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Kurushio
04-11-06, 09:48 AM
Second question of the day (I'm full of 'em at the moment) :)

Cavitation is driving me mad and I can't find any good answer through search. So to dispell the myth once and for all....does cavitation depend on acceleration or speed?

Oberon
04-11-06, 09:52 AM
I think it's mainly based on speed, although obviously at some point during an acceleration to say...20 knots at 50 feet, you're going to get cavitation, it varies more on depth and speed I'd say...however this is mainly guesswork and what I've learnt from SC as opposed to RL experience, someone who's actually done the Silent Service would know more, I'll hand over to them. :up:

Konovalov
04-11-06, 10:19 AM
however this is mainly guesswork and what I've learnt from SC as opposed to RL experience, someone who's actually done the Silent Service would know more, I'll hand over to them. :up:

Yeah, I remember someone created a cavitation chart for SC. From my experience with SC the shallower you were the more prone you were to cavitating at a higher speed. Go deeper and you can go faster without cavitating. You could creat your own table for DW by simple trial and error. Test at what speed your sub starts to cavitate whilst on the surface. I suspect 7-9 knots. Test also at periscope depth and so on.

Oberon, I much prefer your little Type II boat sig than the spam one. :)

GunnersMate
04-11-06, 11:04 AM
Cavitation is a product of propellor speed and depth. That's why so much is spent on developing propellors.
Note - I used propellor instead of screw to avoid the inevitable jokes :-j

Nexus7
04-11-06, 12:10 PM
Since we're on the matter, I know that cavitation seriously damages the very expensive blades. Maybe it wouldn't be to bad to have a repercussion on the maximal speed of the sub after cavitating, but..... in all honesty, I have no clue in what mass this phenomena could inflict damage...

Nexus7
04-11-06, 12:16 PM
In game it's a matter of depth and speed (and maybe some secundary factor like water current). The deeper you go, the faster you're allowed to go avoiding cavitation.
Maybe someone is able to post a link to a cavitation chart :hmm:

OneShot
04-11-06, 01:12 PM
No problemo ... not a chart per se, but close enough : http://www.orionwarrior.com/forum/showthread.php?t=48 , 4th link ... Cavitation Profiles.

Yskonyn
04-11-06, 03:06 PM
Again similar to aviation, I guess the problem of aircraft propellers going through the soundbarrier causing massive drag could be seen as a similar case.
Although the 'tactical scenario' for the huge amounts of research into both propellers is quite different; real tactical issues for naval and financial issues for aviation.

In a nutshell really, not looking for a discussion here ;)
:hmm:

Bubblehead Nuke
04-11-06, 09:29 PM
Since we're on the matter, I know that cavitation seriously damages the very expensive blades. Maybe it wouldn't be to bad to have a repercussion on the maximal speed of the sub after cavitating, but..... in all honesty, I have no clue in what mass this phenomena could inflict damage...

Cavitation is the formation and subsequent collapse of bubbles. As the screw (the CORRECT term TYVM) rotates it creats a low pressure area in front of the face of a blade. This basically makes, well, steam, as the water starts to flow over the face fo the blade.. As this bubble passes by the blade it does back to normal sea pressure and this is what collapses this bubble thus making noise.

This collapse releases energy in the form of shock waves. It is like taking a VERY small hammer and just continually beating on the face of the blade. What happens is that VERY small pits are formed and that ruins the smooth laminar flow of water over the face of the blade and makes it noiser. Will it effect speed? Yes, after a LONG LONG LONG time. What the real repercussions are is that the screw may sing, whistle, or cavitate even easier as the damage progresses. It will be replaced LONG before this damage could affect ships speed.

nattydread
04-12-06, 06:12 AM
whatever happened to the plans of building ionized water propulsion for subs?

I thought they talked about using the reactor to produce electricity to created a magnetic pulse chamber through the hull of the sub(like the huge cigar shaped inlet/outlet of early jets, MiG 15, F86 Saber, etc) and they could squirt water out the back like a squid. I thought they felt it could allow for high speeds with no cavitation, and no concerns about approaching or exceeding the speed of sound under water on any surfaces...no cavitation.

Kapitan
04-12-06, 07:01 AM
Speed at depth = cavitation but there is charts on subguru.com that can help you solve this issue.

Oberon
04-12-06, 07:33 AM
Oberon, I much prefer your little Type II boat sig than the spam one. :)


How about this one? :up:

GunnersMate
04-12-06, 08:09 AM
whatever happened to the plans of building ionized water propulsion for subs?

I thought they talked about using the reactor to produce electricity to created a magnetic pulse chamber through the hull of the sub(like the huge cigar shaped inlet/outlet of early jets, MiG 15, F86 Saber, etc) and they could squirt water out the back like a squid. I thought they felt it could allow for high speeds with no cavitation, and no concerns about approaching or exceeding the speed of sound under water on any surfaces...no cavitation.

Read "Hunt for Red October" :rotfl:

Wim Libaers
04-12-06, 01:38 PM
whatever happened to the plans of building ionized water propulsion for subs?

I thought they talked about using the reactor to produce electricity to created a magnetic pulse chamber through the hull of the sub(like the huge cigar shaped inlet/outlet of early jets, MiG 15, F86 Saber, etc) and they could squirt water out the back like a squid. I thought they felt it could allow for high speeds with no cavitation, and no concerns about approaching or exceeding the speed of sound under water on any surfaces...no cavitation.

Magnetohydrodynamic? It works. However, it requires lots of power, may attract magnetic stuff to the sub, and is not completely silent (big generators for the power, and with high currents electrolysis may become a problem).

MaHuJa
04-14-06, 03:48 AM
Magnetohydrodynamic? It works. However, it requires lots of power, may attract magnetic stuff to the sub, and is not completely silent (big generators for the power, and with high currents electrolysis may become a problem).

So, you'd get one hell of a big MAD signature (probably on the order of several miles?) and a giant bubble trail...

How about smaller scale? UUV, torpedo, etc? I guess it would pretty much ruin any chance of magnetic detonation...

Wim Libaers
04-16-06, 04:31 PM
It works well at small scales, but you still have the power problem: torpedo's usually have less of it available than subs.

The magnetic parts can, depending on the design, be shielded. It would certainly be possible to limit the magnetic field in the case of a MHD duct going through the ship. For external MHD drives, it would be harder.

http://syd.mech.eng.osaka-u.ac.jp/papers/1994/05_IMDC.pdf
http://www.mesj.or.jp/mesj_e/english/pub/english/pdf/mv23n011995p46.pdf

Wikipedia also may be useful for some links related to magnetohydrodynamic systems.

Kurushio
04-18-06, 12:02 PM
Thanks for the reply guys...had computer problems so could not log on for a while.

Someone mentioned that cavitating will cause propellor "pitting" and make it noisier overall. Though DW doesn't have this does it? I thought I read somewhere you can pick up noisy ships with damaged propellors in DW...though I might be imagining it (probably aren't any in game).

Linton
04-18-06, 12:24 PM
As a VERY rough rule of thumb if your speed squared e.g.10kts Squared=100,exceeds your depth you will cavitate.