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View Full Version : How to run fatigue with higher tc?


bert8for3
02-17-06, 08:28 PM
I've looked/searched for this, but I'm not finding it. Could someone tell me what to change in what files to have fatigue run (i.e. for crew to get tired) in tc higher than 32?

Tks in advance. :up:

Emcon
02-17-06, 08:47 PM
Open: Documents/SH3/Data/Cfg/Main.cfg and change the time compression to 512 or 1024.

CCIP
02-17-06, 08:55 PM
Open: Documents/SH3/Data/Cfg/Main.cfg and change the time compression to 512 or 1024.

Time compression for "3D Render" :hmm:

Tikigod
02-18-06, 02:08 AM
[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1
CrewEfficiency=1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=4
EnemyDetected=8
RadioReport=8
Particles=8
PrayState=8
HunterState=32
3DRender=32
Maximum=1024

which do you change to 512?

Kpt. Lehmann
02-18-06, 03:43 AM
You need to change 3D Render sir. :ping:

Also note, if your fatigue model allows for recovery it will function as such as well at your chosen higher TC/3D render state.