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Rubini
03-26-06, 02:43 PM
March 26, 2006
==================================
Extended Unified Campaign (GW+NYGM)
==================================

This is the first attempt to merge the two major mods at the moment: GW and NYGM.

I'm working on this project since the release of the NYGM TW mod.

The result was two strong works:

-The first is the Unified Campaign (UC) that is a complete GW+NYGM campaign's goodies from boths without lose anything. This will be released for GW, NYGM and also for Vanilla (for the players who want to mount your own SH3 modded game). I will release soon.

- The second is this, the Extended Unified Campaign what is specific to merge GW and NYGM TW mods (not only the campaign). Obviously the Unified Campaign is included (see the specific readme on the link below). Notice that the result on "way to play" is the same as NYGM alone. If you want to stay with GW "way to play" then just use/install "UC for GW" which I will release soon.

==================================
http://rapidshare.de/files/16494251/Extend_Unified_Campaign__GW_NYGM_.7z.html
http://rapidshare.de/files/16495350/Unified_NYGM_HT_GW_Campaign_readme.7z.html
==================================
To Install

Just install in this order(JSGME compatible):

1.SH3 + patch 1.4b (clean install)
2.GW
3.NYGM Tonnage War mod
4.Extend Unified Campaign

-You can use your last career, just restart on port.
-All the way to play is the same as described on NYGM Tonnage War documentation.
-It's SH3Cmdr compatible, just use the NYGM TW directions.
-I also provide a SCR version without minefields&subnets/friendly air patrol on departure ports. This can help the FPS issues. Just rename it - UC_noMinefield_Campaign_SCR.mis - to Campaign_SCR.mis
====================================

And to finish I should like to say that this is a personal project, so I'm not speaking for GW or NYGM team. I made all the work by myself. All doubts have to be asked for me (at least for now). And this is a free "mod". Hopes that boths teams carry this project ahead.

All credits for GW and NYGM team. This is only a compilation to merge the two big mods.

This is a work in progress.
Any feedback are welcome!


Enjoy!
Rubini.

Dowly
03-26-06, 02:46 PM
Thank you, been waiting for this since GW was released! :up:

Myxale
03-26-06, 03:49 PM
:o
Wow this game is gettin bigger and bigger. ...
In a cool way!
Cool job mate! Kudos! :up:

perdu
03-26-06, 04:03 PM
yeapa

great work all :)

CWorth
03-26-06, 04:29 PM
I have not played the NYGM mod so could someone who has explain what the difference is between NYGM's "way to play" and GW's?

Rubini
03-26-06, 08:19 PM
CWorth,

The differences are many, but at same time are only slight. I will try to order some main examples:
1. GW have god eyes view with grey contacts as default. NYGM don't have god eyes view and others facilities to the player.
2. NYGM TW made a concise work on damages issues for ships, airplanes and uboats. A great work. GW uses some NYGM solutions plus others made by the team and others mods. The final result here is slight different. How different...well I also need to play boths to say...
3. NYGM runs on the same road as RUB. GW have some modifications on RUB's way.


I like them both. Actually I'm playing GW + UC because I'm too lazy for some realistics features...but this is a player's taste issue. :yep:

Rubini.

CWorth
03-26-06, 08:50 PM
Thanks..sounds like fun.

I do like the grey marks though.Would I be able to add Kpt. Lehmann's all grey contacts mod on top of this to get them back?

Though I will try it out without them just to see if I like it or not.

Syxx_Killer
03-26-06, 09:01 PM
One thing that has puzzled me about removing the bird's eye view on the nav map is that you can already remove it in the options. Why is it continually forced on those that don't want to use it? I hope this post doesn't sound confrontational, I'm just puzzled is all.

Rubini
03-26-06, 09:14 PM
CWorth,
Syxx_Killer,

Yes, I also don't know why. I like the god's eyes views and only play with them . So for me the grey contacts are a must have. When I will be to play the merged campaign I will put them back in my installation. :yep:

Cheers,

Rubini.

HEMISENT
03-26-06, 09:35 PM
Rubini
Great work.
Check your PM.

Syxx_Killer
03-26-06, 10:02 PM
It's awesome work you do with this mod. I certainly look forward to using your unified NYGM campaign. :up: :up:

Enfilade
03-26-06, 10:09 PM
I will second that. I'm eager to add all the cool GW features (including all the eye candy and sounds) onto a primarily NYGM Tonnage Mod base. Hopefully, the unified mod that you are speaking about will achieve this? Great work!

Rubini
03-26-06, 10:15 PM
Enfilade wrote:
I will second that. I'm eager to add all the cool GW features (including all the eye candy and sounds) onto a primarily NYGM Tonnage Mod base. Hopefully, the unified mod that you are speaking about will achieve this? Great work!
Yes, this is the goal of the Extended Unified Campaign, plus the total integration of boths campaigns. Just install in the correct order as explained on the first post. ;)

Rubini.

Tonnage_Ace
03-26-06, 10:17 PM
The grey contacts represent the coordinates Bdu sends you and your nav officer marks down on the map, so why remove them? It would just say the grid square a contact was in as well as his heading and estimated speed, not very realistic.

Is it just me or won't these issues be addressed in GW 1.2? It's a little in-efficient to download a mod, another mod, then another mod to merge them together, everything should just be under one banner. One ring(ahem), mod to rule them all...

Observer
03-26-06, 10:26 PM
One thing that has puzzled me about removing the bird's eye view on the nav map is that you can already remove it in the options. Why is it continually forced on those that don't want to use it? I hope this post doesn't sound confrontational, I'm just puzzled is all.

The reason is the amount of effort necessary to plot contacts. With the bird's eye view it's an all or nothing solution. The solution used in NYGM TW attempts to take a middle road. For example, with the default bird's eye view you get 100% perfect information 100% of the time. In fact the information is so good that manual plotting is a breeze, so easy you might as well use auto targeting or the weapons officer. With 100% manual targeting, the issue is workload. Since the developers didn't see fit to add marks and times to the nav plot for periscope observations while manual targeting, the player has to jump back and forth between screens, and the work load is 100% on the players shoulders. Some people like this challenge, but it is not how periscope observations are done. The Assisted Plotting mod attempts to bridge the gap between bird's eye view on and bird's eye view off to give players the feel of manual targeting without all of the extra workload, and to give players the feeling that they aren't the only one on the boat. As with all things there are choices, so one of the options that will be included in the next release of NYGM TW will be the option to go back to the default bird's eye view.

I hope that helps answer your question.

Salvadoreno
03-26-06, 11:01 PM
not quite sure what features are being implemented into GW and NYGM.. So do we get that massive Medditerreanean campaign in this Unified Campaign as well as GW sounds and graphics along with NYGM ship damages?? and we get the maps and plotting tools as well as the convoy maps and the "Hours and Knots"... etc etc etc,.

mikaelanderlund
03-27-06, 02:32 AM
Hi,

Will extend U campaign GW NYGM mod including NYGM fatiqe mod? And do I need to activate the NYGM fatiqe mod in the SH3 com?

Mikael

JScones
03-27-06, 03:00 AM
Will this be an optional mod included with GW 1.1?

Tikigod
03-27-06, 03:16 AM
now will this be merged with the new english version of living sh3 when its released? :huh: hahaha j/k I don't even know what's in living sh3 since the readme and site is in german....but, I read somewhere an english version is in the works as we speak...so that makes about 4 major campaigns now to choose from. these guys need to stop making campaigns so rubini can have a break...

terrapin
03-27-06, 05:09 AM
March 26, 2006
==================================
Extended Unified Campaign (GW+NYGM)
==================================

This is the first attempt to merge the two major mods at the moment: GW and NYGM.

I'm working on this project since the release of the NYGM TW mod.

The result was two strong works:

-The first is the Unified Campaign (UC) that is a complete GW+NYGM campaign's goodies from boths without lose anything. This will be released for GW, NYGM and also for Vanilla (for the players who want to mount your own SH3 modded game). I will release soon.

- The second is this, the Extended Unified Campaign what is specific to merge GW and NYGM TW mods (not only the campaign). Obviously the Unified Campaign is included (see the specific readme on the link below). Notice that the result on "way to play" is the same as NYGM alone. If you want to stay with GW "way to play" then just use/install "UC for GW" which I will release soon.

==================================
http://rapidshare.de/files/16494251/Extend_Unified_Campaign__GW_NYGM_.7z.html
http://rapidshare.de/files/16495350/Unified_NYGM_HT_GW_Campaign_readme.7z.html
==================================
To Install

Just install in this order(JSGME compatible):

1.SH3 + patch 1.4b (clean install)
2.GW
3.NYGM Tonnage War mod
4.Extend Unified Campaign

-You can use your last career, just restart on port.
-All the way to play is the same as described on NYGM Tonnage War documentation.
-It's SH3Cmdr compatible, just use the NYGM TW directions.
-I also provide a SCR version without minefields&subnets/friendly air patrol on departure ports. This can help the FPS issues. Just rename it - UC_noMinefield_Campaign_SCR.mis - to Campaign_SCR.mis
====================================

And to finish I should like to say that this is a personal project, so I'm not speaking for GW or NYGM team. I made all the work by myself. All doubts have to be asked for me (at least for now). And this is a free "mod". Hopes that boths teams carry this project ahead.

All credits for GW and NYGM team. This is only a compilation to merge the two big mods.

This is a work in progress.
Any feedback are welcome!


Enjoy!
Rubini.


Excellent - please upload to my site also. Thanks!

JCWolf
03-27-06, 05:23 AM
March 26, 2006
==================================
Extended Unified Campaign (GW+NYGM)
==================================

This is the first attempt to merge the two major mods at the moment: GW and NYGM.

I'm working on this project since the release of the NYGM TW mod.

The result was two strong works:

-The first is the Unified Campaign (UC) that is a complete GW+NYGM campaign's goodies from boths without lose anything. This will be released for GW, NYGM and also for Vanilla (for the players who want to mount your own SH3 modded game). I will release soon.

- The second is this, the Extended Unified Campaign what is specific to merge GW and NYGM TW mods (not only the campaign). Obviously the Unified Campaign is included (see the specific readme on the link below). Notice that the result on "way to play" is the same as NYGM alone. If you want to stay with GW "way to play" then just use/install "UC for GW" which I will release soon.

==================================
http://rapidshare.de/files/16494251/Extend_Unified_Campaign__GW_NYGM_.7z.html
http://rapidshare.de/files/16495350/Unified_NYGM_HT_GW_Campaign_readme.7z.html
==================================
To Install

Just install in this order(JSGME compatible):

1.SH3 + patch 1.4b (clean install)
2.GW
3.NYGM Tonnage War mod
4.Extend Unified Campaign

-You can use your last career, just restart on port.
-All the way to play is the same as described on NYGM Tonnage War documentation.
-It's SH3Cmdr compatible, just use the NYGM TW directions.
-I also provide a SCR version without minefields&subnets/friendly air patrol on departure ports. This can help the FPS issues. Just rename it - UC_noMinefield_Campaign_SCR.mis - to Campaign_SCR.mis
====================================

And to finish I should like to say that this is a personal project, so I'm not speaking for GW or NYGM team. I made all the work by myself. All doubts have to be asked for me (at least for now). And this is a free "mod". Hopes that boths teams carry this project ahead.

All credits for GW and NYGM team. This is only a compilation to merge the two big mods.

This is a work in progress.
Any feedback are welcome!


Enjoy!
Rubini.



Que se pode dizer, um trabalho de primeira classe! :D
Vindo de um Modder de primeira categoria! :D



What can be sayd, first class job!
From a first class Modder! :-j

terrapin
03-27-06, 06:18 AM
should be available anytime from U-Boot.Realsimulation.com also... :D

Montbrun
03-27-06, 09:18 AM
Will I screw anything up if I load the TWM Terrain add-on?

Now just waiting for the release of SH3 Commander 2.5 with the random tonnage display fix for TWM....

Did you sneak in your awesome new Crew Skins, Rubini? - LOL

Rubini
03-27-06, 10:18 AM
Salvadoreno,
-Yes, The Extended Unified Campaign hold all the campaign additions from GW+NYGM. And the final result here will be GW "eye candy" with NYGM untouched "way to play". Notice that GW also have it's own and very good "way to play". If you want to hold GW "way to play" then just use UC for GW that are disposable in another thread.

mikaelanderlund,
-Like I already said the final result here will be all the NYGM TW "way to play" untouched. This means fatigue, damage models, and all other NYGM stuff. Just follow the NYGM team directions...

JScones,
-I really don't know what will be the way following by the GW and NYGM team, but I think that should be a good thing the possibility that the player have choices...Let's wait and see. By the way, many thanks for the new SH3Cmdr. The randomization way will be best thing for SH3 ever...

Tikigod,
-No, I think that UBoatWar and Living SH3 campaigns are very complex ones (and also very good) but not based on RUB's campaign. Only was possible to merge GW and NYGM campaigns because they are based on the same.

Jcwolf,
-Thanks for the kind of good words!

Terrapin,
-Thanks again to host these files!!

Montbrun,
- I don't have made any Crew skins mod...It's probably another guy!

Rubini.

mkubani
03-27-06, 10:34 AM
Rubini,

I understand you may have explained it here several times, but do you think you could explain to me one more time the difference between GW and NYGM in terms of God's eye view and navigation map contacts in greater detail please?

Kpt. Lehmann
03-27-06, 10:54 AM
Will this be an optional mod included with GW 1.1?

Can you tell me what you are referring to sir?

Herr Karl
03-27-06, 12:12 PM
Too many users downloading right now. Please try again later or get a PREMIUM-Account.

LOL...I think your new Mod is rather popular KL. I'll check it out later!

Thanks! :D

JCWolf
03-27-06, 02:26 PM
March 26, 2006
==================================
Extended Unified Campaign (GW+NYGM)
==================================

This is the first attempt to merge the two major mods at the moment: GW and NYGM.

I'm working on this project since the release of the NYGM TW mod.

The result was two strong works:

-The first is the Unified Campaign (UC) that is a complete GW+NYGM campaign's goodies from boths without lose anything. This will be released for GW, NYGM and also for Vanilla (for the players who want to mount your own SH3 modded game). I will release soon.

- The second is this, the Extended Unified Campaign what is specific to merge GW and NYGM TW mods (not only the campaign). Obviously the Unified Campaign is included (see the specific readme on the link below). Notice that the result on "way to play" is the same as NYGM alone. If you want to stay with GW "way to play" then just use/install "UC for GW" which I will release soon.

==================================
http://rapidshare.de/files/16494251/Extend_Unified_Campaign__GW_NYGM_.7z.html
http://rapidshare.de/files/16495350/Unified_NYGM_HT_GW_Campaign_readme.7z.html
==================================
To Install

Just install in this order(JSGME compatible):

1.SH3 + patch 1.4b (clean install)
2.GW
3.NYGM Tonnage War mod
4.Extend Unified Campaign

-You can use your last career, just restart on port.
-All the way to play is the same as described on NYGM Tonnage War documentation.
-It's SH3Cmdr compatible, just use the NYGM TW directions.
-I also provide a SCR version without minefields&subnets/friendly air patrol on departure ports. This can help the FPS issues. Just rename it - UC_noMinefield_Campaign_SCR.mis - to Campaign_SCR.mis
====================================

And to finish I should like to say that this is a personal project, so I'm not speaking for GW or NYGM team. I made all the work by myself. All doubts have to be asked for me (at least for now). And this is a free "mod". Hopes that boths teams carry this project ahead.

All credits for GW and NYGM team. This is only a compilation to merge the two big mods.

This is a work in progress.
Any feedback are welcome!


Enjoy!
Rubini.

Sorry Rubini, but this way of instaling that you describe will it not overwrite the GW mod , instaling other mods on top of it...

Or i just can install after GW this UC Campaigne ???

ref
03-27-06, 02:46 PM
Sorry Rubini, but this way of instaling that you describe will it not overwrite the GW mod , instaling other mods on top of it...

Or i just can install after GW this UC Campaigne ???

Check this link it has the UC for GW mod :
http://www.subsim.com/phpBB/viewtopic.php?t=50377

The one on this thread is for combine GW+NYGM mod

Ref

JCWolf
03-27-06, 02:48 PM
Sorry Rubini, but this way of instaling that you describe will it not overwrite the GW mod , instaling other mods on top of it...

Or i just can install after GW this UC Campaigne ???

Check this link it has the UC for GW mod :
http://www.subsim.com/phpBB/viewtopic.php?t=50377

The one on this thread is for combine GW+NYGM mod

Ref

Thanks mate, for quik reply and help! :D

Montbrun
03-27-06, 03:03 PM
Sorry Rubini, but this way of instaling that you describe will it not overwrite the GW mod , instaling other mods on top of it...

Or i just can install after GW this UC Campaigne ???

Check this link it has the UC for GW mod :
http://www.subsim.com/phpBB/viewtopic.php?t=50377

The one on this thread is for combine GW+NYGM mod

Ref

Crap. Now I'm confused. To use the Extended Campaign version, we follow this load procedure:?

Just install in this order(JSGME compatible):

1.SH3 + patch 1.4b (clean install)
2.GW
3.NYGM Tonnage War mod
4.Extend Unified Campaign

JCWolf
03-27-06, 03:13 PM
Sorry Rubini, but this way of instaling that you describe will it not overwrite the GW mod , instaling other mods on top of it...

Or i just can install after GW this UC Campaigne ???

Check this link it has the UC for GW mod :
http://www.subsim.com/phpBB/viewtopic.php?t=50377

The one on this thread is for combine GW+NYGM mod

Ref

Crap. Now I'm confused. To use the Extended Campaign version, we follow this load procedure:?

Just install in this order(JSGME compatible):

1.SH3 + patch 1.4b (clean install)
2.GW
3.NYGM Tonnage War mod
4.Extend Unified Campaign



If you are trying to help tanks!
But i really think that ref gave me the correct unswer to mi question
cause i don't whant to overwrite the current Mod that i'm
using now, GW, so he is pointing me the only UC instal that will not do that. :yep:

If i follow as you say, the install procidure you describe i will do exactelly what i don't whant to do, :

OVERWRITE the GW mod....

Thanks anyway...


Ps: just a detaille on your words, no desrespect mented, i think it's not very nice from you saying that other opinions are Crap, mate.. :huh: :nope:

just an idea that around here we do apreciate any opinion and any post from anyone...even from you.... :-j

Thanks guys.

Rubini
03-27-06, 03:18 PM
Montbrun,

Just follow Ref directions:
Extended UC is for guys which want full GW+NYGM integration.
If you only want GW plus the Unified Campaign, then just use UC for GW on top of GW.
If you only want NYGM plus Unified Campaign, then just use UC for NYGM on top of NYGM. These two files are in this thread:
http://www.subsim.com/phpBB/viewtopic.php?t=50377

Rubini.

Montbrun
03-27-06, 03:24 PM
Sorry Rubini, but this way of instaling that you describe will it not overwrite the GW mod , instaling other mods on top of it...

Or i just can install after GW this UC Campaigne ???

Check this link it has the UC for GW mod :
http://www.subsim.com/phpBB/viewtopic.php?t=50377

The one on this thread is for combine GW+NYGM mod

Ref

Crap. Now I'm confused. To use the Extended Campaign version, we follow this load procedure:?

Just install in this order(JSGME compatible):

1.SH3 + patch 1.4b (clean install)
2.GW
3.NYGM Tonnage War mod
4.Extend Unified Campaign



If you are trying to help tanks!
But i really think that ref gave me the correct unswer to mi question
cause i don't whant to overwrite the current Mod that i'm
using now, GW, so he is pointing me the only UC instal that will not do that. :yep:

If i follow as you say, the install procidure you describe i will do exactelly what i don't whant to do, :

OVERWRITE the GW mod....

Thanks anyway...


Ps: just a detaille on your words, no desrespect mented, i think it's not very nice from you saying that other opinions are Crap, mate.. :huh: :nope:

just an idea that around here we do apreciate any opinion and any post from anyone...even from you.... :-j

Thanks guys.

LOL - "Crap" was meant as an exclamation on my account - no reference to your opinion - kind of like when you stub your toe on the coffee table leg - of course, I'd probably use stronger language then "Crap...."

Montbrun
03-27-06, 03:26 PM
Montbrun,

Just follow Ref directions:
Extended UC is for guys which want full GW+NYGM integration.
If you only want GW plus the Unified Campaign, then just use UC for GW on top of GW.
If you only want NYGM plus Unified Campaign, then just use UC for NYGM on top of NYGM. These two files are in this thread:
http://www.subsim.com/phpBB/viewtopic.php?t=50377

Rubini.

OK - I DO want "full GW+NYGM integration," so I just follow your referenced instructions, correct?

Thanks,

Montbrun

JCWolf
03-27-06, 03:27 PM
Sorry Rubini, but this way of instaling that you describe will it not overwrite the GW mod , instaling other mods on top of it...

Or i just can install after GW this UC Campaigne ???

Check this link it has the UC for GW mod :
http://www.subsim.com/phpBB/viewtopic.php?t=50377

The one on this thread is for combine GW+NYGM mod

Ref

Crap. Now I'm confused. To use the Extended Campaign version, we follow this load procedure:?

Just install in this order(JSGME compatible):

1.SH3 + patch 1.4b (clean install)
2.GW
3.NYGM Tonnage War mod
4.Extend Unified Campaign



If you are trying to help tanks!
But i really think that ref gave me the correct unswer to mi question
cause i don't whant to overwrite the current Mod that i'm
using now, GW, so he is pointing me the only UC instal that will not do that. :yep:

If i follow as you say, the install procidure you describe i will do exactelly what i don't whant to do, :

OVERWRITE the GW mod....

Thanks anyway...


Ps: just a detaille on your words, no desrespect mented, i think it's not very nice from you saying that other opinions are Crap, mate.. :huh: :nope:

just an idea that around here we do apreciate any opinion and any post from anyone...even from you.... :-j

Thanks guys.

LOL - "Crap" was meant as an exclamation on my account - no reference to your opinion - kind of like when you stub your toe on the coffee table leg - of course, I'd probably use stronger language then "Crap...."


Hehehehe, now i get the idea, sorry i'm a bit slow when tierd bro! :D

C ya around the block mate... :D

Rubini
03-27-06, 03:49 PM
Yes, Montbrun, to a full GW+NYGM integration and to maintain all the Tonnage War settings just install in this order:

1.SH3 + patch 1.4b (clean install)
2.GW
3.NYGM Tonnage War mod
4.Extend Unified Campaign

I made the EUC intentionally with overwritten files, this just make the things more easy and small! ;)

Rubini.

Montbrun
03-27-06, 04:00 PM
Yes, Montbrun, to a full GW+NYGM integration and to maintain all the Tonnage War settings just install in this order:

1.SH3 + patch 1.4b (clean install)
2.GW
3.NYGM Tonnage War mod
4.Extend Unified Campaign

I made the EUC intentionally with overwritten files, this just make the things more easy and small! ;)

Rubini.

Thanks for the clarification....

Montbrun

mikaelanderlund
03-28-06, 05:53 AM
Hi Rubini,

Is Uboat Damage Model from GW included in this extended GW-NYGM mod?

Mikael

Rubini
03-28-06, 09:00 AM
mikaelanderlund,
-The final way to play after merge the mods as directed on first post is totally NYGM one's. So, all GW "way to play" will be overwrite with NYGM ones. Like I already said, if you want GW "way to play", which is very good IMHO, just use UC for GW disposable here:
http://www.subsim.com/phpBB/viewtopic.php?t=50377

Rubini.

mikaelanderlund
03-28-06, 09:10 AM
Thank you for your answer Rubini. One more question, do you know if the NYGM mod has any kind of modified Uboat damage like the one in GW?

Mikael

Rubini
03-28-06, 09:45 AM
Yes, NYGM also have a tweaked damage system for player's uboat.

Rubini.

U2222
03-29-06, 07:17 AM
The GW - NYGM mod retains the GW modified hydrophone sounds which I find more difficult to pick up.
What is the simplest way for me to run this joint mod with the NYGM hyrophone sounds / parameters?
Thanks in anticipation.

Nedlam
03-29-06, 08:14 AM
Great stuff. Worked like a charm (sorta). Is that little block of wood (at least it looks like wood) on the upper left hand corner of the screen suppose to be a stopwatch? If so, how do I get rid of it? It doesn't drop down whatever it is and I have a stopwatch where the rudder controls use to be.

Thanks for the efforts on this Rubini. It must have been a bear to merge.

Rubini
03-29-06, 09:05 AM
U2222,
-The NYGM sounds are the stock ones (if few exception), so just copy all the stock sounds that end with a *_hyd.wav back to Sound folder.


Nedlam,
- This is a draggable chronometer. And if you notice in detail you will see also some charts to be dragged on the upper left corner. The stopwatch on rudder's place are a NYGM implementation. Like I said my goal with EUC is to maintain all the NTGM "way to play". I also don't like this and in my installation I just put the rudders back. If I'm not wrong NYGM readme (what a nice documentation) have some directions to do this, but I'm not sure. Anyway we can do a list of things that can be an option for the gold release, this will be good! :up:

Rubini.

don1reed
03-29-06, 09:46 AM
I can live with the hydrophone sounds of GW if someone can tell me if there is a set number rpm increase.

Like, has the number of rpm increased by 10, 20, etc. or is the prop sounds no longer linked to actual speed?

tnx,

Rubini
03-29-06, 10:03 AM
don1reed,
-I don't know the answer. I just worked with Campaign and file structure for GW. Please ask to Kpt. Lehmann, this is a important issue. And post the reply here too if possible!

Thanks!

Rubini.

leadtail
03-29-06, 10:40 AM
Rubini,

First let say thank you for combining these two great mods. Now for some questions. The optional mods in both the GW or NYGM can they be installed on top of the EUC files? What I would like is the 1500 meter overlay and additional ploting tools that are in the NYGM optional mod folder. I also would like to have back the rudder control where the stop watch has been placed. Again NYGM mod has a fix for this, so if I use that should it be done before or after installing the EUC files.

One last thing, the dragable stop watch does not seem to work. After firing a torp last night the default watch and the NYGM watch (where rudder control use to be) worked fine, but the dragable one did not move.

magwr
03-29-06, 12:44 PM
Leadtail,

i have these mods all installed on top of GW/NYGM/UC:

original rudder guage
1500 meter bearing overlay
alternative dial faces
aces hi res uniforms & medals mk 2
improved insignia 1.0
enhanced nav plot tools
atomsphere mod v2 16km light
shIII NYGM crew managment mod 1.1
GW-IOU update
JCW u boat off faces

I just enabled via JSGME mod enabler.

All work great.

Don't forget to check out the top left corner of the nav map for some good charts, there's a protractor top right. The rudder works as well and so does the stop watch.

Don't forget to do a clean install. I actually re-name my silent hunter folder and the SH3 folder in my documents, Run install and select repair. You get a clean SH3, install the 1.4 update patch and then GW, NYGM tonnage mod then the UC mod. Again i enble these mods via JSGME which makes life so easy.

I also use SH3 commander to start my games.

The UC for GW/NYGM tonnage mod is really great and glad to be able to use both.

Nigel :up: :D

Rubini
03-29-06, 12:49 PM
leadtail,
-Thanks for the feedback. The menu_1024 file is one of the most nebulous to work with. Particularly to merge mods...So, some answers:
1. It's possible to use the optional mods but manual changes to the menu_1024 and Dials.cfg could be needed.
2. You are right, the dragable clock is not working well in the merged campaign because I forgotten to actualize one entry inside it:

the first one, where you see:
[DIALS]
DialsNo=51
...

change to:
[DIALS]
DialsNo=55
...

Let me know if this fix the problem. I will post this file to download in the first post at night.

Cheers,

Rubini.

magwr
03-29-06, 05:03 PM
Rubini,

My dragable wooden chronometer works in sync with the stop watch with 51 in the dials cfg.

Out of curiosity i put 55 in and tried that, it worked just the same all ok.

Mind you I have replaced the stop watch on the rudder dial with the original one - the dial showing the rudder position.

Just thought that might help.

Nigel :hmm:

Rubini
03-29-06, 07:56 PM
magwr,
-No, the wooden chrono will not function without the correction on Dials.cfg. Maybe one of the mods that you installed over just fixed the problem for you...And thanks for the feedback!

Anyway, here the link for the correct Dials.cfg for EUC ( or just fix it by yourself as I directed some posts behind):
http://rapidshare.de/files/16754488/Dials.cfg.html

Cheers,

Rubini.

Txema
03-30-06, 08:02 AM
Error

Rubini
03-30-06, 04:01 PM
Well, Txema, I just downloaded it now and the changes are correct: DialsNo=55. Are you sure that you downloaded the correct one?

Rubini.

Txema
03-31-06, 06:03 AM
Rubini,

You are right. The file is properly changed. My mistake !!! :doh:

Sorry for the inconveniences :oops:


Txema

Kpt. Franz-Josef Lemmle
03-31-06, 05:28 PM
I installed both mods as directed...and the Extended Unified mod and it works great! One thing however I would like to change if possible...I really enjoyed the Grey Wolves sounds better than Tonnage War. (ie the Das Boot cheer when a torp hits!) Installing GW before TW, I lose those. Is there a way I can have GW and TW along with the Extended Unified mod and still use the GW sounds?

EDIT:

OK, this is weird...I just sunk another ship...and there WERE the GW sounds! What gives? Does it only play it some of the time?

Rubini
03-31-06, 07:10 PM
Kpt. Franz-Josef Lemmle,

My intention with UEC is to hold GW graphics and sound. So, if you notice some problem please let me know. :up:

Rubini.

Kpt. Franz-Josef Lemmle
03-31-06, 07:15 PM
Could it be that because the first ship I sunk was neutral (whoops!) that the crew did not do the Das Boot cheer? The next ship I sunk was enemy..so they cheered? If not, then I have no idea why the sounds didn't play the first sinking.