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View Full Version : Improved New version on Graphics!!


JCWolf
03-01-06, 11:42 PM
I'm gona start apolagising to the base creator of this leer version , tryed to search for your post to find a way to ask you the autorisation for improve your version on this leer graphic and couldn't find you anywhere... :oops: :up:

it's a new layout graphic for that version ....


screenshot Leer V.3

http://img131.imageshack.us/img131/8683/leer9ez.jpg


add some documents and also Enigma code page and chronometer

to the Desk.... :up:


Download Link V.3

http://files.filefront.com/Jcwolf_Leer_v3rar/;4826557;;/fileinfo.html



screenshot Leer V.4

http://img140.imageshack.us/img140/8900/leerv49hz.jpg


Download Link V.4

http://files.filefront.com/Jcwolf_Leer_v4rar/;4826743;;/fileinfo.html

Hope you like it guys!! :rock: :up:

vodkaphile
03-01-06, 11:50 PM
nice, that is the one I was using... I believe you can find the author of the original in the Simfeeling post below.

JonZ
03-01-06, 11:52 PM
interesting

May I suggest you to apply a slight sharpen filter on that chrono? The way I see it, it make the impression that it doesn't belong to the picture.

JCWolf
03-02-06, 12:35 AM
interesting

May I suggest you to apply a slight sharpen filter on that chrono? The way I see it, it make the impression that it doesn't belong to the picture.




What , do you mean like this ...

http://img140.imageshack.us/img140/8900/leerv49hz.jpg

JonZ
03-02-06, 12:37 AM
interesting

May I suggest you to apply a slight sharpen filter on that chrono? The way I see it, it make the impression that it doesn't belong to the picture.




What , do you mean like this ...

http://img140.imageshack.us/img140/8900/leerv49hz.jpg

No, I meant that the chrono is blurry while the other objects are sharps. Making it feel like it doesn't belong to the picture, or obviously added.

JCWolf
03-02-06, 12:50 AM
:huh: Jesus ... and how in the name of the all mighty i can add more sharpeness to that chrono. mate??? :doh:


Tryed a cople of things on the fotoshop , and looked for the chronometer in the games folders and had to use an ingame screenshot of that pice of timeware bro.... :rock:


So if you tell me where do i find it in the SHIII folders i can then do bether then this Mate...sorry.... :hmm: :up:

JonZ
03-02-06, 01:22 AM
You can find the chrono in Periscope.tga in data/menu/gui
The needles are same location in chrono.tga.

Or just take a screenshot in the Periscope screen.

Regards.

Fangschuss
03-02-06, 03:59 AM
I'm gona start apolagising to the base creator of this leer version , tryed to search for your post to find a way to ask you the autorisation for improve your version on this leer graphic and couldn't find you anywhere... :oops: :up:


No problem :up: Nice Work

One can find the my Leer.tga here (http://www.subsim.com/phpBB/viewtopic.php?t=48292&start=30)

U-Schultz
03-02-06, 06:43 AM
Very, very nice jcwolf!

I will certainly be using this after d/l'ing it later today.

Thanks for your time and effort.

trenken
03-02-06, 09:18 AM
If you are using Photoshop, the Unsharp Mask filter is very handy. I usually leave the threshold somewhere between .5 and 1, and just play with the top slider. It's important not to go overboard with the sharpening, because then it starts looking embossed. Im a designer for a living, and I use this filter on almost ever photo I work on.

sik1977
03-03-06, 04:37 PM
Do I lose the ability to use the dials etc. if I use the Leer.tga?

I am currently using the transparent panel which works great but in navigation map mode its awfully white at the bottom and I can't properly see the small white (command) icons over each of the officers (which appear when you click on a officer picture). These icons are there but its a little inconvenient on the eyes.

Thanks.

P.s' Do I need to just drop the .tga into the relevent texture folder or does it need adding lines in the 1024_menu file or something?

EDIT: I installed the Leer.tga using JSGME (I have checked and its present in the \SilentHunterIII\data\Menu\Gui\Layout folder). But there is absolutely no change to my Navigation Map bottom strip (which I believe should have been replaced by the Leer.tga). Its still white as before. So what am I missing??

JCWolf
03-03-06, 08:51 PM
Do I lose the ability to use the dials etc. if I use the Leer.tga?

I am currently using the transparent panel which works great but in navigation map mode its awfully white at the bottom and I can't properly see the small white (command) icons over each of the officers (which appear when you click on a officer picture). These icons are there but its a little inconvenient on the eyes.

Thanks.

P.s' Do I need to just drop the .tga into the relevent texture folder or does it need adding lines in the 1024_menu file or something?

EDIT: I installed the Leer.tga using JSGME (I have checked and its present in the \SilentHunterIII\data\Menu\Gui\Layout folder). But there is absolutely no change to my Navigation Map bottom strip (which I believe should have been replaced by the Leer.tga). Its still white as before. So what am I missing??


Whell it's easy actually, go to the folder where is instaled the Leer version, in SHIII directory and see it for your self if you've got it or not, if not go to the Mod enabler uninstall the Mod and install the Leer.tga manually by Grag and drop, or copy and paste mode....

Do no why it's not working since I've made it for the installt. via Mod enabler , and installed that whay also, and it's working perfectlly in my game... :rock: :up:

sik1977
03-04-06, 12:03 PM
Do I lose the ability to use the dials etc. if I use the Leer.tga?

I am currently using the transparent panel which works great but in navigation map mode its awfully white at the bottom and I can't properly see the small white (command) icons over each of the officers (which appear when you click on a officer picture). These icons are there but its a little inconvenient on the eyes.

Thanks.

P.s' Do I need to just drop the .tga into the relevent texture folder or does it need adding lines in the 1024_menu file or something?

EDIT: I installed the Leer.tga using JSGME (I have checked and its present in the \SilentHunterIII\data\Menu\Gui\Layout folder). But there is absolutely no change to my Navigation Map bottom strip (which I believe should have been replaced by the Leer.tga). Its still white as before. So what am I missing??


Whell it's easy actually, go to the folder where is instaled the Leer version, in SHIII directory and see it for your self if you've got it or not, if not go to the Mod enabler uninstall the Mod and install the Leer.tga manually by Grag and drop, or copy and paste mode....

Do no why it's not working since I've made it for the installt. via Mod enabler , and installed that whay also, and it's working perfectlly in my game... :rock: :up:

Thats what I said in my EDIT to the last post. I have placed the Leer.TGA in \data\Menu\Gui\Layout folder and have checked that its very much there. But that has not changed anything and I still see the while border behind the dials etc. in the Navigation map.

There must be some other step involved, or the Leer.tga goes in some other directory. Please help. Thanks.

JonZ
03-04-06, 12:35 PM
if you use Harbour Traffic 147, there's a bug that make the leer.tga not displayed.

sik1977
03-04-06, 12:42 PM
if you use Harbour Traffic 147, there's a bug that make the leer.tga not displayed.

CRAP.... I am using HT1.47....

Thanks JonZ. But there must be a way to make the Leer.tga work.... Rubini..... where art thou mate?!!

JonZ
03-04-06, 12:51 PM
if you use Harbour Traffic 147, there's a bug that make the leer.tga not displayed.

CRAP.... I am using HT1.47....

Thanks JonZ. But there must be a way to make the Leer.tga work.... Rubini..... where art thou mate?!!

Don't panic, I took care of this long time ago ;)

here's the missing snipet, add this line at the end of Menu_1024_768.ini file


;;;;;;;;;;;;;;;Leer.tga fix;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[G31 I25]
Name=Target;pencil and rubber
Type=1031;Stat bmp array
ItemID=0x31000007
ParentID=0x31000000
Pos=-0,130,1025,130
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/Leer.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFF

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;

sik1977
03-04-06, 01:35 PM
Thanks Jonz. It works fine now.

JCWolf
03-04-06, 11:37 PM
Thanks Jonz. It works fine now.



Man that's cool that you've got it fixed bro...


Enjoy it... :up:

sik1977
03-05-06, 11:02 AM
Thanks Jonz. It works fine now.



Man that's cool that you've got it fixed bro...


Enjoy it... :up:

Thanks Jcwolf for making the Leer.tga and for trying to help me out.

BMN_Avenger
07-02-12, 11:58 AM
Hi Guys! XCan some1 please re-upload the "leer" files? Thanks alot!

drakkhen20
07-02-12, 01:19 PM
im sorry im missing something here, what is this mod and what does it do? :hmmm:

Myxale
07-02-12, 02:16 PM
im sorry im missing something here, what is this mod and what does it do? :hmmm:

JC made this mod, that overhauls the Interface graphics. Like the intro screen, the office, mission selection page, KTB documents and so on. Almost all menu backgrounds got enhanced, by adding or changing elements.

drakkhen20
07-03-12, 12:40 AM
ah, i see. thank you. got screenshots?

Myxale
07-03-12, 06:35 AM
Sorry, but no.

Even though I was using this mod way back and contributed some german.

JC moved to another site, beyond the shadows i think, and then later to his own. But stopped working on this mod.
And his site went off-line long time ago.

So no screens left.
Sorry.

SeaWolf U-57
07-03-12, 07:00 AM
:o Ok well no we have all completed files on our site.

http://www.silenthuntermods.com/forum/index.php?topic=632.0

Enjoy :up:

Myxale
07-03-12, 10:13 AM
:o Ok well no we have all completed files on our site.

http://www.silenthuntermods.com/forum/index.php?topic=632.0

Enjoy :up:

:wah:OMG Nostalgia!
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:rock: