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View Full Version : How do you allot qualifications among petty officers


Einsamer Wolf
03-07-06, 02:14 PM
How do other figures configures the qualification of petty officers?

Right now I have five machinists, five torpedo officers, one deck gun, one watch, two funk/sonar, one repair, one medical, one w/o since I retired one machinist. One of my machinists have the Gold Cross, to eliminte fatigue. I intend to do that to another one to free up another petty. So with that makeup, what qualifications should I give the two? Thought about flak, but that might not be of much benefit since I never engage aircraft--I always crash drive.

EW

Quillan
03-07-06, 02:23 PM
I keep 4 machinists. Two stay in the engine room, two in the stern quarters, and I switch them out as needed. I have two radiomen. They alternate in the radio/sonar room until both wind up with the Knights Cross, at which time they are both there 24/7. Normally the 4 torpedomen are enough for me. I get two watchmen. That's the core, and what I work on until I have it all. After that, it depends. I'll usually add in one medic, one repair, and one or two flaks, though that's later in the war. Mostly I've got one or two that are totally unqualified, but promoted and medalled out. That way if I lose one, I have a ready replacement as soon as the patrol ends.

Kaptan Tommy
03-07-06, 03:23 PM
Yeah, this is a real crap-shoot. Especially when it comes to 'promoting' seaman. Who really cares how many stripes a common swabbie has? You can't tell who they are during patrol anyway unless you highlight one and check his stripes. But hey, it's all in keeping with my God-like status on the boat... :yep:

I do make sure I've got several of the much-needed 'Chiefs' (like torpedomen, gunners, flak gunners, watchmen, and of course, a repairman and a medic).

Now, handing out medals, there's the problem.... :hmm:

jasondef
03-07-06, 03:36 PM
I've got 3-4 machinists, 3-4 torpedo, 2 watch to rotate, 2 radiomen to rotate at the sonar (radio is not as important, until later when you get radar). I also can't hit a thing without a flak man, two later when you have two slots for flak. One medic in the forward quarters is important for emergencies. And a gunner is OK too, but I can make do without that if need be. A repairman is essential too, with a petty officer repairman and a real officer repairman, that's the only way I've found to fill up the repair crew to the full bar for max short repair times. I've found that crucial a time or two between sinking and staying afloat in an emergency.

Medals are tough! I first try to fill up my 5 officers, as they seem to have the biggest impact on things. Be careful with Commander mod though, they can get transferred!

XXi
03-07-06, 04:10 PM
Well.... in most cases it comes like this:

3 watchmen ( sometimes 2, depends on the seamen assignment ),
3 sonarmen ( two in the compartmen, the other one resting... if possible ->4 )
2-3 Torpedomen - usually I solve this out giving right specialization to 2 Officers
1 Medic
3 Repair ( depends on the situation, with the progress of war I strive for optimum of 2 Officers and AT LEAST 3 Mates, saved me quite few times )
4 Machinists, if possible. Plus AT LEAST one officer with the specialization.

Flak Gunners, Gunners - not more than 1 for each. SOmetimes I stop just givin specialty to an Officer.

Notices apart: I tend to have one Officer Flak-Gunner-Watchman
The other: Torepdo-Watchman ( plus, for example, repair )
Helmsman-Torpedo-Machinist
Helmsman-Watchman-Machinist
the other usually machinist, repair, medic or something like that....

PLUS: don`t forget that using some mods affects the final outcome as it changes the rate of effectivness. See Tonnage Mod for example. Or Hollywood Mod....

Vonotto
03-07-06, 05:25 PM
At the end of each patrol whoever sucked-up the most on patrol gets the qualification of his choosing.

Kaptan Tommy
03-07-06, 05:37 PM
At the end of each patrol whoever sucked-up the most on patrol gets the qualification of his choosing.

Now that's what I needed to know. Thanks Vonotto. See, you really can find the answers to all your questions right here on the forum. :up: :lol: