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GunnersMate
03-17-06, 02:45 AM
I personally go for Burke

OneShot
03-17-06, 03:18 AM
Oh ... time for just another ... "What new platform would you like to have" ... I pick ... the 212A Class Subs ...

pwrmetal
03-17-06, 04:03 AM
any type of ship cause its nice you have the choice of preferable ship too not only 1 ship and its nice people have different platforms it will be more realistic =) well i'd like to see not only us ships i'd like to see some european ships like polish , italians , german , france etc..
it would be great people from that country choose there own ship. well great game and i hope you guys you'll continue producing this game with new platforms to choose etc.. in the coming years.
i'll keep buying it for sure cause there's no other game like dangerous waters in the whole world ;)

pwrmetal
03-17-06, 04:18 AM
well i chose oscar but i wish they put some russian armed frigates like Grisha-V-FFl, and Neustrashimy FF it would be great fight vs some american frigates.. hope we'll see some on these goodluck and good job about DW

OKO
03-17-06, 04:36 AM
just none of them
you just forgot it's a ASW simulation and not a fleet simulation

So much people asking for Biiiiiiiiig ship when they are simply unable to drive the much easier OHP ...

As it is an ASW simulator, the opfor pack should be a much better choice.

A Krivak or Neutrashimmyy + 1 helix + 1 western SSK (like the 209/212)

goldorak
03-17-06, 04:59 AM
As it is an ASW simulator, the opfor pack should be a much better choice.

A Krivak or Neutrashimmyy + 1 helix + 1 western SSK (like the 209/212)

Yeah I agree 1000% with you OKO, even though you forgot to include the soviet equivalent of the p-3 :yep:
SCS, bring the opfor pack :|\

bos
03-17-06, 05:18 AM
My fav would be Neustrashimy or Udaloy, to give Red an ASW ship.

Other interesting choices:

A NATO diesel boat: like the 212A OneShot mentioned (and the similar 209 and 214), british upholder

Victor III: a little dated, a challenging but fun choice to battle a single ffg-escorted convoy in pvp.

Sierra / Sierra II: much more capable than victor.

Oscar: the SS-N-19's don't really fit in close range "sandbox" games, but scenarios could be built for it.

Fish
03-17-06, 05:55 AM
just none of them
you just forgot it's a ASW simulation and not a fleet simulation

So much people asking for Biiiiiiiiig ship when they are simply unable to drive the much easier OHP ...

As it is an ASW simulator, the opfor pack should be a much better choice.

A Krivak or Neutrashimmyy + 1 helix + 1 western SSK (like the 209/212)

I agree with OKO!
And a Russian Bear.

pwrmetal
03-17-06, 05:57 AM
is just read some about that ship Neustrashimy i think it would be great ship to challenge the oliver hazard perry as they have close to same weight a heli etc.......
if somebody can add this russian ffg to playable it would be great i will sure choose that one :rock:
its very nice though and nice to have some playable ships from different countries
thanks and take care all

Winston
03-17-06, 06:37 AM
I would like to see a Russian ASW ship. I think the Krivak would be the best choice to fill that role. There is only one Neustrashimy and while it might be a nice ship I don’t think that’s enough to warrant it’s inclusion in the game. If there were three or four of them then maybe.

Hobnail
03-17-06, 07:18 AM
Trawler please or maybe even the boghammer.

But seriously...not that this will happen but it'd be nice to have a Neustrashimy/Helix combo.

sonar732
03-17-06, 08:02 AM
None of the above.

Western Diesel: Collins

Russian Sub: Sierra

Russian Surface: Neustrashimy

Russian Air: Helix and Bear

Granted, this seems like the "uncountable" time that a OPFOR request or poll has been created.



:rotfl:

Mau
03-17-06, 08:13 AM
There are no such thing as just an ASW games here.

Yes may be emphasis on ASW, but pleasekeep up with what is going on in RL.....
Navies (modern) of today are based around multi purpose ship and joint warfare.
That goes for every type of platform.
Stop saying IT IS JUST ASW.

I go for Arleigh Burke, and yes I know how to operate the OHP as much as I can. But again we always learn...

Fandango
03-17-06, 08:17 AM
With all my respect to U.S. members, IMHO, if we want to increase the variety of missions, we should not have a campanilistic approach. We definately need a russian platform to balance the FFG...

Dr.Sid
03-17-06, 08:31 AM
Are differences in control panels so important ? I don't think so .. they are not realistic anyway.

Why not be able to play any sub of any country ? They have models, louadouts, noise levels. They don't have hatches and masts, ok.

Surface ships and helos are more difficult, differences are bigger.

DivingWind
03-17-06, 08:39 AM
I voted for Oscar! Although I always wanted SSBN in the game!

goldorak
03-17-06, 08:59 AM
There are no such thing as just an ASW games here.

Yes may be emphasis on ASW, but pleasekeep up with what is going on in RL.....
Navies (modern) of today are based around multi purpose ship and joint warfare.
That goes for every type of platform.
Stop saying IT IS JUST ASW.

I go for Arleigh Burke, and yes I know how to operate the OHP as much as I can. But again we always learn...

I'm sorry but you (and most of those that request entire fleets in DW) are being delusional, DW is at its core an ASW simulation.
Thats it, nothing more and nothing less.
For all you strategists out there, there exists 2 games that may appeal to you : Fleet Command and Harpoon.
In those simulations you can control entire fleets to your hearts content, but in DW we take a much more tactical level.

I'll be a little devil's advocate, how many of you (that are requesting destroyers, ticonderogas etc...) have been playing the frigate in DW ?
Do you know how to use it at 100% proficiency without any autocrew ?
Are you capable of planing a concert tactic with others platforms to achieve a tactical goal ?
Are you able to play in multistation, and have a very good situational awareness to carry out missions without being blown out of the water ?
As I see it now, most people play only subs, and in singlestation by the way.
No one except maybe for 3-4 people have been playing the frigate in multiplayer.

I have been playing DW for almost a year on all the platforms and have barely scratched the surface.

Werewolf13
03-17-06, 09:08 AM
Russian Typhoon
American Ohio

Both with full load of SLICBM's... :arrgh!:

goldorak
03-17-06, 09:14 AM
Russian Typhoon
American Ohio

Both with full load of SLICBM's... :arrgh!:

Naw why bother with boomers ?
I request that SCS inserts in DW NORAD so that I can blast the ruskies in evey game (and the entire world as a by product) so I win every time. :-j :-j

Werewolf13
03-17-06, 09:23 AM
Naw why bother with boomers ?Heh heh...

Spoken like a guy that's never been on a boat that had to locate and track one.

Boomers represent the ultimate stealth platforms. Hell - the OHIO's are so quiet that noisemakers had to be added to fill the sound hole in the ocean they made. When they first came out our sonar guys learned to track them by looking for where the ambient sound of the surrounding waters disappeared. It was very hard to find them. I always wondered how much of that was due to the driver (boomer captains are experts at getting lost) and how much was due to the boat?

Got to admit though NUKING a country out of existence - just once - might be fun (with appropriate graphics of course). :hulk:

Dr.Sid
03-17-06, 09:31 AM
You mean those beautifull effects of shadows of peaple (kids) against wall ? You're (proud to be) American, right ?

Fandango
03-17-06, 09:35 AM
Well, I personally don't mind using the same panels for all platforms (Look at F4 AF, for instance). What matters are the characteristics which should change...

goldorak
03-17-06, 09:44 AM
You mean those beautifull effects of shadows of peaple (kids) against wall ? You're (proud to be) American, right ?

No, only the mushroom :-j :-j

pwrmetal
03-17-06, 10:14 AM
fandango you are 100% right ;)
they should build russian ffg to balance the game in my opinion the best ffg to build is Russian Neustrashimy to challenge the american ffg oliver hazard perry
we hope they do something and take care all

OKO
03-17-06, 10:18 AM
There are no such thing as just an ASW games here.

Yes may be emphasis on ASW, but pleasekeep up with what is going on in RL.....
Navies (modern) of today are based around multi purpose ship and joint warfare.
That goes for every type of platform.
Stop saying IT IS JUST ASW.

I go for Arleigh Burke, and yes I know how to operate the OHP as much as I can. But again we always learn...

Mau ... can you open your eyes ?
Can you see ALL platform of this game are ASW ones ?
Can you see how the best modelised radar is so far from the worst modelised sonar ?
Do you know SCS is a company building ASW simulator for US navy ?

I won't stop saying it is an ASW ... just because IT IS.
I'm just sorry you couldn't see a so clear evidence ...

We don't talk about real navies here, but what about SCS KNOW TO DO.
And what they know to do is ... ASW simulator.
As DW ...

Dr.Sid
03-17-06, 10:41 AM
Yeah .. mashroom is cool. I admit :huh:

pwrmetal
03-17-06, 12:01 PM
for a playable platform it doesn't really need a helo i play with ffg i dont use much the helo if there is russian frigate grisha-v ff it is small but fast t doesn't have helo but i prefer that cause of speed and smaller easier to maneouver.

Orm
03-17-06, 12:13 PM
In fact, I don't even see any needs for a new platform. But, if it would be, I don't think that the add of another US ship will give such a boost in the gameplay. I would think that a European diesel sub could be more fun.

suBB
03-17-06, 12:17 PM
basically all the subs from scxIIc mod and eastern surface/air platforms to compliment the west

but at least these vessels will do:

akula 1
ocsar class
sierra 2
victor III
tyhpoon class, variants A/B
trenchent
LA class FLT II
ohio class
permit or sturgeon class, more in favor of permit
alfa

eastern surface/air, i want to say kirov - at least something to compliment the western FFG, p3 orion and mh-60 helo what comes to mind is tu-bear and helix
and since dw offers multi play mission objective based maps, i think that would justify having playable ballistic missle subs

Dr.Sid
03-17-06, 12:49 PM
I would like to have these non-playable objects:

-ship wrecks (generating sonar echos)
-rock (to be placed on the bottom, generating echos)
-fishing nets (dragged by trawlers)
-more biologic like dolphins, birds, with propper AI .. more life !
-greenpeace boats :-)

TLAM Strike
03-17-06, 12:55 PM
My personal (and probably the best/most realistic list):

Krivak I, II and III class Frigate. (same-ish interface different capabilities. Imagine skimmer team play with those.)
KA-27 Helix
Tu-95 Bear-F
Upholder/Victoria or Collins SSK (Scorpene’ also would be good)
Australian Upgraded FFG-7 Class (US Interface, added ESSM system)*
Type 2[3] “Duke” class Frigate
HMA 8 Lynx

*Spanish and Taiwanese ships could be added too with a voicepack and some extra graphics.

It rounds out the OPFOR (except the Chinese which is hard without unbalancing the playable units) and adds non-US NATO units (or it could be said it add and balances a side- the British Commonwealth).

suBB
03-17-06, 01:20 PM
@TLAM

does upholder sport tigerfish or spearfish torpedoes?

can't remember.....

LuftWolf
03-17-06, 01:25 PM
I would like to have these non-playable objects:

-ship wrecks (generating sonar echos)
-rock (to be placed on the bottom, generating echos)
-fishing nets (dragged by trawlers)
-more biologic like dolphins, birds, with propper AI .. more life !
-greenpeace boats :-)

If I anyone sends me a 3-d model of these objects, I can add them to the databases. :)

suBB
03-17-06, 01:36 PM
@TLAM
does upholder sport tigerfish or spearfish torpedoes?
can't remember.....

....spearfish!!!...(i think)

TLAM Strike
03-17-06, 01:40 PM
@TLAM

does upholder sport tigerfish or spearfish torpedoes?

can't remember..... While it was in RN service it could load Tigerfish and Spearfish torpedoes. In RCN service it had MK-48 ADCAP torpedoes.

Kapitan
03-17-06, 03:07 PM
AL'fa most definatly at 750m diving depth and 45 knots top spee the seawolf will have trouble keeping pace. :D

Not only that imagine the speed at flank when E blowing !

suBB
03-17-06, 03:21 PM
AL'fa most definatly at 750m diving depth and 45 knots top spee the seawolf will have trouble keeping pace. :D
Not only that imagine the speed at flank when E blowing !
referring to scxIIc loadout.. shes useless in deep water as anyone can easily evade her weapons..
but.... some ugst's would change all that... TA would be nice... still referring to scxIIc

sure hope DWX comes out soon.....

Kapitan
03-17-06, 03:48 PM
Type 22 “Duke” class Frigate

Do you mean the Broadsword Type 22 or the duke Type 23 they are very diffrent units.

SLICBM's

Whats one of those when its at home or you mean SLBM ?

I voted for Oscar! Although I always wanted SSBN in the game!

Oscar is classified as SSGN not SSBN


Right now explination of nit picking simple...

You do it to me now its my turn :smug:

TLAM Strike
03-17-06, 03:49 PM
AL'fa most definatly at 750m diving depth and 45 knots top spee the seawolf will have trouble keeping pace. :D
Not only that imagine the speed at flank when E blowing !
referring to scxIIc loadout.. shes useless in deep water as anyone can easily evade her weapons..
but.... some ugst's would change all that... TA would be nice... still referring to scxIIc

sure hope DWX comes out soon.....

The Alfa’s can’t mount a towed array. Anyways in DW I think the Alfa would be just target practice for the air units.

Kapitan
03-17-06, 03:50 PM
Dont under estimate the al'fa in fact dont under estimate any submarine, with a good skipper and crew it can make mince meat out of any ship or submarine, and me and you both know that TLAM.

Oberon
03-17-06, 04:04 PM
In one of the last discussions on this affect (one of several hundred *yawn*) I believe I suggested a Western diesel boat that could be used by many different countries...which I believe brought it down to the Type 202...a Nimrod would be a nice ASW air platform and as for a surface ship...eh...tough call...but it'd have to be something Russian...the US/Russian balance is way out of sync at the moment.

DivingWind
03-17-06, 04:26 PM
Kapitain, I said that I voted for Oscar I never said that Oscar is SSBN.I just remarked that I would love to have any SSBN in the game.You misunderstood me and rushed to correct me. :hulk:

Kapitan
03-17-06, 04:59 PM
Dont blame me im in a mood :D

Mau
03-17-06, 05:14 PM
FOR OKO AND GOLDORAK,

This is what I meant:

Yes I know all too well that DW is from a company that is doing ASW simulator (oh wait, Flt Command was done by the same company...SOnalysts).. but anyay the point is not there.

Like I said before, and Luftwolf totally agreed on this before, is that based on the fact that we have a very powerful scenario design tool, we should not just concentrate on ASW missions.

A lot more scenarios should have as well Intelligence Warning and Reconnaissance, Strike and joint operation....

I know the air environment is way far from the excellent sea environment in this game. May be later on w can improve it a bit... why not

My point too is not to find really which new platform I want. This was a survey, and I think we are all free to say wat we would really want.

My favorite by far would be the platform I am a surface warfare officer on it which is an Halifax Class frigate.

As well There are no points of trying to say or to point are people are playing that game (multistation, Auto crew..).

That is my two cents

TLAM Strike
03-17-06, 05:18 PM
Type 22 “Duke” class Frigate

Do you mean the Broadsword Type 22 or the duke Type 23 they are very diffrent units. I ment the 23. I think the page in Jane's fliped when I was typing that and I just kept typing what was on the page... :rotfl:

suBB
03-17-06, 05:26 PM
AL'fa most definatly at 750m diving depth and 45 knots top spee the seawolf will have trouble keeping pace. :D
Not only that imagine the speed at flank when E blowing !
referring to scxIIc loadout.. shes useless in deep water as anyone can easily evade her weapons..
but.... some ugst's would change all that... TA would be nice... still referring to scxIIc
sure hope DWX comes out soon.....
The Alfa’s can’t mount a towed array. Anyways in DW I think the Alfa would be just target practice for the air units.
id toast a shot of smirnov to that one LOL!
either food for the seagulls... or flakes for the fishes haha
i know what that sub can do.... and what it cant do
@kapitian... i agree a sub is as good as its skipper.. but alfas are very limited performance wise...
she would make for bumpy dives....

Palindromeria
03-17-06, 05:31 PM
how bout a spec ops trained dolphin ? :ping:

OKO
03-17-06, 06:42 PM
To Mau : yes, I understand your point, but other things than ASW are just game improvment and not the hart of DW.
These are actually possibles because the real platform could do that in real.

But, as you could see, strike mission for helo are very poor compared to a game like EECH, radar are very basic on management, flight models not really on the top level, ... and graphics quite old now.

I don't think they must recenter this simulation on anything else than what they are doing the best : ASW war, with sub and anti sub orientation.

If some platform have other capabilities, that's great they modelised them also, as they did.
But they must stay on ASW purpose for next pack, and not going to new fields, because if they do, they must improve a lot some aspects, and this is too much workload for them, need a new core for the simulator ...

So, next platforms, if there is any, should be ASW platform, and of course preferably an opposing force for a near perfect even sides.

I forgot the Bear last time (Fish moaned at me for this :lol: ), so i resume here what I (well not only me I could saw ...) think should be the best :

1 Kirvak / Neustrashimy (I vote for Neustrashimy as Krivak is an old an incomplete boat compared to the perry, even if only 1 Neustrashimy was built)

1 KA-27 Helix

1 western diesel

and 1 TU-142 Bear

but this is lot of things ....

If I had to choose one, I will choose a Neutrashimy with her Helix
yes this is 2 .... I'm smart, lol :-j

But if a western submarine could be made faster and easier (probably the case ...) I will enjoy a lot a german or a scorpène to fight against KILOs.

GhOsT55
03-17-06, 07:23 PM
me would take the tico wit its vls its the best

but i wouldent mind seeing a nimitz class carier in the full load and every thing

OneShot
03-17-06, 07:26 PM
As I said, simulating one of the very new 212A boats would be great, but considering that the platform should be in more then one navy then I would put the money down on the 209A class sub. As pointed out by other this boat is used not only the german navy, but other navies around the world as well and while its old, it is still formidable.

Sea Demon
03-17-06, 07:37 PM
In fact, I don't even see any needs for a new platform. But, if it would be, I don't think that the add of another US ship will give such a boost in the gameplay. I would think that a European diesel sub could be more fun.

I agree that adding a 212, 214, 209, Walrus SSK, Collins, Harushio, or Gotland would make for an outstanding addition. An OPFOR pack would also be great. But with this in mind, I totally believe any OPFOR pack would also have to include a new U.S. platform. The reason.....Sonalysts also functions as a DOD defense contractor. These products are also sold to the U.S. Navy as training platforms. IIRC The commercial versions of these games are sold to lower the cost for Navy training versions. And those versions have all the bells and whistles. So I believe Sonalysts is more likely to produce something the U.S. Navy can use for their own fleet training. That means Virginia SSN, Tico, etc. So my vote goes to either Ticonderoga or Arleigh Burke. Both can do ASW missions and much much more.

Doesn't mean we won't see an OPFOR pack or a single western diesel add-on. But IMO, whatever we see, it will most likely add a new U.S. platform in the mix. Whether that pack includes OPFOR ships and subs or not.

Sea Demon

Kazuaki Shimazaki II
03-17-06, 08:35 PM
My personal (and probably the best/most realistic list):

Krivak I, II and III class Frigate. (same-ish interface different capabilities. Imagine skimmer team play with those.)

Might as well include the Neustrashimy, then. If you can say Krivak I-III can run on "sameish" interface, so can a Neustrashimy.

It would also improve modeling of VDS.

An Alfa would also be fun.

Honestly, I can't see how playing an Oscar would be a whole lot of fun. If you are doing close work it feels like a less maneuverable and noisier Akula. If you are doing far work - get Link data, designate bunch of missiles and click 24 launch buttons and trust to fate. At least in land attack you get the challenge of designating the target precisely...

If you want a Sierra, you can get it almost right now all by yourself - change the max depth of an Akula II and pretend it is a Sierra. Done.

BigBadVuk
03-17-06, 09:29 PM
I agree it is asw,it is sucessor od SC and 688 but if they already added NATO hello ,ship and plane then why not the Russian plane,hello and ship also?....It will be great for multiplayer :arrgh!: :up:

TLAM Strike
03-17-06, 09:34 PM
My personal (and probably the best/most realistic list):

Krivak I, II and III class Frigate. (same-ish interface different capabilities. Imagine skimmer team play with those.)

Might as well include the Neustrashimy, then. If you can say Krivak I-III can run on "sameish" interface, so can a Neustrashimy. A Neustrashimy and Krivak aren't really the same. They might look alike (akula pannels vs kilo pannels) but it would need a new interface for 90% of the boat. The Krivak came in to service in the 1970s, the Neustrashimy in the 1990s so they are probaly about as diffrent as the 688(i) is to the Seawolf when it comes to interface. I grouped the three Krivaks together since the only real diffrence is weapons requiring extra buttons on one or two stations and the III needs the Russian verson of an ASTAC station, a Neustrashimy would require a totaly new station that just looks like the Krivak, I have a good idea on how the DW interface is put together trust me its not easy.

Sea Demon
03-17-06, 10:41 PM
I agree it is asw,it is sucessor od SC and 688 but if they already added NATO hello ,ship and plane then why not the Russian plane,hello and ship also?....It will be great for multiplayer :arrgh!: :up:

If this is in response to what I posted, I agree with you here. But I merely meant that Sonalysts business model seems to interlace commercial sales with sales they can generate with potential DOD/U.S. Navy customers. That's why I believe any future expansion will most likely include new U.S. playable(s). Even if there is a new OPFOR pack with a western diesel, Bear, Helix, and Krivak. Anything new they build will have to be of interest to their DOD customers. Doesn't mean they won't build more Russian playables.....just means they're most likely going to include U.S. units so they can sell them as training modules to the U.S. Navy. Even if it is an OPFOR pack, I think it will still include U.S. units. AFAIK, Sonalysts still is interested in the DOD side of things.

With the above said, I will still purchase whatever they build, even if no U.S. units included. It's just my opinion they will as a result of their history and development of their products.

Sea Demon

Kazuaki Shimazaki II
03-18-06, 01:44 AM
The Krivak came in to service in the 1970s, the Neustrashimy in the 1990s so they are probaly about as diffrent as the 688(i) is to the Seawolf when it comes to interface.

Can't you just compromise a bit and aim for a kind of late 70s, early 80s feel? The 636s' interfaces are supposed to look a lot different from the earlier Kilos (more of a MFD feel; 12 target tracking) and it is all the same thing down to the same TWO trackers. The Gepard was supposed to use a waterfall - no change again.

Look at the Oscar's control room - there is probably a computer screen somewhere we can't see but it plain isn't what one would call MFDs galore... if the Neu's lay is pre-MFD revolution, in terms of feel it won't be very different.

The two new interfaces would be the SA-N-9 interface (replacing the SA-N-4 interface) and the SS-N-25 interface (not fitted to the Neu itself but it is supposed to be "fitted for", so might as well include it). You'd need the latter for the modernized Krivak-1s too, so that's really only 1 interface made for it.

You need 2 interfaces for the guns - the 76mm on the -Is and 100mm on the -IIs and beyond. If you unify those two interfaces with their different guns you can use the same for the Neu.

So really, a lot of interfaces arguably have to be made just to incorporate the 3 types of Krivak. Adding the Neu won't really increase the load beyond adding a model.

Dr.Sid
03-18-06, 05:56 AM
I would like to have these non-playable objects:

-ship wrecks (generating sonar echos)
-rock (to be placed on the bottom, generating echos)
-fishing nets (dragged by trawlers)
-more biologic like dolphins, birds, with propper AI .. more life !
-greenpeace boats :-)

If I anyone sends me a 3-d model of these objects, I can add them to the databases. :)

Not really .. wrecks and rocks should be put on the sea-bottom. It is not possible now AFAIK. If it is possible, there should be no problem using 'healthy' ships as models for wrecks and icebergs for rocks.
Nets would need to collide with subs and act believable.
Biologic could be simple to model, with random box or track for dolphines it can be fun. Imagine somebody tracking your sub because dolphins are gathering around and making noise ! Active ping should scare them out, but that's pretty achievable with simple trigger I guess.
I'll check it out :-) Any place I should look for mod tools and guides ?

OneShot
03-18-06, 07:26 AM
As far as the OPFOR pack or a commercial AddOn in general goes I would like to point to this quote from a recent Interview with Jamie ...

OneShot: Most sought after in the community are platforms that represent the Russian/western equivalents of the current playable platforms (sort like an Opposing Force Package). For example a western submarine like the German U212 class or something similar. This leads to the question which platforms are we going to see (most likely) in a possible Expansion or Patch?

Jamie: We currently have a design in-house for exactly that — what we call the "OpFor Pack". We can't disclose what those platforms would be, at the moment, but it is our hope that we will be able to do so in the future.

Here is the Link to the Full Interview : http://www.simhq.com/_naval/naval_019a.html

SeaQueen
03-18-06, 07:49 AM
I could have fun with any of them. I think that if they put in AEGIS ships, they should put in ballistic missiles, though, and make their radar model as sophisticated as their sonar model.

Fish
03-18-06, 10:03 AM
In fact, I don't even see any needs for a new platform. But, if it would be, I don't think that the add of another US ship will give such a boost in the gameplay. I would think that a European diesel sub could be more fun.

I agree that adding a 212, 214, 209, Walrus SSK, Collins, Harushio, or Gotland would make for an outstanding addition. An OPFOR pack would also be great. But with this in mind, I totally believe any OPFOR pack would also have to include a new U.S. platform. The reason.....Sonalysts also functions as a DOD defense contractor. These products are also sold to the U.S. Navy as training platforms. IIRC The commercial versions of these games are sold to lower the cost for Navy training versions. And those versions have all the bells and whistles. So I believe Sonalysts is more likely to produce something the U.S. Navy can use for their own fleet training. That means Virginia SSN, Tico, etc. So my vote goes to either Ticonderoga or Arleigh Burke. Both can do ASW missions and much much more.

Doesn't mean we won't see an OPFOR pack or a single western diesel add-on. But IMO, whatever we see, it will most likely add a new U.S. platform in the mix. Whether that pack includes OPFOR ships and subs or not.

Sea Demon

Should't training against humans be far better, then training against AI OPFOR?

TLAM Strike
03-18-06, 10:42 AM
So really, a lot of interfaces arguably have to be made just to incorporate the 3 types of Krivak. Adding the Neu won't really increase the load beyond adding a model. There is really only two changes to the weapons interface on the Krivaks and only one of them requires additional large sums of code to be written (beyond 1 set). The III would have the SS-N-14 and 1 SA-N-4 system removed (graphical change no coding required). The I would require the RBU 6000 system removed and the SS-N-25 system added (graphical change, only minor coding changes- parts of code exist already).

For the Neustrashimy there would need to be a minimum of 5 changes to the weapons interface 3 of them major. SA-N-9 uses sextuple VLS launchers (New interface needed, coding and graphics). CADS-N-1 system (New Interface needed, coding and graphics). 6 tube A/S missile/torpedo launcher (New interface needed, codind and graphics). RBU 12000 launcher added (revised grahpics needed, minor code). Twin chaff systems (revised graphics, minor code)

Gun interface dosn't really change, all it would be is a change of lettering and subtraction of a gun (graphical change).


EDIT: Ooops the III would require a 30mm gun interface, so new graphics but code exists (OHP CIWS)

Sea Demon
03-18-06, 06:43 PM
Should't training against humans be far better, then training against AI OPFOR?

Yes, sir. It is. I never doubted that Sonalysts couldn't use OPFOR vessels or even allied nation vessels for training purposes. But I just think that whatever hypothetical add-on pack they would build, it's quite likely you may see an added U.S. platform in addition to a Western diesel, Russian Krivak, etc.

I actually think an OPFOR pack may be in our future. Probably with a Russian surface and air asset. Hopefully a Western diesel as well. I just believe any potential OPFOR pack is likely to include another U.S. surface or sub-surface unit. Just my own hopes and opinion. I don't know. I may very well be wrong. But Sonalysts past business model is where I come to this conclusion.

This is one area I wish Sonalysts would be at least a little more vocal. That is, what direction they're thinking of running with any future plans. But in the same vein, I respect their wishes to remain closed regarding these type of topics.

SD

TLAM Strike
03-18-06, 08:44 PM
I just believe any potential OPFOR pack is likely to include another U.S. surface or sub-surface unit. Who says it has to be Surface or Subsurface? What about air units? Could be an S-3B although I doubt it since its being phased out. Maybe the P-8 (I think thats what the new MPA is called) but I don't really see the point of that since we got the P-3.

Kazuaki Shimazaki II
03-18-06, 09:31 PM
There is really only two changes to the weapons interface on the Krivaks and only one of them requires additional large sums of code to be written (beyond 1 set). The III would have the SS-N-14 and 1 SA-N-4 system removed (graphical change no coding required). The I would require the RBU 6000 system removed and the SS-N-25 system added (graphical change, only minor coding changes- parts of code exist already).

And you can share that last with the N.

For the Neustrashimy there would need to be a minimum of 5 changes to the weapons interface 3 of them major. SA-N-9 uses sextuple VLS launchers (New interface needed, coding and graphics).

That's the big one, I'd agree.

CADS-N-1 system (New Interface needed, coding and graphics).

Have it share the interface with the Krivak III's CIWS - just make sure you paper over the missile options in the K3 - not too hard seeing the K3 simply would have none. Two directors, not one.

The CADS-N-1 is actually more similar in modeling in some ways to Phalanx, being an autonomous system with its own tracking. The AK-630 relies on the Bass Tilt.

6 tube A/S missile/torpedo launcher (New interface needed, codind and graphics).

Use the same torpedo interface. Paper over two of the tubes and make a minor modification so it accepts -15/-27/"53cms"/TEST-71 as valid weapons - add a "W" to the options.

RBU 12000 launcher added (revised grahpics needed, minor code).

Can't you just share a RBU interface and paper over the two fewer mortar tubes?

Twin chaff systems (revised graphics, minor code)

Make a universal, single chaff interface and paper over the irrevelant parts for each.

TLAM Strike
03-18-06, 09:56 PM
Use the same torpedo interface. Paper over two of the tubes and make a minor modification so it accepts -15/-27/"53cms"/TEST-71 as valid weapons - add a "W" to the options. Problem the Neu has a single launcher with a limited field of fire while the Krivak has two twin launchers with a less limited field of fire. So there would need to be several coding changes for example the Neu would need to have a restriction on use of ASROCs while guiding a torpedo and some graphics changes showing the diffrent field of fire for the weapons.

Seems like too much work for what two boats? :hmm:

Kapitan
03-19-06, 03:23 AM
But how would you change the max depth for the akula?

Also the sierra is totaly diffrent to the akula, the sail for a start is larger and so is the rear bullet.

What about the inside its diffrent again roughly.

you would be better off with a victor III

SeaQueen
03-19-06, 07:54 AM
Naw why bother with boomers ?
Got to admit though NUKING a country out of existence - just once - might be fun (with appropriate graphics of course). :hulk:

You can do that in Harpoon.

SeaQueen
03-19-06, 08:01 AM
Should't training against humans be far better, then training against AI OPFOR?

It is, but it's expensive. So.. something they can put on a laptop and give to a TACCO or sonar sup to play with in his rack between watches and he can practise tactics and proceedures is a good way to supplement the more expensive training they get in exercises.

sonar732
03-19-06, 08:19 AM
Should't training against humans be far better, then training against AI OPFOR?

It is, but it's expensive. So.. something they can put on a laptop and give to a TACCO or sonar sup to play with in his rack between watches and he can practise tactics and proceedures is a good way to supplement the more expensive training they get in exercises.

Are training was held on-base while the other crew was out to sea. Also, don't forget the drills while underway that simulated a contact we had to resolve...it usually included other drills within this one like casulties (fire in the bilge, gas leak in the torpedo room) which made it interesting. I can remember one movie doing this and the XO complaining.

sonar732
03-19-06, 08:24 AM
But how would you change the max depth for the akula?

Coding change...pretty easy.

Also the sierra is totaly diffrent to the akula, the sail for a start is larger and so is the rear bullet.

I'm sure that SCS would be able to handle a new platform to create. :up:

What about the inside its diffrent again roughly.

I don't recall seeing the inside of any platform currently in the inventory. All the systems that would be used are the same essentially.

you would be better off with a victor III

Don't underestimate the power of SCS...almost said the "dark side" :rotfl: That's what I get for playing Battlefront for 4 hours last night.