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View Full Version : Bordinstrumente 1.0 (the dial mod)


Tonnage_Ace
02-08-06, 05:42 AM
I can't say how much I love this mod but my only peeve with it is that the speed dial in my TDC is in 1.66 increments instead of 1:damn:. When I'm setting up a shot everything's fine until I get to the targets speed part, I've got to guestimate where the right speed is. Anyone have this problem/solution?

Boris
02-08-06, 07:01 AM
Here's the original release thread with a number of fixes, including the one you want...

http://www.subsim.com/phpBB/viewtopic.php?t=46429

I love this mod, only i think the greyed out look of the selected torpedo tube is a bit bland.

Tikigod
02-08-06, 01:59 PM
I love this mod, only i think the greyed out look of the selected torpedo tube is a bit bland.

I agree it should look like a light that is on ....not greyed out. Still love it though....top quality work

Bustoff
02-08-06, 04:31 PM
What an absoultely beautiful mod.

However, the only change I would make is to the 3D manual TDC. The increment notches on the target speed dial are not spaced every round unit. All you get are two notches between 5 and 10.

Now the 2D manual TDC (F6 screen) has it right. There is a notch for every number between 5 and 10.

I like to use the 3D TDC since it has a much more realistic feel. Can someone fix this?


THANKS!

Tonnage_Ace
02-08-06, 07:38 PM
Thanks Boris, fixed the problem. I put the 'menu' folder from the TDC fix, into Bordinstrumente 1.0, thinking 'menu and 'data' were two seperate folder groups. Little did I know that 'menu' goes under 'data', I was using JSGME(indespensible mod as well). This is probably my favorite mod out of everything I have.