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View Full Version : LuftWolf and Amizaur's Realism Mod: Open and Acknowledged


LuftWolf
03-12-06, 09:49 PM
Known Issues with LWAMI 3.00:

1) FFG ASTAC Helo ASuW loadout needs to be corrected--FIX READY

2) Clean up Helo dipping doctrines--ADMINISTRATIVE CONCERN ONLY

I am planning on releasing a quick fix for the helo loadout in the next few days, after some more users have time to play with the mod and see if they can shake loose any more little bugs, so PLEASE let me know in this thread if you find any bugs or issues with LWAMI 3.00 so I can put them on the list for the upcoming quickfix.

Cheers,
David

LuftWolf
03-13-06, 12:15 AM
Ok, well I have fixed the FFG AI Helo loadout so that it properly shows 2 MK 50 and 1 Penguin for ASuW, and I have given the helo 8 Hellfire's for the Strike loadout that are also capable of being fired against surface ships and surfaced subs, just like the player Hellfire.

Also, I have made a minor edit in the helo doctrine to be absolutely sure that dipping sonar contacts are always dropped properly by the helo when the dip is over.

I am thinking of releasing this right away, since the dipping issue could be considered a "cheat".

Any more bugs??? :)

LuftWolf
03-13-06, 01:27 AM
Ok, I'm ready to release the fix any time... I'm just waiting to see if there are any more issues people want me to investigate or find in the mod.

If you guys want me to put this out now, then let me know. :)

LuftWolf
03-13-06, 04:27 AM
Ok, so I just went ahead and posted it. :arrgh!:

freddo
03-14-06, 01:12 AM
You guys are awesome. :up:

I maybe pushing my friendship here but is it possible that the wave riding issue can be fixed via the mod to stabilize the subs when surfaced?

TLAM Strike
03-14-06, 01:21 AM
You guys are awesome. :up:

I maybe pushing my friendship here but is it possible that the wave riding issue can be fixed via the mod to stabilize the subs when surfaced? No. Its a code problem, not a database problem. Only fixable in a offical patch.