Log in

View Full Version : IuB 1.03 beta, PATCH 1.1 available! (20-03-06)


JonZ
03-11-06, 03:35 AM
-----------------------------------------------------------------------------------------------------------------------
IuB 1.03 - by JonZ and oRGy

Last Updated 20-03-06
Last Bugfix: 20-03-06, 0005 GMT - Scroll way down on first post for the list.
-----------------------------------------------------------------------------------------------------------------

This is the ultimate collection of all the popular mods reunited in one package!

VERY IMPORTANT!
Uninstall every mods before installing IuB 1.03,
or the results can be desastrous and your safety will be not garantied!
Just kidding, but to insure stability of IuB 1.03, it is recommended to:

1. uninstall every mods you have installed first,
2. Rollback to SH3 your SH3 Commander if you use it,
3. Install IuB 1.03, and run SH3 Commander/SH3,
4. Enjoy!

Be advised that failing to do these steps, using this mod on patrol or
in a middle of career might result a Crash to Desktop (CTD) when starting a mission .

ALSO VERY IMPORTANT!
If you use other mods with IuB 1.03, make sure it is compatible first.
Especially if the mod modify the menu_1024_768.ini file (ie Sale's SimFree mod)
Readme files are your friends, read them as much as you can.


Get it there:
http://u-boot.realsimulation.com
and go to the download section.

NEW!
IuB 1.03 Beta Patch!:
http://rapidshare.de/files/15943871/IuB_1.03_Patch_v1.1.zip.html
http://files.filefront.com/IuB_103_Patch_v11zip/;4896062;;/fileinfo.html

and of course at http://u-boot.realsimulation.com/

Be sure to read the Docs first!

THIS MOD IS FREE OF USE AND NOT FOR RESALE.

-----------------------------------------------------------------------------------------------------------------

Three major mods are implemented in this mod:

- Real u-Boat version 1.45 (by Beery)
- Harbour Traffic 1.47 (by Rubini, FLB Sale's and Scirè)
- Advanced Hollywood Damage model SFX (by GouldJG)

That means that if you want to add another mod, you have to make sure that it is compatible with these three mods.
Modders of subsims comunity are usually kind enough to include two versions of their mods for compatibility.

I hope they will do the same for IuB.

New features from RuB 1.44 to 1.45 upgrades are:

-It now possible to sail on the surface with decks awash (mod by Beery)
-Updated U-boat individual number info for Type VIIC (Mod by Beery).
-Reduced renown requirement for Type XXI to 15000 for people who play with RuB Default mod. (Adjustment by Beery)
-Adjusted realism settings to allow for bug in realistic sinking times. -You can now Play 100% realism with NavMap Contacts unchecked (Adjustement by Beery)
-Removed 'give away' "We've been detected" and "Torpedo Missed" messages (Mod by Beery)


New features from HT 1.46 to HT 1.47 upgrades (by Rubini):
1. New Italian/RSI MAS motorboat exclusive unit.(mod by NoLine and also thanks to Marhkimov)
2. Tirpitz and Type36A are now scripted as an individual units.(mod by Cdr Gibs)
3. Few adjusts on traffic and ships nationalities on ports.
4. Six new german airbases and one new Italian airbase. One new USA airbase on north of Brasil (all with historical approach)
5. Some new Naval bases that are missing in RUB like Merthyr, Firth of Clyde, Firth of Forth and others few corrections on LND.
6. New B24 level bomber for late war air attacks on ports.
7. You have two SCRs: the main is a complete one with late war air attacks, minefields&subnets and friendly airpatrols.
The optional don't have minefields&subnets and don't have airpatrols, this way you can leave/enter friendly ports more quickly.

Note for Advanced Hollywood Damage:
For the fatigue model, go to the SH3Cmdr folder, copy the cfg folder, and paste it into the SH3 Commander folder, press yes when prompted.



What's new in this pack? (oranges are issues or additions applied on patches).
-------------------------------------------------------------------------------------------------------------------
Extras:
Upgraded missing features from RUB 1.45
Updated the Harbour Traffic to 1.47 with full features, including improved Menu and navigation tools (Teddy Bar & Rubini)

Gameplay;
18-02-06; implemented Hollywood's Advanced damage mod Special Effects eddition (Mod by GouldJG, Read the Below)
12-03-06; Revert the completed mission patrol to 200 instead of 400 in IuB1.02 (../Data/Basic.cfg)
12-03-06; Lowered required renown points to aquire the Type21. 1943=15k, 1944=12k, 1945=10k (../Data/Basic.cfg)
12-03-06; Emblems now reduced to 1 day spent in ports instead of 14
17-03-06; The Deckgun loading time has been increase, in revenge, the enemy ship deck items HP has been reduced to be destructible (ie enemy artillery) (../Data/Zone.cfg)
12-03-06; Days spent after patrol pushed to 31 days instead of 0 in IuB 1.02 (../Data/Basic.cfg)
18-03-06; Added Scharnhorst BattleCruiser (mod by unknown, Rec.Manual by JonZ and Ref).
19-03-06; Added Converted Whale Factory (mod by AG124, fix recognition manual by JonZ)


Bug Fixes:
14-02-06; Fixed the External Torpedo bug of the IXD2 Sub (thanks to VonHelsching)
14-02-06; Fixed the Shnorkel depth for the IXD2 Sub (thanks to VonHelsching)
14-02-06; Fixed the usability of the Deck Gun of the IXD2 Sub (thanks to VonHelsching)
14-02-06; Fixed the range of the IXD2 Sub, now you can go to the tip of africa at 12kn (thanks to VonHelsching)
14-02-06; Fixed the Flak and Battery of the XXI sub (thanks to VonHelsching)
14-02-06; Fixed Radio/Repair Compartment fatigue bug for people who play with the RuB Default Mod. (Thanks GouldJG)
17-02-06; Fixed a bug introduced in IuB intro Movies that could crash the player's computer (thanks Frontflottile)
20-02-06; Fixed a bug introduced in IuB that make the player go to the Attack Periscope room instead of deck when he clicked the bridge icon (Fix by JonZ).
20-02-06; Fixed the leer.tga file. Now the Rubber and pens appear on bottom of Navigation Map (Thanks to Antanio)
21-02-06; Integrated Stiebler's Radar detection Fix (sensors.dat)
23-02-06; Minor Graphic fixes on TDC And on the swapping dials where small bad cropings where noticable, fixed Alpha Channels (Mod by JonZ)
26-02-06; Changed waves settings to reduce performance loss in heavy weather (../data/cfg/sim.cfg)
03-03-06; Added Captain America's Instrument Patch 1.0
05-03-06; Added VonHelsching's NASA battery v2.0 and XXI Flak fix v3.0
12-03-06; Update distance of IXD2 with VonHelsching IXD2 v4 fix (..Data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2.sim)
16-03-06; Fixed a bug in the SH3 Commander files that decreased the efficiency of the TypII subs in BowTorps room (Fix by GouldGJ and JonZ)
16-03-06; Add Kaleunt's Fog fix (data/scene.dat)
19-03-06; Fixed the issue where the Nationnality mod was under the buttons of the periscopes/UZO (data/menu/menu_1024_768.ini)

Interface and graphics changes:
14-02-06; Replaced the Main Menu video by a short and inaudible clip from 'Das Boot'(Mod by eSCh, a.k.a. Clean)
15-02-06; Added loading Map mission screen (by Iceberg)
17-02-06; improved the CE Slider (Mod by Vierkant II, TimeTraveller and Oak_Groove).
17-02-06; Replaced & Reverted screens with the original SH3, with the addition of the hakenkreuz (By Beery and JonZ)
17-02-06; mixed most of the medals to stock SH3 and revamped medals and badge (By Beery and JonZ)
18-02-06; changed the Intro loading screen (by NZ Wanderer)
19-02-06; Added the Good-To-Know-Where-You're-Going v1.0, revemping the Briefing and loading Campaign screen (Mod by JonZ)
03-03-06; Added Dragable Chrono mod (Mod by JonZ)
05-03-06; Added Marhkimov's 16Km V2 mod Dark Version (../Data/Scene.dat)
05-03-06; Added Marhkimov's Ocean Madness V2 mod (data/env/ Env.cfg+EnvColors_Arct + EnvColors_Atl + EnvColors_Med +SkyColors_Arct + SkyColors_Atl + SkyColors_Med .dat AND data/misc/sunhalo.tga)
08-03-06; Added the Church's IUB to RuB 1.45 Nav Map Contact Options v1.2 as an Option.
10-03-06; Changed the type fonts in Radio Messages log to allow more texts to be typed from IrishRed's Radiolog mod (../Data/Menu/Menu_1024_768.ini) (Mod by JonZ)
10-03-06; Added Mine map from Clyde00 (../Data/Menu/Gui/Layout/Sperrnetze.tga)
12-03-06; Added 8Km visual range as an option for low end computers (mod by Marhkimov)
12-03-06; Added new Officers Icon mod (mod by Redwine, ../Data/Menu/Gui/Layout/OfficerA.tga, OfficerB.tga)
13-03-06; Added CE instrument status from CE orders bar (mod by AIL and Oakgroove, mixed by JonZ, ../Data/Menu/Gui/Layout/Dials1.tga, Dials1cvr.tga)
14-03-06; Added Boris Single mission loading screen (../data/menu/loading/SingleMission.tga)
15-03-06; Added an accurate Recognition Manual pictures of the MAS-500 Motorboat. (by JonZ and Ref, ..data/Sea/NMAS/*sil.tga)
16-03-06; Added new Officers Icon mod (mod by Redwine, ../Data/Menu/Gui/Layout/OfficerA.tga, OfficerB.tga)
17-03-06; Fixed TDC Speed Dial and reduced artifacts on FAT Leg dial (by Sale's 999 and JonZ)
18-03-06; Added Improved Insigna 1.0 (mod by JonZ)


Textures:
13-02-06; upgraded to Bordinstrumente_1.0 skins (Mod by Oak_Groove and Marhkimov for the dials + Corrections by JonZ)
13-02-06; added Terrain Upgrade 2.1 (Mod by Chrístian P. Roesdahl)
13-02-06; Updated JuJu's Military mod to the latest.
15-02-06; added Ail Sky Mod v2 (Mod by Ail)
15-02-06; added Stone01.tga from Tankeriv Seafloor_lite.
15-02-06; added the possibility to change torpedoes colors before launching the game (Mods by Marhkimov)
15-02-06; added Das Realistic Food mod (Mod by Tikigod)
19-02-06; added Better Damage Texture V2 (Mod by Totenkopf)
21-02-06; added Marhkimov's Smoke mod (data/library/particles.dat)
21-02-06; integrated Redwine's DepthCharge FX mod (data/library/particles.dat)
24-02-06; added Tikigod HiRes Dolphins ( :) )
25-02-06; added totenkopf Crew Uniform Textures (Data/crew/...)
03-03-06; added BordInstrumente Hover Corrections (Interior dials) (Mod by JonZ)
05-03-06; added Konrad Krumm's VIIc_U201 skin
05-03-06; Mixed Marhkimov's Smoke mod with IamBecomeLife Smoke textures (../Data/Textures/Tnormal/Tex/Smoke_Volum.tga and Smoke_Volum02.tga)
13-03-06; added Fubar's XXI skin model (..Data/Submarines/NSS_Uboat21/NSS_Uboat21.DAT + ..Data/Textures/TNormal/Tex/)
14-03-06; added Hafenkräne 1.1 (by donots761976, ../data/Textures/TNormal/Tex/CRN_A.tga)

Sounds:
14-02-06; Added some the latest Gammel Soundpack (Mod by Gammel)
14-02-06; Added some of the Internal Life 1.2 sounds, (mod KptnLt Eric Karle)
15-02-06; Added Morse mod as an option (Mod by Vix)
17-02-06; Added some of Sound Explosion 1.2 (Mod by Average Joe)
17-02-06; added some of the sounds that was included in the Frontflotille and AOTD packs
17-02-06; Now on torpedo impact, you can hear the crew cheering, not just the officer (gammel?).
22-02-06; Added ICBM Water Pressure Effects (Data/Sound/ Creaks_Level#.ogg)
05-03-06; Added Sinclair's mod as an option (mod by unknown).
18-03-06; Added Earshot1.1 (mod by Fangschuss)
-----------------------------------------------------------------------------------------------------------------

Many thanks to VonHelsching, Avon's Lady FAQ, oRGy, TimeTraveller, Marhkimov and Rubini for the suggestions and helping! :)
Special thanks to Rubini for his contribution to for the Harbour Traffic mod for IuB 1.03

And a honnorable mention for Terrapin and the u-boot.realsimulation guys who distribute the mod to their server!

If your mod is part of IuB 1.03 and your credit isn't mentionned, please leave me a word and we'll address this issue.

IuB is a free mod, and free to be used with other mods, we however appreciate get credits where it belong. Not for resale.


JonZ
__________________________________________________ ________________________________

BETA PATCH v1.1 RELEASED

IMPORTANT:

Before downloading and install make sure:

1- YOU MUST FINISH your current patrol before install. This is crucial, otherwise it may result instability and crash to desktop (CTD). Starting a new career is definitly better and less risky.

2- ROLLBACK your SH3 Commander, very important.

3- UNINSTALL optionnal mods that came with IUB (ClearWater,Harbour Traffic Lite...) and also delete them in the MODS FOLDER

4- YOU HAVE TO remove the Clear Water mod folder in MODS folder, it no longer valid and may result performance loss.


Installation:

Extract the folders over the game directory respective folders (../SilentHunter3/..)

(Data, Documentation, MODS)

and/or

Extract the folders into IuB 1.03 mod folder, again in their respective folders.

(Data, Documentation, MODS)

After this, you might run SH3/SH3 Commander.

Fixes:

- Add an option for 8km for low end computers.
- Possible bug with TypeXXI radar detection BalkonGerat values (Data/Library/Sensor.dat)
- fix Sensors.dat which doesn't include Stiebler Radar Detection as described in the Changelog.
- Remove the Clear Water mod option, this is now to be done with the SH3 Commander.
- fix the draggable Mines&Subnet map in Navigation screen.
- Lowered renowns needed to aquire a Type XXI. 1943=15000, 1944=12000, 1945=10000 (../Data/Cfg/Basic.cfg)
- Fix inaccurate values in Basic.cfg file (../Data/Cfg/Basic.cfg)
- IXD2 Torpedo external loadout was still present (../Data/Cfg/Basic.cfg)
- Update distance of IXD2 with VonHelshing IXD2 v4 fix (..Data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2.sim)
- Upgrade VonHelshing's Real Life Battery Fix v2 and XXI Flak fix v3


- Revision CE FBAC instruments status (Data/Menu/Gui/Layout/Dials1.tga)
- Insert Fubar's XXI skin mod.
- Revise the MAS boat Reconaissance manual (presently showing as a PTBoat)
- Hull Integrity still show in crew management screen (../Data/Menu/en_menu.txt)
- Ranking now appear in German for precision.
- Texts not showing up when creating a new career above 1943 period (../Data/Menu/en_menu.txt)
- Radio Messages not showing properly in some txt (..Data/Campaigns/Campaign/messages_en.txt)

- Remove the Periscope sounds in HeavySoundMods due to sever unsynchronisations
- Issue with the Hollywood Damage mod with the medal and renown cfg file for SH3Commander .
- Add LowContrast BordeInstrumente as an option
- Konrad Krumm V2c texture was missing
- Revise the Crew Uniform with specific colors
- Add Kaleunt's Fog fix
- New Officer's icon with the mix with Captain America officers icon and Redwine.
- TDC screen new Speed dial
- Zone.cfg was faulty, featured changes was missing
- Add Earshot 1.1
- Add Scharnhorst BattleCruiser
- Add Converted Whale Factory 1.1
- Revision of the Documentations
- Fix the issue where the Nationnality mod is under the buttons of the periscopes/UZO

------------------------------------------------------------------------------------------------

Note from Berry about the 259 days spend in port:
This is an early change that was made in RUb to adjust the sometimes ridiculously small training periods in the standard game. Players who want the standard SH3 settings can either insert the values they want in this file, or, if they want their Basic.cfg file to be unchanged, just remove the keys in the U-boat availability.cfg so that the standard Basic.cfg file takes precedence.

But the problem is even if I start a campaign in late 1944, I will get the War is Ended message, but will still be able to play the campaign and nullify the incremented date back to when I originally order the "purchase".

I don't know what is your opinion about that, but my feelings is at least lower a bit more of the days spend on base. Were talking about almost a whole year here.

Gizzmoe
03-11-06, 04:37 AM
The package is absurdly big. Almost a gig!.


A gig??? :huh: Have you used the 7zip´s and WinRar´s "Solid archive" function? It makes archives much smaller.

JonZ
03-11-06, 04:45 AM
The package is absurdly big. Almost a gig!.


A gig??? :huh: Have you used the 7zip´s and WinRar´s "Solid archive" function? It makes archives much smaller.

In fact it about 350 Megs compressed. FileFront make it look like it was 3 gigs or something... I've been trying to upload 2 times tonight and it just droped 2 times when 3/4 completed. totaled 5 hours :hulk:

Gizzmoe
03-11-06, 04:50 AM
Then upload it to Rapidshare. I´ll download it and then upload it to Filefront, maybe I have more luck.

JonZ
03-11-06, 05:28 AM
Then upload it to Rapidshare. I´ll download it and then upload it to Filefront, maybe I have more luck.

Rapidshare don't even allow 100mb files :damn:

donut
03-11-06, 05:35 AM
Very delightfull good news! I have been running IUB.v1.02 for the whole war & 1/2 aprox.8mo.playing port and starbord,that is day on, dayoff. You are saying this is a Public Beta of IuB 1.03.,does beta reference, mean that you might add, flag recogninion_en .tga, to previous F1 pages. It would be very helpful,as is Attack Orders.
Being American,mistakenly sinking neutral ships is not my game.--------------Kudos,& Thanks,JonZ and oRGy ----Yous da Men-- :sunny:

JonZ
03-11-06, 05:38 AM
Very delightfull good news! I have been running IUB.v1.02 for the whole war & 1/2 aprox.8mo.playing port and starbord,that is day on, dayoff. You are saying this is a Public Beta of IuB 1.03.,does beta reference, mean that you might add, flag recogninion_en .tga, to previous F1 pages. It would be very helpful,as is Attack Orders.
Being American,mistakenly sinking neutral ships is not my game.--------------Kudos,& Thanks,JonZ and oRGy ----Yous da Men-- :sunny:

It already supported :) it was an addition from the Harbour Traffic Mod 1.47.

Plus, you will have a draggable Friend or Foe recognition flags on periscopes screens.

What I mean by Beta, is mostly for performances issues, to see if things were overlooked and needs to be addressed before the official release. I reviewed the game enough times, but I can't do it alone. With oRGy retired from the project by now, I am the one who continuing his works.


I'm expecting alot of people downloading the mod and pointing out features I mention that don't work correctly.

donut
03-11-06, 06:02 AM
A thought,have you tried Terrapin's http://u-boot.realsimulation.com/ for hosting.That is where I got IUB.v1.02 tell Terrapin,I will personaly donate $50.00 USD.for the community, to his service.ie.site. I wish to support your effort, any way I can. :up: Done Sir's.

Gizzmoe
03-11-06, 06:18 AM
Rapidshare don't even allow 100mb files :damn:

Split the archive.

irish1958
03-11-06, 11:32 AM
I can't run the 16 Km atmospheric mod on my computer because the frame rate drops to 1. Can you make an option to use the 8 Km atmospheric mod for those with slow computers?
Or, alternately, can one install the 8 Km atmospheric mod over this? Or, just copy the scene_dat file and the evn folder to replace the ones in IUB 1.03?
The thermal layer mod is an interesting one. It uses the AI_sensors file. Stiebler's radar fix uses the sensors_dat file.
Is this the same file? if so, can one use both?
irish1958

JonZ
03-11-06, 05:22 PM
]] Moved bug fixes on first post [[

oRGy
03-11-06, 08:38 PM
Hey - good documentation!

Bear in mind that the 8km range will have to affect more than scene.cfg; the AI and crew sensors are changed to reflect the better visibility as well...

Also, what are rubini's new officer icons like? I quite liked CA's for some reason - they seemed cool.

Another thing - that new interface mod, changes a lot of it? Dunno if you want to integrate the whole thing but I quite liked how they changed the ingame font (for NA: We've been blah'd type messages) to Courier, as used in the front end / main menu.

(Sorry.. babbling. Would like to test but no time and SH3 not on my machine at the moment.)

JCWolf
03-11-06, 08:45 PM
Cool it's not that big compressed 340 MB, and downloading.... :up:


But will give it a try after finishing NYGM campaigne first....sorry bro... got to play one at the time , to fully enjoy and give the proper atention to the Mods detailles and diferences....


Must be cool and brilliant Mod as every work you do bro... :rock: :up:


Thanks for sharing it man... :up:

JonZ
03-11-06, 09:12 PM
Hey - good documentation!

Bear in mind that the 8km range will have to affect more than scene.cfg; the AI and crew sensors are changed to reflect the better visibility as well...

Also, what are rubini's new officer icons like? I quite liked CA's for some reason - they seemed cool.

Another thing - that new interface mod, changes a lot of it? Dunno if you want to integrate the whole thing but I quite liked how they changed the ingame font (for NA: We've been blah'd type messages) to Courier, as used in the front end / main menu.

(Sorry.. babbling. Would like to test but no time and SH3 not on my machine at the moment.)

Hello oRGy!

I hope you'll find times to try the continuation of your work soon ;)

For the 8Km, yeah, I am aware of the cfgs. In fact, that raised already another question in mind to know if the cfgs files in the 16km version have been tweaked properly. I have to check back my historic revision to see if I didn't overwrite something.

Rubini's Officer's icon mod was released yesterday, and I tried it and liked it. It a mix of the old CA OIM with the portrait of the officers on it. Pretty neat. Check out my thread on page one about favorite Icon Mod to get it.

For the interface changes, the majors changes is implementing BordeInstrumente 1.0. An upgrade from 0.9 previously in IuB 1.02 :)
Also I have implemented Navimap mod and Draggable Chronometer in the game interface. Pretty usefull tools to navigate with precision. Also I have compressed the characters in the Radiomessage screen to allow extra-large messages from the Irishred's mod.

There's also many screens/areas that have meen finetuned.

Here's some screenshots about the changes:
New periscope, using BordeInstrumente 1.0
http://img110.imageshack.us/img110/6237/borde9iw.th.jpg (http://img110.imageshack.us/my.php?image=borde9iw.jpg)

New styles of icons and instruments:
http://img215.imageshack.us/img215/885/instrument2ce.th.jpg (http://img215.imageshack.us/my.php?image=instrument2ce.jpg)

Improved smoke:
http://img49.imageshack.us/img49/1222/smoke7wy1.th.jpg (http://img49.imageshack.us/my.php?image=smoke7wy1.jpg)

Better Depth Charges effects (sorry poor screenshot)
http://img70.imageshack.us/img70/5269/dcfx9zh.th.jpg (http://img70.imageshack.us/my.php?image=dcfx9zh.jpg)


AND MORE! :arrgh!:

JonZ
03-11-06, 09:16 PM
Cool it's not that big compressed 340 MB, and downloading.... :up:


But will give it a try after finishing NYGM campaigne first....sorry bro... got to play one at the time , to fully enjoy and give the proper atention to the Mods detailles and diferences....


Must be cool and brilliant Mod as every work you do bro... :rock: :up:


Thanks for sharing it man... :up:

I didn't have time to try the NYGM Tons mod. After IuB I will surely have a look of it. If I had to take a look before finishing up IuB1.03, I would surely have lost interest of finishing IuB :rotfl: .

Rubini
03-12-06, 12:17 AM
JonZ,

Great work. I just want to correct some wrong infos on your "readme".
1. With all respect for Teddy Bär I can say that he isn't on HT mod. FLB Sale and Scirè are the guys who made some parts of HT 1.47 with me.
2. I don't release any "new officer icons" mod. Please find and credit the correct guy. ;)

And again many thanks to carry IUB ahead. I'm sure that ORGy is very proud and thankfully too. :up:

Cheers,

Rubini.

JonZ
03-12-06, 12:39 AM
JonZ,

Great work. I just want to correct some wrong infos on your "readme".
1. With all respect for Teddy Bär I can say that he isn't on HT mod. FLB Sale and Scirè are the guys who made some parts of HT 1.47 with me.
2. I don't release any "new officer icons" mod. Please find and credit the correct guy. ;)

And again many thanks to carry IUB ahead. I'm sure that ORGy is very proud and thankfully too. :up:

Cheers,

Rubini.

Hi Rubini,

My biggest appologies to my mistake, and my appologies to Redwine because he is the author of the Officer's icon :rotfl:
I probably mixed up names because of the same avatar you two have and name is about the same lenght and begin with R :rotfl:

I also made the corrections above about the credits.

Thanks for heads up :up:

JonZ

VonHelsching
03-12-06, 01:58 AM
JonZ, thanks for all the work and keeping IuB up to date! :rock:

JonZ
03-12-06, 02:06 AM
JonZ, thanks for all the work and keeping IuB up to date! :rock:

Thanks Von, you have greatly contributed for the upgrade too ;)

Besides, if you are downloading it, I suggest to take a look in the parts where you are concerned to check if everythings from your mods are in orders :) I checked everythings but due from several mixes involved I can't assure a 100% accuracy. Some of the files involved required me to make some adjustments and make a compromised values.

But again, thank you for your valuable contribution :rock:

Valentin
03-12-06, 05:00 AM
JonZ,
Thank you for all that you do for the community.
Thank you also for all the creators of the marvellous Mods without which all this would not be possible!

I use IUB since the first day and I am very happy.

Excuse me for the quality of my English.
Thank you very much :up:
:D l

geralt
03-12-06, 06:16 AM
Hi, I'm new to this forum and SH3 world as well
I've done some searching and found tons of useful things, tips and tactics so I'd like to say BIG THANKS to all the people for their effort to make SH even better :up:
Currently I'm using IUB 1.02 and some minor tweaks
my questions:
1] if it is possible to get only upgrade form 1.02 to 1.03 or do I have to download the whole package?
2] problem with filefront using public access... can't use FF :o only with IE the download starts (ok i can stand this) BUT the transfer rate drops very quickly to 1-3kB/s :roll: ...so what about to share the file through bittorrent?

Herr Karl
03-12-06, 06:28 AM
hmmm...File Front servers seem pretty slow for some reason. I have a high speed connection, yet I can not achieve D/L speeds greater than a slow dial-up connection for some reason. By the time I'm 2% into the D/L it has slowed to 25 kps....Ugh.

I guess I'll try another server...third one...btw.

geralt
03-12-06, 08:26 AM
Thought it might just be me. Starts off well then over a couple of minutes drops to nothing. :(
copy that, I've tried all the public servers but no way :-?

hosting the file at u-boot.realsimulation.com (alreday hosting IUB1.02) isn't possible?

irish1958
03-12-06, 08:38 AM
Same problem with Filefront. DL overnight and got 20% when it stopped. I'll wait for a mirror.
irish1958

Gammel
03-12-06, 11:02 AM
filefront problem here as well...

SubSerpent
03-12-06, 11:27 AM
Same problem here. Does someone have a reliable server that is willing to host it? What about http://u-boot.realsimulation.com/ website? They have IUB 1.2!

JonZ
03-12-06, 11:55 AM
I understand your frustration guys, I'm sorry to hear all the problems you have with FileFront as it the only host I could find at this time for at least be able to download it while I am finding another way.

I've just written to u-Boot.realsimulations and waiting for an answer, which I hope will be a positive answer!

I will also ask help to Rage3D.com which I'm well known there too. Perhaps someone will be kind to help me to put the file to a public FTP or something.


Sorry for the inconveniences :-?

JonZ

monsoonrat
03-12-06, 12:45 PM
Have you tried the download section of subsim.com?

Kpt. Lehmann
03-12-06, 10:49 PM
Congrats on your release Jonz! :up: :up: :up:

terrapin
03-13-06, 03:23 AM
I'll host the file...watch out for an announcement.


CU (no time at all, swamped with RL tasks, sigh)...

JonZ
03-13-06, 03:25 AM
I'll host the file...watch out for an announcement.


CU (no time at all, swamped with RL tasks, sigh)...

I got the email :up:

Packaging a new version and will probably upload it tommorow morning.

Very kind of yours

Regards

JonZ

terrapin
03-13-06, 03:38 AM
I'll host the file...watch out for an announcement.


CU (no time at all, swamped with RL tasks, sigh)...

I got the email :up:

Packaging a new version and will probably upload it tommorow morning.

Very kind of yours

Regards

JonZ


np :)

irish1958
03-13-06, 10:45 AM
I tried to download this again Sunday. After ten hours I had 40%, and then they cut me off.
I would like to test this mod as I use !UB 1.02, but I really will have to wait for a mirror.
irish1958

JonZ
03-13-06, 10:56 AM
I just have an answer from uboat.realsimulation

It just a matter of time now. A mirror site is mostly on the way :sunny:

If everythings goes well, the new link will be up in 10 hours or tommorow.

Patience is all we have to do for the moment, sorry for the inconveniences.

--------------------------------------



I would like to take this moment to ask for the fortunates who got IuB 1.03, how's the mod going?

I have fixed a bunch of issues since the first release and I wrote a report of my fixes on Page one (4th post). All the issues to fix and fixed are listed there, but these issues are mostly reported by me :88) .

if you were a user of IuB 1.02, report suspicious behaviors from IuB 103 if any.

Thanks :cool:

JonZ

JCWolf
03-13-06, 07:15 PM
Jonz, this guys on file front are getting Nuts bro....


I've been trying to download your mod since you've released it and it's impossible cause they only give me 2 mirrors for the download and they're allways ocupied... :rock: :rotfl: :rotfl: :rotfl:



I'll whayt for the u-boat real s. s. link man!!!! :up: :up:

JonZ
03-13-06, 07:52 PM
JonZ in the mods file you have "NavMap Contact-no tails" & "NavMap Contact-no tails-NoDash" but how do you keep the tails?

I need them! lol

Is it possible that I forgot the Tail Only modifier? I can't remember :nope:


Fear not. Here's your option you need:
http://rapidshare.de/files/15446042/NavMap_Contact__Tails_.zip.html
http://files.filefront.com/NavMap_Contact_Tailszip/;4877159;;/fileinfo.html

Herr Karl
03-14-06, 12:14 AM
I've been using IUB 1.02 for a coupla months now and I'm looking forward to being able to DL it. Thanks Jason and You too Terrapin.

Sweet... :up:

:rock:

terrapin
03-14-06, 05:11 AM
A new IUB 1.03 version (~400 Megs) is up now on my main server. Please feed him with good electrons! :)

Tazzie
03-14-06, 05:12 AM
I'll wait till its available on Terrapin's site before downloading. File front was usless to download from.

Montbrun
03-14-06, 07:19 AM
I love this MOD. I've tried the others, but keep coming back to IUB. I managed to download this yesterday, and played last night over a new install. I have a couple of observations/questions/comments:

1) There is an interesting graphics "glitch" whenever you go to the UZO, or either periscope screens. After doing so, pull down the flag ID sheet...
2) The enhanced plotting tool's compass is off 180 degrees.
3) The Engineer's report and slide-out have different graphics for electric, air, fuel.
4) How do I get the original officer icons back? (lower left corner report icons)
5) I really like the NYGM crew fatigue MOD. Is there any way for me to integrate this without screwing something up?

I'm in the process of downloading the latest version from u-boot.realsimulation.com now - I'll load it up tonight.

Keep up the awesome work!

Montbrun

Murdock
03-14-06, 07:54 AM
Exelent news indeed ive been waiting for this.Dont like downloading big files from Filefront always seems to drop the download when your near the end :-?

Downloading now shouldnt be long before im off shore leave and back in the thick of it :up:

Thankyou,Thankyou,Thankyou.

Neil
03-14-06, 08:42 AM
A new IUB 1.03 version (~400 Megs) is up now on my main server. Please feed him with good electrons! :)

Terrapin you are a scholar and gentleman, thank you. Thanks to Jonz also I look forward to setting sail in my 1.03 uboat.

JCWolf
03-14-06, 08:50 AM
Jonz, have a question man!


Just finished the download of IUB, and the patch, now, do i add the patch at JSGME Mods folder and install it over your main modIUB, or just drag and drop the files into the IUB Mod before enable it? :up:

JonZ
03-14-06, 09:31 AM
Jonz, have a question man!


Just finished the download of IUB, and the patch, now, do i add the patch at JSGME Mods folder and install it over your main modIUB, or just drag and drop the files into the IUB Mod before enable it? :up:

It is suggested to uninstall every mods before installing IuB. This may results CTD or features that doesn't work properlly.
If you have downloaded the u-boot.realsimulation version, you don't need the patch.

JonZ
03-14-06, 09:32 AM
A new IUB 1.03 version (~400 Megs) is up now on my main server. Please feed him with good electrons! :)

Many thanks!, updating the first post!

Hitch
03-14-06, 09:32 AM
JonZ,

Does the included 16km Atmospheric Mod also contain the latest fog fix?

http://www.subsim.com/phpBB/viewtopic.php?t=45871

If so, what LOD did you use?


Thanks!
Hitch

Gammel
03-14-06, 09:45 AM
Thanks very much for hosting this big package, terrapin.
Just downloaded the beast :-j

Edit:

UGH, Archive error... :damn:

JonZ
03-14-06, 10:29 AM
JonZ,

Does the included 16km Atmospheric Mod also contain the latest fog fix?

http://www.subsim.com/phpBB/viewtopic.php?t=45871

If so, what LOD did you use?


Thanks!
Hitch

I tried to implement it, but at some point, I hardly know what the mod was doing. The fog fix thread was too confusing and many people seemed to not agreeing on the effects of the fix. I also tested it in Bismark Singlemission and I did not notice differences. So I removed the values to the original 16kmDark values to wait for things to clears up.

Hope it help.

JonZ
03-14-06, 10:43 AM
I love this MOD. I've tried the others, but keep coming back to IUB. I managed to download this yesterday, and played last night over a new install. I have a couple of observations/questions/comments:

1) There is an interesting graphics "glitch" whenever you go to the UZO, or either periscope screens. After doing so, pull down the flag ID sheet...
2) The enhanced plotting tool's compass is off 180 degrees.
3) The Engineer's report and slide-out have different graphics for electric, air, fuel.
4) How do I get the original officer icons back? (lower left corner report icons)
5) I really like the NYGM crew fatigue MOD. Is there any way for me to integrate this without screwing something up?

I'm in the process of downloading the latest version from u-boot.realsimulation.com now - I'll load it up tonight.

Keep up the awesome work!

Montbrun

Hello Montbrun,

1) It is a old bug from the Navimap mod. I know how to fix it but it a long process which consist to modify the entire Periscopes/UZO screen by bringing the map on the top of the stack. As it is, it located at the bottom of the stack and I will have to renumber all the sequential numbers for the 3 screens to correct the bug.

2) It was prefered that the compass was reverted because when you draw lines it often reflects the opposite angle you want to point.

3) Mod by Oakgroove and TimeTraveller. Changes have been made in revision 1 currently available on u-boot.

4) I will probably revert the Officers Icons back to the original IuB 1.02 on the next revision. I think the Redwine's Officer Icon was great because it combined the officer and his station unlike having just a picture of the station. Stay tuned for updates or comments.

5) Currently no. Because it involves .sims file and you have to replace essential files to make the mod working. So I put the Hollywood fatigue model as an alternative because it role is almost the same of the NYGM fatigue model. Needs SH3 Cmdr, read documentations.

Hope it help.

kys2000
03-14-06, 01:14 PM
after install IUB1.03,I have run into the game,
bat,at initialling, my game crash to desktop !!!
help me JonZ and oRGy

JonZ
03-14-06, 02:17 PM
after install IUB1.03,I have run into the game,
bat,at initialling, my game crash to desktop !!!
help me JonZ and oRGy

I've updated the first posts regarding the CTDs. See if it help.

Montbrun
03-14-06, 02:40 PM
I love this MOD. I've tried the others, but keep coming back to IUB. I managed to download this yesterday, and played last night over a new install. I have a couple of observations/questions/comments:

1) There is an interesting graphics "glitch" whenever you go to the UZO, or either periscope screens. After doing so, pull down the flag ID sheet...
2) The enhanced plotting tool's compass is off 180 degrees.
3) The Engineer's report and slide-out have different graphics for electric, air, fuel.
4) How do I get the original officer icons back? (lower left corner report icons)
5) I really like the NYGM crew fatigue MOD. Is there any way for me to integrate this without screwing something up?

I'm in the process of downloading the latest version from u-boot.realsimulation.com now - I'll load it up tonight.

Keep up the awesome work!

Montbrun

Hello Montbrun,

1) It is a old bug from the Navimap mod. I know how to fix it but it a long process which consist to modify the entire Periscopes/UZO screen by bringing the map on the top of the stack. As it is, it located at the bottom of the stack and I will have to renumber all the sequential numbers for the 3 screens to correct the bug.

2) It was prefered that the compass was reverted because when you draw lines it often reflects the opposite angle you want to point.

3) Mod by Oakgroove and TimeTraveller. Changes have been made in revision 1 currently available on u-boot.

4) I will probably revert the Officers Icons back to the original IuB 1.02 on the next revision. I think the Redwine's Officer Icon was great because it combined the officer and his station unlike having just a picture of the station. Stay tuned for updates or comments.

5) Currently no. Because it involves .sims file and you have to replace essential files to make the mod working. So I put the Hollywood fatigue model as an alternative because it role is almost the same of the NYGM fatigue model. Needs SH3 Cmdr, read documentations.

Hope it help.

Thanks for the reply.

I am currently using the Hollywood Living Crew fatigue model that comes with your MOD, through SH3 Commander. So many awesome MODs, so little time....

Thanks,

Montbrun

Hitch
03-14-06, 06:07 PM
JonZ,

Does CA's UBoat Instrument Patch's IuB version work with the new 1.03?

Thanks!
Hitch

JonZ
03-14-06, 06:15 PM
JonZ,

Does CA's UBoat Instrument Patch's IuB version work with the new 1.03?

Thanks!
Hitch


03-03-06; Added Captain America's Instrument Patch 1.0 (../data/interiors/*subtypes/*.sim)

:yep:

Hitch
03-14-06, 06:45 PM
:damn: DOH!!!

I saw that in the docs but I didn't make the connection between CA and Captain America... :oops:

BTW, am I being redundant by using the latest PLAIN Fubar skins over the 1.03 default ones (except the type XXI)?

Thanks for all your effort!

Semper Fi,
Hitch

JonZ
03-14-06, 07:13 PM
:damn: DOH!!!

I saw that in the docs but I didn't make the connection between CA and Captain America... :oops:

BTW, am I being redundant by using the latest PLAIN Fubar skins over the 1.03 default ones (except the type XXI)?

Thanks for all your effort!

Semper Fi,
Hitch

Yes and no. Fubar's skins have been downscaled to 1024 pixels instead of 2056, for perfomance insurance. I checked lately the compilation pack released by *can't remember who*, and few things were changed, like Deck textures.

I also replaced the VII skin by Konrad Krumm's VIIc u201 skin, to make a change of the old fubar's only grey skins. I don't know how's the public opinion about Krumm's skin, I put it in the mod because I felt that it was a very nicely done mod.

Hitch
03-14-06, 07:22 PM
JonZ,
Thank you! Again, good work.

Hitch

Roger
03-15-06, 12:21 AM
Hi JonZ! My name is Roger from Sweden.

Great work, but i have one question: Does this mod include the historical operations, bypassing the stock SH3 bug with dates and grids in the career mode from HT 47? I know you have included HT 47, but I must ask you. it´s very importent for me.

Thanks for this great mod! :up:

JonZ
03-15-06, 12:48 AM
Hi JonZ! My name is Roger from Sweden.

Great work, but i have one question: Does this mod include the historical operations, bypassing the stock SH3 bug with dates and grids in the career mode from HT 47? I know you have included HT 47, but I must ask you. it´s very importent for me.

Thanks for this great mod! :up:

This is more a question for Rubini, he's the man behind the Campaign scenarios file. He largely contribute for merging the IuB/RuB campaign files with his HT1.47 campaign files. He also added little bonuses.

He may hold the answer of your question.

JonZ
03-15-06, 12:57 AM
JonZ,
Thank you! Again, good work.

Hitch

No problem Hitch,

About the fog fix problem, after reading your post, I have decided to re-investigate the matter again by going back to the last thread discussing about it.

I have now edited and applied over the Marhv's 16Km Visual Range V2.0 scene.dat file with the values of fog fix (except for camera.dat), with LOD 1.

However, the Vampire Night Vision issue might be still present.


You can try it, just replace the scene.dat file
(Rollback SH3 from SH3Commander, then backup the scene.dat)

http://rapidshare.de/files/15540183/scene.zip.html



JonZ

Herr Karl
03-15-06, 01:28 AM
Well, I'm presently in my first patrol with the new IUB. I was not able to install with the JSGME. I did a fresh install of SHII; 1.4b patch; SH3 Commander rollback and I just couldn't get it to work. So, I opened up the unzipped IUB folder and drop the data and cfg files into /shIII root folder. Then I dropped the mods into the JSGME. And thank God it worked! :D

The new intro screen came up and I said, "YES!!". Awesome! Then I started my patrol and went to the Nav Map and noticed all the accesories...Awesome!...

Looking really great guys and this is greatly appreciated.

BTW...I dropped the SH3 commander add-on into the SH3 Commander root folder...I hope I did that part right?

Anyway, everything seems to be in working order and I'm heading back to my patrol with my new game. Will report any issues that come up.

Thanks again! Two Big Thumbs Up! :up: :up:

JonZ
03-15-06, 01:34 AM
Well, I'm presently in my first patrol with the new IUB. I was not able to install with the JSGME. I did a fresh install of SHII; 1.4b patch; SH3 Commander rollback and I just couldn't get it to work. So, I opened up the unzipped IUB folder and drop the data and cfg files into /shIII root folder. Then I dropped the mods into the JSGME. And thank God it worked! :D

The new intro screen came up and I said, "YES!!". Awesome! Then I started my patrol and went to the Nav Map and noticed all the accesories...Awesome!...

Looking really great guys and this is greatly appreciated.

BTW...I dropped the SH3 commander add-on into the SH3 Commander root folder...I hope I did that part right?

Anyway, everything seems to be in working order and I'm heading back to my patrol with my new game. Will report any issues that come up.

Thanks again! Two Big Thumbs Up! :up: :up:


The JSGME problem, it like the third time I hear of this :nope:

As for the SH3 Commander file, you have to drop Cfg folder over the Cfg folder of SH3 Commander. If you did right, you will have Hollywood Advanced fatigue model available in the Fatigues model option.

JoNZ

Roger
03-15-06, 01:35 AM
Hi JonZ! My name is Roger from Sweden.

Great work, but i have one question: Does this mod include the historical operations, bypassing the stock SH3 bug with dates and grids in the career mode from HT 47? I know you have included HT 47, but I must ask you. it´s very importent for me.

Thanks for this great mod! :up:

This is more a question for Rubini, he's the man behind the Campaign scenarios file. He largely contribute for merging the IuB/RuB campaign files with his HT1.47 campaign files. He also added little bonuses.

He may hold the answer of your question.

ok, thanks for your answer.

Rubini: Is your historical operations from HT 47 included in IUB 103, like the Norway campaign in april 1940?

Roger
03-15-06, 01:44 AM
oh ****, I´m stupid:

Features at a Glance:
Upgrades most ingame graphics – from fire and smoke to terrain, ships and the interior of your U-boat.
Enhances usability and aesthetics of the interface.
New ships, planes, ports, historically correct convoys, and historical operations like the invasion of Norway and the sinking of the Bismarck.Visibility now extends out to the horizon – this means you can see 3 times further away than in the original version of the game.
No more empty harbours – many ports are now bustling with historically accurate traffic! Radio traffic is also expanded and historically correct.
Milk-cows (resupply boats) are now present.
Many other tweaks and enhancements – the uncompressed size of IUB is over 600mb

Sorry :oops:

Roger
03-15-06, 02:44 AM
I love this mod!!! maybe it´s the best one ever, but which uniform mod is the best one...Pascals or Totenkopfs? :-?

Herr Karl
03-15-06, 04:08 AM
I had to hyper space back to port because my crew would not recover from their fatigue. Could be because I didn't put the SH3 Commander fix in the right place. I'll fix that and let you know.

This game has never ran this smooth before for me. The graphix glitches I have expeienced in the past are practically non-existent.

Getting late here, so I'll let you know about that fatigue fix then.

:D

Easty
03-15-06, 08:20 AM
Hi

It seems this has happened to a few guys but after I downloaded IUB and installed it on JSGME it would not load only it seeemed the original SH3 loaded I didn't see any IUB screen like in the previous version. though maybe I have had too many mods running so I did a clean install and tried again but to no avail I did notice though that when downloading to the mods folder in SH3 IUB also goes into its own folder in the SH3 root directory.

Any help here would be greatly appreciated.

Cheers
Easty

Floyd
03-15-06, 08:34 AM
Hi
Any help here would be greatly appreciated.


I had a CTD with version 1.02 and an 'old' version of JSGME. Installed the newest version and no problems any more. Now with 1.03 i've updated JSGME again and no problems.

Easty
03-15-06, 09:48 AM
Thanks Floyd

I'll give it a try

Cheers
Easty

Hitch
03-15-06, 09:59 AM
JonZ,

AAHH!! My emblems have disapeared :o!! Seriously, I'm starting a new career and the mod that let you have an emblem right from the start without a certain amount of reknown seems to be missing.

Also, the crew efficiency per compartment seems a lot lower than I remember. Is that part of the "Hollywood" mod (I'm using 'No fatigue Holl' through JSGME)?

Thanks!

Hitch

JonZ
03-15-06, 10:14 AM
I had to hyper space back to port because my crew would not recover from their fatigue.

Sounds like a RuB Fatigue system. Have you installed RuB Full or selected RuB Fatigue in SH3 Commander?

JonZ

JonZ
03-15-06, 10:17 AM
I love this mod!!! maybe it´s the best one ever, but which uniform mod is the best one...Pascals or Totenkopfs? :-?

I love the Totenkopf versions because textures looked less cartoonish than the Pascal. I am however not sure about the colors. I could easily fix the color with Photoshop.

I think I will use the RuB Color shemes in the next release.

JonZ
03-15-06, 10:20 AM
JonZ,

AAHH!! My emblems have disapeared :o!! Seriously, I'm starting a new career and the mod that let you have an emblem right from the start without a certain amount of reknown seems to be missing.

Also, the crew efficiency per compartment seems a lot lower than I remember. Is that part of the "Hollywood" mod (I'm using 'No fatigue Holl' through JSGME)?

Thanks!

Hitch

Was that part of IuB 1.02? I seriously never paid attention to the emblems, but I know where to fix that. All I know is I lowered the number of days spent on base for selecting an emblem (1day instead of 14).

JonZ

Hitch
03-15-06, 10:48 AM
JonZ,

I assumed the emblem mod was part of IUB :hmm:
As far as the crew compartment effectiveness, it seems to only occur with the the Type IIA/D's Torpedo Room...I can never get it to full strength no matter how experienced the crew members are. This MIGHT be related to SH3 Cmdr...does that program alter this?

Thanks Again,

Hitch

JonZ
03-15-06, 10:55 AM
JonZ,

I assumed the emblem mod was part of IUB :hmm:
As far as the crew compartment effectiveness, it seems to only occur with the the Type IIA/D's Torpedo Room...I can never get it to full strength no matter how experienced the crew members are. This MIGHT be related to SH3 Cmdr...does that program alter this?

Thanks Again,

Hitch

Rollback and run the game without Cmdr, post the results. if the problem still there I will have to check this evening when I'll come back home.

JonZ

Hitch
03-15-06, 11:02 AM
OK,

The compartment issue seems to be related to SH3 Cmdr somehow, as it doesn't happen when I load SH3 direct. It doesn't seem to matter which crew profile I choose. This didn't happen w/ 1.02 :hmm: :hmm:

Unless you can think of a reason why IuB might effect this, I'll bump it.

Thanks Again!

Hitch

JonZ
03-15-06, 11:08 AM
OK,

The compartment issue seems to be related to SH3 Cmdr somehow, as it doesn't happen when I load SH3 direct. It doesn't seem to matter which crew profile I choose. This didn't happen w/ 1.02 :hmm: :hmm:

Unless you can think of a reason why IuB might effect this, I'll bump it.

Thanks Again!

Hitch

And which fatigue model with Cmdr you were using?

Hitch
03-15-06, 02:18 PM
JonZ,

Victory!!! :rock: The offending file is "Medals and renown.cfg" included in "SH3 Commader (sic) Files."

Any news on the emblem problem?

Thanks!

Hitch

JonZ
03-15-06, 02:35 PM
JonZ,

Victory!!! :rock: The offending file is "Medals and renown.cfg" included in "SH3 Commader (sic) Files."

Any news on the emblem problem?

Thanks!

Hitch

I'm still at work ;)
just wait about 5 hours before I start investigate this. I'll put the issue on page1 on bugfixes post.

Medals and renown.cfg file was a direct cut & paste from the Hollywood Advanced Damage mod. I'll check the readme file to see if there's anything related to the TypII.

JonZ

Herr Karl
03-15-06, 04:02 PM
Hey Doc Jonz...I dropped that config file provided for Commander in the right place like you suggested, and it cured the fatigue problem.

Thanks!

I just did a second patrol and there were two Liberty Cargo's just sitting in the ocean at 1 knots on my way to my patrol zone in the north Antlantic. My convoy contact and engagement was all normal. This was in April '42 with a VIIC.

If I have issues with my next patrol, I'll do another clean install etc. just in case I corrupted my manual installation. Which is highly possible.

If I feel the need to do the clean install again, I'll skip the Mod Enabler and follow your manual instructions this time...we'll see.

Just trying to give you some feedback as you are the doctor. :lol:

I'll let you know this evening...

Montbrun
03-15-06, 04:35 PM
At the end of my (rather successful - 30k tons including an Auxillary Cruiser, using the Hollywood Living Crew Fatigue Option) first patrol, I was thinking that I hadn't seen any neutrals. This was a major factor early-war in 1.02. On my return to Wlihelmshaven, in very rough seas, I had a contact - Small Cargo vessel, long range - headed WNW, outbound from Norway. In the past (1.02), this vessel usually would have been Norwegian, and therefore untouchable. I plotted an intercept course, and, when I got within 2k m, I submerged, not wanting to be spotted, for a clean shot, if this vessel was fair game. I needed to make it count, because I only had 1 stern torpedo left. The seas were playing havoc on my crew, trying to maintain periscope depth. I had a very hard time making out the nationality, but finally, at about 700m, and during a lull in the waves, I could make out the flag. It was Polish! This ship was trying to make it to Britain, after the downfall of Poland. The Polish vessel was having a hard time in the rough weather, and I maneuvered for my shot, goinng for a shallow, impact pistol run. Needless to say, there is one less Polish cargo ship going to make it to Britain.

Great MOD!

Montbrun

JonZ
03-15-06, 06:35 PM
JonZ,

Victory!!! :rock: The offending file is "Medals and renown.cfg" included in "SH3 Commader (sic) Files."

Any news on the emblem problem?

Thanks!

Hitch

I've found the emblem problem. I can fix it, but I liked the fact that you have to earn it on first completed patrol :shifty:
Besides, an option to allow that should be available on the next SH3 Cmdr release.

Should I fix it?

Hitch
03-15-06, 07:12 PM
My first patrol in 1944 could be my last!!!!!! :rotfl:

Great Work!

Hitch

JonZ
03-15-06, 07:38 PM
My first patrol in 1944 could be my last!!!!!! :rotfl:

Great Work!

Hitch

How about this:

I tweak the Flotilla Emblem for the first patrol, then unlock the other emblems with default :hmm:

By the way I also found out that there is a problem with the cfg file of the Sh3Commander.
There was a fix for the TypII boat, but the link is not working anymore :nope:

I am trying to get in contact with GouldJG to fix this issue.


EDIT: I have maybe a temporary fix.

I've downloaded the 8hours shift version, copy pasted the [Compartment] part and pasted it over the old compartment of the Medals and renown.cfg with the notepad. It raised the efficiency of the torpedo room.

JCWolf
03-15-06, 09:04 PM
Jonz bud just installed your mod and played it for a whyle, and a

"problem" came out...


Since i thought your mods sound files where litle soft for me, i whanted to includ mi old sound files that i've joyened toghether for almost to m.

The problem came after install mi personalised sound files mod, was durig the Naval Academy 3th exame, that you've got to shot down at list 5 planes...and after a while the game CTD...tryed a cople of times and allways the same thing and this windows error message:

__________________________________________________ ___
Error report:


AppName: sh3.exe AppVer: 1.4.0.1 ModName: sound.act
ModVer: 0.0.0.0 Offset: 00006c13



C:\DOCUME~1\G-Zone\CONFIG~1\Temp\6249_appcompat.txt

__________________________________________________ ___

Than just to check i took of the person. sond folder and everything was ok.... :doh:


The question is, can it be some incompatebility with your mod ?

Or maybe cause the sound are from diferent mods?


Thanks man the mod looks perfect bro! :up: :up:

JCWolf
03-15-06, 09:08 PM
Sorry bro, forgot another question ...


Is it compat. with your Mod the sliding console?? :rock: :up:

Der Teddy Bar
03-15-06, 09:19 PM
Have not seen you mod, but congrates on bringing it to the community. Iknow how hard of a task it is :up:

JonZ
03-15-06, 09:46 PM
Jonz bud just installed your mod and played it for a whyle, and a

"problem" came out...

Can you tell me what sound mod it is?

Have not seen you mod, but congrates on bringing it to the community. Iknow how hard of a task it is :up:

Installing Tonnage war right now ;) :up:

JonZ

JCWolf
03-15-06, 10:39 PM
[quote=jcwolf]Jonz bud just installed your mod and played it for a whyle, and a

"problem" came out...

Can you tell me what sound mod it is?






It is not just one sound mod, Jonz, it's a compilation of sounds that i have been puting toghether acording mi taste and mad a big mod
Personalised for ni private use... :rock:

I'm making a new one anyhow, but the problem i think was mostly with the planes geting down, crashing...

Sorry for this almost useless info bro, but i really think it was this one sound that is in fact called Big oil explosion and that i've got it into mi compilation cause it had screems in midlle mixed with the explosion, ... :doh: :up:

JonZ
03-15-06, 10:45 PM
I'll quote Average Joe on this:

FWIW, I won't mess with any sound-settings in SH3, (changing format, or attributes such as quality, bit-rate, stereo/mono, etc).

It's easy to crash the whole game, merely by changing a mono .wav file to stereo.

The only changes I would make is perhaps a sound-patch/mod that fixes default sound-files, and only if needed.

You might try a test, changing sound quality of a often used sound-file (i.e., upping kHz quality). You'll know pretty fast if it's acceptable or not.

I'm not sure of anything as I never modified sound files yet, but that can be a part of your problem.

http://www.subsim.com/phpBB/viewtopic.php?t=49256

JCWolf
03-15-06, 11:24 PM
Thanks a lot Jonz,...Just finished a new sound compilation that doesn't include folder i used and sounds, so been downloading on U-boat realsim. for about an hour and i think it stayed much better.... :up:


No weard explos. sounds .... :D

I really think it was that blasted sound....It hapend the same with the NYGM Mod...with the same sound... :up:


CA

Roger
03-15-06, 11:33 PM
Jonz

There are almost 2 several ship types, which are not included in your great mod, like Essex Fleet Carrier and Converted Whale Factory. I use them and they are very nice. ;)

Roger
03-15-06, 11:37 PM
I love this mod!!! maybe it´s the best one ever, but which uniform mod is the best one...Pascals or Totenkopfs? :-?

I love the Totenkopf versions because textures looked less cartoonish than the Pascal. I am however not sure about the colors. I could easily fix the color with Photoshop.

I think I will use the RuB Color shemes in the next release.

I agree with you, Totenkopfs is beutiful, but I think Pascals "eagles" are better and more realistic.

Roger
03-16-06, 12:20 AM
One last question: are you using the last improved convoys RND file from 2005-10-08?

JonZ
03-16-06, 12:24 AM
There are almost 2 several ship types, which are not included in your great mod, like Essex Fleet Carrier and Converted Whale Factory. I use them and they are very nice. ;)

I am not planning to include additionnal ships, it is not my intentions right now.

I agree with you, Totenkopfs is beutiful, but I think
Pascals "eagles" are better and more realistic.

Your wish will be granted.

I am doing some graphics editing right now, using both Pascals, Ace and Totenkopf mod. Both combine, I think it can be a great addition.

JonZ

JonZ
03-16-06, 12:25 AM
One last question: are you using the last improved convoys RND file from 2005-10-08?

Affirmative sir.

JonZ

Herr Karl
03-16-06, 12:37 AM
OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go. This is how I did my install:

I did a fresh SHIII, patch 1.4b, Sh3Com, everything.

Installed data file into SHIII folder.
Dropped the Mod folder into the freshly installed JSGME.
Dropped the SH3Com folder into the Sh3Com/conf folder.

Started a new patrol in '42 and everything is working fine for me.

Why I had to do the manual way I'll never figure out. I had no other mods installed. Hell, I'm happy as a clam that it is working normally.
I didn't see the Hollywood Mod alternattive though when I loaded SH3Com. :hmm:

I could have missed something or because of the way I had to use to activate the new Mod could have something to do with it.

Oh well, it's working rather well and without glitches.

I'm going sailing...... :rotfl:

JonZ
03-16-06, 12:43 AM
OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go.

Did you tried the latest JSGME?? Most people fixed their install problem with the latest JSGME, it seems to handle the bigger mods better now.

JonZ

Roger
03-16-06, 01:10 AM
jonz wrote:

am doing some graphics editing right now, using both Pascals, Ace and Totenkopf mod. Both combine, I think it can be a great addition.

:rock:

JonZ
03-16-06, 02:11 AM
:rock:

K, tell me if I'm on the good path of success:


http://img67.imageshack.us/img67/365/bridge2rh.th.jpg (http://img67.imageshack.us/my.php?image=bridge2rh.jpg)

http://img80.imageshack.us/img80/9029/bridge28xf.th.jpg (http://img80.imageshack.us/my.php?image=bridge28xf.jpg)

Crew
http://img67.imageshack.us/img67/3866/crew0fo.th.jpg (http://img67.imageshack.us/my.php?image=crew0fo.jpg)

Chief Engineer
http://img67.imageshack.us/img67/204/ce8ae.th.jpg (http://img67.imageshack.us/my.php?image=ce8ae.jpg)

Navigator
http://img80.imageshack.us/img80/3944/na5gn.th.jpg (http://img80.imageshack.us/my.php?image=na5gn.jpg)

Weapon Officer
http://img67.imageshack.us/img67/4998/wo6il.th.jpg (http://img67.imageshack.us/my.php?image=wo6il.jpg)

Watch Officer
http://img80.imageshack.us/img80/8849/wo28el.th.jpg (http://img80.imageshack.us/my.php?image=wo28el.jpg)

JonZ

Roger
03-16-06, 02:39 AM
:o

It´s wonderful, but I missing pascals "eagles" who are in white instead of this yellows.

But that is only mine opinion. very nice! :rock:

Hitch
03-16-06, 09:28 AM
How about this:

I tweak the Flotilla Emblem for the first patrol, then unlock the other emblems with default :hmm:

By the way I also found out that there is a problem with the cfg file of the Sh3Commander.
There was a fix for the TypII boat, but the link is not working anymore :nope:

I am trying to get in contact with GouldJG to fix this issue.


EDIT: I have maybe a temporary fix.

I've downloaded the 8hours shift version, copy pasted the [Compartment] part and pasted it over the old compartment of the Medals and renown.cfg with the notepad. It raised the efficiency of the torpedo room.

JonZ,
It seems that the Medal and reknown.cfg from 1.03 is the problem in both cases (the compartment & emblem) :) I can see where to edit the entries to reflect my emblem prefs, but do you know which compartment # the Type II's torp room is?

Hitch

JonZ
03-16-06, 10:39 AM
:o

It´s wonderful, but I missing pascals "eagles" who are in white instead of this yellows.

But that is only mine opinion. very nice! :rock:

The eagles in the Pascal's uniforms were 'Yellow', very pale green/yellow. In fact, all the elements of the Pascal's uniforms are too much highcontrasted that they loose the true colors values, making them looking very bleached and making the sailors look like zombies. That was one of my key elements to make the change from Pascal for the Totenkopf (in respect of Pascal's works).

I can tone down a little the orange of the eagle, but it will not be white. The armpatches are yellow anyway, I assume that if they are yellow, the eagle must be the same color.

JonZ

JonZ
03-16-06, 10:46 AM
JonZ,
It seems that the Medal and reknown.cfg from 1.03 is the problem in both cases (the compartment & emblem) :) I can see where to edit the entries to reflect my emblem prefs, but do you know which compartment # the Type II's torp room is?

Hitch

I have found the TypII compartment problem and I have fixed it. Thanks to GouldJG :)

Here's the correct values if you want for the Medals and Renown config file:

[COMPARTMENT]
NumberOfCrew0=15
Interval1_0=6.1
Interval2_0=9.6
Interval3_0=19.7
NumberOfCrew1=6
Interval1_1=3.0
Interval2_1=4.1
Interval3_1=8.5
NumberOfCrew2=9
Interval1_2=3.6
Interval2_2=6
Interval3_2=12.1
NumberOfCrew3=12
Interval1_3=5.1
Interval2_3=7.8
Interval3_3=16
NumberOfCrew4=8
Interval1_4=3.8
Interval2_4=5.1
Interval3_4=10.0
NumberOfCrew5=10
Interval1_5=5.1
Interval2_5=6.5
Interval3_5=13.7
NumberOfCrew6=7
Interval1_6=3.7
Interval2_6=4.7
Interval3_6=9.7
NumberOfCrew7=5
Interval1_7=2.7
Interval2_7=3.5
Interval3_7=7.3
NumberOfCrew8=3
Interval1_8=1.7
Interval2_8=2.3
Interval3_8=4.65
NumberOfCrew9=4
Interval1_9=2.2
Interval2_9=2.9
Interval3_9=6.1
NumberOfCrew10=14
Interval1_10=6.5
Interval2_10=8.2
Interval3_10=14.3
NumberOfCrew11=2
Interval1_11=0.5
Interval2_11=1.5
Interval3_11=3.0
NumberOfCrew12=1
Interval1_12=0.5
Interval2_12=0.7
Interval3_12=1.1

JonZ

Herr Karl
03-16-06, 10:05 PM
OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go.

Did you tried the latest JSGME?? Most people fixed their install problem with the latest JSGME, it seems to handle the bigger mods better now.

JonZ

:arrgh!: Ya know, I don't think I did! :damn:

:lol: I better go find it....*slinks off the thread*

On the sticky mod thread above, the version is 1.3.3.41....that's what I already have. I there a newer one?

OK...went to your site and found the v1.3.4

Back to work, will let you know...

Mil_tera
03-17-06, 03:57 AM
Hi JonZ,


As promised here is my problem so far with the further excellent iub!!

This is from the other thread:
Only minor thingy I have is that when you want to enter the speed in the TDC manually its a bit harder to figure out where to press on the speed dail to set the speed.. On the original dail there was a line for every knot..and thats gone now.

and this one is new:

Something else happened to me last night as well. I just don't know if its a known flaw of the game or something related to the new IUB, or that I just have to do a clean install of SH3 and the IUB mod but anyways.....I came across a C2 Cargo last night and put 2 torps in it, causing it to sink within about 5 min. game time. But it didn't show on my patrol log and didn't get credit for it. It was an english C2. On the same mission I was able to sink 3 other ships including another english C2 before running into this flaw?


[/quote]

JonZ
03-17-06, 09:44 AM
Hi JonZ,


As promised here is my problem so far with the further excellent iub!!

This is from the other thread:
Only minor thingy I have is that when you want to enter the speed in the TDC manually its a bit harder to figure out where to press on the speed dail to set the speed.. On the original dail there was a line for every knot..and thats gone now.




I heared the TDC dial complaints, I'm now pleased to announce that it been replaced by a new one with precise knots lines. Will be available on the next release/patch.

About the C2-C3 cargos not credited, That's a tough one. I have few reports of this. I suspect the zone.cfg file.

JonZ

Mil_tera
03-17-06, 10:25 AM
Thanks for the reply! Further I really like the addition this mod gives to the game..:)

I'll just wait for the patch and hope you are able to sort out the other "no credit" problem..:)


:up:

Montbrun
03-17-06, 10:33 AM
Hi JonZ,


As promised here is my problem so far with the further excellent iub!!

This is from the other thread:
Only minor thingy I have is that when you want to enter the speed in the TDC manually its a bit harder to figure out where to press on the speed dail to set the speed.. On the original dail there was a line for every knot..and thats gone now.

and this one is new:

Something else happened to me last night as well. I just don't know if its a known flaw of the game or something related to the new IUB, or that I just have to do a clean install of SH3 and the IUB mod but anyways.....I came across a C2 Cargo last night and put 2 torps in it, causing it to sink within about 5 min. game time. But it didn't show on my patrol log and didn't get credit for it. It was an english C2. On the same mission I was able to sink 3 other ships including another english C2 before running into this flaw?


[/quote]

That happened to me once with 1.02.

JonZ
03-17-06, 11:40 AM
That happened to me once with 1.02.

Maybe it an internal SH3 bug. I don't know. I experienced 2 uncredited cargo ships in Stock Sh3 before and it was because a DD misfired on a cargo when I was on her legs, and the other time is because I quit and saved when a ship was going down.

Herr Karl
03-17-06, 09:33 PM
OK...everything seems to be working now. Installed the latest JSGME and I still had issues. Turns out I didn't run the starforce removal tool and now everything is working including the Hollywood Live Fatigue mod....

Yeah I know, it took me 4 days to get it right!

Better late than never... :rotfl:

Hitch
03-18-06, 09:11 PM
JonZ,

I just went through a bit of what used to be bad weather (no rain, med fog, overcast, but wind 10 mps) in a VIIB in late 1940 and the crew could still man the DG/AA and move external torps. They also did not change into oilskins even after resurfacing in such conditions. Has this changed from 1.02?

Also, I ran into the no tonnage glitch for a C2 in that last patrol as well.

Semper Fi,
Hitch

JonZ
03-18-06, 09:29 PM
JonZ,

I just went through a bit of what used to be bad weather (no rain, med fog, overcast, but wind 10 mps) in a VIIB in late 1940 and the crew could still man the DG/AA and move external torps. They also did not change into oilskins even after resurfacing in such conditions. Has this changed from 1.02?

Also, I ran into the no tonnage glitch for a C2 in that last patrol as well.

Semper Fi,
Hitch

What you experienced is an implemented feature of RuB 1.45. RuB has incremented the Storm condition for maning the DG at 11Km winds and 0.1 Rain intensity. Since RuB 1.45 was one feature I decided to merge, I made the u-boat to adapt the configs alike the RuB files.

One thing I also can tell about the same configs files, if you go manually just below 8 meters depth you can sail with the deck awash, but you will unfortunately be able to use the DG as well.

I did not find an alternative solution to make it happen without having sailors be able to use the DG when sailing awash.

This can be debatable. This a features that doesn't really interfere with other files and can be readjusted for realism. I don't know what Beery had in mind when he set these settings. If most people find these settings not historicaly correct, I will be pleased to change the settings like it was.

As for the C2-C3 going under without beign credited, I'm still investigating this. I still suspect the zone.cfg file, which is BTW the same exact file of Hollywood Advanced Damage mod. The file role is to determines the conditions for sinking ships and damages (HP).
Maybe something was messed up in there.

JonZ

donut
03-19-06, 01:32 AM
OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go.

Did you tried the latest JSGME?? Most people fixed their install problem with the latest , it seems to handle the bigger mods better now.

JonZ

:arrgh!: Ya know, I don't think I did! :damn:

:lol: I better go find it....*slinks off the thread*

On the sticky mod thread above, the version is 1.3.3.41....that's what I already have. I there a newer one?

OK...went to your site and found the v1.3.4

Back to work, will let you know...

Which JSGME,is newer?I would think v1.3.4,if so,could I get a link

kyshdl2006
03-19-06, 06:48 AM
I think this IUB1.03,have too heavy badinfluence on my cumper performance.
IUB1.02,lots of ship,all kind ships, 1.02 edition have enough satisfaction to me.

BUT, IUB1.03, even if ,I use '8Km Visual Range' mod, MY cumpter
has poor FPS.and my harddisk,run crazily!,this is not be bear.

and I like IUB1.02 more.
so ,I want your help for IUB1.03's performance

thank s you

Roger
03-19-06, 06:51 AM
Buy new computer. My fps is over 100

Herr Karl
03-19-06, 09:07 AM
OK...I went ahead and did a full re-install and manually installed. I tried the JSGME way first, but alas no go.

Did you tried the latest JSGME?? Most people fixed their install problem with the latest , it seems to handle the bigger mods better now.

JonZ

:arrgh!: Ya know, I don't think I did! :damn:

:lol: I better go find it....*slinks off the thread*

On the sticky mod thread above, the version is 1.3.3.41....that's what I already have. I there a newer one?

OK...went to your site and found the v1.3.4

Back to work, will let you know...

Which JSGME,is newer?I would think v1.3.4,if so,could I get a link


http://members.iinet.net.au/~jscones/software/products.html

Here is where I D/L'ed the 1.3.4...this is the latest version.

Mil_tera
03-19-06, 05:08 PM
Just a little update on the "No credit" issue after hitting a ship. I've done two more patrols since this problem and haven't seen it since. So it might have been just a flaw in the game.

Just thought to let you guys know!!



:up:

JonZ
03-19-06, 05:14 PM
Just a little update on the "No credit" issue after hitting a ship. I've done two more patrols since this problem and haven't seen it since. So it might have been just a flaw in the game.

Just thought to let you guys know!!
:up:

If it a IuB bug, I appologize. As far my researches has gone, I can't find any solutions. Everythings that relate ship damages and credits system haven't been touched. I even compared the zon files and zone.cfg files from the original and nothing revealed me something wrong.

Just hope someone with more knowledge than me will point me out the solution if any.

JonZ

JonZ
03-19-06, 05:17 PM
Just to let you know, I'm preparing a patch for IuB 1.03 for the official release.

There's been alot of fixes since the beta and I thank you people for the precious help for pointing me the bugs.


I'll be releasing the patch first and the full Standalone 1.03. I cannot proceed the other way because of the agitation of the release of GW.


I hope to release the patch this evening.

JonZ

donut
03-19-06, 08:09 PM
Herr Karl wrote:"Here is where I D/L'ed the 1.3.4...this is the latest version."
http://members.iinet.net.au/~jscones/software/products.html

Thank you,for the link.Herr Karl---Question AboutIUB.v1.03 anyone---------------

Ships position graphics,do not appear on + zooms,on nav.map or TDC.screens. Is this part of the v1.03 mod.?If it is, I can not use this mod.without a repair fix. Eyes,attack plotting are Nav.Officers job.They should be included.It's RL.

Also: There is no tail on Sub.graphic on any map screen. dissorientating course awareness.This needs correction badly.
This is a game,for enjoyment. This BETA,needs inprovement,before realease,IMHO. :hmm:

JonZ
03-19-06, 09:00 PM
BETA PATCH v1.1 RELEASED

IMPORTANT:

Before downloading and install make sure:

1- YOU MUST FINISH your current patrol before install. This is crucial, otherwise it may result instability and crash to desktop (CTD). Starting a new career is definitly better and less risky.

2- ROLLBACK your SH3 Commander, very important.

3- UNINSTALL optionnal mods that came with IUB (ClearWater,Harbour Traffic Lite...) and also delete them in the MODS FOLDER

4- YOU HAVE TO remove the Clear Water mod folder in MODS folder, it no longer valid and may result performance loss.


Installation:

Extract the folders over the game directory respective folders (../SilentHunter3/..)

(Data, Documentation, MODS)

and/or

Extract the folders into IuB 1.03 mod folder, again in their respective folders.

(Data, Documentation, MODS)

After this, you might run SH3/SH3 Commander.

Fixes:

- Add an option for 8km for low end computers.
- Possible bug with TypeXXI radar detection BalkonGerat values (Data/Library/Sensor.dat)
- fix Sensors.dat which doesn't include Stiebler Radar Detection as described in the Changelog.
- Remove the Clear Water mod option, this is now to be done with the SH3 Commander.
- fix the draggable Mines&Subnet map in Navigation screen.
- Lowered renowns needed to aquire a Type XXI. 1943=15000, 1944=12000, 1945=10000 (../Data/Cfg/Basic.cfg)
- Fix inaccurate values in Basic.cfg file (../Data/Cfg/Basic.cfg)
- IXD2 Torpedo external loadout was still present (../Data/Cfg/Basic.cfg)
- Update distance of IXD2 with VonHelshing IXD2 v4 fix (..Data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2.sim)
- Upgrade VonHelshing's Real Life Battery Fix v2 and XXI Flak fix v3


- Revision CE FBAC instruments status (Data/Menu/Gui/Layout/Dials1.tga)
- Insert Fubar's XXI skin mod.
- Revise the MAS boat Reconaissance manual (presently showing as a PTBoat)
- Hull Integrity still show in crew management screen (../Data/Menu/en_menu.txt)
- Ranking now appear in German for precision.
- Texts not showing up when creating a new career above 1943 period (../Data/Menu/en_menu.txt)
- Radio Messages not showing properly in some txt (..Data/Campaigns/Campaign/messages_en.txt)

- Remove the Periscope sounds in HeavySoundMods due to sever unsynchronisations
- Issue with the Hollywood Damage mod with the medal and renown cfg file for SH3Commander .
- Add LowContrast BordeInstrumente as an option
- Konrad Krumm V2c texture was missing
- Revise the Crew Uniform with specific colors
- Add Kaleunt's Fog fix
- New Officer's icon with the mix with Captain America officers icon and Redwine.
- TDC screen new Speed dial
- Zone.cfg was faulty, featured changes was missing
- Add Earshot 1.1
- Add Scharnhorst BattleCruiser
- Add Converted Whale Factory 1.1
- Revision of the Documentations
- Fix the issue where the Nationnality mod is under the buttons of the periscopes/UZO

Detailed Changelog:

Gameplay;
12-03-06; Revert the completed mission patrol to 200 instead of 400 in IuB1.02 (../Data/Basic.cfg)
12-03-06; Lowered required renown points to aquire the Type21. 1943=15k, 1944=12k, 1945=10k (../Data/Basic.cfg)
12-03-06; Emblems now reduced to 1 day spent in ports instead of 14
17-03-06; The Deckgun loading time has been increase, in revenge, the enemy ship deck items HP has been reduced to be destructible (ie enemy artillery) (../Data/Zone.cfg)
12-03-06; Days spent after patrol pushed to 31 days instead of 0 in IuB 1.02 (../Data/Basic.cfg)
18-03-06; Added Scharnhorst BattleCruiser (mod by unknown, Rec.Manual by JonZ and Ref).
19-03-06; Added Converted Whale Factory (mod by AG124, fix recognition manual by JonZ)

Bug Fixes;
05-03-06; Added VonHelsching's NASA battery v2.0 and XXI Flak fix v3.0
12-03-06; Update distance of IXD2 with VonHelsching IXD2 v4 fix (..Data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2.sim)
16-03-06; Fixed a bug in the SH3 Commander files that decreased the efficiency of the TypII subs in BowTorps room (Fix by GouldGJ and JonZ)
16-03-06; Add Kaleunt's Fog fix (data/scene.dat)
19-03-06; Fixed the issue where the Nationnality mod was under the buttons of the periscopes/UZO (data/menu/menu_1024_768.ini)

Interface and graphics changes;
12-03-06; Added 8Km visual range as an option for low end computers (mod by Marhkimov)
12-03-06; Added new Officers Icon mod (mod by Redwine, ../Data/Menu/Gui/Layout/OfficerA.tga, OfficerB.tga)
13-03-06; Added CE instrument status from CE orders bar (mod by AIL and Oakgroove, mixed by JonZ, ../Data/Menu/Gui/Layout/Dials1.tga, Dials1cvr.tga)
14-03-06; Added Boris Single mission loading screen (../data/menu/loading/SingleMission.tga)
15-03-06; Added an accurate Recognition Manual pictures of the MAS-500 Motorboat. (by JonZ and Ref, ..data/Sea/NMAS/*sil.tga)
16-03-06; Added new Officers Icon mod (mod by Redwine, ../Data/Menu/Gui/Layout/OfficerA.tga, OfficerB.tga)
17-03-06; Fixed TDC Speed Dial and reduced artifacts on FAT Leg dial (by Sale's 999 and JonZ)
18-03-06; Added Improved Insigna 1.0 (mod by JonZ)

Textures;
13-03-06; added Fubar's XXI skin model (..Data/Submarines/NSS_Uboat21/NSS_Uboat21.DAT + ..Data/Textures/TNormal/Tex/)
14-03-06; added Hafenkräne 1.1 (by donots761976, ../data/Textures/TNormal/Tex/CRN_A.tga)

Sounds;
18-03-06; Added Earshot1.1 (mod by Fangschuss)



Download links:
http://rapidshare.de/files/15943871/IuB_1.03_Patch_v1.1.zip.html
http://files.filefront.com/IuB_103_Patch_v11zip/;4896062;;/fileinfo.html


Enjoy!

JonZ

q65
03-19-06, 11:01 PM
I have the original release and installed the first patch. Do I remove that and install this one?
Great mod so far. Makes me want to play it with little T/C. Bogs down around the ports but I have learned to stay on the bridge. Bloody ships wont get out of my way.
Thanks :up:

JonZ
03-19-06, 11:04 PM
I have the original release and installed the first patch. Do I remove that and install this one?
Great mod so far. Makes me want to play it with little T/C. Bogs down around the ports but I have learned to stay on the bridge. Bloody ships wont get out of my way.
Thanks :up:

No. It just an update. But be sure to check the install instructions to save you some troubles. It a bit tricky but saves you some times :up:

donut
03-20-06, 01:22 AM
JonZ Sir,Sorry to be a pain,but if you know the answers to my previous post,two back,please respond.I asked in PM ,to help Beta progress to playable Alpha.Real life expectations are my request.Are you getting enough sleep? :roll:

JonZ
03-20-06, 08:07 AM
JonZ Sir,Sorry to be a pain,but if you know the answers to my previous post,two back,please respond.I asked in PM ,to help Beta progress to playable Alpha.Real life expectations are my request.Are you getting enough sleep? :roll:

Sorry but I am very busy to answer every pms and to be frank, I did not answer because for one, most of the problems you reported was due for lack of reading the documentations and two, I just can't understand incohenrent sentences.


Download the patch and read the instructions before installing.
see if it help.

JonZ
03-20-06, 08:10 AM
BETA PATCH v1.1 RELEASED

IMPORTANT:

Before downloading and install make sure:

1- YOU MUST FINISH your current patrol before install. This is crucial, otherwise it may result instability and crash to desktop (CTD). Starting a new career is definitly better and less risky.

2- ROLLBACK your SH3 Commander, very important.

3- UNINSTALL optionnal mods that came with IUB (ClearWater,Harbour Traffic Lite...) and also delete them in the MODS FOLDER

4- YOU HAVE TO remove the Clear Water mod folder in MODS folder, it no longer valid and may result performance loss.


Installation:

Extract the folders over the game directory respective folders (../SilentHunter3/..)

(Data, Documentation, MODS)

and/or

Extract the folders into IuB 1.03 mod folder, again in their respective folders.

(Data, Documentation, MODS)

After this, you might run SH3/SH3 Commander.

Fixes:

- Add an option for 8km for low end computers.
- Possible bug with TypeXXI radar detection BalkonGerat values (Data/Library/Sensor.dat)
- fix Sensors.dat which doesn't include Stiebler Radar Detection as described in the Changelog.
- Remove the Clear Water mod option, this is now to be done with the SH3 Commander.
- fix the draggable Mines&Subnet map in Navigation screen.
- Lowered renowns needed to aquire a Type XXI. 1943=15000, 1944=12000, 1945=10000 (../Data/Cfg/Basic.cfg)
- Fix inaccurate values in Basic.cfg file (../Data/Cfg/Basic.cfg)
- IXD2 Torpedo external loadout was still present (../Data/Cfg/Basic.cfg)
- Update distance of IXD2 with VonHelshing IXD2 v4 fix (..Data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2.sim)
- Upgrade VonHelshing's Real Life Battery Fix v2 and XXI Flak fix v3


- Revision CE FBAC instruments status (Data/Menu/Gui/Layout/Dials1.tga)
- Insert Fubar's XXI skin mod.
- Revise the MAS boat Reconaissance manual (presently showing as a PTBoat)
- Hull Integrity still show in crew management screen (../Data/Menu/en_menu.txt)
- Ranking now appear in German for precision.
- Texts not showing up when creating a new career above 1943 period (../Data/Menu/en_menu.txt)
- Radio Messages not showing properly in some txt (..Data/Campaigns/Campaign/messages_en.txt)

- Remove the Periscope sounds in HeavySoundMods due to sever unsynchronisations
- Issue with the Hollywood Damage mod with the medal and renown cfg file for SH3Commander .
- Add LowContrast BordeInstrumente as an option
- Konrad Krumm V2c texture was missing
- Revise the Crew Uniform with specific colors
- Add Kaleunt's Fog fix
- New Officer's icon with the mix with Captain America officers icon and Redwine.
- TDC screen new Speed dial
- Zone.cfg was faulty, featured changes was missing
- Add Earshot 1.1
- Add Scharnhorst BattleCruiser
- Add Converted Whale Factory 1.1
- Revision of the Documentations
- Fix the issue where the Nationnality mod is under the buttons of the periscopes/UZO

Detailed Changelog:

Gameplay;
12-03-06; Revert the completed mission patrol to 200 instead of 400 in IuB1.02 (../Data/Basic.cfg)
12-03-06; Lowered required renown points to aquire the Type21. 1943=15k, 1944=12k, 1945=10k (../Data/Basic.cfg)
12-03-06; Emblems now reduced to 1 day spent in ports instead of 14
17-03-06; The Deckgun loading time has been increase, in revenge, the enemy ship deck items HP has been reduced to be destructible (ie enemy artillery) (../Data/Zone.cfg)
12-03-06; Days spent after patrol pushed to 31 days instead of 0 in IuB 1.02 (../Data/Basic.cfg)
18-03-06; Added Scharnhorst BattleCruiser (mod by unknown, Rec.Manual by JonZ and Ref).
19-03-06; Added Converted Whale Factory (mod by AG124, fix recognition manual by JonZ)

Bug Fixes;
05-03-06; Added VonHelsching's NASA battery v2.0 and XXI Flak fix v3.0
12-03-06; Update distance of IXD2 with VonHelsching IXD2 v4 fix (..Data/Submarine/NSS_Uboat9d2/NSS_Uboat9d2.sim)
16-03-06; Fixed a bug in the SH3 Commander files that decreased the efficiency of the TypII subs in BowTorps room (Fix by GouldGJ and JonZ)
16-03-06; Add Kaleunt's Fog fix (data/scene.dat)
19-03-06; Fixed the issue where the Nationnality mod was under the buttons of the periscopes/UZO (data/menu/menu_1024_768.ini)

Interface and graphics changes;
12-03-06; Added 8Km visual range as an option for low end computers (mod by Marhkimov)
12-03-06; Added new Officers Icon mod (mod by Redwine, ../Data/Menu/Gui/Layout/OfficerA.tga, OfficerB.tga)
13-03-06; Added CE instrument status from CE orders bar (mod by AIL and Oakgroove, mixed by JonZ, ../Data/Menu/Gui/Layout/Dials1.tga, Dials1cvr.tga)
14-03-06; Added Boris Single mission loading screen (../data/menu/loading/SingleMission.tga)
15-03-06; Added an accurate Recognition Manual pictures of the MAS-500 Motorboat. (by JonZ and Ref, ..data/Sea/NMAS/*sil.tga)
16-03-06; Added new Officers Icon mod (mod by Redwine, ../Data/Menu/Gui/Layout/OfficerA.tga, OfficerB.tga)
17-03-06; Fixed TDC Speed Dial and reduced artifacts on FAT Leg dial (by Sale's 999 and JonZ)
18-03-06; Added Improved Insigna 1.0 (mod by JonZ)

Textures;
13-03-06; added Fubar's XXI skin model (..Data/Submarines/NSS_Uboat21/NSS_Uboat21.DAT + ..Data/Textures/TNormal/Tex/)
14-03-06; added Hafenkräne 1.1 (by donots761976, ../data/Textures/TNormal/Tex/CRN_A.tga)

Sounds;
18-03-06; Added Earshot1.1 (mod by Fangschuss)



Download links:
http://rapidshare.de/files/15943871/IuB_1.03_Patch_v1.1.zip.html
http://files.filefront.com/IuB_103_Patch_v11zip/;4896062;;/fileinfo.html

and of course at http://u-boot.realsimulation.com/

Enjoy!

JonZ

donut
03-20-06, 02:05 PM
Perhaps you should learn to read writeing,when writen rotten. :rotfl:

JonZ
03-20-06, 02:45 PM
Donut,

Why not post your observations here. It will be much usefull rather than bringing it to PM.

I'm helpless when it comes to PM...

JonZ

Montbrun
03-21-06, 08:24 AM
What are the MOD names for the Additional (and small - to the left) Orders MOD, and the Map MOD showing the Convoy Routes? I really like these, and I'm going to try and integrate these into some other MODs I'm using.....

Thanks,

Montbrun

JonZ
03-21-06, 06:23 PM
Well, I think this is it.

I played a bunch of games with IuB 1.03 and I think it all good for an official release.

With GW on the way, I think it better to let her ball rolling and start thinking about 1.04 or something.

What do you all think Kaleunts?

Gammel
03-21-06, 06:40 PM
What are the MOD names for the Additional (and small - to the left) Orders MOD, and the Map MOD showing the Convoy Routes? I really like these, and I'm going to try and integrate these into some other MODs I'm using.....

Thanks,

Montbrun

i guess it´s "integrated orders mod" by chomu (me likes it too :P)

and

"NavimapModV1" made by FLBSales

They should be available at terrapins site...

donut
03-21-06, 07:55 PM
JonZ, Per.Your Request.
Kudos,for your efforts,and I agree,you need help,but to dissrepect the hand that is feeding you,dosen't get it. Are you aware? That I donated hard cash to terrapins site...so that both you and the comunity could enjoy hosting. This was because of your origional request for help. Boy Oh Boy,You dissed me off! BAD!This is, My point of view.

#1 SHIII bug, Base was changed to Kiel,pop-up notice,must click 6 times to acknowledge.It is not correct orders.

#2 Wound Badge,when presented in game,would not apply to wounded Officer.Notice;he already had it,he didn't.

#3 Flag.tga,will not pull down,sometimes.

#4 U Boot w/out tail,on nav.map,is disorientating as to course.Compass is difficult to read,to cluttered,needs N,nne,NE,ene,E.so-on around,just a thought.

#5 It's a good new game! Didn't notice hit points,being less.Flack gunner,does not fire on PT.boot,hit same; 7 times w/deck
gun,no sinky,little effect.

#6 Install--Only worked w/extract, to MOD.folder,C&P goofed-up,maybe me.

#7 Damage Control: TOO REAL! Great,Not complaining.

#8 Loading screen & Das Boot clips, COOL !

#9 Sonar, i.e.. Hydrophone indications, need to be darker, IMO.

#10 Pin-up girl not working in radio-rm.,placket in place,not cool.

#11 Not credited,for sinking C-3. I saw Her blow-up,30 min.after torpedoed ?Escorts keeping me down,no fish left.

#12 Ships graphic, doesn't show up in + screens of nav.map,or TDC.
These are observations of Beta, Feedback.
Yours, in IUB.,Donut
PS.I like Redwine's officer icons.

Quote from you:Add an option for 8km for low end computers. [DONE] option--- where?---
FLAGS: It is a old bug from the Navimap mod. I know how to fix it but it a long process which consist to modify the entire Periscopes/UZO screen by bringing the map on the top of the stack. As it is, it located at the bottom of the stack and I will have to renumber all the sequential numbers for the 3 screens to correct the bug.-- NEEDED !---
#12 Oh yeah,It's damn dark at night! Last question:Can I get ships position indications on TDC.screen back?

#13 What do you find so difficult to read. DDDD's in english,I have no talent for.

Please,be more conciderate of slave labors.PMs meant to be presumed,uncluttering,to tread,for consideration of fourm readers.

No,I haven't installed your 3rd patch,& I may not! GWs beating you out.-----------If you don't like this in the OPEN,thus PMs advantage---

JonZ
03-21-06, 08:50 PM
#1 SHIII bug, Base was changed to Kiel,pop-up notice,must click 6 times to acknowledge.It is not correct orders.

Stock SH3 bug, Nothing I can't do. Or you tried to resume a campaign which is not recommended.

#2 Wound Badge,when presented in game,would not apply to wounded Officer.Notice;he already had it,he didn't.

Same as #1, or something I can't make out in your sentence.

#3 Flag.tga,will not pull down,sometimes.

Can't understand what you mean. Beside, I have no Flag.tga in the mod...

#4 U Boot w/out tail,on nav.map,is disorientating as to course.Compass is difficult to read,to cluttered,needs N,nne,NE,ene,E.so-on around,just a thought.

Latest patch include the tails as an option for people who downloaded the early version on FileFront.

#5 It's a good new game! Didn't notice hit points,being less.Flack gunner,does not fire on PT.boot,hit same; 7 times w/deck
gun,no sinky,little effect.

the last Patch 1.1 correct some HP features.

#6 Install--Only worked w/extract, to MOD.folder,C&P goofed-up,maybe me.

Again, can't make out what you are saying. Sorry.

#7 Damage Control: TOO REAL! Great,Not complaining.

#8 Loading screen & Das Boot clips, COOL !

#9 Sonar, i.e.. Hydrophone indications, need to be darker, IMO.

#10 Pin-up girl not working in radio-rm.,placket in place,not cool.


Opinions are not bugs.

#11 Not credited,for sinking C-3. I saw Her blow-up,30 min.after torpedoed ?Escorts keeping me down,no fish left.

I believe it a stock SH3 bug, but again this issue is unknown or unconfirmed. I tried my best to fix the issues, but the reasons why it happen still obscure.

#12 Ships graphic, doesn't show up in + screens of nav.map,or TDC.

They show fine here, maybe a bad install or unpatched??

Quote from you:Add an option for 8km for low end computers. [DONE] option--- where?---

Download the patch 1.1

FLAGS: It is a old bug from the Navimap mod. I know how to fix it but it a long process which consist to modify the entire Periscopes/UZO screen by bringing the map on the top of the stack. As it is, it located at the bottom of the stack and I will have to renumber all the sequential numbers for the 3 screens to correct the bug.-- NEEDED !---

Download the patch 1.1

#12 Oh yeah,It's damn dark at night! Last question:Can I get ships position indications on TDC.screen back?

FAQ from the Documentations of IuB:
Q6: After installing IuB, I get a black sky during the daytime.
This issue is possible due to other mods interfering with IuB through a faulty installation of IUB and SH3 Commander. If this happens, use the “Rollback” option in SH3 Commander, disable IuB in JSGME, and then enable it again. To avoid similar file problems with *any* mod in the future, ALWAYS rollback SH3Cmdr BEFORE installing/enabling new mods. Whilst usually not a problem, it is always a good habit to get into to ensure that you limit the potential for file clashes.

#13 What do you find so difficult to read. DDDD's in english,I have no talent for.

I have no talent to read uncomplete sentences, abbreviated or "leet" speak neither. Plus I've learned english in my early 20s :oops:

No,I haven't installed your 3rd patch,& I may not! GWs beating you out.-----------If you don't like this in the OPEN,thus PMs advantage---

Up yours.

JonZ

donut
03-21-06, 11:38 PM
"Up yours"
Sorry,I can not sink to your ego perfection.That's all I have to say,about that.

Murdock
03-22-06, 11:19 AM
Wow Donut

They have good and bad points in both Wolves and I.U.B i suppose its up to your prefeance.

Are you trying to say that greywolves has no problems and bugs over I.U.B because i play both and i find them both very good with slight problems in both but thats to be exspected and and will be for a majority of problems ironed out.

The man carnt help it if he cannot understand some of your questions for to be honest mate i cannot eather.

Chill out hes only trying to help :cry:

DerSchtupmeister
03-22-06, 09:43 PM
Great Mod :up: Thanks for the hard work and I really like the damage mod! I still can't decide which to use IUB or Grey wolves they both have their plus and minus in different areas :hmm:

JonZ
03-22-06, 09:49 PM
Great Mod :up: Thanks for the hard work and I really like the damage mod! I still can't decide which to use IUB or Grey wolves they both have their plus and minus in different areas :hmm:

Don't be affraid to tell what your pros and cons :up:

It can be evaluated for the next version of IuB? :arrgh!:

JonZ

dbf574
03-22-06, 09:59 PM
I don't know if anyone else has noticed this or not and I didn't see it on the list of corrected bugs on the v1.03 readme file but I've noticed when checking the nav chart (IUB 1.02) if you look at the compass on the lower right hand side of the chart that in-place of an 'E' for east there is an 'O'. It's not a biggy, just wondered if anyone else has seen this :hmm: . (This skipper spends most of his patrols at the nav center :arrgh!: )

JonZ
03-22-06, 10:11 PM
I don't know if anyone else has noticed this or not and I didn't see it on the list of corrected bugs on the v1.03 readme file but I've noticed when checking the nav chart (IUB 1.02) if you look at the compass on the lower right hand side of the chart that in-place of an 'E' for east there is an 'O'. It's not a biggy, just wondered if anyone else has seen this :hmm: . (This skipper spends most of his patrols at the nav center :arrgh!: )

I noticed it. It surely means East = Ost in German. Lots of words are translated in German.

:know: :up:

Roger
03-23-06, 11:06 AM
Great Mod :up: Thanks for the hard work and I really like the damage mod! I still can't decide which to use IUB or Grey wolves they both have their plus and minus in different areas :hmm:

Don't be affraid to tell what your pros and cons :up:

It can be evaluated for the next version of IuB? :arrgh!:

JonZ

It´s same for me. I can´t decide which mod (GW or IUB) to use? :damn:

I like the damage mod in IUB, but I think it´s more realistic in GW.

JonZ
03-23-06, 11:16 AM
Great Mod :up: Thanks for the hard work and I really like the damage mod! I still can't decide which to use IUB or Grey wolves they both have their plus and minus in different areas :hmm:

Don't be affraid to tell what your pros and cons :up:

It can be evaluated for the next version of IuB? :arrgh!:

JonZ

It´s same for me. I can´t decide which mod (GW or IUB) to use? :damn:

I like the damage mod in IUB, but I think it´s more realistic in GW.

Maybe I'm good to make a IuB addon for GW :hmm:

Roger
03-23-06, 11:50 AM
:rotfl:

JonZ
03-23-06, 05:26 PM
For those who had the not credited ship bug, I can safely say that it is a stock SH3 bug.


This guy have no mods installed.
http://forums.ubi.com/groupee/forums/a/tpc/f/857101043/m/3651081624

dbf574
03-28-06, 10:45 PM
Ahoy mate,

Just want to confirm: if I download IUBv1.03 from the realuboatsims link, then I will not need to also download the IUB 1.03 Patch. Is that correct? Please advise!

Also, I can't see playing SHIII w/o IUB :up: GREAT JOB TO ALL PARTICIPANTS of this project :up: :up: :up: ; buts that's my take on it :cool:

JonZ
03-28-06, 10:49 PM
Ahoy mate,

Just want to confirm: if I download IUBv1.03 from the realuboatsims link, then I will not need to also download the IUB 1.03 Patch. Is that correct? Please advise!

Also, I can't see playing SHIII w/o IUB :up: GREAT JOB TO ALL PARTICIPANTS of this project :up: :up: :up: ; buts that's my take on it :cool:


I have yet to update the current version of IuB because of the weight and heavy traffic on u-boot. So you have to apply the patch.

I'll probably put an updated IuB when there will be some more revisions and additions, like IuB 1.04.

JonZ
03-28-06, 10:50 PM
Ahoy mate,

Just want to confirm: if I download IUBv1.03 from the realuboatsims link, then I will not need to also download the IUB 1.03 Patch. Is that correct? Please advise!

Also, I can't see playing SHIII w/o IUB :up: GREAT JOB TO ALL PARTICIPANTS of this project :up: :up: :up: ; buts that's my take on it :cool:


I have yet to update the current version of IuB because of the weight and heavy traffic on u-boot. So you have to apply the patch.

I'll probably put a updated IuB when there's will be some more revisions and additions, like IuB 1.04.

dbf574
03-28-06, 11:02 PM
Jonz, thank you for the quick response to my query ;) . So now my next question is, do I unzip the patch into the IUB 1.03 folder within the Mods folder or do I unzip into the Mods folder then activate? :hmm:

JonZ
03-28-06, 11:07 PM
Jonz, thank you for the quick response to my query ;) . So now my next question is, do I unzip the patch into the IUB 1.03 folder within the Mods folder or do I unzip into the Mods folder then activate? :hmm:

Unzip on the IuB within the MODS folder. Don't forget to erase the other IuB options. The patch have restored some features that need some of these options to be erased. Then reinstall with JSGME.

Don't forget to Rollback SH3 Commander too before each installs/

JonZ

Montbrun
03-29-06, 07:23 AM
I keep coming back to IuB 1.03. This is the most stable, playable MOD, with most of the items that I really like included...

Flybywire
03-29-06, 11:37 AM
Sir,

I installed your 1.03 full version via the mods program and it works fine. Now I have downloaded the patch and also installed the patch 1.1 via the mods folder also. After I unzipped with 7 zip I got a 1.03 version 1.1 patch folder and placed it into teh MODS folder and installed with JSMGE. I didn't place the files inside the 1.1 patch folder into the 1.03 but instead used JSMGE alongside teh 1.03. Is that OK?

JonZ
03-29-06, 12:34 PM
Sir,

I installed your 1.03 full version via the mods program and it works fine. Now I have downloaded the patch and also installed the patch 1.1 via the mods folder also. After I unzipped with 7 zip I got a 1.03 version 1.1 patch folder and placed it into the MODS folder and installed with JSMGE. I didn't place the files inside the 1.1 patch folder into the 1.03 but instead used JSMGE alongside the 1.03. Is that OK?

Yeah it should works too. Just make sure that the folder structures are correct. If you don't get Overwrites warning in JSGME it likely that your folder structures are incorrect.

The correct structure should be something like this

../MODS/IuBPatch_v1.1 (or the name you want)/data/..

Hope it helps.

dbf574
04-05-06, 08:47 AM
JonZ (or anyone that may have the answer)
I finally got to play with this new version of IUB and so far, everything looks great :rock: :rock: :rock: . Now my predicament is as follows:
when I loaded the new version along with the patch into the Jones enabler, it was listed in the available column as 'Inproved Uboat 1.03' and that was it. I enabled, then while playing noticed that my contacts had no tail. This brings me to the 'meat' of the question, was there also suppose to be a listing of availble options on the Jones enabler 'available' column for enabling? For if there was, it didn't on mine. Which brings me to the next question, what is (if any) the default settings (in terms of the options) for this patched install (ie: no tails, 8k, etc.)? I'm trying to figure out if I have to 'warp' back to port so as to de-activate then delete what options I don't want or if there is an easier path :doh: Please advise (I know that you've been busy and all), but I appreciate any assist :up:

Thank you :cool: Great job :rock: :rock: :rock:

PS: What is the purpose of the 2 sheets (1 in german, 1 in english) of pull-downs that have speed and time listed :doh: ?

JonZ
04-05-06, 10:49 AM
The tails options don't needs you to go back in port to make the changes since it just .tga masking.


However, 8km and 16km visions need a return to port AND a rollback of SH3 commander to be sure.

dbf574
04-05-06, 02:49 PM
JonZ
Thank you for the quick response but I was wondering, as mentioned, whether there was a default that the game will take if all the options were inadvertently enabled and whether or not there should have been a listing of options in the 'available' column of the Jones enabler.

Thank you :up:
PS: I do not use the Commander or any other mods other than Inproved Uboat.

JonZ
04-05-06, 03:02 PM
Check your MODS folder installation again. It sounds that the files included in IuB mod folder didn't copied into the your current MODS folder, thus why JSGME don't list them all.

dbf574
04-06-06, 05:32 AM
As it turned out, I uninstalled the Improved Uboat Mod & the Patch, then deleted them. I then reinstalled first the Improved Uboat into the SH III Mods folder then the Patch into the Mods folder also. After enabling the Improved Uboat then the Patch I closed the Jones Mod Enabler. When I called up the enabler again then were the optional mods listed on the availables listing. I enabled the ones I wanted to, but have not had the chance to play... had to get ready to go to work :damn: . Will let you know how it went. Thanks again JonZ :up:

donut
04-06-06, 11:05 PM
Torp.tube doors,open, and close. But I get no written message to verify same.Q to open selected tube,or W to close,no message for any tube selected.Surely this is not part of the mod? Y key cycles tubes correctly,Q & W keys are maped correctly in SetKeys.Just no Verification messages. Please address this issue. :hmm:
Thanks, donut :hmm:

vois2
04-13-06, 03:16 PM
I would like to apply one very specific file modification from the IuB 1.03 . It is the IuB NavMap Contact no tails no dash option. I suspect this is simply one (or maybe two) .tga files to accomplish this. Is there a way I can obtain just those small files from the IuB ? Thanks!!!!

alexoscar
04-14-06, 09:27 AM
IUB 1.03 is a great MOD, congratulations.

However, I have a little problem, I cant see any cloud nor fog. Does anyone know why?

Im using the IUB 1.03 alone (without anyone other mod, nor SH3 Commander either).

Thanks in advance.

alexoscar
04-14-06, 02:27 PM
IUB 1.03 is a great MOD, congratulations.

However, I have a little problem, I cant see any cloud nor fog. Does anyone know why?

Im using the IUB 1.03 alone (without anyone other mod, nor SH3 Commander either).

Thanks in advance.

Solved. It was necessary the 16km patch. :smug:

dbf574
04-14-06, 02:39 PM
IUB 1.03 is a great MOD, congratulations.

However, I have a little problem, I cant see any cloud nor fog. Does anyone know why?

Im using the IUB 1.03 alone (without anyone other mod, nor SH3 Commander either).

Thanks in advance.

Solved. It was necessary the 16km patch. :smug:

Where were you able to get it from? I'm getting ready to do a manual 'cut and paste' as suggested by JonZ because, it seems, the download site he directed to only provides a download to it's 'paying' members' :damn: ! Please advise!

alexoscar
04-14-06, 04:43 PM
This is the link:

http://files.filefront.com/IuB_103_16Km_fixzip/;4937559;;/fileinfo.html

It worked perfectly (and free) for me.

I have the file, therefore, I could send you if you need it.

Cheers.

dbf574
04-14-06, 07:03 PM
This is the link:

http://files.filefront.com/IuB_103_16Km_fixzip/;4937559;;/fileinfo.html

It worked perfectly (and free) for me.

I have the file, therefore, I could send you if you need it.

Cheers.

Thank you very much. After umteen times of trying I finally got it to work. I appreciate the assist (and offer) :up: .

BusMarine
04-17-06, 09:21 PM
I've downloaded the IUB 1.03 file from U-Boot about a half dozen times now...each time both 7-zip and Winrar refuse to recognize it, so I can't extract it. What I'm I doing wrong?

JonZ
04-17-06, 10:16 PM
I've downloaded the IUB 1.03 file from U-Boot about a half dozen times now...each time both 7-zip and Winrar refuse to recognize it, so I can't extract it. What I'm I doing wrong?

Upgrade your Winrar, or simply get 7z compressor.

BusMarine
04-17-06, 10:25 PM
I've downloaded the IUB 1.03 file from U-Boot about a half dozen times now...each time both 7-zip and Winrar refuse to recognize it, so I can't extract it. What I'm I doing wrong?

Upgrade your Winrar, or simply get 7z compressor.

I downloaded the latest versions of both before attempting to extract....after reading about a number of 7-zip problems here in the forums. I think I've now downloaded it around 10 times now...each time the byte size matches that listed on U-boot, but 7-Zip (ver 4.32) calls it an unsupported archive and WinRaR (3.60 beta 1) says there's no archive.

I think I'll give up on this one.

BusMarine
04-17-06, 10:34 PM
Just tried the 4.39 Beta from 7-Zip and it didn't work either.

Ok, now I'm giving up on it. :|

I've downloaded the IUB 1.03 file from U-Boot about a half dozen times now...each time both 7-zip and Winrar refuse to recognize it, so I can't extract it. What I'm I doing wrong?

Upgrade your Winrar, or simply get 7z compressor.

I downloaded the latest versions of both before attempting to extract....after reading about a number of 7-zip problems here in the forums. I think I've now downloaded it around 10 times now...each time the byte size matches that listed on U-boot, but 7-Zip (ver 4.32) calls it an unsupported archive and WinRaR (3.60 beta 1) says there's no archive.

I think I'll give up on this one.

JonZ
04-17-06, 10:40 PM
I am investigating this. I cannot open it neither.

Meanwhile you can try at the filefront link. Even if it slower. I can't know when it will be back up again.


Or just wait 1.04, not far away.

BusMarine
04-17-06, 10:44 PM
I am investigating this. I cannot open it neither.

Meanwhile you can try at the filefront link. Even if it slower. I can't know when it will be back up again.


Or just wait 1.04, not far away.

Filefront's just the patch from what I can tell. I need the whole shebang....just re-loaded SHIII after a few months of inactivity.

JonZ
04-17-06, 10:48 PM
I am investigating this. I cannot open it neither.

Meanwhile you can try at the filefront link. Even if it slower. I can't know when it will be back up again.


Or just wait 1.04, not far away.

Filefront's just the patch from what I can tell. I need the whole shebang....just re-loaded SHIII after a few months of inactivity.

hmm you're right, I did upload a Beta version but removed the link :-?

Check your PM

dbf574
04-23-06, 08:40 PM
JonZ

I finally got to go on a patrol after (what I thought) getting everything running right (cloud problem, tails, etc.), but I have noticed a couple of things during the patrol...

1) my crew are experiancing fatigue (something I thought was removed) and no matter how long I put them in their racks (days), they are still fatigued and not improving. (I do not use SHIII Commander or anything else but IUB). How can I get rid of this fatigue... fatigue is not an option in my command :shifty: .

2) I don't know if this is something within the game or not but when attempting to patrol AN 16 from whether it be the southeast, east or northeast approaches (and it don't matter if I'm on the surface or submerged) out of the blue I start getting reports of heavy flooding, periscopes destroyed (even on the surface), fwd battery destroyed, hydrophone destroyed, fwd torpedo tubes damaged... just to name a few. I find it hard to believe that there would be a mine field that far from Scapa Flow and there weren't any hostiles in the area. My question is... what's causing this!!!! :damn: :damn: :damn:

Please help, especially with #1. Number 2, I guess I just keep way away from AN 16... I know when I'm not wanted somewhere :smug:

Thank you

fredbass
05-01-06, 08:24 AM
Just a little piece of advice, in case anyone can't open zip files.

Open the zip program first, then within 7Z or whatever, go to where the file is and open it.

Koinonos
07-19-06, 07:03 PM
Being a long time Improved Uboat mod fan, I really like the changes made to IUB 1.03 with one exception. I am seeing far fewer harbors with ships then I used to.

This is on a brand new install of SHIII, 1.04 patch, no other mods. I started a new career and am currently in May of 40' cruising the various ports on the West side of Britian only to find many of them empty.

Hanging around submerged for a few days don't seem to help (assuming ships move in an out of port).

Is the harbor traffic mod something I have to enable? From the readme (as I understood it) it's supposed to be enabled by default?

If anyone has any suggestion to crank up the harbor traffic for the British Isle ports back to at least IUB 1.02 level I would appreciate it.

oRGy
07-19-06, 07:13 PM
Hey;

Could be the SCR layer has been replaced with a lighter version? Look in /Campaign for a folder called something like "heavy_campaign.scr" or similar and overwrite the normal one - sorry I can't be more precise, it's been a long time since I was involved.

GW seems to do everything IuB did anyway at this stage and is more up-to-date; if not the latest release then the up and coming one looks sweet. (Just set the 16km view option in GW ala IUB)

Koinonos
07-19-06, 09:39 PM
The correct IUB 1.03 files are there.

What keeps me on IUB is the forced inclusion of NYGM damage model for Grey Wolves. I admit to liking the Hollywood damage explosions in IUB... :)

I'll rummage around for an enemy harbor mod or something to spice IUB 1.03 up a bit.

DarkFolle
07-20-06, 02:35 AM
ehya guys...sorry to bother but is there a way to download this IuB mod, latest version? because i get a message like the u-boot.realsimulation.xxx site is being hacked!

anyone can help?

oRGy
07-20-06, 03:46 AM
Shanec - they're removing the NYGM damage in favour of the advanced hollywood damage next version I think.