Log in

View Full Version : Abandon Ship? and other commands?


Tikigod
02-14-06, 05:01 PM
Does anyone know when these are active in game? or knows how to call to them? They are all located in your en_menu.txt

;Chief Egineer
2801=Propulsion
2802=Dive modes
2803=Maneuvers
2804=Emergency orders
2805=Reports
2806=Standard mode
2808=Recharge mode
2809=Rig for silent running
2810=Secure from silent running
2811=Knuckle port
2812=Double knuckle port
2813=Knuckle starboard
2814=Double knuckle starboard
2815=Deploy decoys
2816=Crash dive
2817=Blow balast
2818=Abandon ship <---------------------- ?
2819=Fuel Level
2820=Battery Level
2821=CO2 Level
2822=Compressed Air Level
2823=Damage report <------------------------ ?
2824=Rise snorkel
2825=Lower snorkel
2826=Periscope depth

;Radio operator
2900=Report
2901=Request
2902=Radar
2903=Radio
2904=Gramophone
2905=Report contacts
2906=Send contact report
2907=Send weather report <---------------?
2908=Send patrol report
2909=Orders <---------------?
2910=Air reconnaissance <------------------------ ?
2911=Air strike <--------------------- ?
2912=Supply <----------------------------- ?
2913=Escort to base <---------------------?
2914=One sweep
2915=Continuous sweep
2916=Turn off
2917=Scan enemy frequencies <----------------- ?
2918=Scan friendly frequencies <--------------- ?

CCIP
02-14-06, 05:45 PM
No. These are among the many features which were obviously planned but never made it into the code :(

kapitanfred
02-14-06, 06:51 PM
Yes, and hopefully they will be available in the next patch (if there'll ever be one).

CCIP
02-14-06, 07:01 PM
I have more hope in SHIV than that, myself.

I think a lot of those features are advanced enough to be beyond the scope of a simple patch and would take a lot of work (well, for a small dev team like this).

Salvadoreno
02-14-06, 09:19 PM
wow this really saddnes me

Kpt. Lehmann
02-14-06, 09:24 PM
If you are waiting on another "official patch" for SH3... I wouldn't hold my breath... Unless you like hypoxic hallucinations. :doh:

trenken
02-14-06, 09:26 PM
Abandon ship? What could they possibly do with that? You abandon and get taken hostage? Doubt that one would work in a game. I can see why that got left out.

JScones
02-14-06, 10:03 PM
Apparently it's an exclusion only with career patrols. According to this UBI post (http://forums.ubi.com/groupee/forums/a/tpc/f/857101043/m/1761092143/r/1761092143#1761092143) you can abandon ship/surrender in single missions. I've never played a single mission myself, so can't confirm.

trenken: abandoning your boat and at least surviving is perhaps better than the alternative... and yes, whilst it might be pointless in the game (you die/surrender, same thing, career over, start again), those who play SH3 as a simulation see it as a bit of an oversight, so much so that SH3Cmdr includes a workaround which allows players to change a "dead" career into a "surrendered" career, if the player was on the surface when they "died".

Perhaps to draw a comparison, when's the last time you played a combat related flight simulation that didn't allow you to eject? Same thing.

Tikigod
02-14-06, 10:31 PM
Abandon ship? What could they possibly do with that? You abandon and get taken hostage? Doubt that one would work in a game. I can see why that got left out.

It works.....try our Aces of the Deep if you can find an emulator for it. The abandon ship was an awesome feature....say you ship takes so much damage to make it home or it runs out of fuel because you weren't doing your job as captian. You had the option at the surface to abandon ship which was basically a scuttle. This gave the option for your crew to be rescued and campain to continue on another boat...(in sh3 this could help keep your stats and awards and harden your crew)......otherwise your campaign ended and you were lost at sea. after you abandoned ship a screen/picture would come up with crew either being rescued or captured....the closer to friendly waters the more of a chance you would be picked up by friendly vessels and rescued. The further away from german waters the higher the chance of being captured. If you radioed a distress call in radio room before abandoning ship it would increase chances of getting the crew rescued screen and to continue the campaign. Having this feature to abandon ship also gave you incentive to get the boat to at least break the surface long enough to get the crew off the boat before it sunk if it was very badly hit. (scenerio: say you couldnt patch a hole and water kept coming in....you would have enough air to stay positively bouyant for a short amount of time before it was overwhelmed) This was usually your last final attempt to use all your air in tanks to surface a sinking doomed ship. This made aces of the deep a great game for its time although by todays standards graphics arent great but the fear of being stuck at bottom was always present in that game. Many missions you would surive an attack but could never get enough water out to resurface and your crew would die from lack of oxygen just by sitting ont the bottom. As i rememeber water pumps were an important piece of equipment and if they failed you were pretty screwed by the amount of leaks you would get from a leaky hull. The more and more you were depth charged the more leaky your hull would get over time....and eventually the pumps would either fail or be overwhelmed by amount of water forcing you to surface. The more water you had in hull the shallower you had to dive because of the added weight your compressors had to compensate for. So there was always a battle between water, weight, and bouancy.....and it was just the struggle of staying below while enemy were around long enough to come up when it was safe so you could abandon ship. If it didn't sink and could still float you had to spend the rest of your trip on the surface and try doing that sometime via the english channel.

But, like you said with sh3 Im not sure if there would be a need because the damage model is kinda incomplete. The mods have fixed alot of the gameplay tro survive and experience more damage....but still most of the time you can make it back and never feel the need to abandon ship. But, as described above its a very powerful feature to a uboat sim if from time to time they forced you to use it. Just watch the capture of the u-505 on video sometime...they used this option in real life. :up:

Tikigod
02-14-06, 10:49 PM
Perhaps to draw a comparison, when's the last time you played a combat related flight simulation that didn't allow you to eject? Same thing.

better example from JScones short and sweet.

I hope mine explained some too. Its just this is one of the biggest features I think that was ever lost in any sort of subsim and I like to go off about it. Most of the time its either you survive or die they never account for crews that actually want to try to get off the boat which is a very important decission that should be made available....because alot of times its just like ejecting where its that split moment you have to save your crew that you might not again get before it sinks that last final time....

I think ubi probably pushed them too fast or they just ran out of time....so they cut it short and sweet and made it easier to die with the always present death screen....the content is there they just patched it to get it to the shelves.

not having an abandon ship option just makes it for a frustrating campaign....I mean how many people actually even make it passed the english channel without running into a mine? or losing their boat to depth charges? I have yet to make it passed 1940 in any campaign I have started. I never made it passed 1939 until I installed the RUB and Hollywood stuff that lets you actually survive longer....

Apparently it's an exclusion only with career patrols. According to this UBI post you can abandon ship/surrender in single missions. I've never played a single mission myself, so can't confirm.

but, I'm sure glad they put it in single player where it is NEEDED haha....unbelievable....

Excellent find though JScones. I'm glad to see at least they attmepted it...maybe it can be added to campaign? I will have to try that sh3 commander deal in the meantime.

WolfyBrandon
02-15-06, 12:26 AM
Yes, and hopefully they will be available in the next patch (if there'll ever be one).

I was looking around in the sounds folder one day and found sounds for flood tubes and drain tubes which arnt used, and its things like these that show how much was planned for sh3 and didnt make it in the game. Same thing with the dolphins that someone ended up making a mod for.

About the patch, im not really sure I would like a new patch. It would be nice if it added some of the origonally planned things for the game but I have so many mods right now that I cant live without and if they were incompatible with the new patch I would be very unhappy... :cry:

Wolfy

VonHelsching
02-15-06, 01:23 AM
No. These are among the many features which were obviously planned but never made it into the code :(

BUT, some of them made it to the manual :o

Just check page 34:

5th and 6th icon: Request new orders, and Escort to base.

Tikigod
02-15-06, 01:40 AM
No. These are among the many features which were obviously planned but never made it into the code :(

BUT, some of them made it to the manual :o

Just check page 34:

5th and 6th icon: Request new orders, and Escort to base.

Wow, my manual doesn't have that. Maybe mine is censored. Maybe that makes your manual worth some money to a "collector".

I did find soemthing funny in my manual though. Front cover inside page: "Notice: Ubisoft reserves the right to make improvements in its products at anytime without notice." :rotfl: :rotfl: :rotfl: :rotfl:

Funny thing is they write as if we would actually have a problem with that. Ahhhhhhhh the legal team kills me :rotfl: :rotfl: :rotfl: Please Please...no! no! no more improovements!!! please please I can't take it anymore!!!

Spent
02-15-06, 06:12 AM
perhaps the dev team left all these things in the files out of ubis watching eyes for us to improve on? Not sepcifically just left there for no reason. Anyway, with all the work from all the modders on this forum, I bet you all could put every one of those commands in this game :up:

VonHelsching
02-15-06, 06:32 AM
Well, at least the "escort to port" feature is solved by Harbour Traffic :rock:

Tikigod
02-15-06, 06:55 AM
perhaps the dev team left all these things in the files out of ubis watching eyes for us to improve on? Not sepcifically just left there for no reason. Anyway, with all the work from all the modders on this forum, I bet you all could put every one of those commands in this game :up:

There are things you can and can't change...the changes done by modders are data driven config files, text files or graphic like textures, etc....the stuff that can't be changed is what is called "hard coded"....or what is compiled in the executible which is where alot of stuff the stuff in game is called from. You can see alot of references to things in data files...but, alot of the stuff has to be called from the application itself....and when the developers release patches like 1.4b etc it means they are making changes to what is hard coded in executible where it is then recompiled to be released to us. That is why you hear alot of people complain about patches....because alot of stuff for the most part can only be fixed within the executible if their engine supports it.

jbt308
02-15-06, 11:04 AM
I did find soemthing funny in my manual though. Front cover inside page: "Notice: Ubisoft reserves the right to make improvements in its products at anytime without notice." :rotfl: :rotfl: :rotfl: :rotfl:

Funny thing is they write as if we would actually have a problem with that. Ahhhhhhhh the legal team kills me :rotfl: :rotfl: :rotfl: Please Please...no! no! no more improovements!!! please please I can't take it anymore!!!

I'm sure the players of Star Wars Galaxies would have something to say about the "improvements" made by Sony.

It's all just more CYA / Passive Aggressive BS that's turning our society into a bunch of non-confrontational milktoasts.

Anachronous
03-27-06, 06:09 AM
I'm sure the players of Star Wars Galaxies would have something to say about the "improvements" made by Sony.


Im one of those players. :(


Anyone on topic. If this feature is in single mission mode, how hard would it be, to mod it for campaign?

Some of these unused features would be great.
Abandon Ship
Damage Report
Air Recon
Air Strike
Supply
Escort To base
Scan frquencies..

All sound fantastic. :(

Montbrun
03-27-06, 09:27 AM
No. These are among the many features which were obviously planned but never made it into the code :(

...and it's a damn shame.

Tazzie
03-28-06, 09:55 AM
It makes it confusing for newbies when the manual says that you can request orders while at sea anin fact you can't. :nope:

JonZ
03-28-06, 10:36 AM
Same thing might be said about the voices and sounds in /sounds folder. Likely most of them are never used ingame.

They paid actors to do the voicings just to have the half of their works ingame. :nope:

R1fl3M4n
03-28-06, 01:21 PM
that would be so cool.. doh ..

Ducimus
03-28-06, 02:09 PM
Apparently it's an exclusion only with career patrols. According to this UBI post (http://forums.ubi.com/groupee/forums/a/tpc/f/857101043/m/1761092143/r/1761092143#1761092143) you can abandon ship/surrender in single missions. I've never played a single mission myself, so can't confirm.

trenken: abandoning your boat and at least surviving is perhaps better than the alternative... and yes, whilst it might be pointless in the game (you die/surrender, same thing, career over, start again), those who play SH3 as a simulation see it as a bit of an oversight, so much so that SH3Cmdr includes a workaround which allows players to change a "dead" career into a "surrendered" career, if the player was on the surface when they "died".

Perhaps to draw a comparison, when's the last time you played a combat related flight simulation that didn't allow you to eject? Same thing.


And let me tell ya, when you run a boat accross serveral years of the war, with 600 some odd days at sea, its a bit nice to try and save the crew. In real life, If your boat is damaged, and you can't stay submerged, you have two choices. Drown, or try and surface and save what men you can. Not everyone will make it (as the destroyers will be shelling you), but at least you give your crew a fighting chance. Its a more pallitlabe conclusion to a long career.

Tikigod
03-28-06, 02:14 PM
Apparently it's an exclusion only with career patrols. According to this UBI post (http://forums.ubi.com/groupee/forums/a/tpc/f/857101043/m/1761092143/r/1761092143#1761092143) you can abandon ship/surrender in single missions. I've never played a single mission myself, so can't confirm.

trenken: abandoning your boat and at least surviving is perhaps better than the alternative... and yes, whilst it might be pointless in the game (you die/surrender, same thing, career over, start again), those who play SH3 as a simulation see it as a bit of an oversight, so much so that SH3Cmdr includes a workaround which allows players to change a "dead" career into a "surrendered" career, if the player was on the surface when they "died".

Perhaps to draw a comparison, when's the last time you played a combat related flight simulation that didn't allow you to eject? Same thing.


And let me tell ya, when you run a boat accross serveral years of the war, with 600 some odd days at sea, its a bit nice to try and save the crew. In real life, If your boat is damaged, and you can't stay submerged, you have two choices. Drown, or try and surface and save what men you can. Not everyone will make it (as the destroyers will be shelling you), but at least you give your crew a fighting chance. Its a more pallitlabe conclusion to a long career.

What are you talking about?! name me one time the crew of a uboat had to abandon ship at sea in order to try to save themselves...this idea is simply rediculous! I don't want to hear anymore of it!

http://i4.photobucket.com/albums/y147/Tikigod78/26184930KwMZLayPke_ph.jpg

Ducimus
03-28-06, 02:18 PM
Apparently it's an exclusion only with career patrols. According to this UBI post (http://forums.ubi.com/groupee/forums/a/tpc/f/857101043/m/1761092143/r/1761092143#1761092143) you can abandon ship/surrender in single missions. I've never played a single mission myself, so can't confirm.

trenken: abandoning your boat and at least surviving is perhaps better than the alternative... and yes, whilst it might be pointless in the game (you die/surrender, same thing, career over, start again), those who play SH3 as a simulation see it as a bit of an oversight, so much so that SH3Cmdr includes a workaround which allows players to change a "dead" career into a "surrendered" career, if the player was on the surface when they "died".

Perhaps to draw a comparison, when's the last time you played a combat related flight simulation that didn't allow you to eject? Same thing.


And let me tell ya, when you run a boat accross serveral years of the war, with 600 some odd days at sea, its a bit nice to try and save the crew. In real life, If your boat is damaged, and you can't stay submerged, you have two choices. Drown, or try and surface and save what men you can. Not everyone will make it (as the destroyers will be shelling you), but at least you give your crew a fighting chance. Its a more pallitlabe conclusion to a long career.

What are you talking about?! name me one time the crew of a uboat had to abandonship at sea in order to try to save themselves...this idea is simply rediculous! I don't want to hear anymore of it!

http://i4.photobucket.com/albums/y147/Tikigod78/26184930KwMZLayPke_ph.jpg


LOL i wonder if its popssible to extract sounds from Aces of the deep. Specifically, the one that says,

"Attention all crew! Prepare to abandon ship!"

Sailor Steve
03-28-06, 02:38 PM
You could also abandon ship in Silent Hunter. Depending on where you were you might die, be captured or be rescued. Also, if you ran out of fuel and called for help, there was a small chance you might get a tow home...from a tanker, of all things.

Tikigod
03-28-06, 02:52 PM
LOL i wonder if its popssible to extract sounds from Aces of the deep. Specifically, the one that says,

"Attention all crew! Prepare to abandon ship!"

I tried it once with creaking sounds in aces of the deep...for some reason I remember them being better than they actually were....

the original sound files for aces of the deep are in a raw binary format and you have to find them, import them, and adjust the frequency and sample rate in a sound editing program like cool edit 2000 to get them to play correctly...once you match the sample rate it was recorded at it will sound just like it did in game....then you can save to the format you want to convert to....

only thing was I was disappointed to hear the originals of the sounds ...when I eventually found them.....I think it was the overall gaming experience that made me think the sounds were amazing...I dunno....I just remember sounds were very important because the game lacked all the visual components (aside from the intro movie that was outstanding for its time)......but, the sim itself totally was dependent on sound as far as situational awareness which was great......after extracting alot of the files from aces of the deep...I had come to the conclusion that there is better effects now released by the modding community...

its funny how back when games had great playability but, lacked graphics you were always like: "imagine if it looked like this" or "had this kind of visual element"....now its the complete opposite....we are overwhelmed with outstanding visuals that keep pushing the limits...yet, now we crave for decent game content that seems to not to be as complete or just simplified...

jasonb885
03-28-06, 03:21 PM
wow this really saddnes me

No kidding. I paid to beta. In some senses quite literally, haha.

I'll wait six months before buying SH IV when it comes out...

:yep:

JonZ
03-28-06, 04:08 PM
Let be realist here. Maybe if Sh3 was developped as it should have be, they wouldn't be developping SH4. Other projects may have interfered.

Same thing happened to GR2 because they are doing it so complex that it overthrown the release and call it GR3.

Yeah, suck. Marketing and Developments don't fit well togheter, and the costumers base at the end pay for it. :-?

R1fl3M4n
03-29-06, 04:59 AM
i wonder if SHIV will feature this...anyway how about the type VIID? it would be a cool audition to the game!!

JCWolf
03-29-06, 07:35 AM
i wonder if SHIV will feature this...anyway how about the type VIID? it would be a cool audition to the game!!



Yeah would be if it existed, i'm not shore, but since this game focus the simulation or virtual Subs reality do no if including non existing Sub model would be real or great... :up:

raymond6751
03-29-06, 08:28 AM
I think some of the voice commands could be salvaged by studying how the game launches the successful included voices. There is a call to a certain file triggered by an event or key press.

Perhaps some way can be found but it would take someone with knowledge of programming, not I.

Failing that, perhaps some of the sounds can be combined into the ones that do work, just to add realism.

I am thinking of the Abandon Ship sound that could be combined with some of the 'end of patrol' damage sounds.

That would take someone knowledgable with sound modifier programs.

Maybe if Ubi hires some of the modders, they can put out a semi-patch which opens up some hooks for modders to use, and documents how to do some of the things we see written up here.

R1fl3M4n
03-30-06, 04:28 AM
i wonder if SHIV will feature this...anyway how about the type VIID? it would be a cool audition to the game!!



Yeah would be if it existed, i'm not shore, but since this game focus the simulation or virtual Subs reality do no if including non existing Sub model would be real or great... :up:


yeah man but the Type VIID is a mine layer too and it existed.. only 5 subs were constructed but ... i think it could be done:(

why not??:) :up:


about the abandon ship thingy... i dont think its posibile.. maybe its hardcoded in the .exe .. its crazy sh*t man!

Salvadoreno
03-30-06, 02:38 PM
SHIV is a pacific campain guys.. No chance to dive with the Germans anymore... :dead:

The Noob
03-31-06, 07:48 AM
SHIV is a pacific campain guys.. No chance to dive with the Germans anymore... :dead:

My God.........................................can't those Ubi guys FINALLY drop that stupid pacific bu*lsh!t

Sailor Steve
03-31-06, 02:15 PM
SHIV is a pacific campain guys.. No chance to dive with the Germans anymore... :dead:

My God.........................................can't those Ubi guys FINALLY drop that stupid pacific bu*lsh!t
If you're serious, you've got a fight on your hands. Go take a look at the SHIV boards.

If we who loved SHI said the same thing about the Atlantic two years ago, there might be no SHIII today.

It's attitudes like yours that make it hard for those of us who want to play all sides.