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View Full Version : What to activate next?


robj250
04-11-06, 05:27 PM
Howdy guys, this is certainly a great forum. :up: I have had many questions answered. However, keep in mind that I am 70 yo and have M.S. and C.O.P.D. and died 4 x so far and have come back. Someone up there is watching over me. :D I am running the regular SH3 [not interested into going to a different one yet - GW, etc.] I have already activated v 1.4b, MVP-1.0, Merchant Variety pack 1,2 and 3, CA-Instrument Patch, Rub1.45, RecManual and the new loading screen. All these from subsims patch download page. [game patches cheats ...]. My last patrol was great, I received a message from BdU [while in my patrol area] that a large convoy was in the grid next to me. I went after it and had a great time sinking ships, running out of shell by sinking using the deck gun, and used up all my torpedoes. Forget how many I sunk. But it was the best part of my career so far. Please remember that because of my incurable diseases, :oops: I think kinda slow. So, I would like to improve my SH3 more; which ones need I download and in what order to install? Thanks, Robert.

JCWolf
04-11-06, 05:39 PM
Don't troble yourself to much with chosing, But you've got major Mods like,

- Grey Wolves
- NYGM War Tonnage
- IUB

and others one was just released today...

Go to this topic and follow the links for each one read and chose what you prefer!

Cilck on the following link

http://www.subsim.com/phpBB/viewtopic.php?t=30638

Good Hunting and if you need any more help just ask... :up: