View Full Version : Too many big mods
Hi. In my last few days i downlad some mods and i add this mod to game. This few new mods are not compatibilty with my old mods like Rub 1.45 and HT 1.47. Even HT 1.47 (for rub 1.45) are not realy compatibily with RuB 1.45.
My question is. Why you dont work toogether??? Why eatch one of you do this mod own???
Maybe work toogether will be a batter choice.
S!
P.S.
Sry for my english :(
Marhkimov
01-31-06, 09:15 PM
You can bet that we'd all love to work together to make a big giant SUPER mod....
But in reality, it's just not that easy. You may think that a project with more people involved would be better, but it's actually counter-intuitive and counter-productive. Less people actually makes the process more streamlined. Believe me, I would know.
I think it's time to spill some of the beans:
http://i11.photobucket.com/albums/a172/hockeemaster/Signature%20Pics/GreyWolf5.jpg
Nikuta wrote:
Even HT 1.47 (for rub 1.45) are not realy compatibily with RuB 1.45.
Please, Nikuta, what is the problem that you find with HT 1.47 for RUB 1.45? I should like to know to correct it if needed. :hmm:
Rubini.
In Rub 1.45 - 051026: Removed 'give away' "We've been detected" and "Torpedo Missed" messages (data\Menu\*_menu.txt). line look:
;596=We've been spotted, sir!
But in 1.47 this line look
596=We've been spotted, sir!
and i see this stupid messages :(.
a few little mistakes like this.
I know that you do a great work, and thx you all for this but pls work toogather :D
a there is a one thing more. Every one of you have a great idea with some things. But when i add some mod with this good things old good other things are losed :( becouse some file are replaced.
Thanks Nikuta,
I will look in the **_menu.txt for the next release. :up:
And I also think like you. A lot of big mods: it's confused and discouraging even for the modders. But this is the democratic way and I thought that in a short/medium time we will have a more organized mods, with some great options to all and to all tastes. It's the natural way.
The major difficult to "merge" the mods is that is a very intensive time consuming task. And when you finished, a new mod(s) arrives and all the work have to be restart. I by my self will wait a bit now to release a new version of the HT. Let's wait and see what is the way that the community have choosen...
Rubini.
THE_MASK
02-01-06, 12:15 AM
I would like to see these mods combined.
1/ RUB 1.45
2/ Commander
3/SH3 Gen
4/NYGM crew management
5/NYGM ship damage
6/NYGM Rub campaign mod vers 1.1
Fangschuss
02-01-06, 03:42 AM
I would like to see these mods combined.
1/ RUB 1.45
2/ Commander
3/SH3 Gen
4/NYGM crew management
5/NYGM ship damage
6/NYGM Rub campaign mod vers 1.1
:up: yep
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