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View Full Version : Anyone else see this (FFG Helo weirdness)?


TLAM Strike
03-15-06, 03:49 PM
1.03 LWAMI 3.01.

Ok I was fooling around with the helos and I shot the helo to 30% damage with the .50 cal and set a waypoint so the helo overflys the FFG. I then hear that the helo is on final approach and I notice that I already have a helo on deck at alert 5! The helo lands normally (I kinda wanted to see a crash on the deck). I had set in the mission editor 1 helo on alert five an another on alert 15 (which entered the game at no alert).

:hmm:

SeaQueen
03-15-06, 07:27 PM
1.03 LWAMI 3.01.

Ok I was fooling around with the helos and I shot the helo to 30% damage with the .50 cal and set a waypoint so the helo overflys the FFG. I then hear that the helo is on final approach and I notice that I already have a helo on deck at alert 5! The helo lands normally (I kinda wanted to see a crash on the deck). I had set in the mission editor 1 helo on alert five an another on alert 15 (which entered the game at no alert).

:hmm:

Yeah... I've noticed that the game will sometimes second guess who is on what alert.

GunnersMate
03-16-06, 04:44 PM
Out of curiosity - why shoot at your own men? :-?

XabbaRus
03-16-06, 06:01 PM
A way to let off steam..

I put my FFG in front of a carrier with the CIWS on full auto and the carrier launching F-14s..was like clay pigeon shooting..

TLAM Strike
03-16-06, 06:04 PM
Out of curiosity - why shoot at your own men? :-? Gunnery practice in low visibility conditions. ;) :lol: