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View Full Version : Sinking time......


BigBadVuk
03-30-06, 09:40 AM
Ok..im palying Sh3 for more than year now(i had some break in summer last year)..
Im using Grey Wolves mof and this morning i managed to put 2 eels in SMALL MERCHANT and he didnt list!
he was there..and i waited,and waited and waited...I must say that i installed this mod some 3-4 days ago and If this is normal sinking time then my apologises but do u think it is realsitic that ship who has 2000-4000 brt can withstand that amount of damage and still be on surface......Also i founded that cannon is now so weak u can put around 50-70 `nades in ship and still he will be floating... :damn: :damn:

Im not complaining im just asking is thi normal and realistic,becose if it is then great(it add a great amount to realistic gameplay) but if it is not then can we do something about it?! :hmm:

Der Teddy Bar
03-30-06, 05:14 PM
BigBadVuk,
GW uses the NYGM Ship Damage Mod 0.1.39 and with it comes a new level of realism.

This thread will be a good place to start ~ NYGM and GW - Ship Damage FAQ
http://www.subsim.com/phpBB/viewtopic.php?t=50331

Previous NYGM thread with good info is the Not Your Grand Mothers Ship Damage Mod Beta 0.1.36
http://www.subsim.com/phpBB/viewtopic.php?t=47519&highlight=nygm

BigBadVuk
03-31-06, 01:53 AM
Tx m8...this was swift answer.... :up: