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View Full Version : Sh3 wolfpack mods and 100k tonnage club


elite_hunter_sh3
02-07-06, 09:14 AM
so im starting a new club its made up of pple who have made more then 100k tonnage on their patrol so far im the only one with destroying 5 ships

1. t3 tanker
2.king george the V battleship
3.nelson battleship
4. revenge battleship
5. illustrious fleet carrier
:rock: :rock: :rock:
realism was everything enabled except manual targeting and external view for my screenies . fortunatly i saved the game before i launched my attack grid was al27 my friend said i was very lucky when i encountered them i will try to post a screenshot of my tonnage patrol


and does anyone know a mod called the wolfpack mod my friend said that it adds uboats to the game

Drebbel
02-07-06, 11:00 AM
Good idea !!!!

Too bad I can not be a member.

:-)

Drebbel

http://www.dutchsubmarines.com/hosting/sig/10k-club.jpg

Crop-Duster
02-07-06, 11:26 AM
^^^^

10K "Losers" Club

:rotfl:

SmokinTep
02-07-06, 11:55 AM
:rotfl: :rotfl: :rotfl: :rotfl:

jimmie
02-07-06, 12:35 PM
10K isn't a loser at all these days, is it :-j

Sailor Steve
02-07-06, 12:38 PM
There was a 100,000 tons club over at UBI's forums right after the game was released, almost a year ago.

Unless you get 100,000 tons playing at 100%, there's nothing to brag about.

STEED
02-07-06, 01:48 PM
Unless you get 100,000 tons playing at 100%, there's nothing to brag about.

Right on I play 100% as the chance of 100,000 tons are very very low :yep:

sik1977
02-07-06, 04:11 PM
Well not all of us can play at 100%. Maybe two clubs then, one for the 100% guys, one for us mortals who play just above 50%...

I also think one huge factor should be the type of U-boat in which 100k is achieved. I got 100K+ on numerous occasions in my IXD2, but getting 100K+ in a Type VIIC is much harder with 12 less torpedos. I have achieved it but only when I sunk most of a Task Force and half a convoy full of T2/T3 tankers in a single mission.

JonZ
02-07-06, 07:24 PM
If there's a 100k Tons with 100% realism with IuB or RuB mod without saving then I'm all up from the challenge :shifty:

kiwi_2005
02-07-06, 07:41 PM
Whats the mods we use. If this 100k is for the standard game with no mods then getting 100k will be easy. With the RUB mod it might be difficult.

Dantenoc
02-07-06, 07:52 PM
Sounds intriguing... I've only gone up to around 50,000 tons on 100% realism and RUB installed (and I mean 100%, no auto update on the nav-map)... maybe I'm not as good a player as I thought :-?

Sailor Steve
02-07-06, 08:30 PM
Actually I only play at 84%, but I have full RUB with the ops mod etc. I hardly ever see a convoy, have never seen a task force and have spent more than one patrol sinking exactly nothing.

Crop-Duster
02-07-06, 10:44 PM
Actually I only play at 84%, but I have full RUB with the ops mod etc. I hardly ever see a convoy, have never seen a task force and have spent more than one patrol sinking exactly nothing.

The trick is to calculate an intercept course to any ships, convoys and TF that are reported in your general area on the map. With a little practice and use time advance it works. Clic on their Icon to find what general direction they are headed and general speed when the first pop up on the nav map.

:cool:

elite_hunter_sh3
02-07-06, 10:51 PM
i have a friend who put a mod called the wolfpack mod which adds computer u-boats to the game does anyone know where it is

sergbuto
02-08-06, 02:21 AM
Download is on my SH3 site. Use the link in my sig.