View Full Version : Interior Sounds Skip in GW
rthomas
04-09-06, 05:46 PM
I'm a long time lurker here (over a year) but this is my first post, so bear with me. I love GW, it's the only reason I picked up SHIII again, but there seems to be an issue with the sounds that play inside the hull to add atmosphere to the game. They're amazing, dont get me wrong, but one of them is always skipping and playing constantly to my great annoyance. WHUM WHUM WHUM is all I hear when I play oftentimes, and I know it's skipping b/c I can hear my speakers pop a little everytime it starts over and it keeps playing no matter what in game actions I try, surfacing and what-not. Is there anything I can do about this? It's so bad that I'm actually tempted to try and remove it, but I dont want to screw up the mod. Any help would be greatly appreciated.
Kpt. Lehmann
04-09-06, 06:03 PM
I'm a long time lurker here (over a year) but this is my first post, so bear with me. I love GW, it's the only reason I picked up SHIII again, but there seems to be an issue with the sounds that play inside the hull to add atmosphere to the game. They're amazing, dont get me wrong, but one of them is always skipping and playing constantly to my great annoyance. WHUM WHUM WHUM is all I hear when I play oftentimes, and I know it's skipping b/c I can hear my speakers pop a little everytime it starts over and it keeps playing no matter what in game actions I try, surfacing and what-not. Is there anything I can do about this? It's so bad that I'm actually tempted to try and remove it, but I dont want to screw up the mod. Any help would be greatly appreciated.
I think this has to do with one of the "creak" sound files being a few seconds too long.
We will offer an alternative sound-set or reversion to stock in the upcoming update... (2-3 weeks away).
I am also considering removing the "More Sounds by Hoshi" mod files that are remaining since it appears that it re-prioritizes some speech files in their respective Cfg files and causing a loop effect.
I am also going to look at the re-worked SDL file to make sure no priority levels were changed.
panthercules
04-09-06, 08:25 PM
I've noticed this same effect (I think - something pretty similar anyway) every once in a while using GW - doesn't seem to happen all the time, and I can usually make it go away by exiting out and restarting the game. I hope you can get it fixed 'cause it is real annoying when it happens.
Great work on GW generally though - still struggling to get through my first patrol (RL's a biatch) with GW but liking it real well so far :up:
pythos1
04-09-06, 11:12 PM
I too had this problem. For the time being I chased the problem down to the creaks 2 sound file. I simply renamed the extension of the file to .wava, which essentially took the file out of action. The interior sounds are still great, but without the recurring *whom whom whom*.
How does one modify the .sdl file anyhow?
Kpt. Lehmann
04-09-06, 11:35 PM
I too had this problem. For the time being I chased the problem down to the creaks 2 sound file. I simply renamed the extension of the file to .wava, which essentially took the file out of action. The interior sounds are still great, but without the recurring *whom whom whom*.
How does one modify the .sdl file anyhow?
Creaks 2... good information and thank you.
You can alter the SH3 SDL file using TimeTraveller's mini-tweaker program. There is a bit of a learning curve, but once you learn it... it throws open many doors for you. :|\
pythos1
04-10-06, 11:46 AM
The actual file name I dissabled and could use some work is Creaks_Level2.wav. The file could have nothing wrong with it, but the problem could in fact lie in the file that controls the sound.
Kpt. Lehmann
04-11-06, 09:35 AM
The actual file name I dissabled and could use some work is Creaks_Level2.wav. The file could have nothing wrong with it, but the problem could in fact lie in the file that controls the sound.
Then you and I are on the same page. :yep:
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.