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Dargo
02-06-06, 10:20 AM
Hello,

Before ORP Orzel and ORP Grom projects I was doing project for SH3 called “SH3 Allies Conversion” It was spouse to give you control of Ally submarines instead of the German subs. Since I’m pro Ally and in general anti Axis kind of a guy it was logical to me that I have to change or at least try changing SH3 to Allies point of view. Since my parent’s heritage is Polish and I was born in USA and I never really done any mods for the Polish Community, I decided to do one for SH3 and for Poles in mind.

Of course Polish people are very meticulous and it wasn’t easy to fit in at first as my Polish isn’t that good but never the less I was accepted. Soon after when I was accepted I tried to gather some people with special skills to form the team and to complete this project “SH3 Allies Conversion”. However I couldn’t find any skilled mod people, for months I've tried to find them but to no avail. I was really starting to feel the frustration but then I said to myself, no there is no way I can do that myself. I told the Polish Community that I’m closing the doors for project “SH3 Allies Conversion”. The thing was that I knew how to do all this but it was an overwhelming task for one person. It was more of a pain and frustration than pleasure and fun modding.

SH3 from the get go was not designed to be mod friendly in mind. A lot of the work has to be done at hacking or hex-editing level not the mention 3d model creation and implementation. Sure the SH3 mod community is great but many of the tools created don’t do the work that I want or they’re not very precise at it.

Later I was contacted by Konrad a.k.a. Grom from Naval Base Polish Naval website. Konrad asked me to stay and told me there is one person who is doing ORP Orzel 3d model and could use my help I reluctantly agreed to come back, somewhat I was doubtful that there can be actually any help. Just as I was helping this person he had disappear and was never to be seen again just like ORP Orzel sub. However I decided to stay and try again pickup this heavy stone and see if I can get by implementation of a new 3d model into SH3. Again I was frustrated just of thinking how long it would take for me to create new 3d model and then add it etc. So I thought of it, I must cut the “red tape” and do it fast otherwise I may just as well quit altogether. Well, I figured since I’m one man team sort of like Rambo I decide to acquire existing 3d models freely available on the internet. I found ORP Jaskolka in virtual sailor and converted it from x. format to obj. format then started converting process back to SH3. It’s a lot faster than making new model myself and just as affective as I would have done it myself but with whole lot less time involved. However implementation is time consuming and can be very tedious work when doing it myself.

I don’t know what sort of skillful mod people you guys have here but I can tell you that you need to be a pro at modding games and I mean it a pro. If you can help bring hex-editing team, 3d modeling team, and texturing team we can make DC2 based on SH3 in say about 6 to 8 months.

The easiest way is to use existing u-boat’s 3d instruments and eventually later replace it with new DD views and instruments, DD watch tower etc. Also it is easier to convert sub sim model to DD sim model, because sub already has 2 physical sim models. One is surface sim model and second underwater sim model. So we just turn off underwater sim model leaving surface sim model. I’ve done it before with SH3 so it doesn’t take long to do all that. The real problem is implementation of new 3d models. It is so time consuming that to say that “it is boring” is an understatement. However we can use existing DD’s from SH3 and make them human controlled units. Now, you may have a question with regard to: can we have sub vs. dd or vice versa? Don’t know if it is possible technically two different sim models may work but haven’t tested it so don’t know. It may only be possible if one version of SH3 is original with sub sim model and the second with DD sim model. Technically it may work but…. Just can’t say for sure. One version will work for sure but two in combination don’t really know.

I have a forum dedicated to 2 projects: ORP Orzel & ORP Grom. You can write in English or Polish I understand both languages. As of now I have taken a break from modding SH3 and went to Star Wars Battlefront 2 and Star Wars Empire at War. At present time I’m testing mod official tools and servers for Pandemic’s Star Wars Battlefront 2.

So there you go, I’ve tried to make a long story short or did I?

PS. I can only spend about 2 hours or less modding time a day so…. It’s not much but I’m skilful and it makes up for the few hours that I can spend modding games.

Chris C

If your interested have the time and the skills mail me

Beta preview http://www.subclub.info/phpBB_subclub/viewtopic.php?t=14786&start=0&postdays=0&postorder=asc&highlight=

Thanks.

jimmie
02-06-06, 11:27 AM
well, ya know, there's no depth charge, no ASDIC interface, no friendly freight which you can give some command, and on top of that, there is no Uboat AI first of all... (thus no wolfpack)

THE_ORZEL
02-06-06, 12:13 PM
Well, it may not be the perfect DC2 but better than nothing. AI can be used from surface ships what aka Sergbuto did. You could give them waypoints set them up at certain depth etc. Also you could engage surface ships merchants etc. Gun GUI can be modified or even used the way it is from the u-boat GUI.

Depth charge weapon and other DD weapons can be modified. I mean take a look what SH3 community was bale to do. The only limit is to use what already exists in the playable U-boat and then add a little more.

It may not be DC2 per say but if enough people become involved in it there is a better chance of completing it.

As it is now in SH3 without extensive mod you can pilot surface ships, I only wonder if two versions say one with mod and second regular would work in combination. If it could then that really would be something for the multiplayer mode. However, combining them together in multiplayer mode would most likely result in compatibility issues.

No doubt there needs to be an extensive mod effort to make it a reality. It would have been nice if they released the source code for SH3 but…….That most likely won’t happen.

GlobalExplorer
02-06-06, 05:43 PM
To be completely honest I think it would be easier if you started writing DC2 from scratch.

I wish you luck tho ;)

THE_ORZEL
02-07-06, 09:15 AM
Well to do this from scratch you need money and really large team of people involved. But with a little imagination and some clever SH3 modding you could do some nice changes for example:

I’ve done some more tests not with playable DD’s but with German Raiders, Armed Merchants and PT or electric boats.

The good thing is that it is doable 100%. The possibilities are that you could be PT boat skipper and use torpedoes against other surface ships be it warships or other merchants etc. With German Raiders perhaps you could attack Ally merchants etc. and with Armed Merchants less honorable position but still perhaps fun on certain level

I’m looking at PT boats now as this would be the best conversion and also much more doable and playable in existing campaigns etc.

GlobalExplorer
02-07-06, 09:52 AM
Well to do this from scratch you need money and really large team of people involved. But with a little imagination and some clever SH3 modding you could do some nice changes for example:

I’ve done some more tests not with playable DD’s but with German Raiders, Armed Merchants and PT or electric boats.

The good thing is that it is doable 100%. The possibilities are that you could be PT boat skipper and use torpedoes against other surface ships be it warships or other merchants etc. With German Raiders perhaps you could attack Ally merchants etc. and with Armed Merchants less honorable position but still perhaps fun on certain level

I’m looking at PT boats now as this would be the best conversion and also much more doable and playable in existing campaigns etc.

I just wanted to warn you that this might be a bit too ambitious. I mean you can hex edit just about anything into anything, but in your own interest, set yourself small, realistic goals. If you make progress with, lets say, making your Polish Orzel sub playable, you could proceed to more difficult things. But when I saw you already talking about DC2 I thought: this project is not going to get finished. I might be completely wrong here and I wish you luck! If you do succeed, you will be THE man!

And on a side note: Yes I would love to play a destroyer with this engine.

THE_ORZEL
02-07-06, 03:20 PM
GlobalExplorer,

Your advice and your warning are well taken :) But the purpose of this topic is to find people interested and who would want to help out with this project regardless of my pervious project that is in the work. This is to be hopefully a community effort and if enough people get involved then it won’t be just my project. Thank you for wishing me luck, I would rather settle for your actual help with this but thanks anyway.

This project was actually a secondary mod but I figured since I did some testing why not go public with it and see if other mod creators get interested. Is there anything wrong with asking others to join up?

I mean if nobody is going to join up then hey no problem. We’ll just have to wait for the real thing if it ever happens.

You see there is never shortage of people who would give you advice, warnings or point something out but… only few would actually want to do some work.

If you read the first posting well enough you’ll see that I was out of doing mods for SH3 because I didn’t have the necessary time that I needed to complete what I wanted to do.

I was reluctant to do Polish ORP Orzel or to do any SH3 modding it was only after some of the Polish community members who asked me if I could comeback and continue regardless of the time involved. So I told them that from the beginning this is one man team and this mod needs a lot of work and it will take a long time to finish.

PS. So I’m doing; what I can, how I can, when I can ;)

GlobalExplorer
02-07-06, 04:49 PM
As I said, it's a very ambitious project. I hope you will succeed!

GE

THE_ORZEL
02-08-06, 07:55 AM
GlobalExplorer,

Well I don’t exactly know what you mean by saying ambitious here? Or continuing and insisting on something that to me as mod creator I can’t understand. I mean on this Subsim forum you are in the heart of SH3 mods and take a look at what was done to this day. Can you say ambitious, and you’re right and it was ambitious and it was done. Every mod is born out of some sort of idea, concept, design etc. Every mod is ambitious no matter how simple or complex the mod is, it’s just depends from what point of view you are looking at it and what mod skills you can bring to it.

Like an architect he has the skills to design houses and other objects but by himself it would take years to build an average house by himself but with a team of people it ca be done faster and better.

I think it was year an half ago time goes by so fast I and few other people were cloning and editing SH3 3d models by hex-editing and simply replacing many now so called id’s located in the 3d model. I even set myself the goal of explaining this to other mod creators with some success. Can you say ambitious? Damn right it was but it was done. Today there is even a tool called Pack3D that was created to aid in this task and more. It even allows you to add new 3d models to SH3. My friend, we’ve come a long way since then.

If you mean this is ambitious then my friend you need to go to every mod on this forum and say the same thing otherwise nothing would ever be done and you would never see any mods.

Thanks, again for wishing me luck but luck has nothing to do with mods :) Hard work does. If this project doesn’t materialize it’s because there is not enough help or interest in it and not that it is ambitious. No one said it will be exactly DC2 but it will be something different than just piloting subs. How far can it be taken, time will only show. The only reason why someone would not want to join is because of lack of necessary skills, lack of time, or lack of interest but never because it is ambitious.

Because I have limited time that I can devote to SH3 mods and I can’t do this by myself in a reasonable amount of time. I need a little help if available that’s all :). I still can’t promise anything no mod requires a MUST COMPLETION it is done in free time out of passion and own amusement for game, project etc.

PS. GlobalExplorer are you by any chance are mod creator of any sort?

GlobalExplorer
02-08-06, 10:12 AM
Well I don't want to turn this into a discussion but you are adressing me directly, so I will have to respond. What I said was not meant to criticize the work you have been doing or are going to do. But it was meant as an advice by someone who has seen too many people overreach themselves and finally achieve nothing. It always hurts me to see so much energy and hope go waste, if all that was needed was some realistic plan. I can compile a list of overmbitious mods that failed during the last years if you still don't know what I am talking about.

I am a professional software developer and a mod creator, for Sh3 and other games. I have successfully completed all my projects, and personally I would never announce something in an early stage, because people will think it has already happened. They will check your thread every day and begin to wonder why it's has not been released yet.

I will try to create and release a beta of human piloted DD for SH3. If my work becomes popular in DC communities I will then contact UBI and ask them if I could develop DC2 from SH3 and finally sale it. I have to try and sale it because the time required creating this within reasonable time frame is tremendous.

That statement which I copied from the linked thread, was the reason I posted here. My statement was that if your aim really is a DC2 then it might be easier if you started from scratch. It's possile, just look at what the guys from Danger from the Deep have already achieved. And it's certainly easier than hex editing a hen into an egg.

http://dangerdeep.sourceforge.net/gallery.php

The problem I see with your plan to create a Destroyer mod for Sh3 is that I don't see how you want to create the 3D interior of the surface ships without the original tools / sourcecode. I mean so many dials and switches in the 3D model are linked with the control of the boat. If by chance, you don't have a friend at Ubi who can give you the tools / sourcecode it is simply unrealistic. However I would not say it's impossible.

Please don't take offense on what I say. It's just one critical opinion and I expect there will many be others, who encourage you, so no reason to to feel bad.

GlobalExplorer

jimmie
02-08-06, 10:45 AM
That's what I meant, too. Not to discourage any effort, but I think it would be very hard to achieve a result of something a handful people want to use/play, judging by the plan. Please, however, do not be discouraged! I just wanted to suggest feasibility ovservation :-j

THE_ORZEL
02-08-06, 12:26 PM
Absolutely not, I don’t take this in offensive matter but what you write is never the less somewhat discouraging.

I don’t have all the answers at this moment but certainly you do this step by step not suddenly jump to the heart of the matter. I too have completed many mods in the past, got masters degree in computer science which again I don’t see it relevant here to mention.

This is like saying 2 years ago there is no way to edit 3d models or to clone them. Even so few people did edit 3d models in early days, it took some time but it was done. Yet today it is possible. My only problem is availability of time. I don’t have enough time as I use to have in the past.

Well yeah that’s true that DC is not as popular as SH series. You could still make PT boat without major modification to the game. It is possible to edit or modify 3d gauges but with the tools currently available it’s going to take some time unless more people help with it.

Grom
02-08-06, 04:00 PM
Few words from me gents.
Topic was made by Dargo to find guys who are eager to help, and ambitious enough. Before the team egzists, any discussion about targets or conversions are simply to early. If any of You think this is right thing to do, and wish to help then please contact Dargo as he asks.

redbrow
02-08-06, 04:11 PM
i think its a great idea. when i was stuck in Kiel i wished there was more patrols in the Batic anyway. the whole invasion part of poland seems to have fallen off the map in sh3. i did play a game level about the spying out of danzig port but i can't find that level onmy PC anymore, nor recall what it was even called. i recall that it showed polish ships in ports west of danzig but the new RUB or IuB show that areas already in German hands by sept 1 1939 even though it wasn't - http://www.schoolshistory.org.uk/EuropeatWar/blitzkrieg_poland.htm

so if you can add a polish dimension to sh3 i am all for it! :rock:

THE_ORZEL
02-08-06, 06:02 PM
http://www.pctechpro.net/files/misel/orp-jaskolka-1%202006-01-05.jpg

http://www.pctechpro.net/files/misel/orp-jaskolka-2%202006-01-05.jpg

below more pictures

pic 3 (http://www.pctechpro.net/files/misel/orp-jaskolka-3%202006-01-05.jpg)

pic 4 (http://www.pctechpro.net/files/misel/orp-jaskolka-4%202006-01-05.jpg)

pic 5 (http://www.pctechpro.net/files/misel/orp-jaskolka-5%202006-01-05.jpg)

pic 6 (http://www.pctechpro.net/files/misel/orp-jaskolka-6%202006-01-05.jpg)

pic 7 (http://www.pctechpro.net/files/misel/orp-jaskolka-7%202006-01-05.jpg)

pic 8 (http://www.pctechpro.net/files/misel/orp-jaskolka-8%202006-01-05.jpg)

pic 9 (http://www.pctechpro.net/files/misel/orp-jaskolka-9%202006-01-05.jpg)

pic 10 (http://www.pctechpro.net/files/misel/orp-jaskolka-10%202006-01-05.jpg)

and here I even made some short movies

mov 1 (http://www.pctechpro.net/files/misel/orp-jaskolka-I%202006-01-05.exe)

mov 2 (http://www.pctechpro.net/files/misel/orp-jaskolka-II%202006-01-05.exe)

mov 3 (http://www.pctechpro.net/files/misel/orp-jaskolka-III%202006-01-05.exe)

this is totally brand new 3d model nothing is used from the game other than weapons, flag

These pictures are from an early beta I have changed the version of this ship and it now doesn’t have depth charges on each side.

This ship is part of my project for the Polish Community. Since I lost some interest in SH3 modding I am doing this exclusively for the Polish SH3 fans.

I still need to do uv mapping for the 3d model so that textures can be applied. I have also two Polish planes PZL11 and Los which I also will release after I do the uv mapping and few tweaks, they’re actually almost completely ready for use in SH3.

I will post beta download link most likely over this weekend as soon as I finish the uv mapping for ORP Jaskolka with info what is ready and what still needs to be done. Most of the hard work is already done but I still need to add damage effects like falling off of smokestacks, life boats etc. The wake and damage zone I think is done. I will also add the breaking damage model other than that this brand new ship is almost ready for SH3.

A note about ORP Jaskolka nothing special about this ship it’s a mine sweeper/Trawler type ship. But it did have some interesting capabilities like depth charge capability (sub hunting), it has 1 3" gun and 2 MG, very narrow width (silhouette), very maneuverable, and capable of 18 knots speed. I’ve try to torpedo this ship but it is very hard to hit it on realistic level.

PS. You can use it in your own mod I don’t want to hold any credit for it other than original work and that you keep this mod or future modifications as freeware.

AG124
02-08-06, 06:11 PM
Looking good. :yep: I wish I could make new ships from scratch - I can still only do kit-bashing (I believe that's the term?) from in game parts. :( Which of course, isn't of a high enough quality for the mod which you are making.

The_Orzel, what program are you using for texture mapping? :hmm: I need to fix the mapping on my cloned ships.

Axlwolf
02-08-06, 06:24 PM
Waitwaitwait...what i see here? :huh:
It's really possible to drive surface ship with a bit of modding?
Well,sir....
I am one of the few crazy that would love to fight on the surface,even if i drive only an armed merchant.
I hope to see soon your mod here!
Congratulations,and keep up the good work :up:

sergbuto
02-08-06, 07:23 PM
In principle, the Jaskolka model comes with satisfactory texturing so that it is not really necessary to do uv mapping, unless one wants better textures.

http://usx218.fysik.uu.se/users/Sergei/files/Jaskolka.jpg

Since sources of free models are limited, there is some probability that different people might be doing the same models which is not really bad anyway. I started importing this model to SH3 quite sometime ago but got involved in other projects and did not finish it although a large part of the work was done. However, I was doing it rather for Kriegsmarine because all such Polish minesweepers were captured or sunk in 1939 and were later used by Germans throughout the war.

As to DC2, it is a good project, especially for multiplayer, but indeed requires (even for the group of people) tremendous amount of time which is hard to find nowdays.

THE_ORZEL
02-08-06, 10:01 PM
Very cool Sergbuto,

Well I didn't know you're doing it at all man! Is this the model by Adam Galazka from Virtual Sailor? I used it as well but didn’t import existing texture as I was told that those were not exactly correct colors. It was spouse to be a bit more grayish etc.

Anyway are you’re releasing it or still need to do some work? Let me know if you’re doing any other polish warships.

PS. Amazing the odds of doing the same thing, looks like we think alike lol :) If I had known that you’re doing this ship I would save myself the trouble. LOL I can’t believe it :)

THE_ORZEL
02-08-06, 10:16 PM
You should change your name from sergbuto to magician. ;) I doubt that there is anyone else doing this model but us. Still who knows lol :) at first for a second when I’ve seen your screenshot I said, what? how the hell did he get it.

I figured probably as you did that it is much faster to use existing free 3d models and convert it back to SH3. I was thinking of doing ORP Orzel from scratch but because of some impatient polish people I had to do something faster, otherwise they would hang me.

How long did it take you to do it? I’ve spend between 1 to 2 hours a day and it took me about 2 months so + or - 112 hours in total. But still I didn’t completely finish it, still it needs some work.

sergbuto
02-09-06, 09:38 AM
Very cool Sergbuto,

Well I didn't know you're doing it at all man! Is this the model by Adam Galazka from Virtual Sailor? I used it as well but didn’t import existing texture as I was told that those were not exactly correct colors. It was spouse to be a bit more grayish etc.

Anyway are you’re releasing it or still need to do some work? Let me know if you’re doing any other polish warships.

Yes, this is a model by Adam Galazka. Some work still needs to be done. Unfortunately, I do not have time at the moment to finish it so you should go ahead and complete your model because Polish SH3 community is waiting for it. I started this projects in order to have (apart from the use for Polish Navy in historic operations like in the U-boat War Ace Wolfpack mod-campaign) additional ships in Kriegsmarine to escort U-boats, etc. But right now my time dedicated to SH3 modding is all consumed by converting Greg Law's models ( http://www.subsim.com/phpBB/viewtopic.php?t=45949&highlight= ). Conversion process becomes somewhat easier when it is done in cooperation with the 3D modeller. Also, I was asked by Danish guys to help in conversion of "home-made" subs for their demonstration project which has certain deadline. In addition, I was asked for a help in the project similar to your ORP Orzel project but for the Russian sub by Russian SH3 community. BTW, you mentioned some time ago that it is possible to add extra player-sub to SH3 in addition to existing U-boats. It would save me some trouble before I started looking into that matter.

I do not have other Polish warships but I have 3D files of Polish planes, such as PZLP7a, 14b, 23b, 24, 37b. If you want I can try to produce OBJ format of those (although it may not work) for your conversion to SH3 since the Polish community would probably like to have those.

PS. Amazing the odds of doing the same thing, looks like we think alike lol :) If I had known that you’re doing this ship I would save myself the trouble. LOL I can’t believe it :)
I think for modders the most injoyable thing is the modding process itself. They have more fun in making their own models than in using somebodyelse's. :)

sergbuto
02-09-06, 09:52 AM
How long did it take you to do it? I’ve spend between 1 to 2 hours a day and it took me about 2 months so + or - 112 hours in total. But still I didn’t completely finish it, still it needs some work.

I do not remember exactly since it was a while ago but less than that. I think I did it over weekend. But I usually become quickly bored with spending time on the same unit again and again. In that case I jump to another model and then to another. This keeps me interested.

THE_ORZEL
02-09-06, 02:28 PM
I started to bring new models to SH3 not long ago I mean I knew I could do it, just never actually had the time or need to do it until I got involved with few projects for SH3.

I get bored with working on one and the same model as well this is why I tend to leave some work and do something else.

Yeah it is most efficient to work with the author who made the 3d model.

I will gather the info for you with regard to adding additional human controllable sub and will PM you. I have to look at it again as it was a while back when I did it. As soon as I duplicate what I did before I’ll let you know.

Sergbuto what method of conversion did you use for converting x. to obj. did you keep the uv mapping as well and then apply it to SH3? I work with Maya 6.5 I did my own pluigns for this job to import and export but I’m still perfecting my plugins. I could never really work with Pack3d nice tool but still not finished. When converting I had some minor difficulties with x. format.

I would be very grateful if you could send me your aircraft: PZLP7a, 14b, 23b, 24, 37b. Don’t worry about the format as long as it is any standard format I can convert it back to SH3. I was actually looking for those planes so it would be great if you could share them with me. e-mail chris@pctechpro.net

PS. Where do you find all this time for all of your mods? :) You’ve made some really good work for SH3 can someone say ambitious lol ;)

sergbuto
02-10-06, 04:29 PM
I used Deep Exploration to convert X to OBJ. There were some minor issues upon conversion as well. UV mapping gets converted correctly therefore I applied original textures.

I e-mailed you PZLP14b, 23b, and 37b. They were not in common format so that I had to convert them to 3DS. I failed to convert PZLP24. More details in e-mail.

>PS. Where do you find all this time for all of your mods? You’ve made some really good work for SH3 can someone say ambitious lol <

I am afraid I am taking it from my family. Ships are probably the most loved and the most hated in our family. :)

TigerII
02-21-06, 06:53 AM
Bumpage.

Serg or Orzel,

I've been in the process of making this little one:

http://img149.imageshack.us/img149/5049/fang0gn.jpg

It's a torpedofangboote.

I cannot seem to use pack3d (i think it is time to format) so I could use a hand getting this into the game. As you can see it is not complete nor do I promise to complete it. (i'm happy to give it out at any stage of completion). 3dmax7

The stuff above deck isn't really connected together (as I do not have pack3d working I cannot see how the objects are constructed/connected) the wires are all splines made renderable. I do not know how cables are created in the game models?

Cheers

Scott

TigerII
02-21-06, 07:00 AM
Oh and btw.

Won't the AI have difficulty in dealing with the player who was once quite vulnerable on the surface but is suddenly given heavy armour and firepower. Instead of depth charges they should use torpedos as well as guns against ~equal ships.

Just a thought.

sergbuto
02-23-06, 11:44 AM
Bumpage.

Serg or Orzel,

I've been in the process of making this little one:

http://img149.imageshack.us/img149/5049/fang0gn.jpg

It's a torpedofangboote.

I cannot seem to use pack3d (i think it is time to format) so I could use a hand getting this into the game. As you can see it is not complete nor do I promise to complete it. (i'm happy to give it out at any stage of completion). 3dmax7

The stuff above deck isn't really connected together (as I do not have pack3d working I cannot see how the objects are constructed/connected) the wires are all splines made renderable. I do not know how cables are created in the game models?

Cheers

Scott

It makes sense to talk about importing to SH3 only after modelling and texturing have been finished. Importing by parts would lead to redoing the same job all over again and again.

sergbuto
02-23-06, 11:48 AM
Oh and btw.

Won't the AI have difficulty in dealing with the player who was once quite vulnerable on the surface but is suddenly given heavy armour and firepower. Instead of depth charges they should use torpedos as well as guns against ~equal ships.

Just a thought.

AI in SH3 will not make any distinction in such a case. It is programmed to always use guns and also DCs for submerged subs. It is not programmed to use torpedoes.

TigerII
02-24-06, 01:18 AM
Oh and btw.

Won't the AI have difficulty in dealing with the player who was once quite vulnerable on the surface but is suddenly given heavy armour and firepower. Instead of depth charges they should use torpedos as well as guns against ~equal ships.

Just a thought.

AI in SH3 will not make any distinction in such a case. It is programmed to always use guns and also DCs for submerged subs. It is not programmed to use torpedoes.

That's what I meant to point out.

sergbuto
02-24-06, 03:46 AM
Unfortunately, those things are hardcoded. I am afraid little can be done about that.

EPinniger
02-27-06, 08:01 AM
To any modders working on playable surface ships (or new playable sub types):
How did you make them selectable as a player vessel in the scenario selection screen?
Whatever I set the player's vessel as (other than one of the existing U-boat types obviously) in the mission editor, it always defaults to the Type IIa U-boat when the mission starts.

Dargo
04-08-06, 05:14 AM
If you have any skills ,or even just a idea,on how to help us make the Destroyers playable in SH3 Sh3/Destroyer Command upgrade Forum. (http://www.subclub.info/phpBB_subclub/viewtopic.php?t=16757) drop in at the WPL forum and tell us what you know.If you would like to help..let us know also over there also.
We have a new forum for the upgrade,
There is work in progress,but any and all help is needed.

Dargo
05-14-06, 01:58 PM
Shameless Bump

Really Really Really in need for some help here if any of you would help us out I will make you really famous :lol: