JonZ
02-22-06, 02:09 AM
My dealt with the compatibility issues are almost over.
What's new in this pack?
Here's a preview:
Gameplay;
18-02-06; implemented Hollywood's Advanced damage mod Special Effects eddition (Mod by GouldJG)
Extras:
Upgraded missing features from RUB 1.45
14-02-06; It now possible to sail on the surface with decks awash (mod by Beery)
14-02-06; Updated U-boat individual number info for Type VIIC (Mod by Beery).
14-02-06; Reduced renown requirement for Type XXI to 15000 for people who play with RuB Default mod. (Adjustment by Beery)
14-02-06; Adjusted realism settings to allow for bug in realistic sinking times. You can now Play 100% realism with NavMap Contacts unchecked (Adjustement by Beery)
14-02-06; Removed 'give away' "We've been detected" and "Torpedo Missed" messages (Mod by Beery)
17-02-06; Updated the Harbour Traffic to 1.47 with full features, including improved Menu and navigation tools (Teddy Bar & Rubini)
Bug Fixes:
14-02-06; Fixed the External Torpedo bug of the IXD2 Sub (thanks to VonHelsching)
14-02-06; Fixed the Shnorkel depth for the IXD2 Sub (thanks to VonHelsching)
14-02-06; Fixed the usability of the Deck Gun of the IXD2 Sub (thanks to VonHelsching)
14-02-06; Fixed the range of the IXD2 Sub, now you can go to the tip of africa at 12kn (thanks to VonHelsching)
14-02-06; Fixed the Flak and Battery of the XXI sub (thanks to VonHelsching)
14-02-06; Fixed Radio/Repair Compartment fatigue bug for people who play with the RuB Default Mod. (Thanks GouldJG)
17-02-06; Fixed a bug introduced in IuB intro Movies that could crash the player's computer (thanks Frontflottile)
20-02-06; Fixed a bug introduced in IuB that make the player go to the Attack Periscope room instead of deck when he clicked the bridge icon (Fix by JonZ).
20-02-06; Fixed a bug from Harbour Traffic mod that unlinked the leer.tga file. Now the Rubber and pens appear on bottom of Navigation Map (Thanks to Antanio)
21-02-06; Integrated Stiebler Radar detection Fix (sensors.dat)
Interface and graphics changes:
14-02-06; Replaced the Main Menu video by a short and inaudible clip from 'Das Boot'(Mod by eSCh, a.k.a. Clean)
15-02-06; Added loading Map mission screen (by Iceberg)
17-02-06; Included the mini chronometer in Navigation map (Mod by Chronu)
17-02-06; improved the CE Slider (Mod by Vierkant II, TimeTraveller and Oak_Groove).
17-02-06; Replaced & Reverted screens with the original SH3, with the addition of the hanenkreuz (By Beery and JonZ)
17-02-06; mixed most of the medals to stock SH3, the previous medals where blury and obviously "Googled" or poorly photographied. Only the German Cross and few items were untouched (By Beery and JonZ)
17-02-06; Reverted the Game Save Selection Screen to stock SH3, the previous was too light and the window was too small to contain all the letters possible.
18-02-06; changed the Intro loading screen (by NZ Wanderer)
19-02-06; Added the Good-To-Know-Where-You're-Going v1.0, revemping the Briefing and loading Campaign screen (Mod by JonZ)
21-02-06; Added Marhkimov's Ocean Madness V2 mod (data/env/ Env.cfg+EnvColors_Arct + EnvColors_Atl + EnvColors_Med +SkyColors_Arct + SkyColors_Atl + SkyColors_Med .dat AND data/misc/sunhalo.tga)
Textures:
13-02-06; upgraded to Bordinstrumente_1.0 skins (Mod by Oak_Groove and Marhkimov for the dials) (data/menu/gui/Periscope + UZO .tga - gui/TDC/TDC1.TGA)
13-02-06; added some of Terrain Upgrade 2.1 (Mod by ChrÃstian P. Roesdahl)
13-02-06; Updated JuJu's Military mod to the latest.
15-02-06; added ACES HiRes Uniforms Insignia and Medal Mk2
15-02-06; added Ail Sky Mod v2 (Mod by Ail)
15-02-06; added Stone01.tga from Tankeriv Seafloor_lite.
15-02-06; added the possibility to change torpedoes colors before launching the game (Mods by Marhkimov)
15-02-06; added Pascal's Foam mod
15-02-06; added Das Realistic Food mod (Mod by Tikigod)
17-02-06; added BordInstrumente Corrections (Mod by JonZ)
19-02-06; added Better Damage Texture V2 (Mod by Totenkopf)
21-02-06; added Marhkimov's Smoke mod (data/library/particles.dat)
21-02-06; integrated Redwine's DepthCharge FX mod (data/library/particles.dat)
Sounds:
14-02-06; Added some the latest Gammel Soundpack (Mod by Gammel)
15-02-06; Added Morse mod (Mod by Vix)
17-02-06; Tweaked Average Joe's Speed of Sound Explosion 1.2
17-02-06; Added new external engine sounds (Rulle34)
17-02-06; added some of the sounds that was included in the Frontflotille and AOTD packs
17-02-06; Now on torpedo impact, you can hear the crew cheering, not just the officer (gammel?).
-------------------------------------------------------------------------------------------------------------------
Many thanks to VonHelsching, Avon's Lady FAQ, TimeTraveller, Marhkimov and Rubini for the suggestions and helping! :)
-----------------------------------------------------------------------------------------------------------
Tomorow I will do additionnal testings and I am trying to see if incorporating FLB U-999 6 Dials mod is feasible.
Then I will maybe release a beta pack (got to handle it to Rubini first) :)
And by the time, I'm still opened to your suggestions.
What's new in this pack?
Here's a preview:
Gameplay;
18-02-06; implemented Hollywood's Advanced damage mod Special Effects eddition (Mod by GouldJG)
Extras:
Upgraded missing features from RUB 1.45
14-02-06; It now possible to sail on the surface with decks awash (mod by Beery)
14-02-06; Updated U-boat individual number info for Type VIIC (Mod by Beery).
14-02-06; Reduced renown requirement for Type XXI to 15000 for people who play with RuB Default mod. (Adjustment by Beery)
14-02-06; Adjusted realism settings to allow for bug in realistic sinking times. You can now Play 100% realism with NavMap Contacts unchecked (Adjustement by Beery)
14-02-06; Removed 'give away' "We've been detected" and "Torpedo Missed" messages (Mod by Beery)
17-02-06; Updated the Harbour Traffic to 1.47 with full features, including improved Menu and navigation tools (Teddy Bar & Rubini)
Bug Fixes:
14-02-06; Fixed the External Torpedo bug of the IXD2 Sub (thanks to VonHelsching)
14-02-06; Fixed the Shnorkel depth for the IXD2 Sub (thanks to VonHelsching)
14-02-06; Fixed the usability of the Deck Gun of the IXD2 Sub (thanks to VonHelsching)
14-02-06; Fixed the range of the IXD2 Sub, now you can go to the tip of africa at 12kn (thanks to VonHelsching)
14-02-06; Fixed the Flak and Battery of the XXI sub (thanks to VonHelsching)
14-02-06; Fixed Radio/Repair Compartment fatigue bug for people who play with the RuB Default Mod. (Thanks GouldJG)
17-02-06; Fixed a bug introduced in IuB intro Movies that could crash the player's computer (thanks Frontflottile)
20-02-06; Fixed a bug introduced in IuB that make the player go to the Attack Periscope room instead of deck when he clicked the bridge icon (Fix by JonZ).
20-02-06; Fixed a bug from Harbour Traffic mod that unlinked the leer.tga file. Now the Rubber and pens appear on bottom of Navigation Map (Thanks to Antanio)
21-02-06; Integrated Stiebler Radar detection Fix (sensors.dat)
Interface and graphics changes:
14-02-06; Replaced the Main Menu video by a short and inaudible clip from 'Das Boot'(Mod by eSCh, a.k.a. Clean)
15-02-06; Added loading Map mission screen (by Iceberg)
17-02-06; Included the mini chronometer in Navigation map (Mod by Chronu)
17-02-06; improved the CE Slider (Mod by Vierkant II, TimeTraveller and Oak_Groove).
17-02-06; Replaced & Reverted screens with the original SH3, with the addition of the hanenkreuz (By Beery and JonZ)
17-02-06; mixed most of the medals to stock SH3, the previous medals where blury and obviously "Googled" or poorly photographied. Only the German Cross and few items were untouched (By Beery and JonZ)
17-02-06; Reverted the Game Save Selection Screen to stock SH3, the previous was too light and the window was too small to contain all the letters possible.
18-02-06; changed the Intro loading screen (by NZ Wanderer)
19-02-06; Added the Good-To-Know-Where-You're-Going v1.0, revemping the Briefing and loading Campaign screen (Mod by JonZ)
21-02-06; Added Marhkimov's Ocean Madness V2 mod (data/env/ Env.cfg+EnvColors_Arct + EnvColors_Atl + EnvColors_Med +SkyColors_Arct + SkyColors_Atl + SkyColors_Med .dat AND data/misc/sunhalo.tga)
Textures:
13-02-06; upgraded to Bordinstrumente_1.0 skins (Mod by Oak_Groove and Marhkimov for the dials) (data/menu/gui/Periscope + UZO .tga - gui/TDC/TDC1.TGA)
13-02-06; added some of Terrain Upgrade 2.1 (Mod by ChrÃstian P. Roesdahl)
13-02-06; Updated JuJu's Military mod to the latest.
15-02-06; added ACES HiRes Uniforms Insignia and Medal Mk2
15-02-06; added Ail Sky Mod v2 (Mod by Ail)
15-02-06; added Stone01.tga from Tankeriv Seafloor_lite.
15-02-06; added the possibility to change torpedoes colors before launching the game (Mods by Marhkimov)
15-02-06; added Pascal's Foam mod
15-02-06; added Das Realistic Food mod (Mod by Tikigod)
17-02-06; added BordInstrumente Corrections (Mod by JonZ)
19-02-06; added Better Damage Texture V2 (Mod by Totenkopf)
21-02-06; added Marhkimov's Smoke mod (data/library/particles.dat)
21-02-06; integrated Redwine's DepthCharge FX mod (data/library/particles.dat)
Sounds:
14-02-06; Added some the latest Gammel Soundpack (Mod by Gammel)
15-02-06; Added Morse mod (Mod by Vix)
17-02-06; Tweaked Average Joe's Speed of Sound Explosion 1.2
17-02-06; Added new external engine sounds (Rulle34)
17-02-06; added some of the sounds that was included in the Frontflotille and AOTD packs
17-02-06; Now on torpedo impact, you can hear the crew cheering, not just the officer (gammel?).
-------------------------------------------------------------------------------------------------------------------
Many thanks to VonHelsching, Avon's Lady FAQ, TimeTraveller, Marhkimov and Rubini for the suggestions and helping! :)
-----------------------------------------------------------------------------------------------------------
Tomorow I will do additionnal testings and I am trying to see if incorporating FLB U-999 6 Dials mod is feasible.
Then I will maybe release a beta pack (got to handle it to Rubini first) :)
And by the time, I'm still opened to your suggestions.