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View Full Version : Mod to Populate Enemy Harbors?


Tikigod
02-21-06, 05:39 AM
Is there any mod out there that populates enemy harbors? I thought HT might do it. But. I guess its only neutral and friendly harbors. All the others around England and out at Ponta Delgada seem to always be empty. Even Gibralter was empty...after all that work of sneaking in there. I was able to blockade the harbor and sink arriving ships as well as attack patrols near it. But, as far as getting any docked ships to attack or having any departing traffic there was nothing.

HanSolo78
02-21-06, 07:53 AM
Is there any mod out there that populates enemy harbors? I thought HT might do it. But. I guess its only neutral and friendly harbors. All the others around England and out at Ponta Delgada seem to always be empty. Even Gibralter was empty...after all that work of sneaking in there. I was able to blockade the harbor and sink arriving ships as well as attack patrols near it. But, as far as getting any docked ships to attack or having any departing traffic there was nothing.

U-Boat War Ace 1.4 or SH Living have populated enemy harbours!
Have a look at the scr. layer...

Tikigod
02-21-06, 09:49 AM
Is there any mod out there that populates enemy harbors? I thought HT might do it. But. I guess its only neutral and friendly harbors. All the others around England and out at Ponta Delgada seem to always be empty. Even Gibralter was empty...after all that work of sneaking in there. I was able to blockade the harbor and sink arriving ships as well as attack patrols near it. But, as far as getting any docked ships to attack or having any departing traffic there was nothing.

U-Boat War Ace 1.4 or SH Living have populated enemy harbours!
Have a look at the scr. layer...

Sweet...is there a way to merge it with HT 1.47?

Rubini
02-21-06, 11:37 AM
The new upcoming Grey Wolves supermod will have them and the HT mod inside. :up:

Rubini.

VonHelsching
02-21-06, 12:41 PM
The new upcoming Grey Wolves supermod will have them and the HT mod inside. :up:

Rubini.

Rubini,

You mean that Grey Wolves will include all scriped events from both Uboat War Ace and HT?

If yes, this is great news :rock:

Rubini
02-21-06, 01:29 PM
No, Grey Wolves campaign is based on RUB 1.45 campaign, what this means is that the SCR also have a lot of Operations like Uboat war. We also work on a lot of more ports/cities/traffic on West (Americas) and traffic/docked ships on all ports on the game. Some others adjusts and HT mod inside.

Rubini.

JonZ
02-21-06, 01:39 PM
\

I will be looking forward tonight (maybe) if I could integrate it as part of IuB.

JUtsler
02-21-06, 01:41 PM
I will be looking forward tonight (maybe) if I could integrate it as part of IuB.

Let's hope you can!! :up:

JonZ
02-21-06, 03:11 PM
I will be looking forward tonight (maybe) if I could integrate it as part of IuB.

Let's hope you can!! :up:

It not that hoping that work that worries me, but about performance issues.

Already HT gives goose bumps to my processor, stable but it takes time to exit a port. I can imagine what can be when I go on the English channel on early war :/

Tikigod
02-21-06, 06:00 PM
yeah but onlly places you will get a hit or populated areas....and they only load into memory when you get to them.....for most parts of the game you dont encounter that much traffic all at once so its not too bad on frames....I'm just looking for ships docked at their nations harbors....its irritating to go to these places and not seeing at least 1 or 2 ships....even if a mod just put 2 in each harbor....it would be nice and that should not effect processing at all...if you cant handle that you shouldnt be playing the game. haha....

I'm looking forward to seeing this mod....and if what Rubini says is true. :rock:

Tikigod
02-22-06, 04:58 AM
Is there an English Version of SH Living? I can only find this German version http://www.torpedotreffer.de

JonZ
02-22-06, 11:06 AM
Is there an English Version of SH Living? I can only find this German version http://www.torpedotreffer.de

Yeah i tried to get SH Living and I gave up.

I will just wait and see what Rubini's come up :yep:

These pack will eat more of my time trying to get only the populate harbour code.

Rubini
02-22-06, 12:00 PM
I also looked in SH3 Living mod some months ago. But I think that the amount of traffic and docked ships is so much, my system (and it is a good system: A64 venice, 2GB Kingston double dual channel, Radeon 850XTPE ) slow down a lot for my taste. Another problem is the "moving docked units" stock bug, where all the units have slow movement even when they are docked and then, if you have a lot of units, when you reach that port, they (ships) are burning, sunk or over the concrete...So my goal on the new Campaign was to not overcrowd the harbours and not to abuse of the scripted units, but all the stock harbours (and a lot of new harbours) will have docked ships and traffic, but in the right amount of units.

Rubini.

sik1977
02-22-06, 12:55 PM
Is there any mod out there that populates enemy harbors? I thought HT might do it. But. I guess its only neutral and friendly harbors. All the others around England and out at Ponta Delgada seem to always be empty. Even Gibralter was empty...after all that work of sneaking in there. I was able to blockade the harbor and sink arriving ships as well as attack patrols near it. But, as far as getting any docked ships to attack or having any departing traffic there was nothing.

Well I have infiltrated a few ports while using HT1.46 on the English East Coast (I think Hartpool & southend) and they both had some ships in the harbour. I sank them as well. I have infiltrated Scapa Flow and Loch Ewe many a times but for Warships and never paid much attention to any other ships in those harbours (not that i remember seeing any on my trips).

@ Rubini

Don't all enemy harbours have ships anchored in them (HT1.147)? if not then is it all non-British allies with empty harbours?

JonZ
02-22-06, 01:30 PM
Is there any mod out there that populates enemy harbors? I thought HT might do it. But. I guess its only neutral and friendly harbors. All the others around England and out at Ponta Delgada seem to always be empty. Even Gibralter was empty...after all that work of sneaking in there. I was able to blockade the harbor and sink arriving ships as well as attack patrols near it. But, as far as getting any docked ships to attack or having any departing traffic there was nothing.

Well I have infiltrated a few ports while using HT1.46 on the English East Coast (I think Hartpool & southend) and they both had some ships in the harbour. I sank them as well. I have infiltrated Scapa Flow and Loch Ewe many a times but for Warships and never paid much attention to any other ships in those harbours (not that i remember seeing any on my trips).

@ Rubini

Don't all enemy harbours have ships anchored in them (HT1.147)? if not then is it all non-British allies with empty harbours?


Maybe those ship were those parked in their docks? Vanilla has already this feature, but there is no traffics.

I had a heavy traffic on enemy harbors before, in english channel. That was because the Enemy was Neutral before the war declaration on British forthwith :arrgh!:

sik1977
02-22-06, 02:20 PM
Maybe those ship were those parked in their docks? Vanilla has already this feature, but there is no traffics.

I had a heavy traffic on enemy harbors before, in english channel. That was because the Enemy was Neutral before the war declaration on British forthwith :arrgh!:

Yeah I meant parked ships in harbour. Wasn't that what HT added (among other things). I don't remember stock game having ships/merchants docked at enemy ports (atleast prior to 1.4b).

jbt308
02-22-06, 02:28 PM
I infiltrated Lock Ewe last night at the beginning of the war, hehe, 1st Patrol and all, didn't see a thing.

I stayed there about 2 days, and nothing showed up. I got contacts from a warship that was patrolling about 24km NW of the entrance, but that was it.

I'm using the latest RUB and HT, so I'm not sure if I should waste my time making my way into ports.

Also, I thought it was odd that Scapa Flow doesn't have a harbor structure, yet other cities do?

JonZ
02-22-06, 02:30 PM
Maybe those ship were those parked in their docks? Vanilla has already this feature, but there is no traffics.

I had a heavy traffic on enemy harbors before, in english channel. That was because the Enemy was Neutral before the war declaration on British forthwith :arrgh!:

Yeah I meant parked ships in harbour. Wasn't that what HT added (among other things). I don't remember stock game having ships/merchants docked at enemy ports (atleast prior to 1.4b).

In friendly base there was no ship at all except your own boat. HT make it happen and add traffics on top of that.

In Vanilla, if you were infiltrating enemy ports, you could have sometimes a couple of tankers, battleships parked on docks, but no traffics at all, except maybe some destroyers patroling around those ports.

sik1977
02-22-06, 02:41 PM
Maybe those ship were those parked in their docks? Vanilla has already this feature, but there is no traffics.

I had a heavy traffic on enemy harbors before, in english channel. That was because the Enemy was Neutral before the war declaration on British forthwith :arrgh!:

Yeah I meant parked ships in harbour. Wasn't that what HT added (among other things). I don't remember stock game having ships/merchants docked at enemy ports (atleast prior to 1.4b).

In friendly base there was no ship at all except your own boat. HT make it happen and add traffics on top of that.

In Vanilla, if you were infiltrating enemy ports, you could have sometimes a couple of tankers, battleships parked on docks, but no traffics at all, except maybe some destroyers patroling around those ports.

Yes but doesn't HT add to the parked ships in enemy ports as well???

JonZ
02-22-06, 04:05 PM
Maybe those ship were those parked in their docks? Vanilla has already this feature, but there is no traffics.

I had a heavy traffic on enemy harbors before, in english channel. That was because the Enemy was Neutral before the war declaration on British forthwith :arrgh!:

Yeah I meant parked ships in harbour. Wasn't that what HT added (among other things). I don't remember stock game having ships/merchants docked at enemy ports (atleast prior to 1.4b).

In friendly base there was no ship at all except your own boat. HT make it happen and add traffics on top of that.

In Vanilla, if you were infiltrating enemy ports, you could have sometimes a couple of tankers, battleships parked on docks, but no traffics at all, except maybe some destroyers patroling around those ports.

Yes but doesn't HT add to the parked ships in enemy ports as well???

I don't think so. Only ports that are still neutrals.

Rubini
02-22-06, 04:22 PM
Hi guys,

HT added a lot of ships and traffic in more or less 25-30 enemy ports but not in all enemy ports. But this is already history, GW mod will have all them with dock/traffic and harbour structure on Scapa and others missing places. :up:

Rubini.

Kpt. Lehmann
02-22-06, 04:41 PM
... and that's because Admiral Rubini is THE BEST!!!!
:rock: :rock: :rock: :rock: :rock: :rock:

andy_311
02-22-06, 05:46 PM
Is there any mod out there that populates enemy harbors? I thought HT might do it. But. I guess its only neutral and friendly harbors. All the others around England and out at Ponta Delgada seem to always be empty. Even Gibralter was empty...after all that work of sneaking in there. I was able to blockade the harbor and sink arriving ships as well as attack patrols near it. But, as far as getting any docked ships to attack or having any departing traffic there was nothing.

Well I have infiltrated a few ports while using HT1.46 on the English East Coast (I think Hartpool & southend) and they both had some ships in the harbour. I sank them as well. I have infiltrated Scapa Flow and Loch Ewe many a times but for Warships and never paid much attention to any other ships in those harbours (not that i remember seeing any on my trips).

@ Rubini

Don't all enemy harbours have ships anchored in them (HT1.147)? if not then is it all non-British allies with empty harbours?

Loch Ewe contains bb's (Dec39) light cruiser 99% of the time and if your lucky in late 42 early 43 a carrier, cruiser, and 2BB's plus escorts entering the loch.
Or try the Carribean there's a port down there (forget it's name but there are around 11 Tankers docked there ) I think it's called Carico or something like that.

LukeFF
02-22-06, 07:25 PM
Hi guys,

HT added a lot of ships and traffic in more or less 25-30 enemy ports but not in all enemy ports. But this is already history, GW mod will have all them with dock/traffic and harbour structure on Scapa and others missing places. :up:

Rubini, can you say if enemy ports will be much better defended in GW? To be honest, I get tired of hearing of all these people infiltrating enemy ports with such ease. In reality it was extremely difficult to get past the sub nets and minefields. One small slip-up, and Prien's daring mission could've easily ended in disasater.

stinger503
02-22-06, 11:15 PM
I've gotten into mods in the last few days for this very reason, I have HT but Alexandria (which is a huge dock) has no ships! Nor did Freetown before I had HT.
I'm probably going to play online till one of the previously mentioned mods are released because its tiring, it takes a few days to get to a port, an hour or so of real time to get through defences and find out there's no ships! Than you have to go back through the defences, and take another few days to go to the next one.

Rubini
02-23-06, 09:50 PM
LukeFF wrote:
Rubini, can you say if enemy ports will be much better defended in GW? To be honest, I get tired of hearing of all these people infiltrating enemy ports with such ease. In reality it was extremely difficult to get past the sub nets and minefields. One small slip-up, and Prien's daring mission could've easily ended in disasater.

Luke,
stinger503,

In all the ports that I put some ship I also put defenses. Main ports have minefields, subnets and Naval defenses (ships). Others ports have at least Naval defenses. I say this because ports in Brazil for example, or even in USA before 1942 (and a lot of others places) don't had (or only had a few) minefields and subnets as a defense. And this is a polemic discussion, but i'm totally favorable to make the approach into ports very difficult. This will make the game more challenge in this stuff. After the GW release we can discuss the ports defense again and we will increase or decrease the defenses if needed. :up:

Another topic is the land defenses. We don't put them in the harbours areas because of that annoying SH3 stock bug with external camera and land units. But I'm open minded in this stuff...Any suggestion? :hmm:

Rubini.

Tikigod
02-23-06, 11:03 PM
Did you set them up like this Rubini? I found this on the net and thought I would share:

http://i4.photobucket.com/albums/y147/Tikigod78/minefields2.jpg

http://i4.photobucket.com/albums/y147/Tikigod78/minefields.jpg

Rubini
02-24-06, 12:03 AM
Tikigod,

This hard and great work are already done by Teddy Bär in the last RUB 1.45 SCR what is the basic SCR for GW and also for NYGM. (*thoughts*...maybe in some moment in near future they could be only one mod...).

But I'm sure that it's impossible to anybody here to absolutely recreate the real WWII world using the current SH3 engine. This is also true for the harbours defenses. The game engine is too limited and with structural bugs...
From Redwine/Hemisent words:
We are never going to get absolute 100% realism the way this game is modelled. The best we can hope for is to modify, edit or tweak different settings in the attempt to give us all a somewhat more realistic, immersive behaviour based on but not limited to historical values.

:up:

Rubini.