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View Full Version : Dragable Chronometer in ALL screens (Ver. 1.1 available)


JonZ
02-28-06, 02:15 AM
EDIT: I can make the chrono move, but you can't activate it.

Simple Idea to make the Chrono portable TO ALL SCREENS. After all, Kaleuns always have his chrono in hands.

First Download the new Chronometer with Wooden Casing:
http://rapidshare.de/files/16764339/Draggable_Chronometer_v1.1.zip.html

http://img60.imageshack.us/img60/5847/draggablechronoss6tj.th.jpg (http://img60.imageshack.us/my.php?image=draggablechronoss6tj.jpg)

------------------------------- MANUAL INSTALLATION ----------------------------
**************** First Backup Dials.cfg and menu_1024x768.ini. *******************
This method require to manually edit menu_1024x768.ini and Dials.cfg with the notepad.
Install the Data folder in the zip file over the Data folder of your SH3 Directory

Make the Chrono portable TO ALL SCREENS.
________________________________________

First, go to data/menu/cfg

Edit the file Dials.cfg, go to the first lines and increment the Dials numbers by 4 like this example:


[DIALS]
DialsNo=xx+4

example:
DialsNo=56; was 52

Now go to the end of the file and Copy paste these 4 definitions and replace
the xx by the numbers that follow the before number

*if your last dial definition was ie[Dial48] then replace the xx by ie 49,50,51,52


[Dialxx]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3FF00002
NewVal=0x0
DialVal=0,360

RealVal=0,60; seconds
Circular=Yes

[Dialxx]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dialxx]
Name=Add_ChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x3FF00004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dialxx]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3FF00005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes


*Save the file after the changes (ctrl+S)


Now, open the menu_1024x768.ini file (../Data/Menu) and go to the last [G3F Ixx] parameter.
Continue the sequence like you did for Dials.cfg by entering these parameters:



[G3F Ixxx]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x3FF00000
ParentID=0x3F000000
Pos=80,990,214,248
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Chronometer.tga
Crop 0=0,0.03125,0.8359375,0.96875
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Reflection
Type=1030;Static bmp
ItemID=0x3FF00006
ParentID=0x3FF00000
Pos=0,13,256,256
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Reflex.tga
MatFlags=0x29
TexFmt=0x9

[G3F Ixxx]
Name=Center
Type=1030;Static bmp
ItemID=0x3FF00001
ParentID=0x3FF00000
Pos=109,-126,4,4
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.0625,0.960938,1,0.984375
MatFlags=0x29
TexFmt=0x9

[G3F Ixxx]
Name=Sec
Type=1031;Stat bmp array
ItemID=0x3FF00002
ParentID=0x3FF00000
Pos=106,-68,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.3125,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Min
Type=1031;Stat bmp array
ItemID=0x3FF00003
ParentID=0x3FF00000
Pos=107,-82,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Estim Sec
Type=1031;Stat bmp array
ItemID=0x3FF00004
ParentID=0x3FF00000
Pos=106,-68,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.6875,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x3FF00005
ParentID=0x3FF00000
Pos=107,-82,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0.492188,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


Now save the file (ctrl+S)
Test the game, if it work, you win!

---------------------------------------------------------------------------------------
IF YOU WANT THE CHRONO TO KEEP IT ORIGINAL SKIN

Steps and rules are the same mentionned as above. The menu_1024_768.ini file have to change some coordinations.


[G3F Ixxx]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x3FF00000
ParentID=0x3F000000
Pos=220,350,163,213
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Periscope.tga
Crop 0=0.00292969,0.767578,0.15918,0.208008
MatFlags=0x21
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Center
Type=1030;Static bmp
ItemID=0x3FF00001
ParentID=0x3FF00000
Pos=83,-128,4,4
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.0625,0.960938,1,0.984375
MatFlags=0x29
TexFmt=0x9

[G3F Ixxx]
Name=Sec
Type=1031;Stat bmp array
ItemID=0x3FF00002
ParentID=0x3FF00000
Pos=80,-70,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.3125,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Min
Type=1031;Stat bmp array
ItemID=0x3FF00003
ParentID=0x3FF00000
Pos=81,-83,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Estim Sec
Type=1031;Stat bmp array
ItemID=0x3FF00004
ParentID=0x3FF00000
Pos=80,-70,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.6875,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x3FF00005
ParentID=0x3FF00000
Pos=81,-83,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0.492188,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


--------------------------------------------------------------------------------------

IF YOU WANT THE CHRONO TO SHOW IN A SPECIFIC SCREEN.
__________________________________________________ __


What you have to do if you want to show the chronometer in a specific room/screen is simple.All you have to do is to do exactly what the previous manual installation instruction shows you.

Notice that all the references number are a mix of hexadecimal addressing, ie 0x3F000000. the 3Fxxxxxx or [G3F ixxx] is the reference number of the room/screen interface (ItemID and ParentID). Thus, you only have to replace the 3F by the referenced number of the screen you want, both in the Menu_1024x768.ini and Dials.cfg file.

Here is the list of the screen references ingame:

3F;Page layout
24;Page gui event camera
25;Page recognition manual
28;Page UZO
2B;Page obs periscope
26;Page attack periscope
27;Page binocular (Needles doesn't work ATM)
3B;Page TDC
31;Page navigation map
32;Page attack map
33;Page interior
34;Page exterior
35;Page captain log
36;Page mission order
37;Page radio messages



Therefore, if you want the Stop Watch to show only in binocular,
replace all the 0x3fxxxxxx by 0x27xxxxxx in Dials.cfg and Menu_1024x768.ini files.


--------------------------------------------------------------------------------------------------

KNOWN PROBLEMS/BUGS:

- The Chrono doesn't activate when I click on it.

It not a bug. The click ability is not implemented in this mod. Unfortunately, all buttons features in the
Interface of SH3 are Hardcoded somehow. Only effects and drag/drag buttons are accessible by now. If by any
chances you find or know a solution to that problem, feel free to write me at jonzadd@hotmail.com.
It will be my pleasure to integrade the solution with the mod and you will be fully credited in the release.

- The stop watch is showing, but it doesn't budge when I drag it, and the needles are off.

That could be for many reasons:

1. Make sure your new inputs are sequential and doesn't skip or write over an existing sequence.

Ex: [Dial53] parameter must have [Dial54] as the next sequence. or
[G3F i229] parameter must have [G3F i230] as the next sequence.

Any jumped sequences will results of errors or anomalies when playing SH3.

2. You followed the sequences number by the wrong room/screen number (ex: [G3F ixxx],,[G2F ixxx],,)

3. Many have reported that extra spaces in end of code lines may results anomalies.
Be sure to remove those extra spaces. Just don't remove spacers between parameters sequences.

- The Chrono Disapear when I press Del/. on Keypad

It not a bug. Since the chrono is binded to the Page Layout (0x3F000000), it supposed to disable like everything else on the Interface layout.
No workaround is found at the moment to override this matter.

- The Chrono work, but it behind some kind of mask, like behind the
Binocular mask.

It a stacking problem in the code. Every object you see on screen is
a stack display. The way it work is the objects called in the earlier
sequence (ie [G27 i2]) will be displayed OVER the later sequence
object (ie [G27 i3]). Thus, the mask covering the chrono is over the
stack. There's few workaround, but the simpliest way will be to
place the sequence of the chrono before the mask and renumber all
the section after. however, be aware that procedure can be very
long depending of the room/screen section. I would hardly
recommend to do it to sections such as 0x3f (Page Layout).

----------------------------------------------------------------------------------------------------


The Dragable-tools v1.0 for IuB/RuB/Harbour Traffic 1.47
JonZ 03-03-06
-----------------------------------------------------------------------------------------
First Download this pack:
http://rapidshare.de/files/14562364/DragableToolsV1.0.zip.html


Originaly it was the Dragable Chronometer mod, but since many people have buffs with codes, I reunited what I use and pack them all, ready to use.

What this mod do:

-Add a Dragable Chronometer in ALL SCREENS, the wooden stop-watch case is on top of your screen.
-Add the NAVIMAP MOD tool. Dragable charts, map and compass to navigation and TDC map, available on top of your screen.
-Add a Nationnality Friend or Foe chart on each Periscopes and UZO screen.
-Reorganise the Order Icons. More Orders, more icons.
-New Help Screen
-Added FABC Slideout.


- Navimap mod is a creation of FLB Sale's U-999
- FABC Slideout a creation of TimeTraveler and OakGroove.

------INSTALLATION-----------------------------------------------------------------------
*Strongly suggested to use JSGME mod installer*
Direct download to this site:
http://members.iinet.net.au/~jscones/software/products/jsgme.zip

It very friendly and save you valuable time.

------READY TO INSTALL -- JSGME METHOD---------------------------------------------------

1. Copy the Dragable-Tools V1.0 into the MODS folder. Run JSGME and install.


------READY TO INSTALL -- Folder METHOD--------------------------------------------------

1. Backup data/cfg folder and data/menu folder.
2. Copy and paste the data folder from the zip to the game's data folder.



Screenshots:

http://img46.imageshack.us/img46/4275/chronocasing79ak.jpg (http://imageshack.us)

http://img62.imageshack.us/img62/2211/chronocasing67dt.jpg (http://imageshack.us)

http://img129.imageshack.us/img129/1069/dc69ve.jpg (http://imageshack.us)

http://img213.imageshack.us/img213/8861/dc33ay.jpg (http://imageshack.us)

http://img213.imageshack.us/img213/607/dc52sd.jpg (http://imageshack.us)



Feel free to use the mods for any use or include it in your mod package, I'll appreciate the credits in return. Not for resale.

If you want to modify the graphic of the wooden case chrono, I'd
appreciate to be informed first.


- JonZ

JonZ
02-28-06, 03:23 AM
Alright never mind...

http://img509.imageshack.us/img509/6377/tdchrono12vx.jpg (http://imageshack.us)

http://img509.imageshack.us/img509/9688/tdchrono22qk.jpg (http://imageshack.us)

http://img509.imageshack.us/img509/9453/tdchrono32dk.jpg (http://imageshack.us)

As you can see, I succeeded :|\

Church SUBSIM
02-28-06, 03:34 AM
Fantastic!

vodkaphile
02-28-06, 04:11 AM
so how'd you do it?:P

JonZ
02-28-06, 09:36 AM
There just a problem with it is it can only be activated through UZO or Periscopes. I don't know how it is possible it look like it have to be done elsewhere or in hardcode.

Maybe FLB Sale's know something, he did the buttons for the TDC for Periscope. Since he could make additionnal buttons different than the Periscope screen, maybe he can learn me something :P

J

GT182
02-28-06, 10:50 AM
You know what would be nice and maybe you could try it JonZ. Range to target showing up in the Attack Map screen. It's a pain jumping back to the scope TDC to see how close they are. Especially attacking warships. ;)

JonZ
02-28-06, 10:53 AM
You know what would be nice and maybe you could try it JonZ. Range to target showing up in the TDC screen. It's a pain jumping back to the scope to see how close they are. Especially attacking warships. ;)

You can already do it in TDC :doh: ??

Maybe you are looking for the FLB Sale's TDC to Periscope.
All the TDC dials in the Periscope screens :arrgh!:

GT182
02-28-06, 10:58 AM
Sorry, I made a mistake on that. I just editied the above to Attack Map. Sorry about that. :damn:

JonZ
02-28-06, 11:08 AM
Sorry, I made a mistake on that. I just editied the above to Attack Map. Sorry about that. :damn:

lol no problem.

Hmm, interesting idea . I am at work for the moment, so I can't answer that. I think it slightly possible. :hmm:

GT182
02-28-06, 11:13 AM
LOL... sorry I threw you on that. It would be nice to see and I hope it's possible but.... with all the modders out there it's strange no one has tried to implement it before. Good luck on working it out JonZ. :up:

JonZ
02-28-06, 11:27 AM
LOL... sorry I threw you on that. It would be nice to see and I hope it's possible but.... with all the modders out there it's strange no one has tried to implement it before. Good luck on working it out JonZ. :up:


Well perhaps because most of the people play at 100% realism and don't need a such feature since map contact update is deactivated. :hmm:

GT182
02-28-06, 04:58 PM
I know a few who don't use full realism, and they say the same about liking to see range displayed in the Attack Map.

I don't use Full Real either, and believe me, I don't sink em all. I've had many many misses. I figure if I have a weapons officer, he should do his job like the rest must or swim home. ;) LOL

JonZ
02-28-06, 05:06 PM
Understand.

Also to kept in mind that the most popular mods like RuB and IuB allow 100% realism with Map Contact update unchecked.

Still have to drive your ship back home manually ;)

panthercules
02-28-06, 08:54 PM
Wow - I've been looking for a working stopwatch on other screens for a while now. This looks fantastic!

However, you show this on the TDC map - any chance you could make this work so it would be usable on the Nav map? That's where I always want to be to mark the position on the map at the end of the time interval, but the watch is on a different screen and I forget to go back and check it till too late a lot of times.

Great work :up:

JonZ
02-28-06, 09:07 PM
Wow - I've been looking for a working stopwatch on other screens for a while now. This looks fantastic!

However, you show this on the TDC map - any chance you could make this work so it would be usable on the Nav map? That's where I always want to be to mark the position on the map at the end of the time interval, but the watch is on a different screen and I forget to go back and check it till too late a lot of times.

Great work :up:

Hi, I was just reading your thread (http://www.subsim.com/phpBB/viewtopic.php?t=45213&highlight=chrono)about the chronometer problem you posted some months ago. it disapointing to see that the Chrono cannot be activated elsewhere than UZO and Periscopes. TimeTravellers seems to hold the key answer.

It still could be Usefull. My main intention was to put it on ALL screens but I started where the chrono would be the most usefull first.


I would like to release the code, but for now I am trying to simplify it. There's codes that I am not sure if it necessary.
And the Chrono disapear when I drag it but reappear once I drop it :damn:

Clyde00
02-28-06, 10:07 PM
Hey JonZ,

I noticed in the menu ini (with Chomu's mod) that there is a start chrono entry referenced in the periscope, obscope and uzo. There is also a sec, min, and estsec reference into each of the scopes and uzo in the dials.cfg.

Have you tried creating a new dial specifically for the navmap in the dials.cfg following the entries of the one of the ones that work, then create a reference to that dial's sec, min, and estsec in the menu ini? I will play around a little and see what happens (I currently have the integrated orders 101 mod).

Seems like the menu ini calls on the specific dials for each scope? They don't appear to be the same dial for all the scopes, but when you start one working all of them including the one mounted on the attack scope stalk start working. I will let you know if I can get any of them to start elsewhere besides the scope 2d views.

JonZ
02-28-06, 10:17 PM
Hey JonZ,

I noticed in the menu ini (with Chomu's mod) that there is a start chrono entry referenced in the periscope, obscope and uzo. There is also a sec, min, and estsec reference into each of the scopes and uzo in the dials.cfg.

Have you tried creating a new dial specifically for the navmap in the dials.cfg following the entries of the one of the ones that work, then create a reference to that dial's sec, min, and estsec in the menu ini? I will play around a little and see what happens (I currently have the integrated orders 101 mod).

Seems like the menu ini calls on the specific dials for each scope? They don't appear to be the same dial for all the scopes, but when you start one working all of them including the one mounted on the attack scope stalk start working. I will let you know if I can get any of them to start elsewhere besides the scope 2d views.

Yes I did. The TDC map is referenced to 3B. Therefor, I made bitmap group ItemID called 0x3BF00000. The item parent is referenced to the itemID 0x3B000000. Even after replicating the exact lines of the UZO and Periscope (Only changed the referenced numbers) it doesn't work.

I tried to pick a look on Sale's TDC on Periscope and the trick is he modify alot of the Dials.cfg file to pickup the Dragable buttons. Unfortunately, I see he couldn't made a button that toggle the Auto Update TDC for almost the same reason of the Chronometer.

A workaround would be to make a Keyboard command. That would mean to also edit the command_en.cfg file. Still uncertain that it will do it.



Perhaps there is a command line that would allow Dials.cfg to define a toggle button that make the chrono activating.

ADukes
02-28-06, 10:37 PM
How do work the CROP command in the menu.ini file (crop 1=x.y, x.y, x.y, x.y)
http://www.subsim.com/phpBB/viewtopic.php?p=268428#268428

JonZ
02-28-06, 11:38 PM
How do work the CROP command in the menu.ini file (crop 1=x.y, x.y, x.y, x.y)
http://www.subsim.com/phpBB/viewtopic.php?p=268428#268428

Holy Crikey! thanks alot!

JonZ
02-28-06, 11:53 PM
Ok, Im out of Idea about the disapearing problem.

Here's the recipe:

First Backup Dials.cfg and menu_1024x768.ini.

Dials.cfg, go to the first lines and increment the Dials numbers by 4 like this example:

[DIALS]
DialsNo=xx+4

example:
DialsNo=56; was 52


Then go to the end of the file and Copy paste these 4 definitions and replace the xx by the numbers that follow the before number (if your last dial definition was [Dial48] then replace the xx by 49,50,51,52.

[Dialxx]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x3BF00002
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dialxx]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3BF00003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

[Dialxx]
Name=Add_ChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x3BF00004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dialxx]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x3BF00005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

Now, open the menu_1024x768.ini file and go to the last [G3B Ixx] parameter. Continue the sequence like you did for Dials.cfg by entering these parameters:

[G3B Ixxx]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x3BF00000
ParentID=0x3B000000
Pos=220,350,163,213
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Periscope.tga
Crop 0=0.00292969,0.767578,0.15918,0.208008
MatFlags=0x21
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3B Ixxx]
Name=Sec
Type=1031;Stat bmp array
ItemID=0x3BF00002
ParentID=0x3BF00000
Pos=81,-70,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.3125,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3B Ixxx]
Name=Min
Type=1031;Stat bmp array
ItemID=0x3BF00003
ParentID=0x3BF00000
Pos=82,-83,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3B Ixxx]
Name=Estim Sec
Type=1031;Stat bmp array
ItemID=0x3BF00004
ParentID=0x3BF00000
Pos=81,-70,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.6875,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3B Ixxx]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x3BF00005
ParentID=0x3BF00000
Pos=82,-83,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0.492188,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF



Now you should have the warpin Chrono on TDC. I hope someone will come up with a brillant Idea :p

vodkaphile
03-01-06, 12:32 AM
Is there a way to set a key to start/stop chrono? i.e. ctrl+c or something? this would get around not being able to click it.

JonZ
03-01-06, 12:33 AM
HOLY CRIKEY!

Found the Disapearing Chronometer problem.

On the Dial parameter I replaced these values:

;MatFlags=0x21; <-------------------------------- Removed

;TexFmt=0x9 <----------------------------------Removed

SelOne=True; <---------------------------------Was False

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


I UPDATED THE CODE TO BE SUPPORTED TO ALL SCREENS NOW, SEE POST #1!!!!!!!

http://img95.imageshack.us/img95/9428/dc67il.jpg (http://imageshack.us)

timetraveller
03-01-06, 05:32 AM
Amazing work, Jonz! :up: :up: :up:

TT

Der Teddy Bar
03-01-06, 06:49 AM
Today will be remembered in History!

vodkaphile
03-01-06, 09:36 AM
but you're not able to click it right?

I've been searching for a way to map it to a key but haven't been able to find any.

JonZ
03-01-06, 10:25 AM
but you're not able to click it right?

I've been searching for a way to map it to a key but haven't been able to find any.

Unfortunately the click ability seems to be hardcoded. I've long searched on this site to see if there's any alternatives but there's none and those who tried to make it work failed and gave up.

This is a touchy area. At this point, if someone with experience with Hex can continue the search for the click abilty then it would be great.


For now, it just an alternative for people who like something like the Chronu's Slideout Chronometer mod. And the only near good workaround will be to drag the chrono on the upper right corner, press F3 or O click on the chronometer of that page and press the key of the room you want.

ADukes
03-01-06, 10:50 AM
Maybe it is only the problem that a dragable chrono can't be clickable. Have you tried a non-dragable?

JonZ
03-01-06, 10:56 AM
Have you tried a non-dragable?


:yep:

Kpt. Lehmann
03-01-06, 10:57 AM
My hero! :up: :up: :up:

Way to go Jonz

vodkaphile
03-01-06, 06:52 PM
I still think there has to be some command to make it bindable to a key, i.e. ctrl C or something.

JonZ
03-01-06, 10:06 PM
I still think there has to be some command to make it bindable to a key, i.e. ctrl C or something.

I wish, I wish... :(


Alright, the idea still get me enthousiastic. It inspired me enough to make a Chronometer in a case. Here's my work in progress:

With Photoshop, I imported the skins and took the Chrono skin from the 7cIC_tif.tga texture and the wood texture from uzat_9 radio.tga and mix them togheter.

http://img221.imageshack.us/img221/2461/chronocasing14ph.jpg (http://imageshack.us)

I gave the chrono a glass, light+shades and reflexions effects.
http://img131.imageshack.us/img131/5651/chronocasing27hv.jpg (http://imageshack.us)

I toned up the wood texture, to give it more round effects and increase the wood texture shadings.
http://img158.imageshack.us/img158/3921/chronocasing31yq.jpg (http://imageshack.us)

I made some little details to make the casing older and used. I did not find any ref materials, so I sticked to the base...
http://img104.imageshack.us/img104/9195/chronocasing42ma.jpg (http://imageshack.us)

vodkaphile
03-01-06, 10:31 PM
looks good

panthercules
03-01-06, 11:09 PM
Bummer - I tried making the changes to the dials.cfg and menu_1024x768.ini files like it says in the first post now, but in game I get only what looks like it's probably the very bottom part of the stop watch up near the top left edge of each screen, but it doesn't seem to be drag-able on any of the screens.

I have the "navimap" mod installed and this seems to be overlaying one of the new drag-able pages from that mod (I think the map with the friendly minefields/nets), so I suppose that might be the problem here. Any suggestions foir how to make this work with the navimap mod (maybe by moving this a bit further right toward the center top of the screen)?

I also noticed some odd behavior where it looked like the needle (alone) was floating straight downward into the screen area - any idea what that was?

JonZ
03-01-06, 11:13 PM
Bummer - I tried making the changes to the dials.cfg and menu_1024x768.ini files like it says in the first post now, but in game I get only what looks like it's probably the very bottom part of the stop watch up near the top left edge of each screen, but it doesn't seem to be drag-able on any of the screens.

I have the "navimap" mod installed and this seems to be overlaying one of the new drag-able pages from that mod (I think the map with the friendly minefields/nets), so I suppose that might be the problem here. Any suggestions foir how to make this work with the navimap mod (maybe by moving this a bit further right toward the center top of the screen)?

I also noticed some odd behavior where it looked like the needle (alone) was floating straight downward into the screen area - any idea what that was?

That's strange, I have the Navimap mod installed by default :o

If the chrono appears up right, it normal. It that way it suppose to show.

Let me check if something was overlooked.

panthercules
03-01-06, 11:16 PM
I unloaded the navimap mod via JSGME, and tried again, but I still get the same thing, so maybe that wasn't it - I'm gonna go redo the file changes and see if I missed anything the first time around.

Demonspawn
03-01-06, 11:17 PM
I copied and pasted from your post on how to make it viewable on all screens, and the error I get is missing 0x3ff00003

However.....

From menu_1024:
[G3F I340]
Name=Min
Type=1031;Stat bmp array
ItemID=0x3FF00003
ParentID=0x3FF00001
Pos=82,-83,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


And from Dials.cfg:
[Dial49]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

Any ideas on where I can look to find out what is really causing the problem?

JonZ
03-01-06, 11:21 PM
I copied and pasted from your post on how to make it viewable on all screens, and the error I get is missing 0x3ff00003

However.....

From menu_1024:
[G3F I340]
Name=Min
Type=1031;Stat bmp array
ItemID=0x3FF00003
ParentID=0x3FF00001
Pos=82,-83,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


And from Dials.cfg:
[Dial49]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x3FF00003
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

Any ideas on where I can look to find out what is really causing the problem?

That can be for 2 reasons

- You did not increment the first line, the [Dials] number at line 1 (not your code you just pasted, the line in your Dial.cfg)

- check if I340 wasn't skipped or used by something else (use search)

- check if 0x3FF00003 or 0x3FF00001 was not used by something else

- check if there's a ItemID=0x3FF00001 definition

JonZ
03-01-06, 11:28 PM
Make sure everythings are sequential.

What do I mean is this

[G3F I330]
...

[G3F I331]
...

[G3F I332]
...


If there's a skip, it will create errors. If you think a sequence number end at, let says, is G3F I334, Use the Search function (Ctrl+F) to verify that the G3F i335 doesn't exist elsewhere.

Demonspawn
03-01-06, 11:29 PM
ARGH... I got it.

For some reason, I skipped from G3F I329 to G3F I340.

Thanks for the help tho.

Strangely enough.. I did that skip twice....

I was working on just making your stopwatch work when I couldn't make FLB U-999's simfeeling mod + your mod work at the same time. I made the same mistake in both. Go me!

Dimitrius07
03-01-06, 11:50 PM
JonZ
looks fantastic :up:

panthercules
03-01-06, 11:56 PM
I unloaded the navimap mod via JSGME, and tried again, but I still get the same thing, so maybe that wasn't it - I'm gonna go redo the file changes and see if I missed anything the first time around.

well, I reloaded the navimap mod, and rechecked all the pasted entries into those two files (including checking for the incrementing and sequence thing and the entries mentioned in the previous few posts above), but it still doesn't work :(

I did find that all the pages from the navimap mod were still there after all (just moved around a little) and still worked, but the stop watch still isn't working and the needle still drifts downward onto the screen for some weird reason.

Dang it - I was really looking forward to this but I must be doing something wrong here :(

JonZ
03-02-06, 12:01 AM
I did find that all the pages from the navimap mod were still there after all (just moved around a little) and still worked, but the stop watch still isn't working and the needle still drifts downward onto the screen for some weird reason.

Dang it - I was really looking forward to this but I must be doing something wrong here :(


It sounds obvious to me that the IDs are misplaced. If the needles are disconnected to the stopwatch it because they aren't related in ItemID and Parent.

Make sure that the 'Dial' have an unique ID number (I choosed 0x3FF00001), and it parent link to 0x3F000000 (Page Layout) .

Make also sure that the needles ('sec' and 'min' and the two Estims) are all related to 0x3F00001as Parent.

Samwolf
03-02-06, 12:35 AM
What portion of the code would only put the new chronometer on the binocular screen?

I usually switch to binocular view after launching a surface attack because I get a wider view but I have to switch back to the UZO to see the chronometer.

TIA.

JonZ
03-02-06, 12:45 AM
What portion of the code would only put the new chronometer on the binocular screen?

I usually switch to binocular view after launching a surface attack because I get a wider view but I have to switch back to the UZO to see the chronometer.

TIA.

That would be to replace all the 0x3Fxxxxxx of all codes to 0x27xxxxxx AND replace the sections param [G3F ixxx] to [G27 ixxx]. Don't forget to make the changes on Dials.cfg.

Again, make sure everything is sequential and placed at the end of sequence.

Here's is a good list of the rooms that you might want to place the code (took from the ini file).
3F;Page layout
24;Page gui event camera
25;Page recognition manual
28;Page UZO
2B;Page obs periscope
26;Page attack periscope
27;Page binocular
3B;Page TDC
31;Page navigation map
32;Page attack map
33;Page interior
34;Page exterior
35;Page captain log
36;Page mission order
37;Page radio messages



Holy Crikey, what an ugly avatar

Demonspawn
03-02-06, 01:05 AM
I appear to be having the same problem as panthercules.

The bottom of the chronometer appears at the top of the screen near the left edge. It is not dragable. The seconds hand falls downward to count seconds, and is visible after 40 seconds or so. If I stop the chronometer the seconds hand stays put, ad once I reset it, it is invisible (off the top edge of the screen) again.

I have checked, and 0x3FF00001 is not used elsewhere in dials.cfg or menu_1024_768.ini. "Dial" is set drag=true. All seconds, minutes, est seconds, est minutes are related to 0x3FF00001.

I'm not sure what is causing this behavior, so mabye it's a mod that panthercules and I use that you don't. I have:
IUB 1.02
Heavy Radio Messages
NYGM Crew Management
TransparenteKonsole
SlideoutAnzeign (this and the previous for FLB U-999's simfeeling mod)
my custom mod to change the sub appearance on map when zoomed in

That's it. Anything you an think of? (other than that I do play in 1024x748)

JonZ
03-02-06, 01:19 AM
I appear to be having the same problem as panthercules.

The bottom of the chronometer appears at the top of the screen near the left edge. It is not dragable. The seconds hand falls downward to count seconds, and is visible after 40 seconds or so. If I stop the chronometer the seconds hand stays put, ad once I reset it, it is invisible (off the top edge of the screen) again.

I have checked, and 0x3FF00001 is not used elsewhere in dials.cfg or menu_1024_768.ini. "Dial" is set drag=true. All seconds, minutes, est seconds, est minutes are related to 0x3FF00001.

I'm not sure what is causing this behavior, so mabye it's a mod that panthercules and I use that you don't. I have:
IUB 1.02
Heavy Radio Messages
NYGM Crew Management
TransparenteKonsole
SlideoutAnzeign (this and the previous for FLB U-999's simfeeling mod)
my custom mod to change the sub appearance on map when zoomed in

That's it. Anything you an think of? (other than that I do play in 1024x748)


I'm out of ideas :(

Maybe try without Commander. That's the only thing I did not do.
Also check if putting that whole G3F section to completely at the bottom of the ini file changes something.


The chrono position is correct, but why it undragable is odd.

JCWolf
03-02-06, 01:22 AM
I still think there has to be some command to make it bindable to a key, i.e. ctrl C or something.

I wish, I wish... :(


Alright, the idea still get me enthousiastic. It inspired me enough to make a Chronometer in a case. Here's my work in progress:

With Photoshop, I imported the skins and took the Chrono skin from the 7cIC_tif.tga texture and the wood texture from uzat_9 radio.tga and mix them togheter.

http://img221.imageshack.us/img221/2461/chronocasing14ph.jpg (http://imageshack.us)

I gave the chrono a glass, light+shades and reflexions effects.
http://img131.imageshack.us/img131/5651/chronocasing27hv.jpg (http://imageshack.us)

I toned up the wood texture, to give it more round effects and increase the wood texture shadings.
http://img158.imageshack.us/img158/3921/chronocasing31yq.jpg (http://imageshack.us)

I made some little details to make the casing older and used. I did not find any ref materials, so I sticked to the base...
http://img104.imageshack.us/img104/9195/chronocasing42ma.jpg (http://imageshack.us)



Beautifull work bro, brilliante chronocasing job man... :up: :up:

JonZ
03-02-06, 01:23 AM
Ok since the complexity of the codes and procedures, I'll make a pakage deal tomorrow reuniting Navimap mods and this mod.

Alright?

panthercules
03-02-06, 02:21 AM
Ok since the complexity of the codes and procedures, I'll make a pakage deal tomorrow reuniting Navimap mods and this mod.

Alright?

That would be awesome :D

I'm also running SH3 Commander 2.4 with the following mods (and also play in 1024x768), in case it matters:
IUB 1.02
NYGM crew mgmt
NYGM airplane&ship damage combo (.06/0.39)
Navimap
Hydrophone Speed Chart
Sound delay (for deck gun) 1.2

I'll check those other things you mentioned above tomorrow - it's getting a bit late here tonight.

Thanks for all this great work :up:

JonZ
03-02-06, 02:40 AM
I've been putting the last details. Reflections on wood and the Hakenkreuz.

http://img224.imageshack.us/img224/9610/chronocasing53kx.jpg (http://imageshack.us)

Here it is at work:

http://img63.imageshack.us/img63/4471/chronocasing65ao.jpg (http://imageshack.us)

Demonspawn
03-02-06, 03:06 AM
now this is REALLY getting wierd.....

I decided to move the chrono down so that I can see the face even if I can't drag it. I edited the position of dial down to 800. The only hand of the chrono that works is the estimated minute hand. The actual minute hand as well as the second hands (actual and estimated) start to drop from the top of the screen at around 15 seconds now (or 3 minutes for the minute hand) and continue to fall untill they reach the top (60 seconds, when the minutes maxes out it remains at the bottom). It's as if they arn't attached to the stopwatch properly. Of course, it is still not dragable. :damn:

Yes, I have moved the settings to the bottom of the .ini file. I have double checked and all values (other than the first Pos= line for the total chrono) are as listed in this post. The only difference between minutes and estimated minutes are the names, crop values, and critvals. Now, for grins and giggles, I switched the G3F Ixxx values as well as the dial numbers for the real seconds and estimated minutes. Only difference is the real seconds no longer show up and fall down when the stopwatch is running, but the estimated seconds still do. So I decided to change them back to normal (dial number and G3F Ixxx number) and switch the critvals. Same thing, only the real seconds doesn't show up now.....

Wait a sec.. I noticed something.... :hmm:

HOLY ****ING ****!!!
I figured it out
Because I copy and pasted from the website, there was a space after drag=true (making it undragable) and after circular=true for all but the estimated minutes (it was last, making the rest linear). I removed this space and guess what? It works now!!! :rock: Well, other than the minor problem that the red estimated seconds/minutes are on top of the actuals. EDIT: I un-edited the dial numbers, but I forgot to do so with the G3F Ixxx numbers. Now that I have, it works perfectly!

Stupid whitespace =P This was never a problem in C++

panthercules, check to see if this is your problem as well.

redsolo
03-02-06, 07:43 AM
Very coool!!!
Is this something that could be packaged into a mod? Or do we all need to edit the files manually?

Uber Gruber
03-02-06, 08:48 AM
I'm sorry, I just don't get it. What is the point of having a draggable chrono ? I hope I don't sound rude or anything as that is certainly not my intention but i'm wearing my finger nails down scratchnig my head and trying to figure out what use a draggable chrono is....can any one help ?

There's another mod where all the TDC dials are available in the attack persicope screen, now that would be usefull (well, if they were'nt so damn big and were positioned neatly at the bottom of the screen with the other dials perhapps)....so are you using the chrono as a test dial and then, once you've figured out how to drag 'n drop it as you desire, you're going to make the TDC dials available in drag 'n drop mode ?

Its fascinating stuff but i'd really appreciate it if someone could let me know "why" ?

thanks.....

ref
03-02-06, 08:58 AM
I'm sorry, I just don't get it. What is the point of having a draggable chrono ? I hope I don't sound rude or anything as that is certainly not my intention but i'm wearing my finger nails down scratchnig my head and trying to figure out what use a draggable chrono is....can any one help ?

There's another mod where all the TDC dials are available in the attack persicope screen, now that would be usefull (well, if they were'nt so damn big and were positioned neatly at the bottom of the screen with the other dials perhapps)....so are you using the chrono as a test dial and then, once you've figured out how to drag 'n drop it as you desire, you're going to make the TDC dials available in drag 'n drop mode ?

Its fascinating stuff but i'd really appreciate it if someone could let me know "why" ?

thanks.....

I'd love to have a chrono in the nav screen to calculate speeds and the navimap mod sliding chrono is to small for me, If it's draggable better, so I put it where I like it , besides why not?, I find a lot of mods useless, and for other people they are essential, If you don't like it don't use it.

Ref

JonZ
03-02-06, 09:32 AM
I'm sorry, I just don't get it. What is the point of having a draggable chrono ? I hope I don't sound rude or anything as that is certainly not my intention but i'm wearing my finger nails down scratchnig my head and trying to figure out what use a draggable chrono is....can any one help ?

There's another mod where all the TDC dials are available in the attack persicope screen, now that would be usefull (well, if they were'nt so damn big and were positioned neatly at the bottom of the screen with the other dials perhapps)....so are you using the chrono as a test dial and then, once you've figured out how to drag 'n drop it as you desire, you're going to make the TDC dials available in drag 'n drop mode ?

Its fascinating stuff but i'd really appreciate it if someone could let me know "why" ?

thanks.....

I could make a dragable pipe and everyone will jump on it :-j

Samwolf
03-02-06, 09:41 AM
What portion of the code would only put the new chronometer on the binocular screen?

I usually switch to binocular view after launching a surface attack because I get a wider view but I have to switch back to the UZO to see the chronometer.

TIA.

That would be to replace all the 0x3Fxxxxxx of all codes to 0x27xxxxxx AND replace the sections param [G3F ixxx] to [G27 ixxx]. Don't forget to make the changes on Dials.cfg.

Again, make sure everything is sequential and placed at the end of sequence.

Here's is a good list of the rooms that you might want to place the code (took from the ini file).
3F;Page layout
24;Page gui event camera
25;Page recognition manual
28;Page UZO
2B;Page obs periscope
26;Page attack periscope
27;Page binocular
3B;Page TDC
31;Page navigation map
32;Page attack map
33;Page interior
34;Page exterior
35;Page captain log
36;Page mission order
37;Page radio messages



Holy Crikey, what an ugly avatar

Thanks, You've made my day. :sunny:

vodkaphile
03-02-06, 10:02 AM
Why do you want a draggable chrono? Lots of reasons, speed calculations on nav-map as someone said above also speed calculations in sonar station.

I just hope someone finds a way to make them clickable or bindable. Until then I'm still using a stopwatch heh.

I am gonna use JonZ's art though, looks great.

Vonotto
03-02-06, 10:34 AM
For many many people manual editing is scary and just to much for them. Slap this into a JSGE mod folder and make it easy to use for everyone.

JonZ
03-02-06, 10:49 AM
For many many people manual editing is scary and just to much for them. Slap this into a JSGE mod folder and make it easy to use for everyone.

I wish it was easy that way.

Many mods like RuB, IuB, HT147 and SimFree slideouts (and more) Alter the menu_1024x768.ini.


Tonight I'll see if I can slap all these three majors in one.

vodkaphile
03-02-06, 10:54 AM
problem with that is the fact so many mods use 1024x786 or whatever file.


so....it'd disable all mods that use it unless he has those mods as well.

basically it'd be a pain for everyone

Vonotto
03-02-06, 12:24 PM
For many many people manual editing is scary and just to much for them. Slap this into a JSGE mod folder and make it easy to use for everyone.

I wish it was easy that way.

Many mods like RuB, IuB, HT147 and SimFree slideouts (and more) Alter the menu_1024x768.ini.


Tonight I'll see if I can slap all these three majors in one.

are you not altering the file anyway? so whats the difference if a mod enabler alters the files or you manualy do it?

JonZ
03-02-06, 12:32 PM
For many many people manual editing is scary and just to much for them. Slap this into a JSGE mod folder and make it easy to use for everyone.

I wish it was easy that way.

Many mods like RuB, IuB, HT147 and SimFree slideouts (and more) Alter the menu_1024x768.ini.


Tonight I'll see if I can slap all these three majors in one.

are you not altering the file anyway? so whats the difference if a mod enabler alters the files or you manualy do it?

Well, if the player have already these mods I mentionned above, he won't notice a difference, except additions of features like Navimap mod and slideout FABC. I'm not even sure if it a good idea myself so.

What could be a better solution? I don't see any.

JonZ
03-02-06, 06:39 PM
now this is REALLY getting wierd.....

I decided to move the chrono down so that I can see the face even if I can't drag it. I edited the position of dial down to 800. The only hand of the chrono that works is the estimated minute hand. The actual minute hand as well as the second hands (actual and estimated) start to drop from the top of the screen at around 15 seconds now (or 3 minutes for the minute hand) and continue to fall untill they reach the top (60 seconds, when the minutes maxes out it remains at the bottom). It's as if they arn't attached to the stopwatch properly. Of course, it is still not dragable. :damn:

Yes, I have moved the settings to the bottom of the .ini file. I have double checked and all values (other than the first Pos= line for the total chrono) are as listed in this post. The only difference between minutes and estimated minutes are the names, crop values, and critvals. Now, for grins and giggles, I switched the G3F Ixxx values as well as the dial numbers for the real seconds and estimated minutes. Only difference is the real seconds no longer show up and fall down when the stopwatch is running, but the estimated seconds still do. So I decided to change them back to normal (dial number and G3F Ixxx number) and switch the critvals. Same thing, only the real seconds doesn't show up now.....

Wait a sec.. I noticed something.... :hmm:

HOLY F@&*#^! poo poo!!!
I figured it out
Because I copy and pasted from the website, there was a space after drag=true (making it undragable) and after circular=true for all but the estimated minutes (it was last, making the rest linear). I removed this space and guess what? It works now!!! :rock: Well, other than the minor problem that the red estimated seconds/minutes are on top of the actuals. EDIT: I un-edited the dial numbers, but I forgot to do so with the G3F Ixxx numbers. Now that I have, it works perfectly!

Stupid whitespace =P This was never a problem in C++

panthercules, check to see if this is your problem as well.

That's great news!

Can you pinpoint the portion of my code that was wrong in my post? I will make corrections tonight to an improved version with the needle pin on the chrono.

Demonspawn
03-02-06, 07:00 PM
Actually, nothing at all was wrong with your post, other than the fact it was on a webpage rather than a .txt file for copying and pasting. In the end, the only problems that I had were (first) skipping from 329 to 340... TWICE! and at the end the spaces at the end of the lines. When I was playing around with the numbers attempting to switch the "working" estimated minutes with the non-working actual seconds, I realized there was a space at the end of the line where there wasn't on other entries. I then noticed there wasn't a space on the last line I C&Ped from the website, which was the circular line for the estimated minutes. Change everything back to how it was, remove spaces, and bingo it works.

My first time doing a 'hands on' modification and dang I learned an important lesson!

As far as making a JSGE mod for this... well menu_1024_748.ini is a heavily modified file by many mods. I made my own JSGE for this mod so I could 'back out' when I had problems (which I did). It would be possible to use simple .diff files and use VIM or some other tool to insert if if wasn't for the G3F Ixxx numbering. We'd need another tool to automate it fully.

lurker_hlb3
03-02-06, 07:17 PM
I've been putting the last details. Reflections on wood and the Hakenkreuz.

http://img224.imageshack.us/img224/9610/chronocasing53kx.jpg (http://imageshack.us)

Here it is at work:

http://img63.imageshack.us/img63/4471/chronocasing65ao.jpg (http://imageshack.us)

When do you plan to release this ????

panthercules
03-02-06, 09:10 PM
the navimap mod sliding chrono is to small for me

ARE YOU SH***ING ME??? What sliding chrono in the navimap mod are you talking about, and where is it hiding????? I can't believe that there's been one in there all this time and I didn't realize it :oops: Man - I gotta read those readme files more carefully :damn:

Anyway - great catch about those extra spaces Demonspawn - I'm gonna go ahead and check that out 'cause I did the same thing about pasting from the web page on the forum here and probably got the same result.

Thanks

[edit] OMG!!! it actually works - removing those extra spaces did the trick - you guys are awesome :rock:

And I never did find any sliding chrono on my navimap mods screen, so the fact that this works is waaaayy cooool :)

don1reed
03-02-06, 11:43 PM
@ Demonspawn and/or Panthercules:

I've got the same problem. Chrono won't slide down and the droopy second hand...and...


I don't have any extra spaces in the txt files ???

I have Sales slideout TDC dials and meters.

I followed installation instructions, putting the dial files at the end and properly numbered and likewise with the ini file. All numbers are in sequence. I'm at a loss.

panthercules
03-02-06, 11:49 PM
Bummer - I don't know what to tell you - I opened up the dials.cfg and the menu... file in Word, turned on the "show symbols/paragraph marks" or whatever function, and that made it easy to find all those (single) extra spaces at the ends of the pasted lines just like Demon said, and when I removed them it worked like a charm all of a sudden. Not sure why you're still having the problem, but I hope you get it sorted 'cause this is awesome when it works :yep:

Just for troubleshooting purposes, it might be worth a shot to temporarily disable that TDC mod you have via JSGME and then try this, just in case there is some sort of conflict with that one.

don1reed
03-03-06, 12:07 AM
Tnx m8...I'll give that a try.

JonZ
03-03-06, 02:42 AM
Ok, I've updated the first page.

I have uploaded the new chrono skin and renewed the instructions to install it.


I've also put a ready to use version for IuB/RuB/HT1.47 ready.

Unfortunately, not compatible with any other mods that alter the menu1024 file, like Simfree from Sale's.

Screenshots:

http://img46.imageshack.us/img46/4275/chronocasing79ak.jpg (http://imageshack.us)

http://img62.imageshack.us/img62/2211/chronocasing67dt.jpg (http://imageshack.us)

don1reed
03-03-06, 09:53 AM
Kudos, Herr JonZ.

Mega tnx to panthercules who helped me during a senior moment. Yep, it was the "•¶"

tnx agn,

don1reed
03-03-06, 11:23 AM
JonZ is there anyway to upload to http://u-boot.realsimulation.com/ , as Rapidshare isn't working for me ??

Whoops! Nevermind...it's working now.

Tnx,

Samwolf
03-03-06, 12:14 PM
I made the changes to the files, loaded the game and started the chrono in the UZO screen but when I go to the Binocular screen although the chrono is there and dragable, the hands aren't moving.

Any ideas on what I should look at?

I made sure there are no blanks in either of the files, the numbering is sequential and that the item id's are not being used anywhere else.

Also, is the chrono supposed to slide under the black mask on the Binocular screen?

TIA.

JonZ
03-03-06, 02:48 PM
I made the changes to the files, loaded the game and started the chrono in the UZO screen but when I go to the Binocular screen although the chrono is there and dragable, the hands aren't moving.

Any ideas on what I should look at?

I made sure there are no blanks in either of the files, the numbering is sequential and that the item id's are not being used anywhere else.

Also, is the chrono supposed to slide under the black mask on the Binocular screen?

TIA.

Frankly, I never had time to test particuliar areas to put the chrono. I'm sure that the Masking thing is a stacking order problem. The
only solution I have in mind is to put the chrono before the masking parameter sequences. If the mask is called in G27 i2 for example, the chrono should be placed at G27 i2 and the mask at G27 i3 and renumber all the Gs after.


Paste the codes here, I'll see what I can do to it tonight - make tweaks etc.

To this point, the goal of the next releases will be to fix unessessary codes or add more snipets to make the mod stable.

Samwolf
03-03-06, 03:10 PM
I made these changes based on your original version without the new chronograph.tga


Here are the changes I made to the Dials.cfg file


Used to be DialsNo=44

[DIALS]
DialsNo=48

****


[Dial44]
Name=Add_ChronoSec
Type=13; DIAL_CHRONO_SEC
Dial=0x0
CrtVal=0x27F00004
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial45]
Name=Add_ChronoMin
Type=14; DIAL_CHRONO_MIN
Dial=0x0
CrtVal=0x27F00005
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes


[Dial46]
Name=Add_ChronoEstSec
Type=40; DIAL_TORP_ESTIM_SEC
Dial=0x0
CrtVal=0x27F00006
NewVal=0x0
DialVal=0,360
RealVal=0,60; seconds
Circular=Yes

[Dial47]
Name=Add_ChronoEstMin
Type=41; DIAL_TORP_ESTIM_MIN
Dial=0x0
CrtVal=0x27F00007
NewVal=0x0
DialVal=0,360
RealVal=0,60; minutes
Circular=Yes

Here are the changes I made to the menu_1024_768.ini file

Last entry was G27 I12

[G27 I13]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x27F00000
ParentID=0x27000000
Pos=220,350,163,213
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Periscope.tga
Crop 0=0.00292969,0.767578,0.15918,0.208008
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G27 I14]
Name=Sec
Type=1031;Stat bmp array
ItemID=0x27F00004
ParentID=0x27F00000
Pos=81,-70,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.3125,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G27 I15]
Name=Min
Type=1031;Stat bmp array
ItemID=0x27F00005
ParentID=0x27F00000
Pos=82,-83,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G27 I16]
Name=Estim Sec
Type=1031;Stat bmp array
ItemID=0x27F00006
ParentID=0x27F00000
Pos=81,-70,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.6875,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G27 I17]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x27F00007
ParentID=0x27F00000
Pos=82,-83,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0.492188,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

JonZ
03-03-06, 11:01 PM
Yeah, I just copied your code and like you said, it dragable, but the needles aren't workings.

I messed with the code for a quite while now, I couldn't find any solutions to overide the problem :down:

It like if the needles parts aren't comunicating with the source. That's a bummer. If I try the code a section above (UZO) it work.

Samwolf
03-04-06, 12:04 AM
Ok. Thanks for your time, I appreciate the help. I'll try to see if it'll work with your latest version of the mod.

JonZ
03-04-06, 12:05 AM
Ok. Thanks for your time, I appreciate the help. I'll try to see if it'll work with your latest version of the mod.

I'm pretty sure it will not be any better I'm affraid :(
Looks to me that the Binocular screen is the Exception.

Valentin
03-04-06, 04:58 AM
Thank you very much, excellent Mod ! :D

JonZ
03-05-06, 01:35 PM
Did Anyone experienced some kinds of bulky black box around the Chronometer and around the periscope buttons?

I just did a test today and I realised that a portion of the code on first post was missing (now fixed).

For that problem, insert under the "Dial" parameter, Between Crop and Textfmt, this line: MatFlags=0x29.

The blocks will be removed.

noe
03-12-06, 05:13 PM
hi,

I have a problem with getting this mod to work.

I installed it manually by editing necessary files.

The chronometer is visible on all screens in upper left corner but I can't move it. :shifty:

http://img57.imageshack.us/img57/9139/abc0rk.th.jpg (http://img57.imageshack.us/my.php?image=abc0rk.jpg)

My game is:
sh3 1.4
tonnage war mod 1.03 (with original rudder gauge)
CA's instrument patch
6 dials sim feeling mod

Is dragable chrono compatibile with mods in list above??

panthercules
03-13-06, 08:33 PM
hi,

I have a problem with getting this mod to work.

I installed it manually by editing necessary files.

The chronometer is visible on all screens in upper left corner but I can't move it. :shifty:

http://img57.imageshack.us/img57/9139/abc0rk.th.jpg (http://img57.imageshack.us/my.php?image=abc0rk.jpg)

My game is:
sh3 1.4
tonnage war mod 1.03 (with original rudder gauge)
CA's instrument patch
6 dials sim feeling mod

Is dragable chrono compatibile with mods in list above??

I'm running it fine with NYGM-TW - not sure about those other two, but this problem sounds like the one I had when I first tried to install this mod - check a few pages back in this thread and you will see some posts about the problem caused by copy/pasting the text from this thread into your files - doing that inserts an extra space at the end of each line, which keeps this from working correctly.

Once I put the file in Word and turned on the show codes feature, I was able to spot and remove the extra spaces at the ends of the lines and it's been working great ever since.

Good luck - this mod is an awesome fix to one of my longest-standing wish list items, and it's great when it works.

Tonnage_Ace
03-14-06, 06:25 AM
Does the watch work when I'm operating the hydrophone? That seems to be the only function for me as I can figure out the speed of the ship accurately.

Cdre Gibs
03-14-06, 06:37 AM
Ok, I have tried to follow this thread but I'm now totaly confused.

Does the watch actualy work - ie:
Its at 0m,0s - I fire a Torp it starts counting?

I fire another torp, it resets to 0m,0s and starts counting for torp N°2?

I then click on Torp N° 1 in the scope view lets say and the watch changes back to torp N° 1's elasped time?

Same deal if I click on Torp N°2?

After time run can I reset it back to 0m,0s?

If I leave it after time run, and fire another torp lets say hours or days later, will it reset back to 0m,0s and begin time count?

And last but not least, is there a proper Fob version rather than the wood box thingo?

Thx.

PS: Ohh and if so on the Fob version, I only have HTv1.47 so it would need to be compat with that. Then correct link for all bits an destructions would be nice.

JonZ
03-14-06, 11:03 AM
The Timing of the chrono only keeps track of the late action you made on the default Chronometer (or Fired Torpedos icons) on Periscopes and Uzo screens.

For the no-wooden case chrono, read first page, first post. It somewhere near the end.

Cdre Gibs
03-14-06, 11:46 AM
Hmm, K, thx for answering. Its not for me then. Good luck with it tho hey.

JonZ
03-14-06, 03:05 PM
Hmm, K, thx for answering. Its not for me then. Good luck with it tho hey.

Understandable.

My first wish when I created the chrono was to be able to use it anywhere, but found out that the actions binded to the chrono seems to be hardcoded and no one have really found an alternative method to make it work.

I hoped that once this mod released, someone with better skills find a way to make the stop watch more interactive.

JonZ

panthercules
03-23-06, 12:44 AM
Grey Wolves has incorporated this great draggable chrono mod (all hail JonZ :rock: ), BUT it used the boxed version of the stopwatch, which (purely as a matter of personal taste) I don't happen to like as much as the stock stop watch graphic.

I had asked in one of the GW threads about how to get the stock chrono graphic back, but hadn't gotten an answer back yet so I decided to see if I could figure it out using the info that JonZ added in the first post of this thread.

As it turns out, it was laughably (and thankfully) easy to do this. When I actually took a look at the GW menu_1024_768.ini file, they had very clearly commented exactly where the draggable chrono lines started and ended. And all I had to do was copy the lines from JonZ's first post in this thread, clean out the extra spaces (and fix the carriage return markers) that result from copying and pasting from these forum postings, change the "G3F Ixxx" numbering to match up with the starting G3F numbers of the draggable chrono section in the GW menu_1024_768.ini file, and then copy and paste that new text replacing everything in the draggable chrono section of that GW file, and Voila!

For those who want the stock chrono graphic back but don't want to screw with all the manual clean up issues of copying/pasting from these forum posts, I saved down my cleaned up replacement text as a simple .txt file and uploaded it to rapidshare here:

http://rapidshare.de/files/16194119/Menu_1024_file_changes_to_get_unboxed_chrono_back. txt.html

You can download that file and open it up, select all and copy the text, then open up the GW menu_1024_768.ini file, find the JonZ draggable chrono section, highlight all of the text entries between the start and end comment lines, and hit "paste", then exit and save the GW file and you're done. [NOTE - there are a different number of "G3F" entries in the original GW section and the replacement text, but it doesn't matter - just paste down the new replacement text so it's the only thing between the start/end comment lines, and it should work fine (at least it did when I tested it on my GW install) - be sure to "roll back" SH3 Commander before you do this if you're using it, and you might want to backup your copy of the GW menu_1024_768.ini file before you get started, just in case]

The watch does seem to start off in a weird place on the screen when you first load the game, but I always dragged it down to a different place than it's default location anyway, so it's no big deal to just drag it out of the middle of the screen and put it wherever you usually keep it when you're not actually using it (I like to hide it down at the bottom far right corner underneath the TC settings part of the HUD with only the tip of the knob/ring showing, and drag it out from there when I need it).

Thanks to JonZ for this great mod, and to the GW team for including it in their fantastic package. :up:

Anachronous
03-23-06, 05:05 AM
Thanks for that. I have exactly the same setup. Its nice to have an official version. :)

Reece
03-23-06, 06:11 AM
Hi Jonz, I got the Chronometer up ok :up: but found that I would like to have it up only in the attack map so I tried replacing all occurances of '0x3f' with '0x32' in both the dials.cfg & menu_1024_768.ini files but now on loading game I get the "Menu Item Not Found Error" a number of times. in your explanation below I assume the '0x3f' addresses are for your additional entries only not the whole of menu_1024_768.ini & Dials.cfg?

**** Quote ****

IF YOU WANT THE CHRONO TO SHOW IN A SPECIFIC SCREEN.
__________________________________________________ __


What you have to do if you want to show the chronometer in a specific room/screen is simple.

All you have to do is to do exactly what the previous manual installation instruction shows you.

Notice that all the references number are a mix of hexadecimal addressing, ie 0x3F000000.

the 3Fxxxxxx or [G3F ixxx] is the reference number of the room/screen interface (ItemID and ParentID). Thus, you

only have to replace the 3F by the referenced number of the screen you want, both in the

Menu_1024x768.ini and Dials.cfg file.

Here is the list of the screen references ingame:

3F;Page layout
24;Page gui event camera
25;Page recognition manual
28;Page UZO
2B;Page obs periscope
26;Page attack periscope
27;Page binocular
3B;Page TDC
31;Page navigation map
32;Page attack map
33;Page interior
34;Page exterior
35;Page captain log
36;Page mission order
37;Page radio messages

Therefore, if you want the Stop Watch to show only in binocular,
replace all the 0x3fxxxxxx by 0x27xxxxxx in Dials.cfg and Menu_1024x768.ini files.
**** End Quote ****

Not sure otherwise what is wrong. :cry:

Thanks,
Reece.

JonZ
03-23-06, 09:43 AM
make sure it placed under [G32 ixxx] series too.

JonZ
03-30-06, 12:30 AM
New Version of the casing

I love JonZ's mod and I know he spent a lot of time/effort making that box (and it looks nice), but something about a box that doesn't have a place for the watch knobs/buttons looks funny to me

:oops:

Well no more.

I took a new reference, based on a popular movie :roll:

http://img138.imageshack.us/img138/5898/chronometerv116ys.jpg (http://imageshack.us)

http://img146.imageshack.us/img146/3186/chronoss7vu.jpg (http://imageshack.us)

First
Download tga files replacements here:
http://rapidshare.de/files/16764339/Draggable_Chronometer_v1.1.zip.html


Then do these modifications on your current menu_1024_768.ini files (if you have the wooden case already installed).


[G3F Ixxx]
Name=Dial
Type=1031;Stat bmp array
ItemID=0x3FF00000
ParentID=0x3F000000
Pos=80,990,214,248
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Chronometer.tga
Crop 0=0,0.03125,0.8359375,0.96875
MatFlags=0x29
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Reflection
Type=1030;Static bmp
ItemID=0x3FF00006
ParentID=0x3FF00000
Pos=0,13,256,256
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Reflex.tga
MatFlags=0x29
TexFmt=0x9
MatFlags=0x29

[G3F Ixxx]
Name=Center
Type=1030;Static bmp
ItemID=0x3FF00001
ParentID=0x3FF00000
Pos=109,-126,4,4
Materials=1
Display=0;No stretch
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.0625,0.960938,1,0.984375
MatFlags=0x29
TexFmt=0x9

[G3F Ixxx]
Name=Sec
Type=1031;Stat bmp array
ItemID=0x3FF00002
ParentID=0x3FF00000
Pos=106,-68,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.3125,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Min
Type=1031;Stat bmp array
ItemID=0x3FF00003
ParentID=0x3FF00000
Pos=107,-82,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=false
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Estim Sec
Type=1031;Stat bmp array
ItemID=0x3FF00004
ParentID=0x3FF00000
Pos=106,-68,10,120
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0.6875,0,0.3125,0.9375
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F Ixxx]
Name=Estim Min
Type=1031;Stat bmp array
ItemID=0x3FF00005
ParentID=0x3FF00000
Pos=107,-82,8,40
Materials=1
Display=5;Linear&rotation
Mat 0=data/menu/gui/Chrono.tga
Crop 0=0,0.492188,0.25,0.3125
MatFlags=0x29
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


Et voila!

JonZ

KptnLt Eric Karle
03-30-06, 04:01 PM
Well I finally overcame my reluctance to mess around with .ini and .cfg files and installed this mod just now. WOW, this is wonderful, You really have done a marvelous job with this Chrono JonZ, I salute you sir, thanks a lot, this adds a huge amount to the sim.

I don't have a problem with not being able to start it on every page. I have combined it with FLB sales 999's wonderful Navimap Mod and my own humble Navimap table mod and my game has lept forward in immersiveness. Thanks again for a wonderful addition.

GC1CEO
08-28-07, 05:01 PM
Since the link no longer works and I want a standalone version of it, where can I obtain this mod? I have looked over UBoat.Simulations but nothing (unless its named differently)

lutzow
08-29-07, 04:06 AM
Since the link no longer works and I want a standalone version of it, where can I obtain this mod? I have looked over UBoat.Simulations but nothing (unless its named differently)

Your chronometer seems to be vanished...Maybe this one - maded by
Pascal - will be ok?
http://files.filefront.com/Pascal+gwxchronometrezip/;6506558;;/fileinfo.html (http://files.filefront.com/Pascal+gwxchronometrezip/;6506558;;/fileinfo.html)

SquareSteelBar
08-30-07, 10:20 AM
Since the link no longer works and I want a standalone version of it, where can I obtain this mod? I have looked over UBoat.Simulations but nothing (unless its named differently) JonZ Draggable Chronometer v1.1 (http://files.filefront.com/JonZ+Draggable+Chronomete1zip/;8438430;/fileinfo.html)

Magic1111
11-30-11, 02:19 PM
JonZ Draggable Chronometer v1.1 (http://files.filefront.com/JonZ+Draggable+Chronomete1zip/;8438430;/fileinfo.html)

Hi Folks!

Sorry for "bump" this old Thread, but can anybody please reupload the MOD for me, because all Download-Links are dead!

Many thx in advance!

Best regards,
Magic

Hitman
11-30-11, 03:30 PM
Now this is a really old thread :o

I don't have the mod separately, but you can easily extract it from any supermod (GWX, NYGM) as all feature the chronometer :up:

SquareSteelBar
11-30-11, 03:47 PM
JonZ Draggable Chronometer v1.1 (http://www.file-upload.net/download-3919460/JonZ_Draggable_Chronometer_v1.1.zip.html)

Magic1111
12-01-11, 07:35 AM
Now this is a really old thread :o

I don't have the mod separately, but you can easily extract it from any supermod (GWX, NYGM) as all feature the chronometer :up:

JonZ Draggable Chronometer v1.1 (http://www.file-upload.net/download-3919460/JonZ_Draggable_Chronometer_v1.1.zip.html)

@ Hitman: Yes, really old, but I´ve needed the Original-MOD!

@ SSB: Many thx, that´s exactly what I´m looking for! :up:

Best regards,
Magic:salute: