Sub Sailor
02-07-06, 10:08 AM
I hope all of you read this in the manner I mean it. I am a loyal fan of this site and of these sims. I have been playing 688i, FA, SCXIIc and now DW for quite some time. I regularly contribute to this site. I also try to insure all my comments are positive not ill founded attacks and complaints.
There are some problems with DW, I don't know if they can be corrected or not and I have written about them before. I served on Nuclear subs from 1962 to 1981, nuke trained but evetualy became a COB. I do have some real experience in subs.
DW because of the loss of depth control cannot evade torpedoes, evasive tactics are well written in Clancy's SSN, Blue book, Timmy Goo's excellent treatise and other publication. We cannot use them.
A sub must be able to use speed and turning ability to get out of the search cone of an incoming torpedo. There are so many missions that are set up in shallow water, I have built some myself, that if you attempt to evade you crash. Bubblehead Nuke just wrote about going below crush depth, and he is quite correct. I know we are suppose to avoid detections---BUT, if detected you should be able to use your boat's capabilities to try to get out of it. I am not sure why we design so many missions in water so shallow you can barely get the sail under. I don't know how many of you are aware but aircraft can see a submerged sub down to about 200 feet if good water conditions, they are numerous picture around, on is of the USS Swordfish SSN 579 taken in 1964 off Hawaii and we were down 250 feet in excellent conditions, you could see the boat quite clearly. That picture was posted at the periscope stand for quite sometime.
I have read all the post pertaining to this and everyone seems to agree the loss of depth control is caused by hard rudder commands, causing roll , etc., OK but can it be fixed. It was not a problem in other sims, I know DW is more modern. Bubblehead Nuke also pointed out that as an experienced Throttleman on a 688i he will be ordered to crank on turns and the boat will change depth rapidly, another problem with DW.
Please do not take offense to this post, that is not my intent at all, I simply trying to point out problems that prevent it from becoming the best subsim built to date and share my real life experience of submarine operations. I freely admit I don't know how to design a sim and I don't about the "engines" that you experts use, but I know and believe you all strife for accuracy and realism.
I hope this post will be accepted in the spirit I intended it. But if any of you feel the need to ridicule it, talk bad about my Mom or question my heritage OK feel free. I am under the impression that these forums are designed to help are community.
Respectfully,
Ron Banks MMCM(SS), USN(Ret) :lurk:
There are some problems with DW, I don't know if they can be corrected or not and I have written about them before. I served on Nuclear subs from 1962 to 1981, nuke trained but evetualy became a COB. I do have some real experience in subs.
DW because of the loss of depth control cannot evade torpedoes, evasive tactics are well written in Clancy's SSN, Blue book, Timmy Goo's excellent treatise and other publication. We cannot use them.
A sub must be able to use speed and turning ability to get out of the search cone of an incoming torpedo. There are so many missions that are set up in shallow water, I have built some myself, that if you attempt to evade you crash. Bubblehead Nuke just wrote about going below crush depth, and he is quite correct. I know we are suppose to avoid detections---BUT, if detected you should be able to use your boat's capabilities to try to get out of it. I am not sure why we design so many missions in water so shallow you can barely get the sail under. I don't know how many of you are aware but aircraft can see a submerged sub down to about 200 feet if good water conditions, they are numerous picture around, on is of the USS Swordfish SSN 579 taken in 1964 off Hawaii and we were down 250 feet in excellent conditions, you could see the boat quite clearly. That picture was posted at the periscope stand for quite sometime.
I have read all the post pertaining to this and everyone seems to agree the loss of depth control is caused by hard rudder commands, causing roll , etc., OK but can it be fixed. It was not a problem in other sims, I know DW is more modern. Bubblehead Nuke also pointed out that as an experienced Throttleman on a 688i he will be ordered to crank on turns and the boat will change depth rapidly, another problem with DW.
Please do not take offense to this post, that is not my intent at all, I simply trying to point out problems that prevent it from becoming the best subsim built to date and share my real life experience of submarine operations. I freely admit I don't know how to design a sim and I don't about the "engines" that you experts use, but I know and believe you all strife for accuracy and realism.
I hope this post will be accepted in the spirit I intended it. But if any of you feel the need to ridicule it, talk bad about my Mom or question my heritage OK feel free. I am under the impression that these forums are designed to help are community.
Respectfully,
Ron Banks MMCM(SS), USN(Ret) :lurk: