View Full Version : GW water, Too dark!
midshipsnake
04-02-06, 05:32 PM
I love watching my sub cruising underwater using ex. cam.
But can't do that in GW dark water.
Anyone know how to bring back stock underwater model
without using SH commander?
Thx!
I love watching my sub cruising underwater using ex. cam.
But can't do that in GW dark water.
Anyone know how to bring back stock underwater model
without using SH commander?
Thx!
If I'm not wrong... just replace GW data\Env\EnvColors_*.dat with SH3 stock and that should do it.
But backup those GW files before overwriting them.
Perhaps a GW guru might give you better answer
cheers
Kpt. Lehmann
04-02-06, 09:11 PM
I love watching my sub cruising underwater using ex. cam.
But can't do that in GW dark water.
Anyone know how to bring back stock underwater model
without using SH commander?
Thx!
If I'm not wrong... just replace GW data\Env\EnvColors_*.dat with SH3 stock and that should do it.
But backup those GW files before overwriting them.
Perhaps a GW guru might give you better answer
cheers
If you overwrite the Env files in GW you will lose other intended effects of the atmosphere mods in GW.
I recommend using SH3 commander because you can adjust the opacity of the water without changing other intentional changes.
tycho102
04-03-06, 09:13 AM
I agree with the original post.
I wish mods would stop fiddling with the water clarity. The only explaination is to inhibit the use of the external camera. The water opacity does not prevent a ship from see the torpedo while it's enroute, because I have had too many ships spot an electric torpedo with RuB installed. If I want to "inhibit" the use of the external camera, I'll just refrain from hitting F12, v, or the comma key. Please don't do my job for me. :hmm:
As for Grey Wolves, I think you've pretty much got to use Commander to change the water clarity.
use Minitweaker and set higher value UnderwaterFogEnd in scene.dat file (I think GW default is 7 so try 10-11 or more if you want)
mkubani
04-03-06, 10:20 AM
I disagree here. GW water is very good imho and I am thankful for having the clarity reduced. Before I could actually avoid destroyers by watching them cruising on the surface. :nope:
midshipsnake
04-03-06, 10:55 AM
Thank you all for replying.
I guess I'll try geralt's solution. :up:
(Somehow I don't feel like to install and fiddle with
SH3 commander)
Sailor Steve
04-03-06, 11:56 AM
That's too bad. SHIII Commander is the single best tool for Silent Hunter III. If I had to give up every mod/tool but one, that's the one I'd keep.
Kpt. Lehmann
04-03-06, 01:53 PM
That's too bad. SHIII Commander is the single best tool for Silent Hunter III. If I had to give up every mod/tool but one, that's the one I'd keep.
It is certainly one of the best... and GW/SH3 Commander are fully compatible. :yep:
Der Teddy Bar
04-03-06, 03:06 PM
I wish mods would stop fiddling with the water clarity. The only explaination is to inhibit the use of the external camera.
It is to stop the periscope being used under water to cheat!
It is easy to unrealistically use the periscope to see all around you and use this to avoid escort ships & sea mines.
kiwi_2005
04-03-06, 03:51 PM
It is to stop the periscope being used under water to cheat!
It is easy to unrealistically use the periscope to see all around you and use this to avoid escort ships & sea mines.
Another option could of been if the player used the scope when underwater to see, couldn't the modders made it that the scope would be blacked out? Maybe the cause of it would of been Scope is flooded. :hmm: Then again that might include code to do this so maybe not so. Im sure SH2 had this, scope became flooded if you ever raised it when not at persicope depth. I know Dangerous Waters does.
I wish mods would stop fiddling with the water clarity. The only explaination is to inhibit the use of the external camera.
It is to stop the periscope being used under water to cheat!
It is easy to unrealistically use the periscope to see all around you and use this to avoid escort ships & sea mines.
In that way of thinking then would be better to also deactivate F12.
Because it also promotes the cheating not only by moving ahead the boat but also above water.
midshipsnake
04-03-06, 03:58 PM
If people want to cheat, let them cheat.
What's the big deal? They're not playing in
some olympic game, you know.
Mods are great, but they shouldn't try
to dictate to others how the game should
be played.
Mods are supposed to add options so people
can use them as they see fit. Mods shouldn't take
away those options.
IMHO... :ping:
Yes, options are good - but please understand that mods promoting realistic tactics should have realistic water :yep:
For those who don't want it - well, suggestions have been given already.
use Minitweaker and set higher value UnderwaterFogEnd in scene.dat file (I think GW default is 7 so try 10-11 or more if you want)
Where you get that minitweaker? Thanks
midshipsnake
04-03-06, 08:59 PM
I just got the minitweaker, but I'm pretty
much clueless as how to use it to make
underwater brighter.
I downloaded tweakfiles too and opened
scene.txt and got to 'underwaterfogend=12' line,
but can't figure out what to do next.
Can anybody help?
Or can I use .dat file editor if there's any?
If there's one, where can I get it?
(thryo, tweaker here
http://u-boot.realsimulation.com/
SH mods (general section), under heading SH3...
jasonb885
04-03-06, 09:03 PM
I wish mods would stop fiddling with the water clarity. The only explaination is to inhibit the use of the external camera.
It is to stop the periscope being used under water to cheat!
It is easy to unrealistically use the periscope to see all around you and use this to avoid escort ships & sea mines.
Then don't use the periscope then?
Now things are so complicated with 16km mod I can't even revert to what I was perfectly happy with.
This is my only outstanding issue with TM...
:-?
Cdre Gibs
04-03-06, 10:47 PM
For a different water colour Time Travelers colour inspector would be the better option. For Underwater Fog settings then Time Travelers minitweaker is the go. With both ppl can get just what they like.
I set my fog to Fog Close 16m/Fog Far 22m (I hexedit mine tho). And colour I changed back to default (I dont like the feeling of flying through space instead of being underwater).
Why did I do this, because I just like to watch the light refraction/reflections on my boat as it plies along underwater. To me this is 1 of the best FX in the game. It feels like a waste to me to not be able to see it anymore.
midshipsnake
04-03-06, 11:35 PM
Hello Cdre Gibs,
Could you be more specific, like how you export
tweaked values to SH3 folder?
I would really appreciate if you could lay down the
whole underwater model tweaking process step by step.
(sorry for asking too much)
- start Minitweaker
- open tweak file "scene_dat.txt"
- select category "underwater"
- enter new value for "UnderwaterFogEnd" (higher for cleaner water) and save this new value
- close minitweaker
- go to your X:\SH3 folder\data and delete file "copy of scene.dat"
Karl-Heinz Jaeger
04-04-06, 08:35 AM
I agree with the original post.
I wish mods would stop fiddling with the water clarity.
No-one forced you to install it. If you don't like it, don't run it.
:cool:
midshipsnake
04-04-06, 08:57 AM
Thanks geralt,
but not much luck for me. :damn:
I increased fogend values and got much
cleaner and sharper underwater but too dark
blue color is still there. Maybe I should've posed
my question differently at the start. Yeah, I want
to change underwater color to stock one but...
After Kpt. Lehmann's deckgun fix, underwater color
is the only problem I have with GW. Other than this
I'm very happy with GW. I guess I'll just go with the
mod's underwater.
Too bad I can't see bubbles rising from my sub... Dang :cry:
about the colour...
I didn't change it but probably you have to edit the ENV files EnvColors_arct.dat, EnvColors_atl.dat, EnvColors_med.dat in SH3\data\env folder. Compare the GW and stock version but I can't say which values are important... just a suggestion you may try to revert to stock some of these: ambientlightcolor, waterlightcolor, waterdarkcolor or the underwater* will be a hard job cos each env file has 21 categories
I hope someone will show you the right direction
Der Teddy Bar
04-04-06, 03:49 PM
Guys,
First of all the NYGM is a Realism Mod, as such, we will as best as possible deliver this as long as gameplay is not negatively impacted.
Your version and my version of 'not negatively impacted' are different as I see no negative impact from making the periscope a non-all seeing item when submerged.
I cannot stand the arguement 'Then don't use it'... Imagine if the Devs just said that for everything? Don't use it instead of not having it and/or giving you an option? Not acceptable when it comes to games and the same for Mods.
As far as options go, we can try and include some, but we cannot accomodate everyone's needs as often there are many cross overs.
Anyway, the solution is... Use TimeTravellers Minitweaker and open the scene_dat.txt then set the value UnderwaterFogEnd in scene.dat file to the original value of 18, currently 7.
You will find the UnderwaterFogEnd in the 'underwater' drop down menu.
midshipsnake
04-04-06, 05:15 PM
I've tried that already and got some result.
But my problem is more of underwater color
issue than fog or clarity one as I found out.
I guess there's no simple way to change the
GW underwater color to the stock one unless
someone in the GW team lays out in detail how
to go back for people who are not happy with
the new underwater model. But I guess it'll be
too much to ask...
Thanks for your help anyway!
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