large fold-out keyboard that came with the game is too cumbersome. Having the shortcut key sheet in front of me while playing the game, makes it very handy. I have posted all my games where I have posted my life story which is at http://spaces.msn.com/subguy2a/ . Some of your mods are linked to rapidfire and I am not able to download those. Thanks again for responding. Robert. :up:

robj250
04-14-06, 12:18 PM
Well, yesterday I installed the following: (in the order I installed them) coursesolver_sh3; JCW_Flaggen_v_0[1].1; Type VII Realistic Hull skin (not working); sound_environment; SH3_Mod_TransparentTorpedoBackgroundScreen; Better_Damage_Texture_V2; Bow Fix Type VIIB; BlueNightMap (not working); Daily Contact Report 1.01; DialsFdb2; Dark_Crew_Screen2; ImprovedSmoke1_1; Hospital Ship v1.0; Improved_deck_compass_VII_v1.1(1.4 ready); T2Range; NeuUZO_ Periscope v.2; fullvulnerability; Conning_tower1.4B (not working); Avg.Joes Torpedo & Deck gun speed-of-sound explosions delay v1.2+; lighthouse (working); RealDC_2; integrated orders; monkey wrench; stopwatch (not working); JCW_Intro - various loading screens (not working). ??? What did I do wrong, I used JSGME to install them all after extracting them in the Mod folder in SH3. Robert. :( Now I will have to wait until I return to base to see what went wrong. :-?

martes86
04-14-06, 02:35 PM
Oh, I'm sorry about your diseases, I understand why you wouldn't wish it to anyone, nor even to your enemies.



About the mods, I can only think that they're not working because they're in the wrong folders, or because some other mod used the same files, and you didn't notice. It's really strange because they should work without any problem in-game.

Cheers

robj250
04-14-06, 03:50 PM
I believe the lighthouse mod is working as I left St. Nazaire at night and there was a lighthouse "light" at the harbour entrance and I never noticed that before. :up: Perhaps the realistic hull is working because the bridge has rust on it now, never noticed that before, but I cannot see the outside of the sub to see if there is any rust there :-? . I can't figure out how to get an external view of the sub underwater to see if the Bow Cable Fix is working :( I guess I'll have to wait until I am back in port to see what went wrong and why your New Intro Loading screen isn't working. How deep do I have to go to see the sub underwater (external view)? I have already reached my patrol area and passed three ships but they were not spotted and I thought they should have been. I received no radio traffic even though I installed that mod. Am I going to have to remove all of the mods I installed yesterday and start over again? Or perhaps I can read the install instructions to see where I might have gone wrong. :roll: Can I see what's wrong with the loading screens before I return to port and try to fix it?

martes86
04-14-06, 03:58 PM
Uhm, I really don't know what's happening to your game. Quite strange. :-?
I'm afraid that still I don't get it, I don't have a solution. To discard the folders problem, the best you can do is install the mods one by one, and check where they exactly go into.

Cheers :rock:

Seminole
04-14-06, 04:43 PM
As I mentioned in another thread I installed a bunch of mods with the JSME and theyall went into the Ubisoft folder....because I installed the JSME there instead of the SHIII folder as I was supposed to. :roll:

I simply selected all the files and folders laying about loose in the UBisoft folder.... which were doing nothing and the game was running in the pristine unmodded condition.....and moved the lot of them over to the SHIII folder. After a flurry of overwriting which took a couple of minutes...to my great amazement the game was perfectly modded and runs fine. :hmm:

robj250
04-14-06, 05:55 PM
I copied all the mods into the mod folder that JSGME built and extracted them there, then run JSGME for each one separately after extracting . The mod would appear on the left hand side and then I would move it to the right side and followed the procedure for installing. I don't know what happened. :damn: Do I have to wait until I finish this mission I am on now to remove them all and start all over again? Robert. Can someone get back to me right away, as I have nothing to do at the moment as I have finished my patrol. It was the dullest one I have had so far. I saw enemy ships relatively close on the map and they should have been spotted, but were not. I received no messages, no radio. nothing! Help! Thanks.

robj250
04-14-06, 11:42 PM
After finishing my patrol I thought I would manually look to see if the mods had been installed. I noticed everything was in the root directory of SH3 and there was nothing in the places where they were supposed to be. :damn: So I manually placed everything I could when I had instructions where they should go. Now I will run the game to see what happens. Let's hope everything works correctly now. The only problem I had is I did not know where to place the 360° bearing plotter for navigation map. The instructions didn't say anything. Oh well. It has various choices of the type, like dark, light, x2 scale light, and the default. I don't know where to put them or which one I should use. :cry: Robert.

VonHelsching
04-15-06, 02:05 AM
Robert,

There are different options for unzipping files in general (either they are .zip, .rar or .7z). a) It's "extract here" or extract under under a directory created according to the filename. Also sometimes modders make mistakes and zip their mods in a non JSGME compliant way. So, sometimes the final result in the mods folder is the following:

/mods/<mod_name>/<mod_name>/data/.../

instead of the correct

/mods/<mod_name>/data/.../

I happened to me some times also, wondering what went wrong. Check your mods folder for any inconsistencies like that.

Best,

VonHelsching

robj250
04-15-06, 02:15 AM
Well, I did just about everything I could and I still get Windows Error report screen when trying to load my career. So, it looks like I will have to burn all the Mods to a CD and reinstall the game. I will have to find the MV whatever and ver 1.4b. ANd the program JSGME in order for it to work after I reinstall the game. That looks like the only thing I can do. I've tried repair, I've tried restore to a previous date, nothing worked. :damn: So for now I going to copy all the mods to a CD. If anyone can think of what I should do, then I would appreciate the advice. It's a lot of work to start all over again. I was lucky that I backed up my saved games, so I still have them. HELP! Robert

robj250
04-15-06, 09:58 AM
Robert,

There are different options for unzipping files in general (either they are .zip, .rar or .7z). a) It's "extract here" or extract under under a directory created according to the filename. Also sometimes modders make mistakes and zip their mods in a non JSGME compliant way. So, sometimes the final result in the mods folder is the following:

/mods/<mod_name>/<mod_name>/data/.../

instead of the correct

/mods/<mod_name>/data/.../
I happened to me some times also, wondering what went wrong. Check your mods folder for any inconsistencies like that.

Best,

VonHelsching

Are the mod files supposed to extract in the ubisoft/silent hunter III/ root directory where JSGME is or are they suposed to extract into the MOD folder only!

robj250
04-15-06, 10:56 AM
When I looked in my Silent Hunter III root directory c:\Program Files/Ubisoft/Silent Hunter III, besides the program JSGME.exe, I found all the extracted folders along with the tga files and readme files for all the instalations I did on Apr 11 and Apr 13. These extracted folders were also in the MOD folder. I don't think this is the way it is supposed to happen. :-? Am I correct on this assumption? I knew something was wrong when I played SH3 yesterday because none of the patches showed up in the game and the things that were supposed to be added to the game were not there and nothing was happening in the game. So, that's when I started reading the instruction sheets that came with each mod I installed. What I did next was to manually put the files where there were supposed to be because they where not there, they were in the root directory. That's when the program crashed after trying to load my career and I received the Windows' error reoprt. Now I'm not that great on deciphering those reports and I did not send them to Microsoft. I just clicked on the "do not send" and then the SH3 quit and I was back to my desktop theme.

So, what I plan to do is, first remove the files I installed manually, and put the backup files back in. Then I will run JSGME.exe which is my generic mod enabler v 1.4.0.49 and remove each mod from the activated list. I also noticed that I have RUb1.45 which was installed on April 4th. On Apr 4, it seems that all those mods (6 of them) worked when running SH3, but the mods extracted after that date, did not work when running SH3. I think because the files extracted in two places, the root directory and the MOD folder. :damn:

So, first thing I am going to do, while waiting for an answer from someone to clear this situation up is to start removing the mods using the mod enabler and move the activated from the right back to the left side. Them I will wait for a response from someone.
Robert

Rosencrantz
04-15-06, 11:58 AM
Hello 250!

I don't know if this could help or if you have tried it allready: I got some problems to install mods using JSGM couple weeks ago. I think the mistake I did was I forgot uninstall and reinstall clean copy of SHIII before I made major changes. After I did that - no problems anymore.

This might be irrelevant but I think I noticed you installed some mods maybe two times, because they are allready in RuB. If you are using RuB 1.45 it's a long list of encluded mods... I think you have studied them but maybe it would be a good idea you to check them again. There's no need to do same job twice.

If you can't solve the problem but forced to get clear and patched installation of SHIII don't forget to check (manually) that ALL previus SHIII and Mod files will be removed from your computer before new installation. I forgot to do that and so I was unable to patch the game.

Sry my poor english but maybe you could understand.

-RC-

robj250
04-15-06, 12:28 PM
Hello 250!

I don't know if this could help or if you have tried it allready: I got some problems to install mods using JSGM couple weeks ago. I think the mistake I did was I forgot uninstall and reinstall clean copy of SHIII before I made major changes. After I did that - no problems anymore.

This might be irrelevant but I think I noticed you installed some mods maybe two times, because they are allready in RuB. If you are using RuB 1.45 it's a long list of encluded mods... I think you have studied them but maybe it would be a good idea you to check them again. There's no need to do same job twice.

If you can't solve the problem but forced to get clear and patched installation of SHIII don't forget to check (manually) that ALL previus SHIII and Mod files will be removed from your computer before new installation. I forgot to do that and so I was unable to patch the game.

Sry my poor english but maybe you could understand.

-RC-

Thanks for your input. What I have done so far this morning is that I used the generic Mod Enabler v 1.4.0.49 to remove all the installed Mods except the ones I originally started out with, which leaves as activated mods: MVP-1.0, RUb1.45, RecManualMod and JCW_Intro. I manually removed all the folders that were made by the activation of all the mods I "used to have", both from the MOD folder and where they were duplicated in the Silent Hunter III root folder where JSGME.exe is. So, hopefully, with all the clean up, the program may work. I have not manually removed all the things that I manually put in on the 14th. So, if the program does not work, that will be my next move. I am not very happy about having to reinstall the game. I have also backed up my Career and My Naval Academy accomplishments, just in case. I burned all the mods I removed to a CD, so I still have them when I want them. Robert.

robj250
04-15-06, 01:24 PM
Well, I have tried everything I know and the program still crashes after I try to load my mission where I ended back in St. Naire. :damn: So, It looks like I will have to do a complete new install. :( So, I will need to know where I can get the following: ungrade to version 1.4b, MVP-1.0; RUb1.45 and JSME. :-? Thanks. Robert
Oh, two more questions, how do I get the words "good hunting" in my signature with the words in red; will I still be able to continue from my last patrol which was #16?

robj250
04-15-06, 01:46 PM
Nothing I did helped. So I have to do a clean install of the game. Need to get the upgrade to version 1.4b and then the Generic Mod Enabler JSGME. Then I hope I can go from there. Oh, the uninstall left my 14th patrol. :D Robert.

VonHelsching
04-15-06, 02:34 PM
Robert,

Try to load a game "before mission", not in the middle of it. It might work.

If this fails, unload (via JSGME) all the mods you installed the last 2-3 days. Again load a saved game "before mission", not in the middle of it. It might work. You will lose only one mission.

Also read each mods documentation carefully. Read again my previous post / reply. I have done this mistake many times. One of them was yesterday (and I play this game almost a year).

Best,

VonHelsching

robj250
04-15-06, 02:41 PM
Robert,

Try to load a game "before mission", not in the middle of it. It might work.

If this fails, unload (via JSGME) all the mods you installed the last 2-3 days. Again load a saved game "before mission", not in the middle of it. It might work. You will lose only one mission.

Also read each mods documentation carefully. Read again my previous post / reply. I have done this mistake many times. One of them was yesterday (and I play this game almost a year).

Best,

VonHelsching

I had to do a clear install of the game, nothing else I tried worked. So I uninstalled it, kept my saved career and files. Restarted the computer. Checked the game. My crew is the came as they were but I cannot go to a saved mission, I have to continue and it works. So now I have to upgrade to v 1.4b and install the mod enabler to get started again. I'm not leaving the base until I know that I'm installing mods correctly. Thanks. Robert

zzsteven
04-15-06, 03:12 PM
A very small hint: install only one at a time. Go on patrol and check if everything works. Return to base/exit and install another mod. Repeat over and over until all is installed.

zz

robj250
04-15-06, 04:11 PM
A very small hint: install only one at a time. Go on patrol and check if everything works. Return to base/exit and install another mod. Repeat over and over until all is installed.

zz

I will do that this time. I have just activated the originals I had before - MVP1.0, RUb1.45,RecManualMod and JCW_Intro. Now I will go on patrol. Thanks a bunch. Robert

robj250
04-15-06, 04:50 PM
A very small hint: install only one at a time. Go on patrol and check if everything works. Return to base/exit and install another mod. Repeat over and over until all is installed.

zz

Hurrah :D It works :up: and yes, I will only install one mod at a time. The next one I will install is the BlueNightMap. Robert

robj250
04-15-06, 05:04 PM
A very small hint: install only one at a time. Go on patrol and check if everything works. Return to base/exit and install another mod. Repeat over and over until all is installed.

zz

Hurrah :D It works as I have restarted my 16th Patrol to BE29. :) Yes, I agree with you. :up: I will only install one mod at a time and then go on patrol to see if it works. The next mod I intend to install is the BlueNightMap, I don't like the redish tinge. :down: Night time is not red, it is dark and blue suits me just fine. :lol: I was lucky when I uninstalled it, I save my career files and other files. The mods I have at the moment are: RUb1.45, MVP-1.0, RecManual from Augie64, JCW_Intro and the Sound Trainer. It's cool to be able to play it again. :up: Thanks. Robert.

robj250
04-15-06, 05:08 PM
I didn't notice that I had made the quote before, Please excuse my dumb move. :oops: Robert.

robj250
04-15-06, 05:20 PM
I forgot to mention. I obtained a Staedtler Navigational Protractor. It is square and clear plastic. I used it in the original Silent Hunter and it sure come in handy sometimes :D Robert

martes86
04-15-06, 07:30 PM
Nice to see that things now work properly. :D

Cheers :rock:

robj250
04-15-06, 07:49 PM
Nice to see that things now work properly. :D

Cheers :rock:

Thanks. How do I get writing in red above my u51 sub signature?

martes86
04-15-06, 09:25 PM
Oh, that's easy. Just write:

[color=red]TEXT YOU WANT[/color]

If you're quoting me, remember to remove the [code] thingies I added. :D

Cheers :rock:

robj250
04-15-06, 10:07 PM
Hi martes. Thanks very much for the information. I am doing my 16th patrol now and hope to find something good, perhaps a convoy :D Robert.

robj250
04-16-06, 01:00 PM
When submerged, I cannot get a view of my sub, how do I do that? Also having problems with key strokes, in a command to maintain depth = A, I have to repeatedly press the key before I get any response out of it. I am presently attacking a convoy and the seas are calm and I have my torpedoes set at 2 metres but I'm missing. :damn:

VonHelsching
04-16-06, 01:07 PM
When submerged, I cannot get a view of my sub, how do I do that? Also having problems with key strokes, in a command to maintain depth = A, I have to repeatedly press the key before I get any response out of it. I am presently attacking a convoy and the seas are calm and I have my torpedoes set at 2 metres but I'm missing. :damn:

About the view, you have to press F12 for the free cam or the " . " for the ship cam. The free cam will not be accessible if you have checked in realism options "No external view".

Regarding the convoy, after you hit the fist ship or someone spots your periscope, the ships will start zig-zagging and it will be diffucult to hit them unless you are very close (between 300 - 500 m.) with steam torpedoes set on "fast", or very experienced.

Best,

VonHelsching

robj250
04-16-06, 01:12 PM
When submerged, I cannot get a view of my sub, how do I do that? Also having problems with key strokes, in a command to maintain depth = A, I have to repeatedly press the key before I get any response out of it. I am presently attacking a convoy and the seas are calm and I have my torpedoes set at 2 metres but I'm missing. :damn:

About the view, you have to press F12 for the free cam or the " . " for the ship cam. The free cam will not be accessible if you have checked in realism options "No external view".

Regarding the convoy, after you hit the fist ship or someone spots your periscope, the ships will start zig-zagging and it will be diffucult to hit them unless you are very close (between 300 - 500 m.) with steam torpedoes set on "fast", or very experienced.

Best,

VonHelsching

I hardy ever missed before on attacking but I guess there is always a first time :lol: . I have to fire at shallow depths because the destroyers have a shallow draft. Thanks for the information about the view. In attacking the convoy, I have two destroyers after me, a Clemson and a V&W. I had to dive to periscope depth and I'm too far away yet. I have been sending the torpedoes slow or medium speed. :-?

robj250
04-16-06, 03:16 PM
According to the SH3 manual the maximum ranges are: G7a - slow, 12,500 m, medium 7,500 m, fast 5,000 m. G7e - 7,500 m. How realistic are these ranges mentioned in the manual. Are they actually correct in the game? :roll:

robj250
04-16-06, 03:20 PM
When submerged, I cannot get a view of my sub, how do I do that? Also having problems with key strokes, in a command to maintain depth = A, I have to repeatedly press the key before I get any response out of it. I am presently attacking a convoy and the seas are calm and I have my torpedoes set at 2 metres but I'm missing. :damn:

About the view, you have to press F12 for the free cam or the " . " for the ship cam. The free cam will not be accessible if you have checked in realism options "No external view".

Regarding the convoy, after you hit the fist ship or someone spots your periscope, the ships will start zig-zagging and it will be diffucult to hit them unless you are very close (between 300 - 500 m.) with steam torpedoes set on "fast", or very experienced.

Best,

VonHelsching
While submerged, I pressed F12 and all I got was a view of the surface yet I was 50 metres deep. :cry:

VonHelsching
04-16-06, 04:49 PM
While submerged, I pressed F12 and all I got was a view of the surface yet I was 50 metres deep. :cry:

Read the manual about the way to navigate in external view using the arrow keys, shift and ctrl buttons.

A quick way to submerge your external cam is to press ctrl (and keep it), left mouse click (and keep it pressed) and drag the mouse towards your direction.

robj250
04-17-06, 09:01 PM
While submerged, I pressed F12 and all I got was a view of the surface yet I was 50 metres deep. :cry:

Read the manual about the way to navigate in external view using the arrow keys, shift and ctrl buttons.

A quick way to submerge your external cam is to press ctrl (and keep it), left mouse click (and keep it pressed) and drag the mouse towards your direction.
Thanks, I'll give that a try.

robj250
04-17-06, 10:18 PM
While submerged, I pressed F12 and all I got was a view of the surface yet I was 50 metres deep. :cry:

Read the manual about the way to navigate in external view using the arrow keys, shift and ctrl buttons.

A quick way to submerge your external cam is to press ctrl (and keep it), left mouse click (and keep it pressed) and drag the mouse towards your direction.
Thanks, I'll give that a try.

I followed your instructions in using F12, Ctrl and the mouse and the external views I wanted, on the surface and underwater worked very well. Thank you very much. Robert