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mapuc
02-18-06, 06:44 AM
the last few weeks I have been playing Fleetcommand and while I was playing last nght, an idea came up.

What if some company devoloped a sim-type game, where you are chief over 1 carrie. The sim has to be so realistisc as possible

Take down planes, send away planes, repair planes, take care of crew, ships engines and so on.

And you have the possibility to either play single or campaign

Well it was just an idea

Now I must find some company, that can devolop and send it out on the market.

Regards
Markus

Fandango
02-18-06, 12:41 PM
Mhm...it's an idea but how much would that sell?. At the end of the day, that's the only thing that matters... :dead:

Bellman
02-18-06, 10:59 PM
:D Mapuc there was a WW2 carrier strategy game many years ago produced by SSI or ThreeSixty called
I seem to recall Carrier Command or Pacific Command. Anyways it was 'quite' a goer.

Have'nt seen anything using modern gear, but it would be appealing to act as the Fleet Commander on board
a command carrier organising and controlling a task force group. If elements of jumping into 3D hot seats
was included , that would be icing on the cake. :cool:
Ahem - SCS heard this before ? ;)

MaHuJa
02-19-06, 12:45 AM
I seem to remember somebody, and I think it may have been someone from scs (possibly jamie), about the time the game was first launched, speculating about the possibility of such a thing.

That would be mostly, perhaps pure, speculation from them, and even depends on my memory of the event, which I'm unconfident in.


The community has asked for an opfor pack first of all, though, so I suspect this won't get the highest priority *unless* the work gets "sponsored" by navy or similar.


Meanwhile, try looking up "24blue" (unless I remember that name wrong too) - I read about it in a news article somewhere, it's a flight deck simulator (you're not directing where the planes go, just getting them off the deck) which was ordered by the navy, and there were speculations about releasing it to the public, sorta like america's army.

Though that might not be finished in a very good while.

mapuc
02-19-06, 08:55 AM
Well, I have sent my idea to Sonalyst and Ubisoft.

I gave a little more detailed info about my idea.

And I even gave them one more idea of gameplay

it's a combination of FC(head), F-14, F-15, F-16, F18, F,22, F-35, subcommand, Modern Destroyercommand, and carrie

the game idea is this

When you start the game(mission) you will get a screen like the one in Fleetcommand. You can stay that way and play in the 2D platform but here comes my idea.

You can mark any object on the map e.g F-18 and press ctrl+J and suddenly you are sitting in the cockpit, or Maybe you want to pick a sub.

Regards
Markus

Apocal
02-19-06, 10:31 AM
the last few weeks I have been playing Fleetcommand and while I was playing last nght, an idea came up.

What if some company devoloped a sim-type game, where you are chief over 1 carrie. The sim has to be so realistisc as possible

Take down planes, send away planes, repair planes, take care of crew, ships engines and so on.

And you have the possibility to either play single or campaign

Well it was just an idea

Now I must find some company, that can devolop and send it out on the market.

Regards
Markus

The closest sim I can think of was a little known game by the name of "Navy Strike". You were the task force of a carrier battle group, with a few limitations. It was as much about controlling the geopolitical side of warfighting as much as the combat side. At the start of each campaign, tensions were elevated, but far from an outright shooting war. Scripted events would occur that you, as TFC, had to deal with, with your response determining how quickly things escalated into a shooting war. If you were too hawkish, you got removed from command for instigating a war. If you weren't aggressive enough, then the enemy, heartened by you lack of response, attacked in some way (IIRC). Every few hours, or when something major occurred, a news viginette would be shown, detailing what had happened and giving you a gauge of world opinion on your actions). They could range from pleased (when I chased off two attack aircraft approaching the fleet) to utterly revolted (when I strafed an innocent merchant ship on accident)

But before I make it sound too much like a hippy's kind of simulation, I should say in each campaign, there would be a time when you launched a full deckload of aircraft as the mother of all alpha strikes and seriously rearranged the landscape of some foreign country. No game has recreated the feeling I got from planning an absolutely massive raid, with probably 50 aircraft in the package, a "Shock and Awe" strike before it became famous and hopping in a F/A-18E to lead the whole show. It was a wonderful feeling.

There were three campaigns, one set in the Persian Gulf as you attempt to prevent a re-invasion of Kuwait by Iraq, one set as Libya is building a nuclear power plant and finally another one against China as they have announced a no-fly zone around the Spratly Islands. The last one is truly difficult. You have to escort civilian aircraft, destroy Chinese shipping, and fend off attacks as the campaign progressed, while you bosses consistently restrict the actions you can take in an attempt to extend the leaf of peace first. Cool and realistic.

The bad news. The only planes flyable aircraft were the F-22N, F/A-18E and AX. There was no way to control the movement of your fleet. It was buggy. Very buggy. There were no subs. There were no cruise missile strikes for you. The graphics were **** even back then (1996). There were some others, but I really can't remember them right now.