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mike_espo
02-24-06, 09:30 AM
I play at 100% realism. I noticed that sometimes ships appear on the Navigation map.

I chased down an enemy for four hours only to come up empty :-?

Are these "real" contacts? I play at 100% and I know my weapons officer did not see them.... :hmm:

mike_espo
02-24-06, 05:04 PM
Why is this such a hard question to answer:

Just can someone tell me if the contacts that "appear" on the Nav map are actual contacts or not...... :damn: :damn: :damn: :damn: :damn: :damn: :damn:

zzsteven
02-24-06, 05:18 PM
They are 100% bonfide real contacts.

zz

malcymalc
02-24-06, 06:08 PM
They are real contacts - think of them as ships that have revealed their position by broadcasting "in the clear" (which happened much more frequently then you would think).

One mod coming up aims to increase the number of single ship contacts to reflect reality better (most sinkings were ships travelling alone rather than in convoy) - although I think this will mean an increased chance of blundering into one rather than map contacts popping up all over.

Malcolm

mike_espo
02-24-06, 07:39 PM
Thanks for the reply :D

It seems I never catch an enemy contact like that....

Average Joe
02-24-06, 09:07 PM
Try to (accurately) use SH3 tool 'ruler' and draw a line, to project the path of the contact. After making a decent/long line, note the distance of the line (in KM).

Notice if the contact is moving 'slow/medium/fast'. Then plot your own patch, far ahead of your ruler line.

FWIW, I've found any ship moving at 'medium/fast' are harder to catch-up to. Also with convoys too, they really seem to be traveling faster than reported.

It sure seems they're traveling faster than reported. If chasing a contact go full-flank and get ahead of that (projected path) ruler-line, then submerge and head back down the line, looking for the contact.

I find it hard catching most anything beyond 200KM(?), and more so if I'm not in front of the contact (i.e., lagging far behind, then usually it's not worth the chase).

Just hit that throttle hard, to catch up; most times it works.

mike_espo
02-24-06, 09:53 PM
How fast is "slow", "medium" and "fast"??

irish1958
02-25-06, 09:52 AM
See the WIKI.
If you play at 100%, it's complicated espicially if you use the NYGM mods.
irish 1958

Sailor Steve
02-25-06, 01:19 PM
One mod coming up aims to increase the number of single ship contacts to reflect reality better (most sinkings were ships travelling alone rather than in convoy)
What an interesting thing. Stock SHIII had so many single-ships and contacts that most players were returning home after less than a week at sea; never even getting to their patrol zones, and collecting 100,000 tons or more in single shipping.

It took several modders several tries to give us what we have now: very few single-ship contacts. yes, it's true there were a whole lot of single-ship sinkings. It's also true that most U-boats spent entire patrols without ever encountering a target at all.

Adding more single-ship contacts will not be more realistic. Fun, maybe, but not realistic.

mike_espo
02-25-06, 02:07 PM
See the WIKI.
If you play at 100%, it's complicated espicially if you use the NYGM mods.
irish 1958

Wiki is down... :yep:

don1reed
02-25-06, 03:20 PM
Try this thread, Mike,

Dantenoc, is a Math Teacher by trade this is how he does it:

http://www.subsim.com/phpBB/viewtopic.php?t=48026&highlight=

jasondef
02-27-06, 05:45 PM
How fast is "slow", "medium" and "fast"??

From the wiki:

1. Slow: 1-6 kts
2. Medium: 7-14 kts
3. Fast: 15-24 kts
4. Very Fast: 25+ kts

mike_espo
02-27-06, 09:26 PM
thanks don. Believe it or not, I am a math teacher also... :know:

Just needed to know the speeds....thnks jason.... :up:

jasondef
02-28-06, 01:02 AM
I don't believe it! :lol:

don1reed
02-28-06, 08:04 PM
this place is replete with teachers!!!

now, if only the sudents knew about this.... :rotfl:

HEMISENT
02-28-06, 09:38 PM
this place is replete with teachers!!!

now, if only the sudents knew about this.... :rotfl:

Yeah, what other sight can you learn about History, Math, Creative Writing, Politics, Hex Editing, and a smattering of Geo Political Phsychology thrown in. :huh:

Neal should apply for a grant from those liberals at the NEA.