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View Full Version : IuB 1.02 Upgrade pack coming soon.


JonZ
02-22-06, 02:09 AM
My dealt with the compatibility issues are almost over.

What's new in this pack?
Here's a preview:


Gameplay;
18-02-06; implemented Hollywood's Advanced damage mod Special Effects eddition (Mod by GouldJG)

Extras:
Upgraded missing features from RUB 1.45

14-02-06; It now possible to sail on the surface with decks awash (mod by Beery)
14-02-06; Updated U-boat individual number info for Type VIIC (Mod by Beery).
14-02-06; Reduced renown requirement for Type XXI to 15000 for people who play with RuB Default mod. (Adjustment by Beery)
14-02-06; Adjusted realism settings to allow for bug in realistic sinking times. You can now Play 100% realism with NavMap Contacts unchecked (Adjustement by Beery)
14-02-06; Removed 'give away' "We've been detected" and "Torpedo Missed" messages (Mod by Beery)


17-02-06; Updated the Harbour Traffic to 1.47 with full features, including improved Menu and navigation tools (Teddy Bar & Rubini)

Bug Fixes:
14-02-06; Fixed the External Torpedo bug of the IXD2 Sub (thanks to VonHelsching)
14-02-06; Fixed the Shnorkel depth for the IXD2 Sub (thanks to VonHelsching)
14-02-06; Fixed the usability of the Deck Gun of the IXD2 Sub (thanks to VonHelsching)
14-02-06; Fixed the range of the IXD2 Sub, now you can go to the tip of africa at 12kn (thanks to VonHelsching)
14-02-06; Fixed the Flak and Battery of the XXI sub (thanks to VonHelsching)
14-02-06; Fixed Radio/Repair Compartment fatigue bug for people who play with the RuB Default Mod. (Thanks GouldJG)
17-02-06; Fixed a bug introduced in IuB intro Movies that could crash the player's computer (thanks Frontflottile)
20-02-06; Fixed a bug introduced in IuB that make the player go to the Attack Periscope room instead of deck when he clicked the bridge icon (Fix by JonZ).
20-02-06; Fixed a bug from Harbour Traffic mod that unlinked the leer.tga file. Now the Rubber and pens appear on bottom of Navigation Map (Thanks to Antanio)
21-02-06; Integrated Stiebler Radar detection Fix (sensors.dat)


Interface and graphics changes:
14-02-06; Replaced the Main Menu video by a short and inaudible clip from 'Das Boot'(Mod by eSCh, a.k.a. Clean)
15-02-06; Added loading Map mission screen (by Iceberg)
17-02-06; Included the mini chronometer in Navigation map (Mod by Chronu)
17-02-06; improved the CE Slider (Mod by Vierkant II, TimeTraveller and Oak_Groove).
17-02-06; Replaced & Reverted screens with the original SH3, with the addition of the hanenkreuz (By Beery and JonZ)
17-02-06; mixed most of the medals to stock SH3, the previous medals where blury and obviously "Googled" or poorly photographied. Only the German Cross and few items were untouched (By Beery and JonZ)
17-02-06; Reverted the Game Save Selection Screen to stock SH3, the previous was too light and the window was too small to contain all the letters possible.
18-02-06; changed the Intro loading screen (by NZ Wanderer)
19-02-06; Added the Good-To-Know-Where-You're-Going v1.0, revemping the Briefing and loading Campaign screen (Mod by JonZ)
21-02-06; Added Marhkimov's Ocean Madness V2 mod (data/env/ Env.cfg+EnvColors_Arct + EnvColors_Atl + EnvColors_Med +SkyColors_Arct + SkyColors_Atl + SkyColors_Med .dat AND data/misc/sunhalo.tga)


Textures:
13-02-06; upgraded to Bordinstrumente_1.0 skins (Mod by Oak_Groove and Marhkimov for the dials) (data/menu/gui/Periscope + UZO .tga - gui/TDC/TDC1.TGA)
13-02-06; added some of Terrain Upgrade 2.1 (Mod by Chrístian P. Roesdahl)
13-02-06; Updated JuJu's Military mod to the latest.
15-02-06; added ACES HiRes Uniforms Insignia and Medal Mk2
15-02-06; added Ail Sky Mod v2 (Mod by Ail)
15-02-06; added Stone01.tga from Tankeriv Seafloor_lite.
15-02-06; added the possibility to change torpedoes colors before launching the game (Mods by Marhkimov)
15-02-06; added Pascal's Foam mod
15-02-06; added Das Realistic Food mod (Mod by Tikigod)
17-02-06; added BordInstrumente Corrections (Mod by JonZ)
19-02-06; added Better Damage Texture V2 (Mod by Totenkopf)
21-02-06; added Marhkimov's Smoke mod (data/library/particles.dat)
21-02-06; integrated Redwine's DepthCharge FX mod (data/library/particles.dat)

Sounds:
14-02-06; Added some the latest Gammel Soundpack (Mod by Gammel)
15-02-06; Added Morse mod (Mod by Vix)
17-02-06; Tweaked Average Joe's Speed of Sound Explosion 1.2
17-02-06; Added new external engine sounds (Rulle34)
17-02-06; added some of the sounds that was included in the Frontflotille and AOTD packs
17-02-06; Now on torpedo impact, you can hear the crew cheering, not just the officer (gammel?).


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Many thanks to VonHelsching, Avon's Lady FAQ, TimeTraveller, Marhkimov and Rubini for the suggestions and helping! :)

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Tomorow I will do additionnal testings and I am trying to see if incorporating FLB U-999 6 Dials mod is feasible.

Then I will maybe release a beta pack (got to handle it to Rubini first) :)





And by the time, I'm still opened to your suggestions.

JonZ
02-22-06, 02:33 AM
I forgot,

I am asking you people if I could nail every part of RuB 1.45 into this upgrade.

What I mean is IuB came into 2 RuB version: Partial and Complete.

Partial was to remove certain parts of realisms that may piss off SH3 players.

Such as:
Map radio contact updates without tails (now you have to figure the ploting by the indications listed by BdU)
AI firing range on aproaching Aircrafts - in Rub the max range is 300m no matter what
Deck Gun Reload time (60sec)
Fatigue Based on RuB (Battle Fatigue)
blanked ship outlines for TDC/zoomed in view

Most of these settings are already configurable via SH3 Commander, so I feel that special mod to be obsolete.

shanetrott
02-22-06, 04:18 AM
I know I would like a mod without the features listed above. I think only the gun reload time is configurable with SH3 Commander......correct me if I am mistaken. :)

JonZ
02-22-06, 10:21 AM
I know I would like a mod without the features listed above. I think only the gun reload time is configurable with SH3 Commander......correct me if I am mistaken. :)

The Fatigue System is also configurable via SH3Cmdr.

The only things that aren't configurable by SH3Cmdr is the CrewAI for Anti Air and the navigation lines.


I could do the reverse tho.

I could fully integrate Default RuB 1.45 in IuB and leave a small mod to relax these features.

oRGy
02-22-06, 12:25 PM
This is good that people are picking up from where I had to leave off. :)

The IuB mod was a bit complicated though so make sure when integrating something that it's not overwriting some earlier change - most of what I did is in the readme file, but not necessarily all.

Theres also some other tweaks I'd make in retrospect - for example, resizing the size of the particle textures (halving them, say), in order to improve performance.

Anyway, keep up the good work!

JonZ
02-22-06, 12:31 PM
This is good that people are picking up from where I had to leave off. :)

The IuB mod was a bit complicated though so make sure when integrating something that it's not overwriting some earlier change - most of what I did is in the readme file, but not necessarily all.

Theres also some other tweaks I'd make in retrospect - for example, resizing the size of the particle textures (halving them, say), in order to improve performance.

Anyway, keep up the good work!


Masta OrGy! :o

*bow*

I resized the particles size of the smokes by implementing Marhkiv smoke effect (32x32). Is there other particuliar area you had in mind?

By The way this is not for the moment 1.03 :yep:

Since I am pretty new from the community (playing SH3 since December) , I did not wanted to be assossiated with oRgY and other makers of IuB :)

Of course, if the mod is satisfying enough from the IuB users and maker of IuB I wouldn't mind to consider it a 1.03 :D

JonZ

Tahrn80
02-22-06, 01:59 PM
14-02-06; Removed 'give away' "We've been detected" and "Torpedo Missed" messages (Mod by Beery)


:up: :up: :up:

I assume it removes both the navigator message and the voice?

oRGy
02-22-06, 06:09 PM
Hey; its whatever the community wants to do with it. And it'll be interesting to see what the greywolves mod brings and if it could be integrated.

Unfortunately my real life work routine has caught up with me so just don't have any time to devote to it anymore. Look forward to coming back in a year or so and seeing whats happened though. ;)

JonZ
02-22-06, 06:52 PM
Hey; its whatever the community wants to do with it. And it'll be interesting to see what the greywolves mod brings and if it could be integrated.

Unfortunately my real life work routine has caught up with me so just don't have any time to devote to it anymore. Look forward to coming back in a year or so and seeing whats happened though. ;)

I understand that. Same can happen to me from now on, these days at works seems a bit hard to follow since few weeks :o I am working in a soft company and I feel like doing almost same job :yep:

Anyway, it a pleasure for me to encourage the community. I loved very much IuB, I just felt it needed to be upgraded to keep up with the other mods :rock:

Kpt. Lehmann
02-22-06, 07:00 PM
Salute! oRGy,

It is good to hear from you. :ping:

panthercules
02-22-06, 09:02 PM
As a very satisfied user of IUB 1.02 (and RUB for a long time before that), let me say these updating plans all sound awesome. It sounds like between this plan, and the Greywolves thing and the NYGM thing we're gonna have a lot of great options to choose from. Thanks to all you modders, past and present :up:

VonHelsching
02-23-06, 01:34 AM
Thanks Jonz ! :up:

Keep up the good work! :rock:

Blitz U-57
02-23-06, 10:52 AM
:up: :up: :up:

antanio
03-06-06, 05:04 PM
Hi JonZ
What about your IUB 1.03 progress?
Anything new?
I can't wait anymore :)
By the way,
I like very much your draggable chrono.
I suggest you for any future changes to the menu_1024_768.ini to add eventual new lines not to the end of the file but in the "correct" point of it because it is too difficult to make any other correction in a second time if the lines don't follow a sequential order.
Endless thanks for your great work! :up: :up: :up:

JonZ
03-06-06, 05:32 PM
Hi Antanio,

I'm still working on the IuB 1.03, but the progress I admit is slower because I'm involved in other features.

The draggable Chronometer was a good example. I also test new mods that are just release and evaluate if they are good addition.
I recently added the Vonheshling (sorry sp!) battery fix and the CA instrument fixes.

I'm also waiting some feedback of external modders to put their addition to the mod. I'm also doing interface changes, which is a long process. I spent the Saturday to edit all the instruments that I gathered and make some fixes and mixes.

I am also squishing some weird bugs, but I think I will leave it to the community if I feel that I am too rushed.

I'm also caught in dilemas like to release IuB full RuB implemented, that's mean if players want the realism toned down, they will have to install a Lite mod. Etc..

Sounds alot of job, but it will be done. My main goal is to reunite all the successful mods into one, so people stop dragging 50 mods into JSGME and complaints about compatibility issue ;) The mainbase of IuB will be built on these 2 succesful mods: RuB and HT1.47, which, I hope, will reduce compatibility issues with other mods.


Hope that clears up some of your concerns :arrgh!:

JonZ

JCWolf
03-06-06, 05:45 PM
Thats very, :rock: , very, :rock: , cool, one more MOD, :D



YEAH :rock:


I no I'm nobody but if i can assist you in what ever, JONZ, just Tell me mate! :lol: :up: