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View Full Version : New Flag recognition Panel for the Periscope&UZO RELEASE


JCWolf
04-03-06, 09:14 PM
I was looking to change this since i came across it the first time,
And i'm testing diferent stuff to add insted the half bock cover that is situated on the Periscope and UZO...

Screenshot ( This image is reduced and it's not the actual sise)

http://img86.imageshack.us/img86/9849/flaggen9zq.jpg (http://imageshack.us)




Tested allredy and it's working perfectly...

The question is:

Is it really needed This flag recon, over the UZO and Periscope?


What do you think it would be better to have over there insted?

I'll apreciate any sujestions and ideas!!! :rock: :up:



------------------------------------------------


Done it boys & Girls!

The new version is the one on the screenee above...

____________________________________

JCW Flaggen V 0.1
April 5,2006





Instalation


Just drag and drop the JCW Flaggen V 0.1 Folder into the JSGME Mod Enabler
and activate the Mod...



Enjoy it
JCWolf


____________________

Download link

http://files.filefront.com/JCW_Flaggen_V_01_Mod7z/;4953865;;/fileinfo.html



Have fun.... :rock:

JonZ
04-03-06, 10:36 PM
I think it look great but I rather have a traditionnal clip board instead of wooden kitchen's knife planks :lol:

I like the way you integrated the maps under the charts.

Is it coming in two parts or just a sheet like the old nationnality mod?

Kpt. Lehmann
04-03-06, 11:31 PM
Great stuff JCWolf. :up: :up: :up:

I have to agree with Jonz though about the wooden clip-boards.

Maybe try beat-up/worn out metal instead?

JCWolf
04-04-06, 06:50 AM
Thanks guys, but sorry if i don't get it fast enought, what do you mean with the traditional Clip boards, are we talking about the normal Card clip bords...?

I can change that in a minute , also i thought at the begining to
add the 2 clip boards without the back part just the clip bards?!


Thanks boys... :rock: :up:

ADukes
04-04-06, 07:01 AM
How about adding the flag recognition to the recognition manual?

Just a test pic I took:
http://img80.imageshack.us/img80/2678/flaggen7kz.th.jpg (http://img80.imageshack.us/my.php?image=flaggen7kz.jpg)

JCWolf
04-04-06, 07:43 AM
How about adding the flag recognition to the recognition manual?

Just a test pic I took:
http://img80.imageshack.us/img80/2678/flaggen7kz.th.jpg (http://img80.imageshack.us/my.php?image=flaggen7kz.jpg)


It's a good idea but since Jonz is working on the new Recon. manual i think maybe we can present that idea to him, also i think it would be a litlle hard to find the proper recon contry flag you're looking for, it would take a amount of time to reach and look for the flag you whant, i mean we are talking about something that you're doing during a Periscope search, and most of the times you don't have much time to recognise the flag that the ship you're observing haves! :up:

ADukes
04-04-06, 10:45 AM
Just an other example how a page could look like for JonZ's big layout:

http://img64.imageshack.us/img64/7418/flaggen25hy.th.jpg (http://img64.imageshack.us/my.php?image=flaggen25hy.jpg)

JonZ
04-04-06, 11:56 AM
Just an other example how a page could look like for JonZ's big layout:

http://img64.imageshack.us/img64/7418/flaggen25hy.th.jpg (http://img64.imageshack.us/my.php?image=flaggen25hy.jpg)

It an idea I've been thinking about for a few time. I don't think it is possible since it require the entry of a fake ship that could possibly introduce instability to the game, like CTD. Plus, I can't get rid of the ship profiles Datas for a single page like drafts and lenghts etc.

However, it can be introduced on the cover for each nationnality, but would require more disk space because the display area will increase by power of 2. (512x256 will now be 512x512). OR... I can just reduce the flags to incorporate the warzones datas without redoing the size of the nationnality area.

JCWolf
04-04-06, 02:08 PM
There it goes an update of mi latest developement on this Mod...


Made a feww changes, and add new apearence for the Clip boards, thought i would like to take off that background, and i'm still making some tests, to add some kind of doble entry on this gragable flag recon... :rock:




Also i whanted to give diferent look to each of the to clip boards, and done it....

Jonz, do you know how do i take that background off, i mean i know how to take it off, the problem is when i'me saving just the
2 clip boards toghether without the Background map and table, it seems yhat must be a way to save it for in the game just apear the clip boards without the background.... :rock:

I have to save it as a Tga file, so when i try to save it without the background in the game apears with a white background???!!!

How can i make it without??? :up:

JonZ
04-04-06, 02:39 PM
You have to make a contour Alpha channel in TGA 32 bits compressed.

Otherwise it won't work. Make sure the format of your image is sized by power of 2 (ie 2,4,8,16, 32, 64, 128, 256, 512, 1024....)

JCWolf
04-04-06, 02:55 PM
:o :o :o

Uuuuhhhhh! :doh:

Can you translate that to an ignorant! :oops: :rock: :up:

JonZ
04-04-06, 03:27 PM
What program you use?

I can't really explain better...

JCWolf
04-04-06, 03:33 PM
Whell actually i use 2 programs, but main one is Jasc Paintshop pro 8, the other is Macromedia fireworks but does'nt work with Tga files... :up:

JonZ
04-04-06, 03:44 PM
I never used these programs so I can't really tell...

Try to find how to save a selection or something.

In Photoshop they are Alpha channel layers. They are saved selections and they are lost if you use an unsupported formtat file or compression level.

Tga files 32 bits allow 1 alpha layer to be saved.

JCWolf
04-04-06, 05:23 PM
Don't understand whats wromg we explorer now, can't see this topic.... :o :o :o

JCWolf
04-04-06, 06:39 PM
Another diferent try, still not able to change the background the way i whant....


http://img98.imageshack.us/img98/5207/flaggen5ar.jpg (http://imageshack.us)


I think mi paintshop doe'nt have that option to make contour in Alfa channel... :rock:

Got try a diferent one...

Anyone knows???

JCWolf
04-04-06, 07:31 PM
UPDATED and finished! :up:

JonZ
04-04-06, 08:12 PM
UPDATED and finished! :up:

now that the bitmap is smaller, the text is very hard to read

JCWolf
04-04-06, 08:21 PM
UPDATED and finished! :up:

now that the bitmap is smaller, the text is very hard to read


That is just in the screenshote in the original i doubt it's hard to read cause the background if you remember, from the Flaggen Tga
is sised 2048x1536....

So if you compare the sise to the screenshot you'll see it will not be hard to reed... :up:

JonZ
04-04-06, 08:23 PM
UPDATED and finished! :up:

now that the bitmap is smaller, the text is very hard to read


That is just in the screenshote in the original i doubt it's hard to read cause the background if you remember, from the Flaggen Tga
is sised 2048x1536....

So if you compare the sise to the screenshot you'll see it will not be hard to reed... :up:

lol yeah I tought it was the real scale.

Altought now I find it too big :rotfl:

But I can rescale it.

JCWolf
04-04-06, 08:28 PM
UPDATED and finished! :up:

now that the bitmap is smaller, the text is very hard to read


That is just in the screenshote in the original i doubt it's hard to read cause the background if you remember, from the Flaggen Tga
is sised 2048x1536....

So if you compare the sise to the screenshot you'll see it will not be hard to reed... :up:

lol yeah I tought it was the real scale.

Altought now I find it too big :rotfl:

But I can rescale it


But if you rescale it don't you have to fix the positioning also at the Menu ini??? :doh: :up:

JonZ
04-04-06, 08:32 PM
oh yeah. on a second tought I think it ok as it is. I never realised the original flaggen was that big... :lol:

JCWolf
04-04-06, 08:34 PM
oh yeah. on a second tought I think it ok as it is. I never realised the original flaggen was that big... :lol:



Allways thought it was to big also, huge in fact... :rock:
So big that when you drag it it goes under the torpedos controls and the deph meter on the periscope and UZO!!! :rotfl:

Maybe it's something that we can change !!! :up:

JonZ
04-04-06, 08:55 PM
oh yeah. on a second tought I think it ok as it is. I never realised the original flaggen was that big... :lol:



Allways thought it was to big also, huge in fact... :rock:
So big that when you drag it it goes under the torpedos controls and the deph meter on the periscope and UZO!!! :rotfl:

Maybe it's something that we can change !!! :up:


Yeah it a tremendous work where you have to place the flaggen sequence ie G26 i140 to G26 i2 and renumber all the next sequences properly.

JCWolf
04-05-06, 05:30 AM
oh yeah. on a second tought I think it ok as it is. I never realised the original flaggen was that big... :lol:



Allways thought it was to big also, huge in fact... :rock:
So big that when you drag it it goes under the torpedos controls and the deph meter on the periscope and UZO!!! :rotfl:

Maybe it's something that we can change !!! :up:


Yeah it a tremendous work where you have to place the flaggen sequence ie G26 i140 to G26 i2 and renumber all the next sequences properly.


I didn't knew the exact place, but yeah it must be some job, to
change all the entry... :rock:

ADukes
04-05-06, 07:35 AM
Sorry again for the hijacking of your thread ;)

Work completed:
http://img104.imageshack.us/img104/4036/flaggen2rw.th.jpg (http://img104.imageshack.us/my.php?image=flaggen2rw.jpg)

Anyone interested?

JCWolf
04-05-06, 07:48 AM
Sorry again for the hijacking of your thread ;)

Work completed:
http://img104.imageshack.us/img104/4036/flaggen2rw.th.jpg (http://img104.imageshack.us/my.php?image=flaggen2rw.jpg)

Anyone interested?


I like it!!! :up:


But as it was said before mate, adding those entrances up to the Recon manual, it's a hard job bro, as you've got to creat fack ship entrances and it could mess up the game....

Maybe I can do it , but as a slide out option on the Bridge or Navigation map??? :rock: :up:


I can give it a try if you whant!!?? :hmm: