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View Full Version : Any way to change amount of starting crew?


Karl Winter
02-10-06, 10:14 PM
If you could tell me how you would be my hero, because whenever I go to the crew management screen I lock up so I can't recruit crew.

Church SUBSIM
02-11-06, 01:52 PM
There are two ways to do this, depending on how you run the game.

If you do not use Sub Commander:

C:\Program Files\Ubisoft\SilentHunterIII\data\Cfg

Look for the following files (there are 3 for each sub):

crew_config_II_1.cfg
crew_config_II_2.cfg
crew_config_II_3.cfg
crew_config_IX_1.cfg
crew_config_IX_2.cfg
crew_config_IX_3.cfg
crew_config_VII_1.cfg
crew_config_VII_2.cfg
crew_config_VII_3.cfg
crew_config_XXI_1.cfg
crew_config_XXI_2.cfg
crew_config_XXI_3.cfg

Each of these files is the default crew for the given Sub. The reason that there are 3 files per sub is:

1= Early War Years
2= Middle War Years
3= Late War Years

If you want to reduce the number of crew available you could simply go inside these files, copy a crew member that is blank and paste it over an existing crew member, in essence you remove him from the game.

Here is an example. Crew Member_0 is an officer. To remove him you could take the data from Crew Member_1 (which is blank) and copy from line "Name=" to "VoiceIdx=" from Crew Member_1 and past over Crew Member=0 data.


[CREW_MEMBER_0]
Name=Johann Kühn
Index=5
NrComp=0
Type=2
Grad=7
Renown=1001.000000
Patrols=0
Morale=0.800000
Fatigue=0.000000
HealthStatus=0
HitPoints=15.000000
Experience=400
Rank=11
NrQual=1
Qualification0=0
SpecialAbility=-1
MedalsInx0=-1
MedalsCant0=-1
MedalsInx1=-1
MedalsCant1=-1
MedalsInx2=-1
MedalsCant2=-1
MedalsInx3=-1
MedalsInx4=-1
MedalsInx5=-1
MedalsInx6=-1
MedalsInx7=-1
MedalsInx8=-1
HeadIdx=0
HeadTgaIdx=0
BodyIdx=0
BodyTgaIdx=0
HasHelmet=Yes
HelmetIdx=0
HelmetTgaIdx=0
VoiceIdx=1

[CREW_MEMBER_1]
Name=
Index=0
NrComp=-1
Type=0
Grad=0
Renown=0.000000
Patrols=0
Morale=0.000000
Fatigue=0.000000
HealthStatus=0
HitPoints=0.000000
Experience=0
Rank=0
NrQual=0
MedalsInx0=-1
MedalsInx1=-1
MedalsInx2=-1
MedalsInx3=-1
MedalsInx4=-1
MedalsInx5=-1
MedalsInx6=-1
MedalsInx7=-1
MedalsInx8=-1
HeadIdx=0
HeadTgaIdx=0
BodyIdx=0
BodyTgaIdx=0
HasHelmet=No
HelmetIdx=0
HelmetTgaIdx=0
VoiceIdx=0

Once you make these changes they are default in the game. (Unless of course a mod you install over writes all of your efforts. Back up goes without saying.

I use Sub Commander and what I did was simply copied these files to a new directory called "Church's Crews" and then made the changes. Once I liked my crew config I simply place the new directory here:

C:\Program Files\SH3 Commander\Crew
(Inside this directory you will see the Realistic Directroy....you get the idea.

Within Sub Commander I can simply select which crews I want to use, "Realistic, SHIII Default or now Church's Crews".

I like my crews green and with low ranks.

Hope this helps.

Karl Winter
02-11-06, 02:24 PM
Thanks!

JScones
02-11-06, 07:50 PM
If you want to reduce the number of crew available you could simply go inside these files, copy a crew member that is blank and paste it over an existing crew member, in essence you remove him from the game.

Or, even easier, just change the NrComp value to -1. No more crewman.

A hint for SH3Cmdr players - I use the new user defined crew feature for "rolling" my crew between careers. For example, U-52's first commander was recently retired. So, I renamed and copied the crew config files into SH3Cmdr as a new crew model, and by starting a new career from the beginning of the next month, with the same u-boat type, number and Flotilla, I essentially continued the career with a new Commander. Worked a treat. Some of my crew have now done 27 patrols across two Commander careers.

Church SUBSIM
02-11-06, 08:22 PM
"Or, even easier, just change the NrComp value to -1. No more crewman. "

Damn it man .... make him work! :P That would be very easy as well.